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Found 6 results

  1. Index Sororitas: The Order of the Risen Saint Origins: It is perhaps ironic that the beginnings of the Order of the Risen Saint would begin far from the guiding light of Terra on a backwater world on the edge of an area of space known simply as The Drift. In the days before the rise of the Serico Triumvate, a successionist empire that ended up claiming half of the Drift before its ends at the hands of an Imperial Crusade, the small somewhat unremarkable world of Renatus was troubled by an outbreak of a disease that would become known simply as 'The Wasting'. Renatus was a fairly resource poor world, most notable for its vast numbers of population working in squalid work camps. It was in one of these camps that the disease began. Causing a slow painful wasting away of the unfortunate victims muscle mass then it would attack their vital organs, eventually causing the victim to suffocate, starve or simply drop dead as their various organs failed. Efforts to contain the disease failed as quarentines on the planet were breached and soon the Wasting was spreading to every settlement on Renatus. After investigation by agents of the Ordo Hereticus determined that the virus was not malificent in nature but rather a natural pathogen and with efforts to stop or treat the disease simply ineffective the Imperial made the only decision they could. To protect the greater Imperium a blockade was established around the planet by the Imperial Navy. Dictator Class cruisers stood silent sentinel over the planet, mercilessly gunning down any vessels attempting to leave the planet. As the Wasting spread on the planet and supplies began to run out the population of Renatus began to die in great numbers. The Imperial plan was simply to wait out the disease and, when it had claimed all those suceptible to it for Imperial Forces to return to the planet. This would have remained the case if it had not been for a miracle of the Emperor. As the fleets watch grew long a small vessel approached from the greater Imperium. Manned by a small number of Ministorum servants and commanded by a young woman named Avelene. Avelene spoke with the Imperial Navy Admiral and, although she wouldn't say where she came from, she spoke of a vision given to her by the God-Emperor of the suffering of the people of Renatus and gave her the mission to go their and heal their illness. The Admiral, a pious man by nature, begrudginly agreed to let the vessel through. His mandate was, after all, to stop those leaving the planet not stop anyone from entering. And so Avelene was let pass and her crew landed on the planet near a vast cathederal of the Emperor. The cathederal was in ruins, desecrated by those who thought the Emperor had turned against them. Gathering her servants about her she began to travel to those areas effected by the Wasting, offering healing and prayer to those under its grip. It wasn't long before word of her acts of faith began to spread and her group of followers began to swell. People from all across the planet began to journey to help her and even some of the Imperial Navy crews from the fleet above were moved by her pious dedication and made for the planet surface.Hope grew on the planet as it seemed the Emperor had sent someone to save them. Then tragedy struck when Avelene herself contracted the Wasting. Rather then allow herself to be treated she continued to travel around to those whom needed her blessing and healing. When her illness became too great she was laid in a bed in the heart of the Cathederal where she first landed and insisted to see those whom could seek her out even on her death bed. But no matter how strong her faith or how great her devotion the Wasting eventually claimed her and she passed away quietly in her sleep. As news grew of her death despair sunk in and although her followers attempted to continue her work a miasma of grief shrouded the planet. She was laid to rest in the tombs beneath the cathederal and the people of Renatus began to slowly wait for death to claim them. Her followers formed an honour guard to watch over her body from those whom would desecrate it out of either malcontent or misplaced fealty. None were allowed to see her and a vigil was established. It wasn't until the third day when a stranger arrived at the Cathederal. Cloaked in hessian robes and leaing heavily on a crooked staff the stranger asked to see the body of the Preacher Avelene. It was only approapriate that the follower whom stopped her was the former Admiral of the fleet still in blockade around the planet. The man spoke with an accent of those from Renatus but the former Admiral knew something was not ordinary about the stranger. Despite protestations from the other followers on vigil the admiral let the stranger pass. The man payed his respects to the fallen healer before disappearing into the night. The next night when the vigil changed the next watch arrived to find the body of Avelene gone. A search for her remains was stopped when they found her, kneeling in prayer at the feet of the Emperor's Altar, still clad in her black funeral robes, very much alive. She wouldn't tell them of what had happened but what was apparent was that she was fully cured of the Wasting. Whats more when she blessed those whom suffered from the disease within days their health returned and they were cured. Avelene and her followers spread out across the planet and those they blessed in the God Emperor's name were cured within days. It wasn't long before Renatus was disease free. Avelene petitioned for the blockade to be broken and the Renatus' people to be let free but were denied. It wasn't long, however, until word of the miracles of Avelene and her followers spread to the greater Imperium and Ecclisiarch Pious sent a representitive to the planet. The Arch-Confessor Thormis Avolo soon arrived with all the pomp and ceremony as befitting one of his status. He, after investigation, found the claims of the planets cure to be true. When he asked to speak to the young Avelene she was nowhere to be found. While the rest of her followers searched for her the former Admiral knew exactly where she would be. She was found, kneeling in prayer before the altar, a rosarious clasped in her hands and a look of peace on her face. It seemed, her work done, she had returned to the Emperor's side. Declaring Renatus' recovery a miracle the Arch-Confessor returned to report his findings to the Ecclesiarch. Avelene's followers sealed her in stasis where she knelt in repose and many pilgrims began to travel to see her body from all across the Drift and even from the Greater Imperium. A decade after her death Avelene is declared a saint of the Imperium and the number of pilgrims grows. Soon many of the ill or wounded from across the Imperium began to travel to the Shrine on Renatus to look upon the body of St. Avelene. As the numbers of those needing medical treatment on Renatus grew an order of the Sisters Hospitilar were founded to aid those in need of care. Dedicated to the memory of St. Avelene they were named the Order of the Risen Saint. The Order grew rapidly in both numbers and fame, with sisters of the Order serving alongside many of the Imperial forces fighting against the growing unrest in the East of the Drift as well as enemies in the Greater Imperium. Known for both their dedication and faith the order lived by the teachings of St Avelene of dedication to any and all who needed it no matter the risk to themselves. As the threat of the Serico Triumvate rose many sisters of the order stood alongside the Imperial forces against the growing force. Despite not being regarded as a true threat to the Imperium the Triumvate began to grow in power and slowly, world by world, they gained ground against the Imperial Forces. The number of wounded and dying on Renatus soon outnumbered the living and it wasn't long until the Triumvate's forces arrived in orbit over Renatus. The Canonness Athina Veaux, a native born Renatian, assembled her sisters and stired them to action. Their's was a duty to the wounded and dying. A duty given by Avelene and through her the Emperor himself. It was a duty they wouldn't fail. And so the sisters took up arms in defense of their charges. As the Triumvate's forces pushed against the PDF of Renatus the embattle guardsmen wer ejoined by ebon power armour clad warrior women with sacred bolters in hand. The angels of mercy soon became angels of death, repulsing wave after wave of secessionist forces. Even so the loyalists were slowly driven back until soon they stood in the very cathederal Avelene had once stood. As dawn broke on what seemed to be the orders last days a great shout went up from the cathederal, St Avelene's body was gone. But as the sister's marched with grim resolve into the very teeth of death itself they were joined at their forefront by a figure in gleaming emerald robes and ebon black armour, wielding a sword of purest white. St Avelene had returned to lead her children to victory. And indeed victory was achieved that day, the glorious saint leading her sisters against the Triumvate forces and eventually driving them off the planet. When the battle was over St Avelene disappeared and was found in repose in the Cathederal again. The Triumvate forces would never again return to Renatus, having been so effectively crushed in what many spoke of as a miracle. Indeed the planet was avoided completely by the secessionists until the Triumvate's destruction at the hands of an Imperial Crusade. On that last day of Renatus' seige however, as the last Triumvate soldiers lay dying on the soil of the Shrine World's fields, Canonness Athina declared her Order would serve soley as Hospitilar no longer but now would serve in a more militant role as well. Since then the Order of the Risen Saint has serves across the Imperium against any and all foes, serving both to save the wounded, and deal death to those whom have wounded them. Homeworld: Renatus was, before the Wasting, a back water planet regarded only for its cheap and plentiful labour. Since St Avelene's rise and death and the founding of the Order of the Risen Saint the planet has become a beautiful Shrine World. Where muddy fields once baked under a heavy sun and workers toiled now lie carefully tended gardens and forests. Sweaty, dirty and crowded labour camps have been replaced by shrines and contemplation groves. Pilgrims flock to the planet to lay eyes on the in stasis remains of St Avelene. At the heart of this all lies the great Cathederal where St. Avelene kneels in eternal prayer. Hardly touched since Avelene's time the Cathedral is stewarded by the descendants of the Saint's followers. The grounds of the Cathedral have been replaced with a vast hospital where the sick and wounded come hoping for Avelene to heal them. The scars of the Triumvate's invasion can still be found in the quieter corners of the world. Abandoned bunker complexes lay beneath wodded forests and crashed orbital shuttles serve as a base for pilgrim villages. The Triumvate's touch is never forgotten but rather servges as a constant reminded of the saving power of the God Emperor. Notable Members: St Avelene: St Avelene's rise from death served as a beacon for her faithful in their fight against the Wilting and then again when the Triumvate's forces invaded. St Avelene has appeared to her sisters on four seperate occasions since that day. Everytime she appears when times seem most dire for her followers and everytime she leads them to victory before disappearing once battle is concluded. She is regarded as a saint on the Imperium and many credit their lives to her saving grace. Canonness Athina Veaux: Athina Veaux was born to a poor pilgrims family on Renatus and, when her parents died from their illness, she passed into the care of the Order. Her fiery passion and unwavering dedication soon saw her rise throught he ranks of the Order, after serving as command of a mission against the Triumvate, she returned to be raised to Canonness of the Order. Athina served with dedication when Renatus was invaded and was responsible for the order's change to a more militant role. It has been said that her rise to power at this time was a goft from the Emperor himself as none could have been more suited for the changes the Order had to undergo at the time. Athina would continue to lead her Order in victory after victory until she eventually fell in battle against WAAAAGH!!!! Rittagit many years later. Canonness Lucia Kellithan: The current Canonness of the Order of the Risen Saint Lucia was the daughter of an influential General on the planet of Arvenhiem when the planet fell under the scythes of the ancient xeno menance known as the Necrontyr. Like many of the orphans from that conflict she was passed into the care of the Order following the eventual defeat of the xenos on Gerithan VI and was raised to serve in the Order's ranks. Lucia was often found praying at the feet of Avelene's body and her faith was an inspiration to all. Her soft spoken nature hid an iron hard resolve and steel sharp wit. She would eventually be placed in command of the Order follwing the death of the Order's former leader during the Lauss Rift Crusade. Notable Conflicts: The Battle of Renatus: The Serico Triumvate arrives on Renatus and besieges the planet. They are eventually turned aside by the risen Saint Avelene. WAAAAAAGH!!!!! Rittagit: Shortly following the destruction of the Triumvate a vast Waaaaagh! arrives from below the galactic plain and crashes into the Drift. Despite the death of Canonness Athina the xenos are crushed. Winter's Reach: On the planet of Winter's Reach the Order of the Risen Saint fight at the request of Inquisitor Gaelin against a seemingly unending horde of plague zombies led by traitors in white armour. Despite this through faith and fury the Sisters purge the planet of all of the Chaos taint. The Sword in Shadow: The planet of Pious declares itself free of Imperial Rule. The Order of the Risen Saint arrive to subdue the planet but before the first shot is fired the Planetary Governor surrenders unconditionally after black and silver clad warriors kill over half the planets ruling elite in one night. Although unknown at the time it is later revealed to have been the work of the Silver Swords Astartes Chapter, descendants of Corax. The Reaver's Rise: A vast contigent of the Xeno Necrontyr cut a swathe of destruction across the Drift. At the cost of countless lives, both mortals, sisters and indeed even astartes the xenos are eventually defeated on Gerithan VI. The Lauss Rift Crusade: In M.41 a vast Traitor force under the command of the Dread Sorcerer Marou shatters the defences of the Lauss Rift and besige the sectors homeworld. The Order of the Risen Saint commit a mission to the cause that are all but destroyed at the Battle for Transcendece when the planet is flooded with daemons from the Warp. NOTE: Sisters of the Order wear green robes, the colour St. Avelene wore in life and black armour, the colour of the funeral garbs she was laid to rest in.
  2. The New Eden Rifles Renowned for their stoic steadfast nature and their stubborn refusal to accept defeat the New Eden Rifles have gained a name across the length of the Imperium as all but unbreakable in defence and just as determined in assault. The New Eden Rifles regiments combine a defiant nature with a plucky and almost irreverent attitude to war and their enemies that has, on occasion, caused their allies to question their reliability on the field of battle but once battle is joined they quickly change their minds. The New Eden regiments are siege masters without equal in the Sub-Sector Incogni meeting their enemies with unbroken trench works and shelling them relentlessly from artillery batteries. Regimental History The planet that would become known as New Eden was discovered in the later days of the Great Crusade. Noted for its virgin arable lands and harsh but beautiful landscape its was inhabited by a primitive hunter gatherer nomads whose technology was equivalent to ancient Terran Stone Age. It was quickly earmarked for settlement and before long settlers arrived from across the vast expanse of space. Its lands were perfect for farming and soon the surface was dotted by vast sprawling farming estates ruled over by wealthy nobles whose lands were worked in turn by criminals, slaves and indentured freemen supplemented by those natives of the planet whom had been deemed useful for integration with the Imperium at large. Qualified overseers and tradesmen arrived from across the breadth of humanities worlds to help supply the farm workers and soon New Eden was a flourishing Agri World supplying foodstuffs across much of Sub-Sector Incogni and further afield. It was not to last however and in the closing days of M.39 the region of space that Sub Sector Incogni bordered on, known as the Bleak Stars, became a hot bed of activity for the xeno species known as the Orks. A lawless region that had escaped the reach of the Emperor’s Great Crusade it easily was subdued by the by the beastial xenos and soon they would push into Imperial help space. Faced with Xeno invasions across multiple Sub-Sectors, including Incognil, the Imperial High Command was unable to meet every push against the xenos and in the vast bloated bureaucracy of the Imperium Incogni and New Eden were either forgotten or deemed unimportant and resources were sent elsewhere. As orkoid vessels pushed into the sector what little Imperial forces that were their were quickly brushed aside. Deciding to cut their losses and regroup on one of the newly established fortress worlds Sub Sector Incogni was declared a loss and the Imperium turned its back on those whom still dwelt there. Declared lost by the Imperium the world of New Eden was far from fallen. Its PDF stood defiant against the off-world xenos. Defences were quickly set up and soon New Eden’s farmlands were divided by sprawling trench works and make-shift bunkers. The planets defenders prepared to sell their lives dearly and it wasn’t long before the Orks arrived on-world. Expecting to find frightened farmers and flimsy defences, like they had on the rest of the Imperium’s worlds so far, the orks were instead surprised to find stoic lines of defenders in their path. Their would be no easy victory on New Eden. Steadfast defiance and unbreakable determination met bestial and unthinking rage and it wasn’t long before New Eden’s verdant fields were turned into a bloody quagmire of blasted apart corpses, both xeno and human, and craters bloomed across the ground like pox marks. But the orks are a race bred for war, they thrive on it, and whilst the ork numbers seemed exhaustible the PDFs were not. Despite their intractable defence their numbers began to dwindle and so the Planetary Governor issued a decree, known forever after as simply “The Emperor’s Call”. A lotto would be taken with every citizen of New Eden, from the lowest criminal slave labourer to the Planetary Governor himself, entered. A day of the year would be drawn at random and every person born on New Eden on that day would be drafted into service in the PDF. It was an initiative the Governor would prove himself committed to when his only child, a daughter, was taken in the first Call. His position was simple, New Eden would stand even if he had to spend every last drop of blood on the planet to do so. When Imperial Forces eventually pushed the orks back in the early days of M.40 they expected to arrive in Incogni to find destroyed worlds overrun by greenskins. Instead they found New Eden still standing, her once verdant fields covered in vast elaborate trench works and defensive positions that ran like spider webs across every clear surface. And when the trench works had fallen the men and women of New Eden had fought for every inch of their cities. Roads were choked with razor wine and make-shift tank traps. Machines and animals, once used to tend to farms or clear land had been turned to war. Weed spraying trucks had been outfitted into crude flame thrower tanks and plows had been reforged into dozer blades. Despite being abandoned for as long as it had New Eden still held on defiant. The newly arrived Imperial crusade quickly helped the New Eden inhabitants reclaim their planet. As the last orkoid was burned in righteous fire Lord Commander Ferius, commander of the Imperial Crusade, commented on that is was as If by the Emperor’s divine providence itself that the world had held. He promised them whatever aid they needed to restore New Eden to its former glory, a gift for their loyalty, when the orks were pushed back to the Bleak. It was a surprise to him when the commander of the planets defenders, the former Planetary Governor whom himself had been taken in the thirteenth Call, declared that he and his men would come with them to see the orks driven from the Imperium for good. Thus was the 1st New Eden Rifles formed. Lord Commander Ferius was good to his word and ensured aid to the planet following the defeat of the orks and it wasn’t long before New Eden was recovering. Crater’s were turned to water supplies and the trenches were kept, a reminder of the regiments proud past. It wouldn’t be long before they would be used again, however, with the orks of the Bleak rising again and again to threaten the Imperium throughout the new few Millennium. Notable Campaigns Pilium Crusade (M.39) The newly founded 1st New Eden Rifles accompany Lord Commander Ferius on his next crusade following his success against the orks, along with many other regiments and no less then two companies of the Space Marines against the traitor forces near the warp storm known as the Pilium Anomaly. Despite great success contact against the enemy eventually the contact is lost with the forces after they enter the Anomaly itself and eventually they crusade is considered lost. Fall of Gokh (M.39) The 22nd New Eden Rifles form part of the Imperial Forces besieging the seccesionist forces on the world of Gokh. Despite horrendous casualties on both side, including losses due to the employing of Phosphex artillery by the planets defenders the Imperial forces are victorious and the Secessionists are put to the sword. The Battle of Bridge 432 (M.40) Assisting the forces of the Iron Heralds Astartes Chapter elements of the 34th and 22nd New Eden Rifles help hold of a previously unknown Xeno species known as the Desmerax. The turning point of the battle comes when the Rifles hold the Bridge, designation 432, against countless waves of xenos before the Heralds can eliminate the xeno leaders, breaking their forces and sending them back into the Bleak. The Second Battle for New Eden (M.40) Although it has come under constant assault over the years from orks as well as other xeno races the second major invasion of New Eden came in the later part of M.40 when a vast force of Traitor Astartes sworn to the Blood God, Khorne, invaded. The New Eden Rifles would stand firm as always and the waves of frothing madmen were met with ranks of sustained fire and constant artillery bombardment. The invasion would be broken and the planet held, but not before extensive damage was caused again to the planets farming again. The Charge of the 1st New Eden Light Horse Brigade (M.41) On the desert world of Al-Ermain Imperial Forces had been fought to a long standing stale mate against traitor forces. Facing impressive trench works and bristling gun emplacements the forces of the Guard were unable to push any further forwards without sustaining heavy casualties. Several sorties from the infantry and tank brigades had simply caused substantial losses on the Imperial forces without gaining any true ground. Knowing that a victory here was essential to capturing the world Captain Johanne Winters of the 1st New Eden Light Horse Brigade ordered his men charge straight into the gun lines. Seen as a suicidal assault Johanne was determined his men would break the enemies lines. It was a ploy that worked when surprised by this seemingly mad man and his men’s charge the traitors guard fled their positions or surrendered in a panic, unsure how else to react. With the gun lines broken with minimal casualties the Imperial forces went on to secure victory and Johanne was awarded the Star of Terra, one of only two Guardsmen of New Eden to ever receive the award. The Black WAAAAAGH!!! (M.41) Ork Warboss Drizog Blacktoof leads a vast orkish invasion from the Bleak into Sub-Sector Megara, sector of the Iron Heralds homeworld and neighbouring sub sector to Incogni. No less then seven combined regiments of the New Eden Rifles, including the 13th New Eden Rifles led by the heroic Colonel Katrin Pendt and the 1st New Eden Light Horse, still led by the unflappable Johanne, are deployed to help the Iron Heralds defend their homeworld. Joined by forces from throughout the Sub-Sectors the Orks are eventually defeated when Drizog is slain by Chapter Master Seric in single combat. Colonel Katrin is awarded a relic bolter by the Chapter Master due to her part in the defence on the Pelion Fields. Homeworld Its vast farmlands tended by criminals, slaves and indentured common folk New Eden is somewhat of a melting pot of cultures from across the immediate area of the Imperium. This peculiar blend of different cultures had strangely bred a strong bond between the planets inhabitants. It is a camaraderie that serves them well both in the fields as when as on the battle fields. Although officially an Agri World New Eden has started to bare many similarities to a Fortress World. With the ever present orkoid threat in the Bleak Stars as well as the fact that the Imperium never truly recovered from the losses from the first orkish invasion means that New Eden is frequently assaulted by disparate ork warbands, although nothing on full WAAAAGH!!! status. The New Eden PDF is well drilled and experienced, working to maintain the vast trench networks and gun emplacements that have become as much a part of New Eden’s landscape as its sweeping farmlands. Most native born New Edene, as they are called, end up working on the planets farms as either overseers or qualified craftsmen of some sort on the farms or in one of the three major hive settlements on the city that have grown around the planets space ports. These hubs are a vast market of sorts with food stuffs and other farmed goods being exported across much of the nearby Imperium and all sorts of criminals and farm machinery arriving daily to feed the labour needs of the vast farming estates. Recruitment There are two ways one can end up in service in the Guard on New Eden. The first is service within the planets PDF and is typically a voluntary commission. Any and all, from lowest criminal to highest noble, are welcome to swear their lives to the service in the PDF and if they do so they are trained and equipped to defend their homeworld and can expect to spend the rest of their lives in the trenches of New Eden, either keeping them repaired or fighting in them. The other way is through the Emperor’s Call. A practice established in the early defence of the planet it has been kept as a standard practice to help meet the Imperial Tithe alongside the planets food output. Much like the first Calls a date will be drawn at random and any and all those born on that day must report to their local recruitment centre where they will be deemed fit for service or otherwise. Even those unfit for direct service will often find themselves drafted for service into the regiments support crews. These recruits are then stationed with the PDF for a short while to receive basic training and equipment before being sent off world in service to the Emperor. It is this way that the New Eden Rifles Regiments are usually split equally amongst men and women and recruits will range from criminals and poor labourers to the highest ranking nobles. All are equal once they answer the call however and the regiments original officers are drawn from PDF where their service and experience has given them the skills needed to lead the newly founded regiment. It is not uncommon for ab-humans to be sent to New Eden for service on the various farms. Each have their own uses in the vast Agri complexes and these services can serve equally well in the Guard. Because of this they aren’t exempt from the Call, just like any and all on the planet. Regiment Organisation Regiments from New Eden are typically divided into separate core formations depending upon their previous skills and employment. The most common of these are the regiments of ‘Rifles’. These tend to follow the standard size and layout as prescribed in the Tactica Imperialis. It is these regiments that most think of when they think of the regiments of New Eden. Implacable in defence and attack they have a down to business attitude matched with an almost irreverent attitude towards war and their enemy that mas many doubt their effectiveness until they see them in battle. New Edene have a strong sense of camaraderie that will often see them going to great lengths to save a wounded comrade. It is this combined with their never say die attitude that has seen them stand defiant when many other regiments have fallen. Other forms of regiments drawn from New Eden often relate to specialisations that the drafted soldiers had before their Call. Regiments such as the ‘Light Horse’ regiments formed of those herdsmen whose job was to ride animals similar to the now extinct horses of ancient Terra to shepherd the vast herds of farm animals on New Eden as they make their way across the landscape. Others are formed from the farm vehicle operators drafted into ‘Armour’ or ‘Artillery’ regiments depending on the needs at the time. It isn’t uncommon for New Eden Regiments to serve alongside each other in warzones where Imperial Commanders just refer to them as ‘New Eden Rifles’, but not in front of the soldiers themselves whom seem to have developed a friendly competitiveness between regiment types. Regiment Wargear The standard New Eden Trooper is equipped as follows: 1x M36 Lasgun: The standard work horse of the Astra Militarum the M36 is one of the most common patterns of lasgun in the Imperium at large. All guardsmen receive one upon being inducted to the guard. It has been commented that a lasgun is far more valuable to the Imperium then the man whom hold it, a saying that the New Edene regiments take objection too. It is from this weapon that the New Eden Rifles get their name. 4x Charge packs: Standard ammunition pack for most imperium las weaponry. Can be recharged crudely by throwing into a camp fire. This does reduce the life of the charge pack however. A fair trade off as far as the New Eden Rifles are concerned, not that they would admit this in front of the Commissariat. 2x Frag Grenades: Standard Imperial Issue fragmentation grenades 2x Krak Grenades: Standard Imperial Issue krak grenades. 1x Auto Pistol: A favourite side arm amongst Astra Militarum forces. Issued to troopers to use as a last resort. The New Eden Rifles tend to favour them once enemies have breached their trench lines, favouring the smaller size in the close quarters. 2x Auto Pistol Magazines: Standard Imperial Issue magazines for an Auto pistol containing solid metal jacket rounds, 1x Combat Knife: Good for cutting enemies if all else fails. Or your field rations if all chewing fails. Just don't let the Brass catch you doing the later. 1x New Eden Trooper Uniform: Typically dark grey combat fatigues similar in style to the plain thick grey clothes worn by the planets farm workers. Indeed it has been noted that they may be the surplus of exactly that. They are sometimes, but rarely, changed with slight camouflage patterns depending on the warzone the trooper is fighting in. They are designed to offer protecting in even inclement weather although only to a point. 1x Flak Armour: Standard Imperial Issue flak armour, based off the design worn by Cadian Shock Troopers. Not that the New Edenes care about where it comes from as its often the only thing between them and a bloody death on some back water world of the Imperium. The helmet often has an inbuilt short range vox suite 1x Rucksack with Entrenching Gear: Masters of trench warfare most every New Eden Rifleman is provided with basic gear for entrenchment, including shovels and wire cutters. More specialised units within the regiments are provided with more gear and training for full trench construction. 1x Basic Field dressing: For very, very basic emergency first aid (Increases trooper survival by 1.5% compared to untreated wounds) 1x Sleeping Bag or Blanket: Sleeping in luxury… 1x Mess Kit, stale dry rations and two days (mostly clean) water: eating only the finest foods… 1x Dog Tags: When you need to know who that bloody mess was. 1x Rechargeable lamp pack: Basic hand held lamp pack, good for late night reading. 1x Imperial Infantryman’s Uplifting Primer: Standard issue text that covers everything from how to on gear maintenance, combat tactics, field first aid and prayers and guide to proper devotion to the God Emperor. Commissariat recommends this to to be the ONLY thing you are reading at night. Punishment for loosing or damaging this text is severe. Other more specialised regiments or troopers may be issued with: Heavy Weaponry consisting of possibly: Mortar, Heavy Bolter, Lascannon, Auto Cannon or Missile Launcher. Usually issued to two man teams due to the size and encumbrance of the weapon. Specialised Weaponry consisting of possibly: Flamer, Grenade Launcher, Plasma Gun, Sniper Las-Rifle. Depending of situational needs Medical Kit: Slightly more comprehensive kit issued to company medic for first aid in combat situations. Vox Caster: Standard communication device issued to ensure good communication in battle environments. New Eden Proto-Steed: A strange blend of bio-mechanics and nature creating a steed similar to the horses of ancient Terra. Ridden into battle by particularly fool hardy troopers. Regimental Markings New Eden regiments tend to follow a fairly standard regimental marking system, with squads being issued a unique three digit number upon enlistment. Command staff are typically issued a two digit number with a skull in the middle and more elite or specialised regiments have three digit numbers starting with a zero. Regiments are often issues with a second number, typically the date of their birth date and the reason they were called in the draft. Regardless all troopers, from the lowliest conscript to the highest ranking officer, carry the rising sun symbol of New Eden on their left shoulder pad. Notable Regiments 1st New Eden Rifles: Founded following the liberation of their homeworld from orks the 1st New Eden Rifles continued on their glorious service until they disappeared into the Pilium Anomaly along with the rest of the Crusade they were with. Only their regimental standard was ever recovered and it rests with honour on Terra in the Hall of Heroes. In honour to the first scions of New Eden the number was retired with honour. 1st New Eden Light Horse Brigade: The first founded regiment of Light Horse designation the 1st New Eden Light Horse has served faithfully since then, having fought the length and breadth of the Imperium. They have been all but wiped out on several occasions but they are always rebuilt and continue to serve faithfully. They are currently commanded by Captain Johanne Winters, a unflappable scion of New Eden’s noble houses possessed of steel nerves and unshakable courage. 13th New Eden Rifles:”Katrin’s Own”: 22nd New Eden Rifles “The Blood Hounds”: 34th New Eden Rifles: 102nd New Eden Mechanised“The Free-born” : The first regiment ever from New Eden to consist entirely of the free children of indentured criminals on New Eden it was formed specially at request of Inquisitor Stromnash to serve during the Siege of the White Spire. Following the Imperial victory they were released back into Imperial service. 255th New Eden Heavy Armour Division “The God Killers”: Notable Heroes Colonel Katrin Pendt: TBA Captain Johanne Winters TBA Lord Commissar Jon Abram TBA First Lieutenant Sharia Tothe TBA Major Luthias Brom TBA
  3. FOREWORD: The New Eden Rifles started life as one of my entries to the last Iron Gauntlet. I know its slightly cheating to copy them from where I left off with them last time but as I will rework large amounts of the article as well as my other large number of entries I figured all good. I have copied the whole article across from where I finished it last time, a very rough collection of ideas that, if I am honest, fell short of what I wanted from these guys. I will, in the interest of the challenge, leave things as they were and then make notes in this colour afterwards on the main points/changes I am going to make. These are changes taken from, for the most part, comments made on the previous article as well as my own ideas. I know I have left starting the challenge late but I am hoping to make good on my vows. GENERAL THOUGHTS The New Eden Rifles were/are based primarily off the Australian and New Zealand Army Core, or ANZACs. Most notably from around the World War 1 and 2 period. Today (25/4) is ANZAC Day. This is the day each year we in Australia (and I think New Zealand) hold services at dawn commemorating the sacrifices these soldiers have made for those of us whom remain free. I figure today is as a good a point as any to start reworking these. The ANZACs were known for their plucky attitude, their irreverence and general lack of respect for authority and their unquenchable spirit of mateship. They were also sent into the worst situations as their commanders at the time seemed to view them as expendable as they were just the "colonials". During the two World Wars the ANZAC's were plunged into grinding trench warfare on the beaches of Gallipoli and then later the fields of Flanders. It is this unbreakable spirit even after they were defeated at Gallipoli that I want to capture with these guard. So anyway, onto the article. The New Eden Rifles Renowned for their stoic steadfast nature and their stubborn refusal to accept defeat the New Eden Rifles have gained a name across the length of the Imperium as all but unbreakable in defence and just as determined in assault. The New Eden Rifles regiments combine a defiant nature with a plucky and almost irreverent attitude to war and their enemies that has, on occasion, caused their allies to question their reliability on the field of battle but once battle is joined they quickly change their minds. The New Eden regiments are siege masters without equal in the Sub-Sector Incogni meeting their enemies with unbroken trench works and shelling them relentlessly from artillery batteries. Going to rework the first line. As per comments by Ferrus on my first draft its far to grandous for guardsmen. Also they aren't seige masters but rather determined and gritty troops with a perchance for trench warfare. I may rework it into comments along the lines of: "This defiant nature combined with a gritty and down to earth attitude and a steely resolve in the face of adversity has made them ideal for the grinding realities of trench warfare. Dug in trench positions combined with relentless shelling from artillery batteries has turned aside many an enemy assault over the years". Regimental History The planet that would become known as New Eden was discovered in the later days of the Great Crusade. Noted for its virgin arable lands and harsh but beautiful landscape its was inhabited by a primitive hunter gatherer nomads whose technology was equivalent to ancient Terran Stone Age. It was quickly earmarked for settlement and before long settlers arrived from across the vast expanse of space. Its lands were perfect for farming and soon the surface was dotted by vast sprawling farming estates ruled over by wealthy nobles whose lands were worked in turn by criminals, slaves and indentured freemen supplemented by those natives of the planet whom had been deemed useful for integration with the Imperium at large. Qualified overseers and tradesmen arrived from across the breadth of humanities worlds to help supply the farm workers and soon New Eden was a flourishing Agri World supplying foodstuffs across much of Sub-Sector Incogni and further afield. It was not to last however and in the closing days of M.39 the region of space that Sub Sector Incogni bordered on, known as the Bleak Stars, became a hot bed of activity for the xeno species known as the Orks. A lawless region that had escaped the reach of the Emperor’s Great Crusade it easily was subdued by the by the beastial xenos and soon they would push into Imperial help space. Faced with Xeno invasions across multiple Sub-Sectors, including Incognil, the Imperial High Command was unable to meet every push against the xenos and in the vast bloated bureaucracy of the Imperium Incogni and New Eden were either forgotten or deemed unimportant and resources were sent elsewhere. As orkoid vessels pushed into the sector what little Imperial forces that were their were quickly brushed aside. Deciding to cut their losses and regroup on one of the newly established fortress worlds Sub Sector Incogni was declared a loss and the Imperium turned its back on those whom still dwelt there. Declared lost by the Imperium the world of New Eden was far from fallen. Its PDF stood defiant against the off-world xenos. Defences were quickly set up and soon New Eden’s farmlands were divided by sprawling trench works and make-shift bunkers. The planets defenders prepared to sell their lives dearly and it wasn’t long before the Orks arrived on-world. Expecting to find frightened farmers and flimsy defences, like they had on the rest of the Imperium’s worlds so far, the orks were instead surprised to find stoic lines of defenders in their path. Their would be no easy victory on New Eden. Steadfast defiance and unbreakable determination met bestial and unthinking rage and it wasn’t long before New Eden’s verdant fields were turned into a bloody quagmire of blasted apart corpses, both xeno and human, and craters bloomed across the ground like pox marks. But the orks are a race bred for war, they thrive on it, and whilst the ork numbers seemed exhaustible the PDFs were not. Despite their intractable defence their numbers began to dwindle and so the Planetary Governor issued a decree, known forever after as simply “The Emperor’s Call”. A lotto would be taken with every citizen of New Eden, from the lowest criminal slave labourer to the Planetary Governor himself, entered. A day of the year would be drawn at random and every person born on New Eden on that day would be drafted into service in the PDF. It was an initiative the Governor would prove himself committed to when his only child, a daughter, was taken in the first Call. His position was simple, New Eden would stand even if he had to spend every last drop of blood on the planet to do so. When Imperial Forces eventually pushed the orks back in the early days of M.40 they expected to arrive in Incogni to find destroyed worlds overrun by greenskins. Instead they found New Eden still standing, her once verdant fields covered in vast elaborate trench works and defensive positions that ran like spider webs across every clear surface. And when the trench works had fallen the men and women of New Eden had fought for every inch of their cities. Roads were choked with razor wine and make-shift tank traps. Machines and animals, once used to tend to farms or clear land had been turned to war. Weed spraying trucks had been outfitted into crude flame thrower tanks and plows had been reforged into dozer blades. Despite being abandoned for as long as it had New Eden still held on defiant. The newly arrived Imperial crusade quickly helped the New Eden inhabitants reclaim their planet. As the last orkoid was burned in righteous fire Lord Commander Ferius, commander of the Imperial Crusade, commented on that is was as If by the Emperor’s divine providence itself that the world had held. He promised them whatever aid they needed to restore New Eden to its former glory, a gift for their loyalty, when the orks were pushed back to the Bleak. It was a surprise to him when the commander of the planets defenders, the former Planetary Governor whom himself had been taken in the thirteenth Call, declared that he and his men would come with them to see the orks driven from the Imperium for good. Thus was the 1st New Eden Rifles formed. Lord Commander Ferius was good to his word and ensured aid to the planet following the defeat of the orks and it wasn’t long before New Eden was recovering. Crater’s were turned to water supplies and the trenches were kept, a reminder of the regiments proud past. It wouldn’t be long before they would be used again, however, with the orks of the Bleak rising again and again to threaten the Imperium throughout the next few Millennium. This section I want to remain mostly as it is. Its enough of a nod to Australia's convict colonial heritage while, at the same time, being very 40k. It also hints at the determined nature of the people as well as give reasons for their general disregard and disrespect of authority figures. It was asked in my last draft as to what made the Planetary Governor so competent as to allow his daughter to be drafted and would I elaborate on him further but I don't think I need to. I like the idea that, like the rest of the original defenders of New Eden, he is just another unamed determined face, united in the belief New Eden wouldn't fall. "The Emperor's Call" is both my attempt for another unique hook with the regiment but also a hint to the "Draft" that occurred during the World Wars. Although I believe that was done by year rather then day. It was a well liked idea in the previous draft and is here to stay. The only thing I may change in this section is the geography. The Bleak and Sub Sector Incogni are where my Iron Heralds are based and it was an attempt to link the two forces. I have, however, since shifted focus on my astartes to return to my Star Leopards and may move New Eden to a different area entirely so as to separate them into their own stand alone force. Notable Campaigns Pilium Crusade (M.39) The newly founded 1st New Eden Rifles accompany Lord Commander Ferius on his next crusade following his success against the orks, along with many other regiments and no less then two companies of the Space Marines against the traitor forces near the warp storm known as the Pilium Anomaly. Despite great success contact against the enemy eventually the contact is lost with the forces after they enter the Anomaly itself and eventually they crusade is considered lost. May rework to make more like Gallipoli. A grinding trench war that, due to an equally determined enemy and some... less then competant decisions at the start of the conflict resulted in a loss. Was originally added to show that the Imperium is a dark place and the greatest storied heroes often get lost quite... inconsequentially. Fall of Gokh (M.39) The 22nd New Eden Rifles form part of the Imperial Forces besieging the seccesionist forces on the world of Gokh. Despite horrendous casualties on both side, including losses due to the employing of Phosphex artillery by the planets defenders the Imperial forces are victorious and the Secessionists are put to the sword. A nod to the Western Front where the allied troops and ANZAC's were often gassed and it was a horrifying grinding trench battle that caused the loss of thousands of lives. It was, however, eventually an Allied victory. Just 40kified a little. Will expand this a little more I think. The Battle of Bridge 432 (M.40) Assisting the forces of the Iron Heralds Astartes Chapter elements of the 34th and 22nd New Eden Rifles help hold of a previously unknown Xeno species known as the Desmerax. The turning point of the battle comes when the Rifles hold the Bridge, designation 432, against countless waves of xenos before the Heralds can eliminate the xeno leaders, breaking their forces and sending them back into the Bleak. The Second Battle for New Eden (M.40) Although it has come under constant assault over the years from orks as well as other xeno races the second major invasion of New Eden came in the later part of M.40 when a vast force of Traitor Astartes sworn to the Blood God, Khorne, invaded. The New Eden Rifles would stand firm as always and the waves of frothing madmen were met with ranks of sustained fire and constant artillery bombardment. The invasion would be broken and the planet held, but not before extensive damage was caused again to the planets farming again. Just general nods to how awesome they are at holding the line as well as hints towards their ties with the Iron Heralds. Will probably leave these as they are. The Charge of the 4th New Eden Light Horse Brigade (M.41) On the desert world of Bar-Shava Imperial Forces had been fought to a long standing stale mate against traitor forces. Facing impressive trench works and bristling gun emplacements the forces of the Guard were unable to push any further forwards without sustaining heavy casualties. Several sorties from the infantry and tank brigades had simply caused substantial losses on the Imperial forces without gaining any true ground. Knowing that a victory here was essential to capturing the world Captain Johanne Winters of the 4th New Eden Light Horse Brigade ordered his men charge straight into the gun lines. Seen as a suicidal assault Johanne was determined his men would break the enemies lines. It was a ploy that worked when surprised by this seemingly mad man and his men’s charge the traitors guard fled their positions or surrendered in a panic, unsure how else to react. With the gun lines broken with minimal casualties the Imperial forces went on to secure victory and Johanne was awarded the Star of Terra, one of only two Guardsmen of New Eden to ever receive the award. At Beershaba the 4th Australian Light Horse Division of the British Forces mounted an assault on the well defended town when Allied forces were unable to take in and its vital wells. The men mounted a seemingly suicidal charge into the Turkish machine guns and trenches. Despite not having the typical equipment of cavalry used in this way (sabres etc) they only charged with bayonetted rifles. The Turks were surprised by this seemingly mad move a lot of the Turks surrendered when the Australians reached their lines. One account of an Australian of the battle is that his horse was shot out from underneath his and he fell into one of the trenches. He was dazed and disorientated but when he managed to recover the multiple turkish soldiers in the trench were waiting for him to recover so they could surrender. History lesson aside I grew up on tales of these guys heroism and, although I have learned a perhaps less heroic account of the conflict I still love it and had to include a nod. Besides, rough riders... The Black WAAAAAGH!!! (M.41) Ork Warboss Drizog Blacktoof leads a vast orkish invasion from the Bleak into Sub-Sector Megara, sector of the Iron Heralds homeworld and neighbouring sub sector to Incogni. No less then seven combined regiments of the New Eden Rifles, including the 13th New Eden Rifles led by the heroic Colonel Katrin Pendt and the 4th New Eden Light Horse, still led by the unflappable Johanne, are deployed to help the Iron Heralds defend their homeworld. Joined by forces from throughout the Sub-Sectors the Orks are eventually defeated when Drizog is slain by Chapter Master Seric in single combat. Colonel Katrin is awarded a relic bolter by the Chapter Master due to her part in the defence on the Pelion Fields. I'll rename the ork here as I have since been informed Blacktoof is a canon ork. Other then that whether I keep this or not is determined on whether I move the planet or not. Homeworld Its vast farmlands tended by criminals, slaves and indentured common folk New Eden is somewhat of a melting pot of cultures from across the immediate area of the Imperium. This peculiar blend of different cultures had strangely bred a strong bond between the planets inhabitants. It is a camaraderie that serves them well both in the fields as when as on the battle fields. Although officially an Agri World New Eden has started to bare many similarities to a Fortress World. With the ever present orkoid threat in the Bleak Stars as well as the fact that the Imperium never truly recovered from the losses from the first orkish invasion means that New Eden is frequently assaulted by disparate ork warbands, although nothing on full WAAAAGH!!! status. The New Eden PDF is well drilled and experienced, working to maintain the vast trench networks and gun emplacements that have become as much a part of New Eden’s landscape as its sweeping farmlands. Most native born New Edene, as they are called, end up working on the planets farms as either overseers or qualified craftsmen of some sort on the farms or in one of the three major hive settlements on the city that have grown around the planets space ports. These hubs are a vast market of sorts with food stuffs and other farmed goods being exported across much of the nearby Imperium and all sorts of criminals and farm machinery arriving daily to feed the labour needs of the vast farming estates. Might expand this a little but for the most part it says what I want it to say. I do want to expand a little on the planets natives as well as perhaps expand on the planets use as an Agri world. A question was asked in the first draft so may include a little on the Imperial Cult but as its pretty standard not sure. Recruitment There are two ways one can end up in service in the Guard on New Eden. The first is service within the planets PDF and is typically a voluntary commission. Any and all, from lowest criminal to highest noble, are welcome to swear their lives to the service in the PDF and if they do so they are trained and equipped to defend their homeworld and can expect to spend the rest of their lives in the trenches of New Eden, either keeping them repaired or fighting in them. The other way is through the Emperor’s Call. A practice established in the early defence of the planet it has been kept as a standard practice to help meet the Imperial Tithe alongside the planets food output. Much like the first Calls a date will be drawn at random and any and all those born on that day must report to their local recruitment centre where they will be deemed fit for service or otherwise. Even those unfit for direct service will often find themselves drafted for service into the regiments support crews. These recruits are then stationed with the PDF for a short while to receive basic training and equipment before being sent off world in service to the Emperor. It is this way that the New Eden Rifles Regiments are usually split equally amongst men and women and recruits will range from criminals and poor labourers to the highest ranking nobles. All are equal once they answer the call however and the regiments original officers are drawn from PDF where their service and experience has given them the skills needed to lead the newly founded regiment. It is not uncommon for ab-humans to be sent to New Eden for service on the various farms. Each have their own uses in the vast Agri complexes and these services can serve equally well in the Guard. Because of this they aren’t exempt from the Call, just like any and all on the planet. Again I will probably expand on this but for the most part I am somewhat happy. Will include a little bit about psykers and Commissariat here though. Regiment Organisation Regiments from New Eden are typically divided into separate core formations depending upon their previous skills and employment. The most common of these are the regiments of ‘Rifles’. These tend to follow the standard size and layout as prescribed in the Tactica Imperialis. It is these regiments that most think of when they think of the regiments of New Eden. Implacable in defence and attack they have a down to business attitude matched with an almost irreverent attitude towards war and their enemy that mas many doubt their effectiveness until they see them in battle. New Edene have a strong sense of camaraderie that will often see them going to great lengths to save a wounded comrade. It is this combined with their never say die attitude that has seen them stand defiant when many other regiments have fallen. Other forms of regiments drawn from New Eden often relate to specialisations that the drafted soldiers had before their Call. Regiments such as the ‘Light Horse’ regiments formed of those herdsmen whose job was to ride animals similar to the now extinct horses of ancient Terra to shepherd the vast herds of farm animals on New Eden as they make their way across the landscape. Others are formed from the farm vehicle operators drafted into ‘Armour’ or ‘Artillery’ regiments depending on the needs at the time. It isn’t uncommon for New Eden Regiments to serve alongside each other in warzones where Imperial Commanders just refer to them as ‘New Eden Rifles’, but not in front of the soldiers themselves whom seem to have developed a friendly competitiveness between regiment types. Will fluff out more specialist formations (storm troopers) and maybe add a pic or two of "standard" regiment formation. Regiment Wargear The standard New Eden Trooper is equipped as follows: 1x M36 Lasgun: The standard work horse of the Astra Militarum the M36 is one of the most common patterns of lasgun in the Imperium at large. All guardsmen receive one upon being inducted to the guard. It has been commented that a lasgun is far more valuable to the Imperium then the man whom hold it, a saying that the New Edene regiments take objection too. It is from this weapon that the New Eden Rifles get their name. 4x Charge packs: Standard ammunition pack for most imperium las weaponry. Can be recharged crudely by throwing into a camp fire. This does reduce the life of the charge pack however. A fair trade off as far as the New Eden Rifles are concerned, not that they would admit this in front of the Commissariat. 2x Frag Grenades: Standard Imperial Issue fragmentation grenades 2x Krak Grenades: Standard Imperial Issue krak grenades. 1x Auto Pistol: A favourite side arm amongst Astra Militarum forces. Issued to troopers to use as a last resort. The New Eden Rifles tend to favour them once enemies have breached their trench lines, favouring the smaller size in the close quarters. 2x Auto Pistol Magazines: Standard Imperial Issue magazines for an Auto pistol containing solid metal jacket rounds, 1x Combat Knife: Good for cutting enemies if all else fails. Or your field rations if all chewing fails. Just don't let the Brass catch you doing the later. 1x New Eden Trooper Uniform: Typically dark grey combat fatigues similar in style to the plain thick grey clothes worn by the planets farm workers. Indeed it has been noted that they may be the surplus of exactly that. They are sometimes, but rarely, changed with slight camouflage patterns depending on the warzone the trooper is fighting in. They are designed to offer protecting in even inclement weather although only to a point. 1x Flak Armour: Standard Imperial Issue flak armour, based off the design worn by Cadian Shock Troopers. Not that the New Edenes care about where it comes from as its often the only thing between them and a bloody death on some back water world of the Imperium. The helmet often has an inbuilt short range vox suite 1x Rucksack with Entrenching Gear: Masters of trench warfare most every New Eden Rifleman is provided with basic gear for entrenchment, including shovels and wire cutters. More specialised units within the regiments are provided with more gear and training for full trench construction. 1x Basic Field dressing: For very, very basic emergency first aid (Increases trooper survival by 1.5% compared to untreated wounds) 1x Sleeping Bag or Blanket: Sleeping in luxury… 1x Mess Kit, stale dry rations and two days (mostly clean) water: eating only the finest foods… 1x Dog Tags: When you need to know who that bloody mess was. 1x Rechargeable lamp pack: Basic hand held lamp pack, good for late night reading. 1x Imperial Infantryman’s Uplifting Primer: Standard issue text that covers everything from how to on gear maintenance, combat tactics, field first aid and prayers and guide to proper devotion to the God Emperor. Commissariat recommends this to to be the ONLY thing you are reading at night. Punishment for loosing or damaging this text is severe. Other more specialised regiments or troopers may be issued with: Heavy Weaponry consisting of possibly: Mortar, Heavy Bolter, Lascannon, Auto Cannon or Missile Launcher. Usually issued to two man teams due to the size and encumbrance of the weapon. Specialised Weaponry consisting of possibly: Flamer, Grenade Launcher, Plasma Gun, Sniper Las-Rifle. Depending of situational needs Medical Kit: Slightly more comprehensive kit issued to company medic for first aid in combat situations. Vox Caster: Standard communication device issued to ensure good communication in battle environments. New Eden Proto-Steed: A strange blend of bio-mechanics and nature creating a steed similar to the horses of ancient Terra. Ridden into battle by particularly fool hardy troopers. NOTE: Add Slouch hats... Joking aside, however, this was inspires by notes I found on other regiments and I think its adds something to the regiment. I want to destandarise these guys a little. The humour is definitely staying here though as it speaks to the character of the regiment. Regimental Markings New Eden regiments tend to follow a fairly standard regimental marking system, with squads being issued a unique three digit number upon enlistment. Command staff are typically issued a two digit number with a skull in the middle and more elite or specialised regiments have three digit numbers starting with a zero. Regiments are often issues with a second number, typically the date of their birth date and the reason they were called in the draft. Regardless all troopers, from the lowliest conscript to the highest ranking officer, carry the rising sun symbol of New Eden on their left shoulder pad. Will expand a little and maybe destandardise here a little too. They were based of Cadian models to begin with but I am thinking when I get back to collecting that may change. Of course I dont just want them Austrialians in Space (Looking at you GW Regiments...) Notable Regiments 1st New Eden Rifles: Founded following the liberation of their homeworld from orks the 1st New Eden Rifles continued on their glorious service until they disappeared into the Pilium Anomaly along with the rest of the Crusade they were with. Only their regimental standard was ever recovered and it rests with honour on Terra in the Hall of Heroes. In honour to the first scions of New Eden the number was retired with honour. 4th New Eden Light Horse Brigade: One of the first founded regiment of Light Horse designation the 4th New Eden Light Horse has served faithfully since then, having fought the length and breadth of the Imperium. They have been all but wiped out on several occasions but they are always rebuilt and continue to serve faithfully. They are currently commanded by Captain Johanne Winters, a unflappable scion of New Eden’s noble houses possessed of steel nerves and unshakable courage. 13th New Eden Rifles:”Katrin’s Own”: 22nd New Eden Rifles “The Blood Hounds”: 34th New Eden Rifles: 102nd New Eden Mechanised“The Free-born” : The first regiment ever from New Eden to consist entirely of the free children of indentured criminals on New Eden it was formed specially at request of Inquisitor Stromnash to serve during the Siege of the White Spire. Following the Imperial victory they were released back into Imperial service. 255th New Eden Heavy Armour Division “The God Killers”: Notable Heroes Colonel Katrin Pendt: TBA Captain Johanne Winters TBA Lord Commissar Jon Abram TBA First Lieutenant Sharia Tothe TBA Major Luthias Brom TBA Will actually fluff these out. The 13th is the actual guard army I am collecting so will fluff those a bit. Examples will be "The God Killers" - named for killing Titans and perhaps adding some other heroes that are dead or otherwise not involved with the 13th... CLOSING NOTES I have lots to expand with these guys and a few bits to take out. I know I haven't given people much reworking to go off but I would love some general thoughts before I get too far into the rework so - Thoughts away.
  4. Imperfect Perfection: INDEX TRAITORIS - White Talons White Talon Colour Scheme " Mercy? I do not let you live out of some foolish notion such as mercy! No, I do it so you know and will let other know that we were better then you. That I was better. Now run, weakling. Let them know that the White Talon Legion is here and that there is no hope!" Jhericas Varhn, Legate of the 3rd Cohort - White Talons. Origin Founded during the Nineteenth Founding of the Adeptus Astartes the White Talons were created to guard over the region of space known as St Andwyn's Scar. The Scar was an area of space known for its vast mineral wealthy and as such constantly attracted all manner of xenos, raiders and other detritus of the galaxy, as well as being prone to rebellion and sedition. It was also hugely valuable to the Imperium for the self same reasons. Such a rich but hugely under threat region was deemed worthy of the protection of an astartes chapter and so the White Talons were born. Forged from the geneseed of Rogal Dorn they were tasked with securing The Scar and set off. It was a task they set to with all the stubborn pragmatism and stubbornness associated with their primogenitor. St Andwyn's Scar was to prove no easy conquest. Long had it been all but abandoned by the Imperium and any number of heretical despots, orkoid war bands and xenos pirates had taken over. But its conquest was a task the White Talons set to with a grim abandon. But despite their strength and skill they could never stay in control of the region for long. No sooner would they quash the latest rebellion then a new orkish warband would attack or a rogue trader would petition for aid as his vessels were being attacked. It is, perhaps, testament to the warrior cult of the White Talons that not only did they meet these threats but it was uncommon for them not to also have forces out in the Imperium at large. Despite this, however, they were no fool. Time and time again the Chapter only just managed to hold on, stretched to their very limits, and in response the Chapter Master's would send a request for aid to the High Lords or Segmentum Command. The Chapter was woefully under resourced as their tireless making of war saw vital machinery and equipment destroyed or damaged beyond repair. It was a long war of attrition that, without aid, the Chapter was going to loose. Time and time again the Chapter's requests were denied or, worse still, met with nothing more then stoney silence. Aid was not coming. Still, true to the testament of their Primarch, the White Talons would not back down. If they were to die then they would go out fighting for the duty they had been set. This state of affairs would come to a head in the early years of M.41. Pollonius Verro, a high ranking member of the Adeptus Administratum as well as personal friend to the Master of the Administratum, found himself grounded on the world of Ilo in the Scar, directly in the path of an Ork WAAAGH! His death, and the death of all on Ilo, seemed assured until the arrival of the White Talons. Deploying in almost Chapter strength they met the WAAAGH! head on. It was a grueling battle, and one the Talon's nearly lost, but in the end their tenacity proved itself and the orks were destroyed. Pollonius, witnessing how under supplied the Chapter was and grateful for the aid, promised aid and support to the beleaguered defenders of the Scar. It seemed as though the White Talons may have been saved. Pollonius left and things seemed to go back to usual in the Scar. Nothing was heard from the High Lords and the Chapter returned to its duty, slowly replenishing its numbers. When all hope had been all but lost for the promised aid word arrived of a great convoy enroute from Segmentum command. Jubilation soon turned to bitter disappointment, however, when the nature of the promised aid arrived. This was no shipment of weaponry or arms from the forges of Mars but rather a whole new Chapter, formed in the most recent founding, to help pacify the Scar. To make matter worse this new Chapter, The Warborne, had been equipped with a vast surplus of the greatest and best equipment that could be afforded. Worse still Pollonius himself led the convoy and, upon arriving in the Scar, declared the newly founded Warborne as the stewards of St. Andwyn's Scar and that the White Talons could rest, now that this new Chapter could achieve their duty for them. Such a slight on the honour of the White Talons was not overlooked easily. Forced to fight on with depleted and obsolete weaponry and machines the White Talons began to obsess over proving themselves the better warriors. They had long held the Scar and they were not about to be shown up by a newly minted Chapter, particularly one of the geneseed of the Ultramarines. When the two Chapter's were forced to fight alongside each other the White Talons would go out of their way to prove themselves the better, even going so far as to have laud hailers playing on repeat over loyal cities promoting the Talons whilst, at the same time, surreptitiously casting slander on the Warborne. The Warborne in turn ignored such slights, instead choosing the path of words over actions. Finally, on the world of Atium, the resentment nearly cost the Imperium a victory when the White Talons intentionally fed false information to the Warborne commanders, leaving them exposed and far from the conflict, whilst the White Talons struck at the heart of the enemy. The glory hungry Talons, however, found themselves outmatched and it was only after the commitment and subsequent decimation of several regiments of the Imperial Guard that the enemy was broken and victory assured. The actions of the White Talons didn't go unnoticed, however, as agents of the Inquisition happened to be on Ilos. The Talons were called to answer for their reckless actions and, facing Imperial censure, returned to their homeworld having been sworn to longer compete with the Warborne. It was not a punishment taken lightly. Swearing that if the Imperium would not help them then they would help themselves Chapter Master Tyrios declared waht would become known as the White Legion Protocol. Renaming themselves the White Talon Legion the White Talons began to recruit far beyond the number proscribed by the Codex, training and outfitting new marines in secret. Demanding tithes from the worlds of the Scar under their protection they kept their companies, renamed cohorts, seperate so as to disguise their number. Tyrios made to ensure that their would be no need to try to prove themselves greater then the new blooded Warborne if he ensured that his Chapter was more then capable to performing their duty. Soon fully a third of the worlds of Saint Andwyn's Scar were sworn to compliance and tithe to the Talons, their rulers being either watched or completely replaced by agents of the Chapter. The White Talons had established themselves not as wardens of the Scar but rather rulers. Whilst outwardly loyal to the Imperium and humanity it is rumoured that it is during this time that the perfidious influences of Chaos began to creep in to Chapter command. Others believe that the Chapter as a whole was actually free from dark influence until after their fall. This sudden attempt to fully control the Scar didn't go unnoticed by their fellow Chapter set to guard the region. Attempting to avoid conflict the Chapter Master of the Warborne, Leonides, met with an honour guard with Chapter Master Tyrios on the Talon's homeworld. What exactly transpired in the meetings that followed are unknown beyond the two masters and their honour guards. Neither side seemed to be able to reach an agreement. The cause of following events aren't entirely clear but at some point slight was taken by one of the White Talons honour guard, Lycarus, the Chapter Champion and he subsequently challenged Chapter Master Leonides to a duel. It was a duel the Warborne Chapter Master couldn't deny and the two met in combat. Although supposed to only be a duel to first blood it would result in Leonides slain by Lycarus' hand and in the following chaos the Warborne delegation was slain, with only one managing to escape to return to his Chapter, claiming that Leonides was murdered. The Warborne were enraged, launching an attack on the White Talons. This move would prove their undoing, however, as not only were the White Talons a much more experienced Chapter they now had the advantage of far greater numbers. The Warborne soon found themselves on the defensive and were rapidly pushed back to their own homeworld. As the decimated Chapter looked to the skies as the White Talon ships drew in around the world the war would turn in against the Talons. It is perhaps a testament to just how much the Imperium had learned from the fall of the Astral Claws how hard the hammer blow would fall on the Talons. Hearing of the conflict the High Lords sent a crusade to stop the White Talons in their tracks consisting of not only vast numbers of the Imperial Guard and Knights but also a mission of the Adepta Sororitas and forces of no less then four fellow astartes Chapters. This would not be a second Badab War. Relieving the beleaguered Warborne the combined forces begun a systematic assault against the White Talons. Despite their enhanced number the White Talons could do little against the crusade and soon the Imperial Fleet drew in around the Chapter's homeworld. No offer of quarter or surrender was given as a barrage from the ships in orbit blasted apart the Talon's Librarium before the ground invasion begun. The Battle of the Eyrie would be a long drawn out conflict but one that would eventually lead to an Imperial victory. What remained on the White Talons fled into space as Chapter Master Tyrios met his end at the hand of the Iron Herald Chapter Master Seric Desarro and proof of his corruption was revealed. Despite the best efforts of loyal forces a great many of the White Talons were able to escape into space from the many worlds under their command. The White Talons were defeated and broken, but not destroyed. Rumours have since grown of a new figure having risen to reunite the shattered remnants of the White Talons. These forces, having long fled from humanities light, have long succumbed to the influences of the ruinous powers. This new figure, rumoured to be Lycarus but only going by the name the Cowled Prince, is seeking to reforge the White Talon Legion. He has started to scour the galaxy to reform what was lost. The scourge of the White Talons is long from gone. Organisation - Highly organised for traitor, - Still follow warped version of the Codex. - Have "Cohorts" that are tasked by current leader - Still semi mercenary but all in a mission to prove themselves superior and to push themselves to perfection Beliefs - Obsessed with being "Perfect warriors" Combat Doctrines - Large number of cultists and Slaneesh daemons - Otherwise very codex. Geneseed - Maintain Apothecarium (of sorts) Symbol But the claw is white
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