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Found 4 results

  1. A thought I just had was whether Scarabs were actually better than Rubrics? For comparison, a max squad of rubrics is about the same pts as a min squad of SOT's: 220pts = Aspiring Sorc + 8 rubrics with bolters + 1 soulreaper 215pts = SOT Sorcerer + 1 rubric with soulreaper, missile rack, +3 SOT's, 1 staff 4x khopesh + native deepstrike Rubrics have 20 3+/5++ wounds; get 16 bolter shots at 24", 5 soulreaper shots at 24"; 10 models for ObSec SOT's have 15 2+/5++ wounds, get 16 bolter + 5 soulreaper + 2 missiles at 24"; 5 models for ObSec, + native deepstrike When you reduce it you get: Rubrics = 20 3+/5++ Wounds Scarabs = 15 2+/5++ wounds + 2 missiles + 4 khopesh + native deepstrike As I started this topic, I totally forgot about the Khopesh, which probably has a value of 5-10pts per model, right? Initially I thought 10 rubrics would be superior, but I think that would push things in the SOT's favour. Is there a reason you would take ten rubrics over the five SOT's? ------------------------------------- Instead, how about 2x5 rubrics with reapers vs 5x SOT's? 230pts = 2x Aspiring Sorc + 6x rubrics with bolters + 2x rubric with soulreaper 215pts = SOT Sorcerer + 1 rubric with soulreaper, missile rack, +3 SOT's, 1 staff 4x khopesh + native deepstrike Rubrics have 2x sorcerers/casts/CaP's, 20 3+/5++ wounds; get 12 bolter shots at 24", 10 soulreaper shots at 24"; 10 models for ObSec SOT's have 1x sorcerer/cast/CaP 15 2+/5++ wounds, get 16 bolter + 5 soulreaper + 2 missiles at 24"; 5 models for ObSec + native deepstrike When you reduce it you get: Rubrics = 20 3+ Wounds + 5 soulreaper shots + 1 cast + 1 Cabal Point Scarabs = 15 2+ wounds + 2 missiles + 4 khopesh + native deepstrike If you assume the wounds are effectively the same, you can cancel them out also to get: Rubrics = + 5 soulreaper shots +3 staff attacks + 1 cast + 1 Cabal Point Scarabs = + 2 missiles + 4 khopesh + native deepstrike Not to mention the increased board presence from 2 units, one sorc can be doing a psychic action for VP's etc. Is that a more favourable comparison? What do you prefer, 2x 5 man rubrics or 1x 5 man SOT?
  2. ++Thousand Sons Unit of the Week++ ++Scarab Occult Terminators++ New codex, new discussions about units! As we already have in other faction sections, this is the Thousand Sons Unit of the Week series, where each week we select and dissect a datasheet found in the book, and discuss how we use the unit in-game, favoured loadouts and combos, essentially how to use these units best. What have you found that works, and what doesnt? Please try to stick to the idea of making the unit in question work, as opposed to pointing out other units that might do a better job - we'll get to those in time! This week, we will be discussing the former premier bodyguards of the Thousand Sons Legion, the Scarab Occult Terminators. These Terminator Plate Clad warriors were the paragons of their legion, now reduced to automata, however no less deadly. What are you thoughts, and how best would you use the unit? To compliment a list, or to build a list around? Will you be running multiples? What <GREAT CULT>, loadouts, spell relic and Stratagem support do you prefer and how much does it depend on the above choices? Are you buffing this unit, and if so, how? Are you building as a damage dealer or buff-provider? Uses in Matched, Narrative and Open Play How have they fared for you in-game? Over to you. ++Thousand Sons Unit of the Week Index Link++ Was a bit late on opening the UotW topic this week, so we'll leave this one open for an extra week, as there's plenty to talk about. I think the main discussion will be on whether you take 1x10, or 2x5, or maybe even 2x10 man units?! I think we can all agree that SOT are a great unit, but how is it best to take them? Time to get models back, or Duplicity to 'port them around?
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