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CustomTitle

Found 12 results

  1. toaae

    Bonebreaka 2 WiP 1

    From the album: WiP

  2. toaae

    Trukk 1 Finished 6

    From the album: WAAAGH!!! Tortoof

  3. toaae

    Trukk 1 Finished 5

    From the album: WAAAGH!!! Tortoof

  4. toaae

    Trukk 1 Finished 4

    From the album: WAAAGH!!! Tortoof

  5. toaae

    Trukk 1 Finished 3

    From the album: WAAAGH!!! Tortoof

  6. toaae

    Trukk 1 Finished 2

    From the album: WAAAGH!!! Tortoof

  7. toaae

    Trukk 1 Finished 1

    From the album: WAAAGH!!! Tortoof

  8. I'm a big fan of KR multicase's modular system and really like the hard card case system. For some models I'd ideally like a more durable foam such as the Battlefoam type. Question for anyone able to answer is are the battlefoam trays compatible with the card cases? KRMs are 400x270x120 whereas the BF trays are 394x305x121 so the length is a slight bit greater. Possible to bend/squeeze them in?
  9. EDIT: Nevermind, answered in an FAQ updated shortly after I asked this... The following scenario occurred in a game today: A unit embarked on a transport with the Open-Topped rule shoots at a unit of AdMech Kastelan Robots. The Robots use their invulnerable save, and roll at least one 6. When a Kastelan Robot rolls a 6 for its invulnerable save, the unit that made the attack suffers a mortal wound. In this scenario, what happens to the mortal wound(s) generated by the saves from the Robots? Are they applied to the unit that shot, the transport they are embarked upon, or do they have no effect? Full scenario, as happened in-game: Hidden Content Harlequin Troupe with multiple Fusion Pistols is aboard a Starweaver with 1 wound remaining. Starweaver moves to within range of a unit of Kastelan Robots, and the Troupe fires, scoring 4 Wounds. Kastelans take invulnerable saves and roll 6,6,6,3. 3 mortal wounds should be applied to the unit which shot, but the unit is embarked on a transport.
  10. You asked for it! Knight Conquistador The moment Cadia fell, Iron Warriors Warsmith Kalash rushed to the forge world of Promethean, seeking to avenge the humiliation he suffered in a failed attempt to seize Promethean's Land Raider manufactories during the 10th Black Crusade. The forge world of Poseidon sent House Triton's Knights to aid in Promethean's defense, as did Black Templars Marshal Teller. Learning from his earlier defeat, Kalash used drop pods to deploy Daemon Engines into the loyalists' rear, inflicting heavy casualties; Black Templars strike cruisers quickly destroyed Kalash's battle barge to deny the Iron Warriors reinforcements, but not before the Warsmith seized and then fortified the forge world's main spaceport. Promethean's Magi, House Triton's Sacristans, and Black Templars Techmarines salvaged the wrecks of Knights Gallant- which suffered for their lack of ranged weapons- and Land Raiders to create a transport capable of transporting the Templars over Iron Warriors defenses, allowing Marshal Teller to fight and kill Warsmith Kalash in the spaceport control tower. The Templars named the resulting vehicle the "Knight Conquistador," after pre-Imperial warriors who ventured into the unknown, not only to conquer, but to spread their faith; the Sacristans nicknamed it the "Megapode." It mounts a Land Raider chassis atop a Knight's legs, replaces the las-power generators with a Throne Mechanicum, and relocates the sponson-mounted weapons to the arms. A skull helm- its orbits framing twin-heavy bolter muzzles, its mouth an omniscope- denies the enemy cover and concealment. Two front winches and two side winches allow passengers to disembark via rappelling. Enlarged feet grant all-terrain capability at the expense of speed, compared to other Knight patterns. As it is technically not a Land Raider, the Knight Conquistador's use soon spread to the Adeptus Mechanicus' Skitarii legions. 23 power, 435 pts M *, WS *, BS *, S 8, T 8, W 28, A 4, Ld 9, Sv 2+ <> DamageSome of this model's characteristics change as it suffers damage, as shown below: Remaining W 15-28, M 10", WS 3+, BS 3+ Remaining W 8-14, M 7", WS 4+, BS 4+ Remaining W 1-7, M 5", WS 5+, BS 5+ A Knight Conquistador is a single model equipped with a godhammer chainsword (reaper chainsword with integral twin-lascannon), a godhammer gauntlet (thunderstrike gauntlet with integral twin-lascannon), a twin-heavy bolter, and titanic feet. <> Wargear options This model may replace its godhammer chainsword with a hurricane chainsword (reaper chainsword with integral hurricane bolter) or a flamestorm chainsword (reaper chainsword with integral flamestorm cannon). This model may replace its godhammer gauntlet with a hurricane gauntlet (thunderstrike gauntlet with integral hurricane bolter) or a flamestorm gauntlet (thunderstrike gauntlet with integral flamestorm cannon). <> Abilities Omniscope (see Centurion Devastator Squad entry in 'Codex: Space Marines') Smoke Launchers (see Land Raider Crusader entry in 'Codex: Space Marines') Frag Assault Launchers Ion Shield (see Knight Gallant entry in 'Codex: Adeptus Mechanicus') Explodes Super-heavy Walker <> Transport This model can transport 10 <Chapter> Infantry models. Each Jump Pack or Terminator model takes the space of two other models; each Centurion model takes the space of three other models.
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