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Found 4 results

  1. As per the title, what units are you expecting from future supplements (either via Exemplary Battles or a full blown rule book)? I've been reading up on them and for the Dark Angels in particular, I would love to field a Ravenwing squad of 6 Bikes, an Attack Bike and a Proteus Speeder (shown below). Errata-wise I would also appreciate it if they gave the Attack Bike the right number of wounds... From Arbitor Ian's Tale of Four Gamers - Horus Heresy series also highlighted the lack of Vet Scouts for Space Wolves (first episode here). From the recent discussions about the Shadow Crusade, a really cool idea Warth of the Lion presented was a Rite of War which alter the Allies matrix to represent specific campaigns/points in time (again link to follow when I'm back at my PC). GW has set a precedent for doing this with the Lord of the Rings 'Legendary Legions' rules which have been really successful in bringing book/movie inspired forces on the Table Top (for further reading I'd suggest look at this). Also from the Shadow Crusade discussion, Captain Idaho highlighted the Censured Squad for Ultramarines which I could definitely see as coming out as via an Exemplary Battles pdf. I'm sure there are many more missing units, from books and lore - which is where you come in! Look forward to hearing all your thoughts and ideas! Slick Samos
  2. One of the things I dig about the Badab War campaign is seeing obscure Chapters like the Executioners, Mantis Warriors and Sons of Medusa spend some time in the limelight (heck, even the First Founding Marines who featured are ones who generally need some love). So my question is, going forward, who would you like to see barge past the Ultramarines (and the other nine main Chapters, counting the Templars) to strut their stuff for a campaign? My personal preferences: - Black Dragons - Storm Lords (if only because I'd like to see if my suspicions about where they come from holds water) - Red Talons (OK, they've had plenty of attention in the Heresy, but I want to see what becomes of them) - Death Eagles - Aurora Chapter
  3. So there has been a fair deal of speculation recently with regards to Warhammer HQ's warehouse expansion and rumours of Forge World completely swapping to plastic. This got me thinking about which kits I'd most like to see get the plastic treatment, how about you guys? RULES; 1. You can only select THREE kits. 2. You can only choose one kit per faction. My choices are... 1.Thunderhawk Gunship 2.Thunderbolt Fighter 3.Macharius Heavy Tank
  4. *Caveat* If you don't like Ultramarines or feel Ultramar should have it's own supppement/Codex then this topic is not for you. Don't post if you are not happy about the concept. This is part wish listing, part home grown rules. Following the (surprising?) victory on Konor and the surrounding system, my brain started rolling... What would we like to see in a Codex Ultramar and how should such a Codex be formatted and balanced? I was thinking that a Codex Ultramar would have to have a new set of Stratagems that replace all Codex specific Stratagems unless specified otherwise, since the Codex could very well have units together from the wider Imperium in a single Detachment. Sure, Armies of the Imperium is a thing now but to benefit from Chapter Tactics and other faction specific special rules they have to be wholly in a single Detachment. This Codex should be about exhibiting the make up of Ultramar. To get the ball rolling, what do we consider is the likely make up of the armies of Ultramar that is practical on the table? (I have some ideas on how that can be implemented using the tried and tested technique of buying an HQ that grants X troops from that faction) Personally I think the core would be Space Marines from Guilliman's stock, Mortal troops representing the Auxiliary troops and possibly the Adeptus Mechanicus from Konor since we did just win a big campaign. The Mortal troops should be based on the Astra Millitarum but with some options for carapace armour (grenadiers), perhaps Ultramar specific combinations of weapons to reflect Guilliman's influence on technological innovation (i.e. none otherwise) and severe limitations. Maybe just use Tempestus Scions to represent a higher technological standard? Forge World units I'm fairly unsure of really. I'm worried about making it all too powerful really. Cherry picking the best of everything is something I do not like at all... what possible solutions do people suggest?
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