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  1. So we don't even know for certain that Deathwatch will get anything in 11th (ideally they do, we kicked up enough of a fuss as a community to revive the faction). Assuming we do tho, and the rumours that 11th is basically going to be 10.5 are correct, this is what I personally think Deathwatch would get in that Codex: Firstly, I think Talonstrike will get access to Suppressors (called "Intercessor with Autocannon" on the datasheet or something). No real reason why other than that it was in a Killteam unit before so it might as well get moved to the dedicated Jump Pack team. For new Datasheets, I could see a "Deathwatch Scouts" datasheet being added. As we see with Space Wolves, Veteran Scouts are a thing and Deathwatch certainly do use them, so since they can't take normal Scouts why not get give them a bespoke Scout unit? For what it would have, obviously it would have the Killteam Keyword (to benefit from Detachment rules like the DW Terminators) and a different ability (maybe a psuedo Lone Op like the Legends Scout Sniper squad?) but weapon wise it'd probably be mostly the same as the main Scout Squad, maybe with a Power Sword for the Sarge and the ability to take both the Heavy Bolter and the Missile Launcher in the same unit? Additionally, there's rumours of a Multipart Outriders kit on the way soon, so if that turns out to be real then Deathwatch Outriders may be a possibility (probably with Power Swords for the whole unit like Veterans), also with the Killteam keyword and a new ability. Now since neither of the above or any of the Killteam units could really be sold as a kit on the webstore, we'd need at least something to release for Deathwatch that isn't just a book. The obvious answer here would be a Primaris Veteran Killteam, but I personally think that's being saved for a Kill Team release. Instead, how about some more Characters? A Watchmaster in a different Armour Mark (or Terminator Armour) would be a good call, even if the ability remains mostly the same. For something else tho, we could take inspiration from the older Legends stuff and give Deathwatch a bespoke Psyker character. Previously, Deathwatch had access to Codicier Natorian as a named HQ, so maybe they could get a generic Codicier character now KT Cassius and it's associated characters are gone. Of course, despite all of that, Deathwatch may instead just get rolled into IA again, but "better" this time (i.e. also moving the Killteam Datasheets over to IA as well or something). Feel free to reply with any wild speculation of your own and tell me just how far off-base I was for the kind of stuff you want for Deathwatch.
  2. Hello everyone! I've been working on this army for a long while and thought i should post it here to see what you all think. I always like to get comments and constructive criticism on my work so please let me know what you think of them all! I've taken some photos of the whole set plus i've added the photos from my entry to Armies on Parade last year. If you want to see any of the models in more detail let me know and i can add photos of them, OR you can check out my other topic in the deathwatch forum here. I'll be updating this as build and paint more models, the first update is already below! I've arranged the army in a rough outline of the watch fortress structure, they all have the correct squad designations on their kneepads and i've got an excel sheet to record who is in which squad! Almost all of them are from different chapters as well (another reason for the excel spreadsheet) I like to make them all a bit unique with the names and chapter background, i endeavor to add some elements of their home chapter to the model but after the 50 most well known ones it gets difficult! So i come up with a feel for their chapter from the name, colour scheme or what i decided to make up for them. I like to add little details like that, as you can see from the photos i am very fond of converting. All of them have the deathwatch wrist scanner, shoulder pad and elbow pad, where possible i also give them the ammo pouches and more! My goal is to build a deathwatch version of every unit currently available to them! So if you can't see something in these photos i will build one eventually! Please let me know what you think of all these!!!
  3. Deathwatch: Murderers in Black So, basically I was brainstorming for a new story to write, and I came up with a fairly vague idea for a Deathwatch-based murder mystery style novel/novella. I did a bit more work to create an outline, but then I realised… …we haven't got a 'proper' DW game in the PBP at the moment!* So I wondered if maybe it would be more fun to use the idea as a starting point for a oneshot DW RPG adventure? *A Time of Reaving is obviously DW-based in rules, but not setting, and Blackthorn/Swordhand hasn't played since early 2022, if you can believe that - almost 2 years! This game would be your typical DW fare, with plenty of xeno-killing, but hopefully with a bit more to the plot as well, with an edge of intrigue and investigation to keep things interesting! I'm not quite sure how it would work in terms of whether the story would develop along the same lines that I had originally imagined, or if it would go off in a completely different direction, but I think it would be interesting to try it out? Even with Vulgar Display now on hold, there is plenty currently happening with Archaeotech 2 and Time of Reaving (and then Silent Architect still to come) so I might hold it back for a while? But I figured it couldn't hurt to see if anyone thinks the idea is interesting enough for me to start developing a few bits in the background? So, does anyone fancy a bit of DW?
  4. It's been a while since I did a blog post, in fact I haven't posted since completing my Call to arms vow back in the summer. I'd like to say I had a great excuse for not posting, but it was mainly just being distracted by other things such as playing Space Marine II. I have still managed to carry on building and painting a fair few models in this time and having a free time over the Christmas holidays I've gotten quite a bit more finished. 2024 Completed: Following on from my Tau army additions with my Call to Arms pledge I just wanted to add a couple of things to finish off the army with a second broadside suit with magnetised weapon options and with the release of Hivestorm I had to get the Vespids both for my Tau army and as a Kill team in their own right. I now don't need anything else for my Tau (with the exception of a Taunar supremacy suit and a Tiger shark, but they will have t wait until I win the lottery). Next up is the additions to my homebrew Primaris marine army starting with an infernus squad using the Combat Patrol magazine exclusive miniature and the start collecting set one. A converted Captain in terminator armour using one of the ones from the 2 copies of Combat Patrol issue 1 and spare parts from the multi part captain kit and lastly a Phobos strike team for Kill Team with a small amount of kit-bashing to add two reivers to the squad and give the medic a full apothecaries back pack and accessories. I also revisited my Deathwatch, using the other terminator captain to create this rule of cool Deathwatch captain. I also had the idea of building a custom primaris killteam for the deathwatch, kit-bashed from numerous kits and including some 3d printed parts many of which I created myself (and available here if you are interested). Looking at the updated rules for primaris killteams in 40k I might even be on the right path for when they ever get around to updating the Deathwatch in Kill Team. On a whim after seeing numerous Death Guard army lists that included sorcerors in terminator armour, I kitbashed this one to add to my army. Lastly, I also manage to get quite a bit of scenery tabletop ready as well. Into the New Year: Looking forward, I already have several miniature partially painted on my desk, to hopefully complete in the next couple of weeks, namely 5 infiltrators and 5 incursors along with the company heroes squad to add to my marine army. I want to participate in the "Knives in the shadows" Kill team painting challenge, but don't fancy painting up the Tempestus Aquilons from the Hive team box and was intending to sell them. Fortunately I got the Inquisition Agents kit for Christmas which should make for an interesting Kill-team, to bring them up to full numbers I have just ordered a box of Sisters of silence to fill out the team. While on the subject of the Inquisition, I also have sitting round waiting for paint the Warhammer+ Inquisitor and cohorts along with the previous years Kasrkin sergeant and a random sister of battle, that want to get painted and off my desk. I also have this xmas present to myself, I hope to get painted up and find a suitable place to display it. Looking forward to the rest of the coming year I expect much of my hobby time to be Eldar focused with the new miniature due to arrive in the not too distant future. I also need to play more games, rather than just amass more unused armies and kill teams. With it seemingly more difficult to get together with the couple of friends I usually play with, I intent to try and join a local gaming club to hopefully address this imbalance. Anyway, thanks for reading and Happy New Year
  5. The recent Deathwatch Recruitment Thread has shown there is an acute interest in taking part in play-by-post games here on the Bolter and Chainsword. That's intensely gratifying - and to me, I think it demonstrates that we can sustain multiple games here. This thread is intended to serve as a resource both for players looking to join a game, as well as GMs looking to recruit. This is not really designed for conversations - if you find enough players looking for a specific game, start a new thread and PM them to join. Name: Interested in Playing: Dark Heresy 1st Edition / Dark Heresy 2nd Edition / Rogue Trader / Deathwatch / Only War / Black Crusade / Wrath & Glory / Other Knowledge/Experience of Rules: Have you played in campaigns before? Do you own the rules? Are you familiar with the rules? Other Pertinent Information: You might consider here notes on your availability; on your 40k interest, armies and hobbies; or anything else you'd like other forum members to know. You might consider thinking about , as this might help you think about the style of game you'd like to participate in.
  6. Just saw this. Is this the first we've heard of a re-work since the Imperial Agents codex?
  7. +++ PREFACE +++ After a frustrating and costly tour of the Cellebos Warbone, Kill Team Rapier (at the time comprised Alyxander, Rarai’an, Auranis and Validus) had a chance meeting with Inquisitor Jemini Malethann. He was concerned with the myriad xenos incursions within the Matteus Subsector, and was headhunting experienced Deathwatch Astartes to investigate these threats. Kill Team Rapier welcomed the opportunity to adapt their xeno-hunting skills in an arena free of the political infighting of the Jericho Reach. With the permission of their Watch-Commander, they relocated to the Segmentum Obscurus to assist Malethann's operations. Once there, they were formally introduced to the Inquisitor’s cohort and their newest Astartes members: Gorlin and Lucena. +++ EXPEDITION IV - DAKOTA MINOR +++ Kill-Team Rapier's first major assignment in the Matteus Subsector was on Dakota Minor, to investigate the growing Ork presence within the rocky forests native to the planet. The Orks had persisted forty years after their invasion of Dakota Minor, and it was speculated a new Warboss had risen up to lead the directionless Orks lurking in the forests. Meanwhile, the equally disorganised Dakota Minor Defence Corps was itching to charge head-first into the Ork-infested jungle; their confidence sky-high from their victory over the Orks decades ago. Fearing a needless slaughter and a second Ork incursion on Dakota Minor, Malethann dispatched Kill Team Rapier to soften the Ork threat before the local PDF got involved. Their mission: reconnoiter the forests, determine the Ork strength, and if the opportunity presents itself, eliminate their leader. The following transcript and pict-feed highlights are a record of their mission. ++++INLOAD BEGINS++++ +++KILL TEAM RAPIER OPERATIONAL REPORT – DAKOTA MINOR 989.924M41+++ ++FOR THE EYES OF INQUISITOR JEMINI MALETHANN ONLY++ As per your instruction, Inquisitor: a report of our operations on Dakota Minor. Events were logged as deemed pertinent. Time zero begins at 1515h 971.924M41. Composition: Alyxander (Leader), Auranis, Rarai’an, Validus, Gorlin +CARRY THE EMPEROR'S WILL AS YOUR TORCH; WITH IT, DESTROY THE SHADOWS+ +0 days, 00:00 +MANUAL ENTRY+ Deployment by Blackstar into the jungle. Gorlin and Validus scouted ahead; no resistance, no signs we were detected. Kill Team Rapier proceeded to marker Primus. +0 days, 01:27 ++VISUAL FEED STILL 001 - KILL TEAM RAPIER INTERNAL NOOSPHERE++ Kill Team Rapier enter the rocky forests of Dakota Minor, in search for the Ork warband. +0 days, 03:55 +MANUAL ENTRY+ Kill Team Rapier arrives at marker Primus (co-ord 016.32 x 047.69). Ork tracks identified. No sign of standing forces, ally or foe. Proceeding to marker Secondus. +0 days, 06:00 ++AUDIO FEED 001 - KILL TEAM RAPIER INTERNAL VOX-LINK++ VALIDUS: Bearing two-two-one. ALYXANDER: A small rabble. RARAI'AN: They may lead to the greater horde. ALYXANDER: We follow them. Auranis, acknowledge? AURANIS: Acknowledged. Gorlin, we are moving on. +0 days, 18:50 ++AUDIO FEED 002 - KILL TEAM RAPIER INTERNAL VOX-LINK++ ALYXANDER: A large horde, bearing zero-seven-three. VALIDUS: Some large Orks, but not- GORLIN: Orks approaching our position. ALYXANDER: On what bearing? GORLIN: Behind us! RARAI'AN: Specifics, Gorlin! ALYXANDER: Validus, hold here and watch that horde. Auranis, I am returning to you. AURANIS: Acknowledged. Gorlin, provide bearing on the Orks! GORLIN: ... Fifty metres ... at zero-seven-zero, approaching on foot! ALYXANDER: They will have our scent. How many? GORLIN: Fifteen... More! ALYXANDER: Hold fire. Wait for my signal. GORLIN: Die! <Ork roaring> ALYXANDER: Curse it! Rapier, engage at will! <15 seconds of non-vocal combat audio> VALIDUS: Sergeant, the horde is turning to us. GORLIN: We can take them! ALYXANDER: No, we cannot! Rapier, tactical withdrawal bearing three-three-zero. RARAI'AN: Auranis, watch your right! AURANIS: <unintelligible; cry of pain?> GORLIN: Xenos filth! ALYXANDER: Rapier, move! +0 days, 18:51 ++VISUAL FEED STILL 002 - KILL TEAM RAPIER INTERNAL NOOSPHERE++ Members of Kill Team Rapier are ambushed by an Orb mob while on reconnaissance. +1 days, 08:56 +MANUAL ENTRY+ Kill Team Rapier sighted a large horde of Orks. Estimated 200 strong, with 10 to 20 scrap-form vehicles. Were forced to engage a small band of Orks approaching our position. Half were slain, but we were forced to withdraw before the much larger horde approached our position. +1 days, 13:50 ++AUDIO FEED 002 - KILL TEAM RAPIER INTERNAL VOX-LINK++ AURANIS: I count twenty to twenty-five Ork scrap units. Five hundred metres, bearing two-nine-zero. VALIDUS: Logged. How is your injury? AURANIS: It will heal. VALIDUS: I have a reserve bolter. AURANIS: I can still carry the cannon. But thank you, brother. +1 days, 19:33 ++VISUAL FEED STILL 003 - KILL TEAM RAPIER INTERNAL NOOSPHERE++ A column of Ork armour is spotted by Kill Team Rapier, as they maneouvre deeper into the forest. +1 days, 21:26 +MANUAL ENTRY+ Multiple Ork units were sighted and numbers recorded. Initial estimates of two thousand fighting bodies and forty armour assets. Scrap units were limited to small to medium sized vehicles. Many of them scrap-walkers and defiled Chimeras. +2 days, 00:32 ++AUDIO FEED 003 - KILL TEAM RAPIER INTERNAL VOX-LINK++ ALYXANDER: Validus, another horde approaches. VALIDUS: ... No sighting of a leader. ALYXANDER: There must be a larger concentration, still within the forest. GORLIN: Filthy and wretched- RARAI'AN: Gorlin, be silent! AURANIS: It has been forty-eight hours, brother. We have sufficient reconnaissance data. Neutralising the Ork Warboss was a secondary objective. ALYXANDER: I am not leaving the fate of this world in that Corps Commander's hands. He is a fool, and they are drunk on their victory over the Orks so long ago. VALIDUS: A Salamanders' victory. ALYXANDER: Indeed. I will not settle for partial success. We will not have a second incursion on Dakota Minor. GORLIN: We are His Angels! RARAI'AN: And death is our gift. ALYXANDER: Validus? VALIDUS: Agreed. ALYXANDER: Auranis? AURANIS: ... Very well. Let us hunt this Ork. +2 days, 11:59 +MANUAL ENTRY+ Rapier continued to reconnitore the forest, in search of the Ork leader. Small mobs were engaged and dispatched. Will continue to search the forest for another 60 hours before moving to Marker Terminus for exfiltration. +2 days, 21:47 ++AUDIO FEED 004 - KILL TEAM RAPIER INTERNAL VOX-LINK++ ALYXANDER: Validus. Eyes on an Ork at bearing three-four-eight. VALIDUS: Sighted. Inloading to the feed. AURANIS: That is not the Ork leader. GORLIN: How do you know? AURANIS: Do you see the spanner sigil? GORLIN: What of it? AURANIS: That is indicative of one of their mechanic - GORLIN: How would you know this? AURANIS: The Deathwatch Librarius. Somewhere you will start to frequent once this is over. GORLIN: I do not devolve myself to study - AURANIS: This is not debatable. We study our enemies, so we can destroy them! ALYXANDER: Enough, both of you. I agree, Auranis. It is not the Leader. We are less than a kilometre from their camp now. Move out. +3 days, 01:10 ++VISUAL FEED STILL 004 - KILL TEAM RAPIER INTERNAL NOOSPHERE++ The suspected Ork Warboss is sighted, as Kill Team Rapier positions themselves for a killing strike. +3 days, 01:10 ++AUDIO FEED 005 - KILL TEAM RAPIER INTERNAL VOX-LINK++ RARAI'AN: I see the leader. VALIDUS: Bearing? RARAI'AN: Three-zero-nine. ALYXANDER: Sighted... Inloading... Auranis? AURANIS: ... A high-ranking leader, certainly. ALYXANDER: You seem unconvinced, brother. AURANIS: It is hard to judge without understanding the full scale of the Ork infestation. RARAI'AN: If there are no other contenders? ALYXANDER: I will make the call. The Ork is marked for termination. VALIDUS: Loading Kraken. AURANIS: Wait. Let me line up a shot in tandem. It may have a refractor field. RARAI'AN: Be ready, brothers. They will run amock once it is dead. VALIDUS: Neutralising... <bolter discharge> AURANIS: <frag cannon discharge> ALYXANDER: ... Confirmed kill. GORLIN: Ha! That was easy. AURANIS: Indeed, easy... RARAI'AN: What of the horde? VALIDUS: ... Squabbling amongst themselves. Infighting. GORLIN: Orks approaching, one-seven-nine! RARAI'AN: A lot of them! ALYXANDER: Rapier, engage the beasts! <heavy weapons fire> RARAI'AN: Artillery incoming! ALYXANDER: Take heading two-zero-zero. Move, Rapier! <12 seconds of over-threshold noise> GORLIN: <laughter> AURANIS: What is it, Gorlin? GORLIN: <laughter> That was not called in on us! ALYXANDER: <unintelligible; laugher?> The Emperor smiles on us. AURANIS: We should move to exfiltration. ALYXANDER: Agreed, brother. +3 days, 01:30 +MANUAL ENTRY+ Suspected Ork warlord terminated by Validus and Auranis. Squabbling and infighting immediately occured upon the Ork horde. Kill Team Rapier was set upon by an Ork mob, but was dealt with by their own artillery assets. Returning to Blackstar at Marker Terminus. +3 days, 09:11 +MANUAL ENTRY+ Extraction by Blackstar at Marker Terminus. +APPENDIX I+ Cartograph of sighted Ork encampments and estimates of force strength, as well as Kill-Team Rapier's path thro ++++INLOAD ENDS++++ +++ DEBRIEF +++ ++++INLOAD BEGINS++++ +++RE: KILL TEAM RAPIER OPERATIONAL REPORT – DAKOTA MINOR 998.924M41+++ ++FOR THE EYES OF KILL TEAM RAPIER ONLY++ Rapier, well done. I applaud your initiative. Leave the rest of them to the DMDC. Let them have their battle. Return to the Scepter. I have another assignment for you. Inquisitor Malethann, Ordo Xenos ++++INLOAD ENDS++++ +++ END ARTICLE +++
  8. This is a Deathwatch adventure meant for two players - what I call a Buddy Marine adventure. One of the players should belong in the Deathwatch while the other is a Chapter Marine. It is meant for novice players and it can serve as a campaign’s introductory adventure for two of the players. The Buddy Marines have to make their way through the forlorn wastes of Saguros and track down the lost Omnia Squad. Their long march will be challenged by the techno-barbarians of the Kaa civilization; on top of that, they’ll have to overcome mutant beasts and the environment itself. Their only clue that some of the Brothers of the Omnia Squad are still alive is the voiceless lament and it gives them the will to go on when the going gets tough. Through it all, the Buddy Marines know that the worst challenge lies at the very end of the road, when and if they find the Omnia Squad and face the foe that conquered them. Get it here: https://vasilispetrovic.podia.com/orpgadv
  9. Hi guys, saw this over in the Special Projects forum. I checked it out, looks well put together. The download links are to an external site, but just thought it was in our wheelhouse.
  10. This is pretty much envisaged an amalgamation of the posts I have seen on FFG's Deathwatch GM Pages, and attempts by our own Frater to actually make this work in the DW setting. The reason I'm setting this up for Deathwatch is threefold: Dark Heresy, Rogue Trader, Only War and Black Crusade have Human archetypes or "Near As" to fill the gap, There appears to be some interest in having this, I'm far more familiar with Deathwatch than the other games and the Battle Sister protagonist is not an option for those who wish it, where a setting/GM or Campaign allows. Now, I'm not going to get into anything regarding gender, male-hormone related Zygotes or any of that - as far as I am concerned, that belongs in the Lore and Discussion sections and is Off Topic here. The purpose of this discussion is to generate an archetype for future games for members of the board to use should they wish to do so. I would especially invite Sister Players to provide input into this, re: Acts of Faith and such. This discussion is especially pertinent given the fact the FFG forums are about to die, (and carrying this torch is basically our job now, here in the RPG Nook) and those conversations could be rebuilt here with better access to players who are interested and now the source material well. It also avoids any copyright issues with FFG or Cubicle 7. Building The Battle Sister. The regular way of creating a Sororitas Character seems to be using Dark Heresy: Ascension and tacking a few bits on. In my opinion this is not satisfactory, in that it is counter-intuitive to the system and leaves horrendous gaps where a PC can underperform in combat in comparison to any Astartes they are attached to. Another argument is that a Sororitas PC can be the "face" of the group, interacting with humans where Astartes cannot. This holds some water, but to my mind, charm tests wouldn't exist (and neither would certain talents) if this were a universal truth, and the mechanic of Humans vs Marines in social etiquette is built into the system to put the PC's out of their comfort zone (slaughtering things). My understanding of the general weaknesses of the Archetype (DH: Ascension) No access to Squad Modes Sororitas Weapons don't hit as hard as Astartes ones No Unnatural Bonuses to Strength or Toughness My challenge is to build, organically, a PC Archetype that works in DW and fits the requirements of players who want that. Is this worth exploring? MR.
  11. Fellow Brothers of the Long Vigil. I really enjoy the fluff idea behind the warlord trait Paragon of their Chapter, and I think this potentially has a large number of applications. With that in mind, and given the book has been out for a while now, what combinations of character and trait have you come up with? Is it best to go combat based on a jump pack captain, and if so which combat focused chapter? Or do you go as durable as possible on a terminator or gravis captain? Or sneaky with Raven Guard? I look forward to hearing what you have come up with and definitely think there will be some inspiration to try in future games in the thread.
  12. Let's assume I have a Fortis KT with 5 outriders, and 5 intercessors. According to this rule: Mixed Unit: If this unit contains models with different Toughness characteristics, each time an attack is made against this unit, use the Toughness characteristic of the majority of the models in this unit when determining what roll is required for that attack to successfully wound. If two or more Toughness characteristics are tied for majority, the controlling player selects one of the tied values to be the majority value. So if I split this unit into 5 outriders and 5 intercessors, the intercessor half would inherit T5? And if not, would I need to put one intercessor, and one outrider into two halves to benefit from that T5?
  13. I recently took some pictures of my Deathwatch army and wanted to show off a few of my customs. This is about a third of my army, but just the best looking parts. Feedback of any kind welcome!
  14. Hey everyone. As mentioned previously, I'm planning on attending the next Warhammer World campaign weekend event, The Tenebris System, and I'm going to be taking my Deathwatch. For the most part, I'm going to be taking pure Deathwatch, with the only deviation being an Ordo Xenos Inquisitor, his transport (if any) and his support staff/bodyguards (if any). The campaign weekend allows you to take an army of your choice with no limitations other than that all units have to have the IMPERIUM keyword, the CHAOS keyword, or neither keyword (I.e. all Xenos armies), depending on the ticket you bought (in my case, all units have to have the IMPERIUM keyword). Nonetheless, I plan on sticking to the above restrictions (Deathwatch & OX Inquisitor + retainers), especially to the point that I'm hoping to not have to buy any new models (having purchased a lot of Deathwatch when they first came out). The armies have to be Battle Forged with a maximum of three detachments, and the composition of the army roster can be changed between games. Most importantly (to this post, at least), the army limit is 100 Power Levels, rather than a points cost limit. Whilst I'm planning on taking a fun and thematic army, I'm not opposed to taking a handful of well-tuned units to make sure the army does well on the tabletop. It's my understanding that pure Deathwatch haven't been doing too well in 8th Edition, so I don't feel too bad taking a few powerful units. So, with regards to units with the DEATHWATCH keyword, where are the places that you can take advantage of using Power Levels rather than points? The obvious choice to me seems to be to take minimum-sized Deathwatch Kill Teams, as taking 2 minimum-sized units versus taking 1 full sized unit costs 18 PL as opposed to 19 PL for the same 10 models, which is a minimal saving but it is a saving. Also, you get two Watch Sergeants, the opportunity to take two Black Shields, and double the amount of Heavy Weapons. Presumably, the best way to also take advantage of Power Levels is to upgrade the models as much as possible, with Power Weapons and Combi-Weapons on most, if not all, models in the Kill Team. I don't think I'd want to do this with all of my Kill Teams, as I do intend to play points-cost games with them too, but I don't mind assembling a couple of units like this. Are there any other places where using Power Levels over points costs gives you an advantage in pure Deathwatch?
  15. Kill-Team Blackthorn Recruitment and OOC Hi all, After a discussion with Dosjetka, I'm going to put this up and see what interest can be garnered. I've been reading up for several months on the rules for Deathwatch. I'm very keen to get a game going in real life with my friends, and I see this as an opportunity to practice with other Deathwatch nuts! We have an opportunity here for 3-8 players who'd like to participate in the game. Unlike The Higher Call, which is purely narrative, I see this game as being based on the DW rules-set. In the short-term, I don't require a fully-made character sheet posted at all - I just need to know if there is interest and what chapter/specialism you'd like to play. At this moment, I would like to steer away from a Librarian as a character. If you wish to include a Marine from a custom Chapter, that will need to be something you discuss with me. This period of character creation is likely to take a couple of weeks, as I have to fit this around work and my other commitments (real-life and here on the B+C) - I'd like to take players through the character creation process to ensure I understand it and so I have practice with my real-life group.
  16. I have a Watch Sergeant model left over from when I built him back in 7th Edition. Back then having a Storm Shield on a unit character like this was useful as he could accept challenges that would otherwise prevent your Independent Character/Black Shield from being able to deal a lot of damage to the opponent's troops and have a chance of surviving. But in 8th, I'm finding it difficult to find a decent reason to arm him as such. The only thing I can see having a Storm Shield useful for, tanking hits that would otherwise kill a Deathwatch Veteran outright, seems better served on a non-Watch Sergeant model as if I fail the save then I lose his enhanced Leadership and Attacks. The model itself has a magnetised shoulder on the other arm, so I can arm it with anything else. But is there any point in taking a Storm Shield on a Watch Sergeant in 8th Edition?
  17. A custom piece of art I threw together for the Molotov's excellent Kill Team Blackthorn RPG. Custom chapter, see my signature for more! Enjoy.
  18. Hi all! As of last month, I started building a brand new Deathwatch army for 8th edition, and figured I post up some of my WIP & completed models for your enjoyment (and critiques!) I was able to get my hands on one of the Deathwatch transfer sheets that (perplexingly) only existed in the LE Deathwatch codex, so I have decided to fluff these guys up as from Talasa Prime (will also make more sense for Fate of Konor). First up: the black! Starting off, we have Vallejo Black Primer followed by two airbrushed Zenithal highlights: Vallejo Game Air Sombre Grey (blue-ish, which is a nice contrast to all the red) and a 50/50 mix of that Sombre Grey and Vallejo Game Air Stonewall Grey. The red stripes on the vehicles are Vallejo Game Air again, Gore Red followed by a Blood Red highlight. As for the troops, here's a few example of what I've got so far: This guy is a Dark Angels Sgt, armed with a Xenophase blade and a combi-plasma. I like this loadout, and my first two Sergeants are both rocking this kit. And my first HQ completed: A lightly-converted Blackshield Librarian, with the Force Axe from the FW Sevrin Loth retinue kit. I'm building to 1000 points right now, which consists of: HQ: Librarian w/ Force Axe, Watch Master Troops: 2x identical Kill Teams - Sgt. w/ Xenophase Blade & Combi Plasma, Blackshield w/ Boltgun & Thunder Hammer, 2x Veterans with Power Swords & Boltguns, 1x Veteran w/ Frag Cannon (to be riding in Razorbacks). Elites: Venerable Dreadnought w/ Plasma Cannon & Heavy Flamer (next on the painting table!) Dedicated Transports: 2x Razorbacks w/ Twin Lascannons (turrets are Kromlech upgrades). Once I have this built and have some games under my belt, I plan on adding a Corvus or two and more kill teams. Hope you guys enjoy the thread!
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