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Showing results for tags 'Tale of Gamers'.
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Hello everyone! So, as a brand new venture, I'm getting involved in a little "Tale of Gamers" style thing with a couple of people locally; we're building up new armies from very modest beginnings (or in my case, from scratch). The intent is to fully build and paint each month's purchases ready for a battle at the end of the month. So, after considering various options I've decided to go for a force from Codex BA! I'm going for a successor chapter of my own devising, with the familiar successor trait of being just as dangerous to allies as to foes. I want these guys to be gore-soaked madmen, whose usefulness to the Imperium is largely thanks to the efforts of the Chapter's command structure to aim them in directions that reduce the possibility for collateral damage as far as possible. I realise this isn't the most terribly original backstory for a BA successor, but there we go. I wanted to really emphasise that battle-worn, blood-soaked look so came up with a scheme I hope will showcase that: For my first purchases I've managed to obtain a Gauntlet Tactical Squad box, a Death Company box and a Deathwatch Chaplain. I know there's quite a few bits on offer here and I have some flexibility from my bits-box for additional things. I don't consider myself to be "gamey" and for me it's better that the models look awesome and a game is fun, rather than winning. That said, I also don't want to be punched about every game. I know that both opposing forces are going to be Astartes based: a 13th Company Space Wolves force, and a Nurgle Chaos Marine force. With that in mind, my initial thoughts for the first 500 points are: Chaplain with Jump Pack - 105 Tactical Squad (10 strong) with Combi-Plasma*, Plasma Gun* and Heavy Flamer - 175 Rhino - 45 Death Company (5 strong) with Jump Packs and 4 Power Weapons - 175 At this point the increased toughness of the Nurgle Marines is my main concern, which is why I've opted for Plasma in the Tactical Squad. They should also be able to threaten the Rhino I suspect will appear without having to have any dedicated anti-tank at this level. Heavy Flamer is still strong enough to be wounding them on 4's so I figured that was a worthwhile purchase. As for the Death Co, I figure that they're putting out 20 attacks at S5 on the charge with re-rolls from the Chaplain, so it's better to go for swords for the AP3 than for any additional strength. I'd be very grateful for thoughts and/or feedback! NB - I wasn't actually sure where to put this one and considered Liber Astartes, Army Lists and Work In Progress, but settled on BA General as it's probably going to be a combination of all three topics. I'm sure mods will move if that's not appropriate (in which case, apologies) EDIT - Link to the formative Sanguine Eagles Index Astartes over in the Liber
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