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Showing results for tags 'missile launcher'.
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From the album: Iron Hands
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- Centurions
- missile launcher
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From the album: Kanak Skull Takers
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- kanak
- skull takers
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From the album: Kanak Skull Takers
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- kanak
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From the album: LameBeard's 40k
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From the album: 509th Macharian WIP
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- imperial guard
- Astra Militarum
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From the album: LameBeard's XII Legion
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Note- It has been a while since I posted regularly, or followed 40k for that matter, and I don't know if I am allowed to talk point specifics. So, I will leave the official GW numbers out. Why do missile launchers in both the IG and SM books cost the same as lascannons? If you want anti-tank, take lascannons; and if you want anti-infantry, take heavy bolters. GW has made it clear that in this edition they no longer care about point costs being divisible by 5. GW should take advantage of that and give missile launchers proper pricing. For IG it should go something like this: heavy bolter x auto-cannon x+4 missile launcher x+8 lascannon x+12 For SM the cost should be between 15 and 20. Furthermore, what is this nonsense with typhoon landspeeders and cyclone launchers being the cost of 2 straight missile launchers? This has ruined my 2 favorite units in the SM book. Both of those weapons were not priced at that point because landspeeders get blown off the table on the same turn the opponent decides to act against them, and terminators aren't being terminators unless they get in cc before the game ends -- you do not get the same use out of those missile launchers compared to ML's in a dev or tac squad. These need a price drop as well. Currently, I have yet to see missile launchers used against me or by me. Split-fire has made multi-role weapons not as powerful as in previous edition. How about multi-role weapons get some love in the form of a points drop? What do other people think? Edits- Trying to fix font
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- pointsmissile
- missiles
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