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  1. SKIP ME! >>>Go to current playtest version<<< Mission 1 FORCIBLE ENTRY FORCES & DEPLOYMENT Space Marines: The Space Marine player has a Sergeant with storm bolter and power sword, a Space Marine armed with assault cannon and power fist, and three Space Marines armed with storm bolters and power fists. Genestealers: The Genestealer player begins with one blip on each of the squares indicated. In addition, the Genestealer player receives two reinforcement blips per turn which may enter play through either of the entry areas on the map. Once a bulkhead is secured, the Genestealer player receives only one reinforcement blip per turn. Once both bulkheads are secured, the Genestealer player no longer receives reinforcement blips. SPECIAL RULES Bulkheads: Bulkheads are much tougher than ordinary doors and can be sealed permanently shut. Bulkheads are placed as open doors at the start of the mission. During the mission the Space Marine player can close bulkheads in the same way as any other doors. Once closed, bulkheads cannot be re-opened. Bulkheads are so thick that they cannot be destroyed. VICTORY The Space Marine player wins if he secures both bulkheads and destroys all of the Genestealers on the map. Failure to achieve either objective is a Genestealer win. DESIGN NOTES This mission is based on the Seize and Secure mission from the Harbinger of Despair campaign, though it has been reduced (one squad of Terminators vice two, smaller map). I've also rearranged the map, though not with any serious forethought, so I imagine we may see some significant changes as a result of playtesting. The intent with this mission is simply to introduce players to the basic rules of the game. It is intended to be fairly short without a complex strategy for either player. PLAYTESTING I've provided a cartesian grid underlay to enable clear communication of which spaces players may refer to. For example, the first Space Marine to enter the map is placed on square AG19, whereas the initial Genestealer blips are placed at squares T22 and P27. Feel free to suggest changing things around, though the desired end state is that we'll have a fairly simple map and strategy. The mission should by no means be a cakewalk for the Space Marine player - he should suffer 3 casualties on average. This one is a beginner mission. The one thing that I'm worried about is the inclusion of the bulkheads. These are not part of the 3rd edition game, but players can easily represent them using standard door tiles. Still, they may be considered "advanced" even though the concept and mechanics of the bulkheads is merely an adaptation of the standard doors. I think that we can get away with them since Indomitus is additive to Space Hulk - anyone playing must already have Space Hulk and will likely be familiar with the rules and game play.
  2. Templar-izing my Outriders I already have a pretty large bike force for my Black Templars so I've been waiting excitedly for the Outriders. I added some of my existing bike conversion parts to the mix along with the heavy guardbrace on the shoulder pads. For the exhausts, I removed the thinner segment of the exhaust pipe filed it smooth then attached my resin upgrades rather than just drilling out the tube. Because they are so small they can be a bit fiddly but IMO it's worth the effort. It helps to add them before attaching the side pieces to the bikes, while you can still do it at any point it's just easier while it's still separate. I use a jewelry saw to remove the tube tips on the exhaust since it makes a nice clean & controlled cut, then filed everything smooth before attaching the resin tips. I use the tip of my hobby knife or a sewing needle carefully touched between the vents and help pick it up so I can eyeball that everything is straight before pressing it in place. The guardbrace was heated in very hot water for about 15 seconds then bent around the shoulder pad. (Hot enough to make tea) If you mess up they can be reheated and they'll flatten back out. Just make sure they aren't too cold when you go to bend them or they could crack. If's it's heated correctly it'll be very pliable. I used one of the Templar vehicle crosses on the hood and the shrine on the rear is a press molded copy of the top of the buttress piece from the Imperial Sector city fight terrain. Link for where to find the conversion parts: https://www.reddogminis.com/human-scaled-infantry.html
  3. Asbestress

    Box Prices

    From the album: Misc

  4. From the album: Indomitus

    Mission I for the Segewold Campaign (first campaign) of the Indomitus Project (Space Hulk 3rd edition expansion) - variant 5-2
  5. From the album: Indomitus

    Mission I for the Segewold Campaign (first campaign) of the Indomitus Project (Space Hulk 3rd edition expansion) - variant 5-1
  6. Brother Tyler

    DSC00810

    From the album: Indomitus

    Revised map from another angle.
  7. Brother Tyler

    DSC00809

    From the album: Indomitus

    Brother Scipio about to be rejoined with his Primarch. Brother Tyler got his revenge, but Gillyfish lasted about 5 times longer and went through both the entire stack of blips and all of the Genestealer models (okay, Bill, not the Broodlord).
  8. Brother Tyler

    DSC00808

    From the album: Indomitus

    The revised map. Gillyfish (Space Marines) versus Brother Tyler (Genestealers) re-match. Things don't look good for the Adeptus Astartes.
  9. Brother Tyler

    DSC00805

    From the album: Indomitus

    The revised map. Alex is to the left and blackoption is to the right. The game has just begun. Victory is ultimately secured by blackoption (all five Terminators survived!).
  10. Brother Tyler

    DSC00802

    From the album: Indomitus

    Sergeant Lorenzo goes down fighting (Gillyfish spanks Brother Tyler, playtest game 1 with Mission I Variant 4-1).
  11. Brother Tyler

    Campaign Badge

    From the album: Indomitus

    Shield of the Segewold Crusade, incorporated into the Crusade banner and modified for use as the campaign badge worn upon the right pauldron of battle-brothers (sans cross in that usage).
  12. From the album: Indomitus

    Indomitus Project, Thetus Crusade, Mission 1 (Forcible Entry), Map v 1 for playtesting
  13. From the album: Article Images

    The Crusade Banner of the Hive Thetus Crusade
  14. This is a post to start a thread on the after-action review of the Knightfall Indomitus 2021/2022 I'm making this post to capture the "what worked, what didn't work" aspect. Moderator - feel free to nuke, edit, or advise on better placement. TL;DR; Fun. Thanks to TheOneTrueZon and rest of the crew. I really enjoyed seeing the other models being completed. Was a big factor in doing better! I like the way the Dreadnought turned out. I need to practice dry brushing more frequently on scrap plastic, and I need to spend even more time in the dry-fit, gap-fill, surface prep. Planning ahead is a good thing. Time to fetch bits, time to let paint dry overnight, etc.. Patience prevails. I will do this again. Main things: 1. It got me off the couch. I have probably started 2500 points worth of models over the last few years but never really finished them to the point of TT++ readiness. The event got me off the couch and at the desk to model, paint and admire the examples of all the other players here. I really enjoyed the challenge. 2. What worked: 3. What didn't work: 4. Things that I found that surprised me how useful they were: Respectfully submitted, -sibomots
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