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https://www.warhammer-community.com/2023/12/13/mix-and-match-aspect-warriors-to-create-the-deadliest-blades-of-khaine-kill-team/ This is one of the Asuryani kill teams that I've been waiting for. Short description (for those that haven't read the Warhammer Community article - link above) - you can mix and match Dire Avengers, Howling Banshees, and Striking Scorpions, with one Exarch from one of those shrines, into a single kill team. This is the Craftworlders' "veteran" kill team (I don't count the Anhrathe/Corsairs as "Craftworlders"). All I need now is a Black Guardians kill team and I'll have my Aeldari trifecta.
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Version 2019/10/01
442 downloads
Rules for using Asuryani Dire Avengers in the Shadow War: Armageddon game. This is essentially the official "Craftworld Eldar Kill Team" with different special operatives. The Autarch remains, but the Dark Reapers Exarch has replaced the Wraithguard and the Howling Banshees Exarch has replaced the Wraithblade.-
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From the album: Aeldari
Special operatives-
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http://www.bolterandchainsword.com/index.php?app=downloads&module=display§ion=screenshot&id=651 File Name: Dire Avengers Kill Team for SWA File Submitter: Ioldanach File Submitted: 01 Oct 2019 File Category: Wargaming Downloads Rules for using Asuryani Dire Avengers in the Shadow War: Armageddon game. This is essentially the official "Craftworld Eldar Kill Team" with different special operatives. The Autarch remains, but the Dark Reapers Exarch has replaced the Wraithguard and the Howling Banshees Exarch has replaced the Wraithblade. Click here to download this file
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I've tweaked the official Craftworld Eldar Kill Teams rules. The only real change was to the special operatives: (click the thumbnail for a full size version) First, as you can see by the links in my signature, I figured that the Asuryani probably have more than one type of kill team that they might send on missions. While the Dire Avengers are probably one of the go-to teams, there may be times that other skills are necessary, or when Dire Avengers aren't available. Since the official kill team focuses on the Dire Avengers, I figured that it might be tweaked just a tiny bit. I've basically re-named the kill team to better capture its focus. The big change was to the special operatives. Aside from the surprise in potency, the autarch seemed okay. However, neither the wraithblade nor wraithguard seemed appropriate from a lore perspective. The ghost warriors suffer from wraithsight - disconnection from reality. They only operate well under the guidance of spiritseers. Now it might be argued that the types that might accompany Dire Avengers on secret missions are above average, but that still doesn't seem quite right. So I replaced them with other exarchs. My intent there was to give some balance/specialism. The Dire Avengers are decent generalists, better at shooting than assault. The autarch brings some definite assault oomph. I figured that Dire Avengers might find use for a combat specialist. When choosing between the Striking Scorpions and the Howling Banshees, I figured that the athletic Howling Banshees were more generally applicable than the sneaky Striking Scorpions, so the Howling Banshees got the nod. On the other end of the spectrum, shooting was between the Fire Dragons, Dark Reapers, and those guys from Mymeara whose names I can't remember. Shadow War: Armageddon doesn't have a lot of flying types, and the Dire Avengers already have access to a flyer via the autarch (who comes with Swooping Hawk wings). Fire Dragons are great when they're up close, but the Dark Reapers are good generalist shooters, so they got the nod. If you want to see the rules for the weapons/wargear, check out the Howling Banshees Kill Team link in my signature. Aside from those changes and some small things (like changing "Eldar" to "Aeldari"), everything else stayed the same as the official kill team. You can see that in the larger version of the rulebook, and it used to be online (though it looks like GW has killed all SWA stuff on their website).
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