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April 2023 WIP - Creed, Dorn, & Kasrkins
Captain Caine 24th posted a blog entry in 40K Feast & Famine
10th Ed. Blues Well, I can wait and paint nothing. Or, I can cast a wide net, hoping something, anything, I paint is actually usable in the new rules. Well, the old malcador infernus will keep coming out to play until she's relegated to legends... but for the most part I think I want fundamentals ready for June 2023: Commander, Infantry, heavy weapons, special weapons, vox, leman russes, etc. I mean the other option is to sit and paint nothing, wait for a meta to emerge and race to catch it. This option is almost never satisfying (it borders gambling or smoking in harmful dopamine rewards). In fact I'd LOVE to get another 5 death riders... but with rough riders out now I have to imagine my beautiful boys are headed to legends soon. Ursula Krieg (Creed). It'd been several months since I sat down with blending and glazing. I was extremely rusty and impatient. I Attempted the sword in grey scale with red ink over the top. Not a huge fan of how the paint scheme is coming out. I should have planned it more. But, I need to get more units mobilized for 10th. She's a practice model. I got the head off of an Etsy shop selling Reptilian Overlords Miniatures. I think these will be the heads for my rough riders - that or Brodie helmets from Anvil Industries. I sculpted the breather hose with the green stuff roller, and took an extra backpack from my Tiny Legends Miniatures Kasrkin/Grenadiers. Quick and simple. Rogal Dorn I bought this at the pre-order, assembled it, and it collects dust now. I got wild with focus only on Adepticon. I need to get back to getting units serviceable. After years of reading the Rinaldi books, and AK Interactive's FAQ, I decided to try some texture for the hull. So, tamiya putty and cement. I also tried flame cut marks and weld lines. I suppose lore-wise these all ought to be standard design STC templates (welding and casting imperfections aren't in the lore). But, if I wanted to be bound by historical constraints I'd play a historical game. 40k is open by design. Interestingly I saw a golden demon entry at Adepticon, where these same 1/35 scale techniques were applied to a Dorn! It looked great. I would have loved to have talked with the painter. Also brass handles and antenna are 100x better. I'll die on that hill. Grenadiers (counts as "Kasrkin") Oh man, those Tiny Legend Miniatures sculpts are just spot on. 3d printing seams are very minimal. Bad idea? Chasing the meta? Yeah. But, the sculpts just rock. The volley gun poses are beyond awesome (clearly designed after the M60 machine gun). The price... well that part is rough. Anyway, presently they can take 4 specials, 1 sniper, a vox, and a melta mine. What are the odds in 10th they can take 1 special weapon and that's all, all stop. It's the old GW hat trick, "buy 3-4 boxes and max out the crazy rules!" And, next edition the unit gathers dust. Where are my manticores again? Luckily I didn't buy 9 sentinels, or 18. Notably Tiny Legends Miniatures also now makes rough rider conversions to krieg. They look great, but I don't know I can justify it. Anyway, back on topic, the kasrkin here all need a lot of work. So, bit by bit they are coming along. I was thinking of getting in one last 9th ed. tourney. At Adepticon my teammate took Lord solar and kasrkin. He didn't even use barbicant's key. It was vicious. I mean incredible damage output, to the point I felt bad about it while watching it. Still against Custodes I miss my vanquishers - gotta get through those invulns. I'll be interested to see if 10th Ed. reworks invulns and saves generally. Thanks! Happy Hunting.-
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