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  1. Since I have a WIP thread, may as well have a HoH thread for completed stuff Kroot are fun to paint
  2. Since I have participated in and completed my Call to Arms pledges, I've really taken a liking to the WIP subforum. As I've finished with my Chaos pledges, I've decided to finally tackle the Kroot Fatstalkers I got last year. This is a continuation of the Kroot that I first started… 14ish years ago. I painted this guy right out of high school, alongside his 15 kin that came in the Carnivore set. Teenage me did not realize that unthinned Testors model car paint was NOT the paint for 40k minis. Then came BSF, in which Dayhek Grekh was 50% of why I bought the game After Grekh was done and I started developing an interest in Kill Team (pre-Farstalkers) I decided to strip half the Carnivores, get some Kroothounds and Krootox, and paint them in the same style Since I didn’t start basing until like a year ago, I think this group still count as WIP
  3. Hey folks, Chaos Knights descend upon us shortly. I wanted to start a thread that deals specifically with interesting, and useful ways of integrating our Thousand Sons / Tzeentch units with these Super Heavies. For now let's assume the main force is Thousand Sons. Knights (I think) will be greatly assisted by Supreme Command Detachments of Thousand Sons, but let's first assume you are playing a Thousand Sons heavy force and you want to enhance it with Knights. As of this writing I think the goto looks to be the Dual Gatling variant, or in my case I'll be doing a Gatling + RFBC. I think the reduction in RFBC points, and addition of Gatling points balances this out. The strength will be in the Infernal house ability to add to the Gatling's S/AP/D stats. Overall I think it's a solid choice because 40K feels so shooty dependent now... perhaps as much as I've ever seen competitively and it's something that Thousand Sons just really lack at over all compared to the big players. There are a lot of good choices for Knights and Thousand Sons, but focusing on Shooting first seems like a good place to start. The assaulty (Gallant/Despoiler) Knights will be very popular as well, but I'm not sure that really helps the biggest issues Thousand Sons have (maybe in a multi Knight environment?) So for the Thousand Sons: I'm thinking for semi-competitive ideas of rolling a very, very basic Battalion of Ahriman/DP taking DeathHex for certain as I believe Knights in an army that can remove invulns is going to make some armies absolutely melt. Troops for objectives are Rubrics, and Tzaangors for blocking/advancing. The Cultists will remain cheap filler for lists that can't afford other choices. For my next game I've chosen a fairly basic squad of Scarab Occult to go after an objective / help with chaff clearing duty. I know it's not optimal, just trying to stay true the background for now! Also I've run Decimators for a long time with my Thousand Sons, but because I'm including a Chaos Knight I figure to get the 3 CP, I will be substituting in a few Wardogs. We'll see how they do. And finally I've saved a good chunk of points I'm not sure what to do with yet. The first idea is to simply dump them all into reserves and summon what I need... which apparently I can do with the Knight who may not move and be a good character to do this with? I'm thinking a Squad of flamers for clearing chaff on arrival, or perhaps even a flyer? Perhaps screens of Brimstones? Perhaps another Battalion of Tzeentch daemons is worth investigating? What do you think?
  4. Hey everyone I'm in the hobby for quite a while now (I started 2009) and really liked the moddeling aspect of it so i wanted to show you a WIP of my latest project i know the pictures a littel bit to big, but it's my first time uploading so, please excuse me. About the Project: I want to do 5 Tzeentch-Termis, they are all WIP right now. i wanted them to interact with the environment (Base) so i chopped them up and reposed them. I wanted to use SM-Termis because the Scourged are rednegades and not part of a Traitor-Legion. With the first Terminator i also wanted to show, that tzeentch-marines can kick ass too, so i wanted him to look really mean http://www.post-per-email.de/T1-P1.jpg http://www.post-per-email.de/T1-P2.jpg http://www.post-per-email.de/T1-P3.jpghttp://www.post-per-email.de/T1-P4.jpg http://www.post-per-email.de/T1-P5.jpg http://www.post-per-email.de/T2-P1.jpg http://www.post-per-email.de/T5-P1.jpg http://www.post-per-email.de/T5-P2.jpg yea, that's it for today, let me know what you think.
  5. Index Traitorous: Brotherhood of Eternity Parent Legion: IVth Legion “Iron Warriors”, Splinter Faction of “Steel Brethren” warband Commander: Aeternam Bellator, the Iron Lord Base of Operations: ++Location Unknown++ Heraldry: Ceramic white, metallic blue and red. Speciality: Siege warfare and daemon-engines Current Strength: Unknown “When engaging their services one must be wary, for while the Brotherhood will fight for their employers' cause they may have been employed by the enemy and will have agents working behind the lines to weaken the defences they seek to protect. Indeed, more than once have they left as victors with reward in hands only for the enemy to smash into a compound or fortress and slaughter all within. Of course this ends up with the Brotherhood being rewarded for their hard work.” Origins The story of the Brotherhood of Eternity is a long and bloody one, filled with murder, violence, blasphemy and fire. Their story began in the distant days of the Great Crusade, shortly after the Crusade had began. A Tyrant Siege Terminator Sergeant of the Iron Warriors by the name of Viktor, field promoted to Lieutenant, found himself fighting alongside the Thousand Sons Legion. During the short campaign, a sizable Thousand Sons detachment found itself trapped within an enemy-held fortress that held the enemy command structure. It was then that things found themselves upon the precipice of failure. The Iron Warriors were ordered to bombard the city into oblivion, with allies inside, then move on to the next battlefield with all due haste. It was then that Viktor started the chain of events that would lead through the millennia to the unleashing of the Great Rift. Viktor countermanded the order, leading a assault to rescue the Thousand Sons before the bombardment. Damning himself in the eyes of his superiors, Viktor managed to rescue over a third of the trapped Thousand Sons with minimal casualties to his own forces. In any other legion, Viktor would have been lauded as a hero. In the Iron Warriors, he was to be punished. That is, until the surviving leader of the Thousand Sons, Sobek Khamandides, told his Primarch of the valour and bravery of Viktor. As the Iron Warriors were preparing to leave the system, Viktor and his closest officers were invited to a feast in their honour by Magnus himself. In a rare effort to maintain inter-legion relations, Perturabo allowed this feast while planning to punish Viktor at a later date. Viktor became very popular within the Thousand Sons, famous for his cold yet endearing humour, especially with Magnus himself. This effectively saved Viktor's life, albeit resigning him to the rank of Lieutenant and being garrisoned far from future potential glories. This punishment allowed Viktor to survive the Heresy, for his garrison was rather far flung and safe from loyalist retaliation. Viktor himself declared his secession from the Imperium upon hearing of the fate of the Thousand Sons' homeworld. Viktor had taken a Knight Warden as his personal warmachine, taking the Knight of the High King during a siege upon a Knight World. It was at the throne of this warmachine that Viktor would lead his small Company up to, and during The Dispute of Iron, where they were absorbed into the Steel brethren warband. Now a Warsmith, Viktor would meet his mortal demise when his company were left to fall to a trap devised by a rival warband. Viktor's company were rescued from annihilation by a War Coven of the Thousand Sons. The sorcerer leading the sons of Prospero was none other than Sobek Khamandides. Using a modified Rubric of Ahriman, Sobek was able to retrieve Viktors soul from the Warp and bind it to the Knight to which he had commanded, in a process not unlike the binding of daemon to engine. From that day forward, he would be known as Aeternum Bellator, the Iron Lord. Rebuilding the warband, they broke away from the Steel brethren, taking the name Brotherhood of Eternity, for with the sorcererous talents of Sobek and his kin no more would Viktor's brothers fall in battle. For in death they would become the literal embodiment of the Iron Warriors' creed. Iron Within. Iron Without. History M30-M31 AGE OF BETRAYAL The Great Crusade The Iron Warriors and Thousand Sons fight side by side on a world now lost to time and fire. A young Lieutenant named Viktor of the Iron Warriors countermands his orders to shell friendly forces and earns the respect of Magnus the Red himself. The Horus Heresy Given a garrison force and sent far from the front line of the Great Crusade, when betrayal swept through the Imperium Viktor and his brothers affirm their loyalty to their Primarch, damning the destruction of Prospero by the Space Wolves Legion. They take over the small system they were garrisoned in, building their forces to join their gene-father in his quest into the massive vortex now known as the Eye of Terror. An issue with their Warp travel causes the fleet to become lost, ending up at the edge of the Eye as Purturabo exits with a battered force. Viktor is promoted to Warsmith before the Siege of Terra. M32-M39 THE AGE OF RETRIBUTION The King Falls Warsmith Viktor leads his Company alongside the nascent Steel Brethren warband. Together they assault a Knight World, desperate for resources. Viktor's forces suffer heavy casualties due to the Steel Brethren not providing support fast enough. Viktor himself single handedly takes down the King of the Knight House, throwing his lifeless corpse from the Knight suit and screaming his praise to Perturabo. Despite the victory, his Company is absorbed into the largely unscathed Steel brethren. The Iron Dispute Under the black sun of Medrengard the Iron Dispute is fought. Despite Viktor himself always seemingly being sent to safe deployments in his new Knight, the warriors of his former Company are routinely slaughtered due to poor tactical manoeuvres. In the end, Viktor takes his survivors and succeeds from the Steel Brethren, fleeing Medrengard with what forces he has left. From that day they are known as the Brotherhood of Eternity. The Twin Blades Hiring a force of Drukhari raiders to assist them in capturing supplies from Imperial convoys, it is discovered that the same raider faction is providing protection to the convoys. Furious, Viktor orders his forces to turn their guns on their allies and take all the spoils for themselves. The Drukhari leaders, twin brothers, burst into laughter, stating that such a tactic was their very plan. Splitting the bounty from the convoy, both forces retreat. Viktor is glad the Drukhari let his depleted force survive and vows never to let his brothers be at the mercy of another again. The Lost Tower of Khamandides The Brotherhood of Eternity falls into a trap orchestrated by the Steel Brethren, being tricked into fighting a massive Black Templars Crusade. The Brotherhood suffers grievous losses, on the verge of extinction. Viktor himself falls to Black Templar Predator squadrons, his Knight falling to concentrated lascannon fire. The timely arrival of a Silver Tower, under the command of Sobek Khamandides. The Thousand Sons rescue the Brotherhood forces, and later, using a modified Rubric of Ahriman, revive Viktor by binding his soul to the Knight. He is henceforth known as Aeternum Bellator. The Twin Blades Return Seeking to avoid piratical raids around the Maelstrom, a failing Rogue Trader enlists the help of Xenos to guide their convoys through unknown safe pathways. Suddenly the convoy comes under assault from Heretic Astartes, but the Xeno forces slaughter them in their entirety. Once the convoy enters a quiet part of space for the next leg of the journey they find themselves surrounded by more Astartes. The “dead” invaders on their vessels suddenly spring to life – the Drukhari had loaded their splinter weaponry with potent tranquilizers. The Kabal of the Twin Blades and the Brotherhood of Eternity reaped the benefits of their deal, each force growing exponentially with their double dealing tactics. Rebuilding the fallen House At Sobeks suggestion, the Brotherhood returns to the Knight World they once razed for supplies. Upon arrival they find a world plagued by pirates and famine. Following the destruction of their Knight House, the world was abandoned by the greater Imperium. Furious, Aeternum Bellator promises to protect the world if the people swear loyalty to him and his Warband. Thus their military is re-purposed as the Mortal Host of Eternity. M40-M41 THE AGE OF APOTHESIS The Angels of Light Following the Angels of Shadow civil war, the traitorous splinter group calling themselves the Angels of Light assaults a Brotherhood outpost. Outnumbered, their leader is given an ultimatum. Join the Brotherhood or die. Seeing little choice, Sulln Hauntlight swears allegiance to the Brotherhood. He is given orders to train the warband's assault specialists, meanwhile he builds his growing Raptor cult within the warband. The Rubric Perfected After thousands of years of working on his modified Rubric, Sobek declares his spell is complete. Instead of turning a living being to dust, the Rubric of Khamandidies snatches the souls of fallen beings from the Warp and binds them to properly prepared machines as one would bind a daemon to a daemon engine. The more souls bound to any one machine, the more powerful it becomes with the dominant spirit controlling the heretekical creations. Scrolls detailing the spell are sent via envoys to Medrengard. The Second Siege of Invalice Following the opening of the Grey Rift, the Brotherhood of Eternity and their allies, the Drukhari Kabal of the Twin Blades, assault the far flung Invalice system. Catching the defenders off guard they quickly establish a beachhead on the dead world of Chokehold. The Angels of Shadow Chapter arrives to defend their home system, with both sides throwing their very worst weapons at each other, further scarring the planets surface. The assault force pushes deep into the Invalice System, making it to the agri-world Pillarfield and launching attacks into the asteroid field surrounding the gas giant Eternal Watch. Stretched to the breaking point, the system defence fleet gathers for a desperate counter-attack only to be annihilated by Drukhari vessels appearing from within the gas giant itself. When the Imperial line was broken and enemy vessels were heading straight for Invalice Minor, they were intercepted by a fleet of Dark Angels, Angels of Absolution and the revived Guilliman's Indominus Crusade. Suddenly caught between the Angels of Shadow and the newly arrived reinforcements, the invaders were forced to flee the system. During the Siege, Drukhari forces were able to infiltrate the the vessels of the Angels of Shadow, stealing a prototype Land Raider Eclipse and one of the Vokun projectors. Both machines were sent anonymously to the Calixus Sector after the Brotherhood was forced to flee the Invalice system. To whom they were sent, and why, remains to be seen. Notable Brethren of Eternity Aeternam Bellator, The King Slayer, The Iron Lord: Once a Lieutenant of the Iron Warriors Legion, the being known as Aeternam Bellator is truly a living god, an unholy amalgamation of man and machine. Instead of a plasma reactor there beats a great heart of flesh and metal, within the head of the Knight Warden resides a pulsating brain crackling with bio-electric charge. On the rare occasion that Bellator takes to the field of battle he is truly a sight to behold. He is the undisputed master of the Brotherhood of Eternity, earning the respect of those beneath him rather than ruling with a bloody fist Trident Major Dumah, Hand of Eternity, Right hand of Aeternam.: The warrior known as the Hand of Eternity, Dumah, is as mysterious as he is sinister. Never witnessed to ever show flesh, the only sign that someone is within the armour are ocasional reflections of light upon depthless eyes staring out from behind a last made from bone. He is the enforcer of The Iron Lord's will, and to fail to heed the lethal whispers that are spoken from behind that featureless mask is to invite a wrath so profound that it is said that a Bloodthirster would hesitate in contemplating a seditious act. Sobek Khamandides, Firegazer, The Daemonancer: Where Dumah is cold, calculating and possessing a presence that can make hardened warlords recoil like a pup before the Alpha, Sobek could be descibed as relaxed, carefree and easily distracted. He can often be heard talking to himself as he strolls through the halls of their hidden base or through the siege lines, but whether he is speaking to himself or to daemonic voices none can say. Drulekai, Master of the Mortal Host Metatron, The Eternal Flame of Chaos All that is truly known about the Daemon Prince of Tzeentch is that it is an ancient being, and not a former Astartes. Indeed, it is even questioned if Metatron was even human to begin with, but such doubts hold little credence when the Daemon Prince's name is said to have been taken from an ancient Terran deity. While not exactly holding a loyalty to the warband, Metatron frequently goes to war with the mortal hosts. There appears to be a connection with the being and Sulln Hauntlight, leading to rumours of an involvement in the Raptor Lord's fall. The Warband The Brotherhood of Eternity warband is divided up into three sub-forces, each a self contained fighting force. Indeed, the level of discipline shown by Brotherhood forces is nearly akin to historical records of Crusade-Era forces. The Brotherhood Answering the Dumah, The Brotherhood contains the majority of Astartes units, organised in a similar fashion to the Legions of old. Based upon the Chapter structure, The Brotherhood is divided into two main Battalions further split into six Companies. In a stark contrast to most traitorous Astartes factions, The Brotherhood follows a strict structure with discipline, rewarding skill rather than underhanded backstabbing and subterfuge. Trident Minor Warpsmith Deus, The Steel Brother Fifth Captain Sulln Hauntlight, The Angel of Light, The Raptor Lord, The Preying Angel Second Captain Rhogar, The Warhound Warcoven of Khamandides The Mortal Host Allies Despite many units actively worshipping the Chaos Gods, the Brotherhood of Eternity actively engage in mercurial activities, however they are prone to playing double agents. More than once have their supposed allies found themselves fighting together for one warlord only for the Brotherhood to turn their weapons upon them after receiving a better offer. Xenos, Human, Astartes or Daemon; As long as the price is right their service is for all. Some allies have earned the respect of the Brotherhood of Eternity, and have been rewarded with the Warband's friendship, which in turn prevents them falling to a double-crossing. Such allies have included: The Kabal of the Twin Blades: A Dark Eldar Kabal known for is similarly mercurial behaviour, as well as a tendency to work for opposing factions to increase their payment opportunities. Led by the twins Archon Dûrion Rincavornon and , the Kabal has on more than one occasion leant some of their forces to the Brotherhood, and vice versa. Indeed, on one occasion while hiding within his fortress, an Imperial Governor found the lights to his quarters were cut when the main power generator was taken out. Within moments Mandrakes had infiltrated the room, slaughtering the Governor and his bodyguards in the blackness. By the time the back up power brought light to his quarters and security forces could open the reinforced door there was nobody left alive. The head of the Governor had been taken, proof of the assassination. Both the Kabal and the Brotherhood were rewarded with a large amount of slaves for their services. The Iron Gods pirates: Talek Varn and his Iron Gods pirates are considered valued customers to the Brotherhood of Eternity. The piratical raiders have employed the services of the Brotherhood on several occasions, Deus and Varn even forming a mutual respect that in lesser, more stable men might be called friendship.
  6. So, I'm thinking about my next competitive list and I think I'm going to include Aeatos'Rau'Keres on it, the FW LoC. My last list consisted of Magnus and some Rhinos with flamer Rubrics and zerkers, but the problem was that Magnus got focused ALWAYS. He was my first wave and my opponents always tried to down him before they went for the rest of the army. That's why I guessed that it would be a good idea to get him a friend, and looking at Aeatos stats he looks like a beast and great, but I haven't ever seen him played so wanted to ask for opinions. I'll be playing him besides Magnus and the Changeling for a double threat list and the -1 to hit bubble to defend them turn 1, do you guys think it could work? Also, what would you do with the 885 points remaining in a 2000 points list? I was thinking of a couple of heralds for smite and wrapping Aeatos, the Changeling and them in a supreme command detachment and cultists and Noise Marines in an allied battalion for more CP and anti-infantry... Any other ideas? I would like to keep some CSM, but maybe I should go for an all-Daemon list instead.
  7. Hi everyone! I am planning to start a new army and I was pondering about completing my few tzeentch daemons (around 32 pink horrors, 4 flamers, some heroes and a Changelling) into a proper army. Of course, with a pure chaos daemons army there is the plus of being able to use it both for 40k and AoS, so if possible I would like to have a somewhat playable selection for both games. I was thinking about purchasing a Start Collecting box and 1-2 boxes of blue/brimstone horrors. I have two questions tho. a) What is the proper thing to do with the Burning Chariot? I am guessing that I should maybe magnetize it but I wonder whether the Exalted Flamer or the Herald should go on foot and which on the Chariot. Maybe the Flamer is better on the Chariot as a mobile plataform while the Herald goes with the foot-slogging horrors? With the whole screamer star circus gone, are they viable? I seriously dislike using LoC, specially on 1000 or below games so I would like to avoid such. b) Because the original horrors (the old metal ones) were a complement to my 1k sons army and there were only pink ones back then, they were painted on 1k sons colors. That is, black undercoat, dark blue base with medium blue highlights and golden complements. They really look great beside my rubrics. But the coming of Wrath of Magnus spelled a problem for me. Should I repaint my horrors? I was thinking on painting the blue horrors as a blue/light blue scheme, and the brimstones as a very light blue/white scheme. I really like the whole blue/golden scheme and I used them for my Chaos Warriors back in the day and I would like to work on that. Do you think that color scheme would be confusing? I think that the different size and the tonality difference could be enough but maybe I'm wrong. According to some people Brimstone Horrors are more or less essential nowadays in order to be competitive. TLDR: What should I build my Burning Chariot as? Would you accept a dark blue - light blue - whitish blue scheme for horrors as opposed to the usual pink - blue - firey thing? Thank you very much for reading
  8. Now that I am fully committed to a Thousand Sons / Tzeentch army for 40k I plan on using this forum as a way to track my progress and stay motivated when it comes to painting/playing. This log will serve as a journal of my trials and tribulations; Painting/Hobby, Battle Reports, Ramblings, and possibly a little fluff/narrative. Ill start with a little background about myself. Ive been on a long hiatus from 40k, having not played since early 6th (best guess and even then it wasn't very much). During the interim I was still playing a little Warhammer Fantasy from time to time but not much in the way of actual wargaming. About a year or so ago I got the "bug" again and got into the local Age of Sigmar scene using my Dark Elves, the only miniatures I still owned. I dabbled with a few other models/projects and was enjoying the games played, but i was never really satisfied, something was always missing. When Disciples of Tzeentch was released it was exactly what I was after, I was all in. I was always a chaos fanboy and when it comes to chaos, Tzeentch was my deity of choice. The AoS model range was amazing and the DoT rules captured the essence of an army dedicated to the God of Change perfectly. I quickly amassed a sizable Tzeentch force and spreading his influence across the realms. The new edition of 40k has me looking to expand into the 41st millennium thanks to all the positive press from the internet and my local scene. While I could run a pure demon force with what I currently own, its really not what draws me to chaos. I prefer the influence, the corruption, the struggle, and conflict. I prefer a demonic presence to be more of a supportive/looming power that is not fully understood by those that seek to manipulating/control their power. Which leads me to the XV traitor legion, the Thousand Sons. The Thousand Sons have an amazing narrative/background driving them. Their model line is great and by using what I already have for AoS I can get a playable army on the table sooner rather than later. I want to take it a step further this time. I have never had a fully painted army and I want this to be the first. I usually get bored or distracted by the latest/greatest release and succumb to gamer ADD. The wide variety of units/models and vibrant color schemes Tzeentch offer should help keep me from getting burnt out doing the same thing over and over and still contributing to a singular overall army. That and some peer pressure and encouragement from the community. To start things off, heres my initial Thousand Sons purchase/force. Appreciate any and all insight along the way. *edited for clarity and issues with attaching picture
  9. Hello! I want to present you some of my Thousand Sons. I'm redoing most of my army and I'm curious what the the interwebs thinks. (sorry in advance for the large pictures) Some finished Rubricae: Some Old (ca.2009) Chosen: A finished Havoc:
  10. Kythnos

    DSC03744

    From the album: Iron Warriors

  11. The Changeling is quite frankly one of the most OP being in Warhammer. In fact, it is so overpowered it can easily win the Warhammer setting during the War in Heaven If the Chaos Gods wanted to give Horus a cakewalk victory then all the Changeling had to do is kill and impersonate Zagreus Kane PRIOR to the Schism of Mars!!! -'Kane' then personally goes to Koriel Zeth to kill her and take over her city. Same thing with Maximal. Kelbor-Hal gets the Akashic Reader so now he can MASS-PRODUCE twisted versions of the most powerful DAOT Warmachines immediately!!! -Schism of Mars is a one-sided slaughter as the vast majority of workers and soldiers on Mars are now part of the Dark Mechanicum -More Forgeworlds join Kelbor's traitors. The remaining Loyalist Forgeworlds now fight each other to appoint a new leader! -Legio Tempestus, Knight House Taranis and many other Loyalist Titans/Knights are not as loyal as they are in Canon. The Dark Mechanicum now has many more Titans and Knights -Sigismund and Fafnir Rahn die on Mars, even if they had brought several times as many troops as they did in Canon (This means Khârn doesn't die and he gets to kill Thane and the IF Libraruans in First Wall then kill Amit and Zephon in Warhawk THEN kill Raldoron and Amon Tauromachian in Echoes AND THEN kill Azkaerllon, Ollianius Pius, Khalid and a few Custodes in The End and The Death Vol 1 before finally dying!!!) -Ashen Claws are 'convinced' by 'Corax' to attack the White Scars in the Chondax system, killing 10k of Khan's sons in the process. They then attack the Wolves alongside the Alpha Legion. Ashen Claws are wiped out but they kill 20k of Russ's sons at Alaxxes Nebula. -'Sangiunius' orders the Blood Angels on Baal to attack the Shattered Legions, killing Shadrak Meduson and a few thousand SL Marines. Unable to tell truth from lie after the Changeling is exposed, hundreds of Blood Angels become Chaos-worshipping Blackshields. Corax is forced to take them out, losing a few hundred of his Marines in the process -Changeling then kills and impersonates countless Astarte and Imperial Army leaders so they and the soldiers under their command defect to Horus, at the worst moments for the Imperium -Archamus and Camba Diaz both die in Solar War along with 99.9% of the Loyalist ships, including the Phalanx. Corswain doesn't stand a chance (but he never makes it to Terra in the first place) -Horus reaches Terra much earlier in the war and with SEVERAL TIMES MORE forces in his Armada!!! Other ways Changeling can really do some damage: -Impersonate a missing Loyalist Primarch to deceive countless Imperials into worshipping Hurne (Chaos) and brutally rip apart the Imperium through civil war! -Impersonate Macharius after the real one dies. The Macharian Heresy causes much more damage to the Imperium, especially to Space Marines and Knights. Sabbat Worlds Crusade doesn't happen. Traitors occupy most of Segmentum Pacificus before the 13th Black Crusade
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