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Showing results for tags 'Siege'.
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From the album: 30k / Heresy Salamanders
I think these models have a great aggressive, 'mean', look-
- Salamanders
- Heresy
- (and 4 more)
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From the album: 30k / Heresy Salamanders
I think these models have a great aggressive, 'mean', look-
- Salamanders
- Heresy
- (and 4 more)
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From the album: Lord Krungharr's Iron Warriors
I always loved these old metal Obliterators, hitting way above their weight for years. I had many, and found many more for cheap, and thus I have the basis for my mass of Terminators! First up are my first 5 Tyrant Siege Terminators. I 3D modeled the cataphractii pauldrons, and the sergeant's cyclone missile launcher (had Shapeways print them, turned out NICE). The other guys get the 'scorpion class' cyclone missile launchers, made from their old missile arms. Actually turned out pretty neat. I might put some skull masks on their old goofy faces to be more Tyranty, but I'm very happy with them already. The Obliterator bodies are fairly armored looking anyways and have that Dark Mechanicum feel a little bit. Capped with the more proper pauldrons, and unified generally by bolter hands and wicked power fists across the unit, they look should provide a formidable wall of death in most games.....especially when I have a unit of 10!-
- Iron Warriors
- Tyrant
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(and 3 more)
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The Arali Siege Sappers are the Astra Militarum regiments that hail from the industrial trade world of Arali. Primarily recruited from the planet's Trade Guild Families who operate as the Regiment's officers while various gangs and travelers are rounded up to make up the foot troops. Arali Siege Homeworld A lifeless planet with an economy centered around gambling. Aside from a few uranium mines, gambling is the only industry on the planet, and with few resources and a poisonous atmosphere, loose gaming laws are the only reason this backwater colony exists. A small rocky planet with a toxic atmosphere of 83% carbon dioxide, 10% oxygen, and 6% nitrogen. The planet is famed for the many terraces that look as though they have been 'carved' into rock faces. An extensive network of caves also exists. While many people insist that these structures are not natural and must have been made by intelligent lifeforms, there is no actual evidence of this. In fact there is no evidence of life ever having existed on the planet besides these strange rock formations. When a nearby inhabited planet suffered a catastrophe, the caves were sealed off from the atmosphere and converted to serve as an emergency refugee camp. Many of the survivors still live there today, having converted the caves and tunnels into a vast underground city. Regimental Recruitment & Training The harsh Arali Siege homeworld conditioned the Arali psychology for toughness just as it did the body. Arali have always had a tendency to be selfish, unsympathetic, and blunt. They respect strength and self-reliance and are neither surprised nor offended by treachery. Their worst insult is to call someone "not worth killing". Most Arali trust and serve no one but themselves. This solitary attitude stems in part from a deep sense of fatalism and futility. The Arali live with a generally violent and short-sighted attitude of personal gain. Their version of cooperation is reflected in one of their sayings: "Seek the enemy of your enemy, and you will find a friend." Regimental Combat Doctrine Traditional Arali tactics are built on attritional mass-unit warfare. Equipped with cheap, rugged gear, troop formations were powerful but inflexible. Command and control was very centralized; soldiers in the field who saw a target contacted their commanders behind the lines to arrange fire support. To a Arali Commanders, killing is a science. They focus on developing clean, brute-force economy of motion that exploits their brutal strength to incapacitate enemies with a swift single blow of overwhelming power. They are callous and brutal, but methodical and disciplined. They use any means at their disposal to achieve their goals, no matter how reprehensible. Hostage-taking and genocide are acceptable means to ensure a quiet occupation with few Arali casualties. Arali military doctrine has a different take on what "scouting and reconnaissance" means. While other Regiments scouts prefer stealth and discretion in carrying out their tasks, Arali Seige scouts instead opt to deal psychological warfare when they find the enemy by way of occasional harassment or intentionally exaggerating their numbers. The reasoning is that it is a lot easier to count enemy numbers when some of them get blown up. Arali are known as siege sapper specialists. Methodical planning for finding a stronghold's weakness is premier for Arali Siege success for when found all sorts of further weakening such a point is applied before directing a brutal but swift taking of a point, breaking sieges. Notable Arali Siege Lt. Inoke Arterius: An extremely short-tempered and proud young man who always likes to think he is the strongest fighter in a situation, constantly challenging most people he comes across and wanting others to respect and praise him for his skill. Sergeant Eden Williams: Following her family's tradition, Eden enlisted in the Imperial Guard after high school and was assigned to the Recruit Training Depot. During training, then Private Williams was certified proficient with the standard-issue lasgun and light to heavy-weight combat suits. She also completed certification in zero-gravity combat aboard the Orbital Platform in geosynchronous orbit. For Hostile Environment Assault Training, she was awarded a commendation for her bold assault technique in a field exercise simulating an attack on defense emplacements.
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- TechCaptain
- Astra Militarum
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