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Cosmic Space Knights (of doom)


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Just to let you guys know this thread isn't dead, it's just resting. :no:

 

I've nearly finished the Techmarine and a "Mercenary" to accompany the force but am still gathering parts for the tacticals.

I'll update with the Techmarine asap. :)

maybe show some graffiti on the tanks to show that they are bossed around by other army's like 23d platoon rules or a giant chaper sign of the ultra/ other chapter

 

or make a marine going Wazzzzupp!!!

 

or a marine making an omlett with a flamer

 

well that was all really like what you did so far :P

maybe show some graffiti on the tanks to show that they are bossed around by other army's like 23d platoon rules or a giant chaper sign of the ultra/ other chapter

 

or make a marine going Wazzzzupp!!!

 

or a marine making an omlett with a flamer

 

well that was all really like what you did so far :P

Or hotdogs with the multi-melta? :P

Just discovered this thread, tears in my eyes man, tears in my eyes! XD

 

 

One idea that struck me was a rulewise "special unit". A single Space marine squad who's arguing most

 

of the time with the rest of the guys, for those thick bastards still refuse to leave the Space Wolves path.

 

"Get up to date you ruffians!" "Never!"

 

I imagine a Seargant with beard and SW decorations with enraged expression, wildly gesticulating, holding a miniature version of the Space Wolves

 

codex in one hand.

I imagine a Seargant with beard and SW decorations with enraged expression, wildly gesticulating, holding a miniature version of the Space Wolves

 

codex in one hand.

 

That's brilliant!

 

I can't believe I missed this thread, you said your techmarine's name was Biff? any relation to this biff?

 

I have a sudden urge to make big foam "we're #1" hands for my veteran sarges instead of power fists now

  • 1 month later...

Due to popular demand a brief update then I'm getting back to my Space Sharks...

 

The Rules Lawyer

 

Due to the other zealous and rather destructive nature of the Astartes members of the Chapter it was decided by the Union of Chapter Serfs and Servitors (UCSS) that it was in the best interests of the Chapter as a whole if they were regulated somewhat.

Numerous incidents involving massive destruction of private property and the untimely deaths of UCSS members were slowly bankrupting the chapter as compensation claims soared.

The Rules Lawyer is a Health and Safety Representative of the UCSS and is attached to either command squads or individual squads. By consulting the the holy tomb known as the Big Black Book it is their role to point out to the Astartes dangerous areas that may result in personal injury.

Rules Lawyers are required to wear bright yellow armour so that they may be seen at all times after several members were mysteriously run over by Land Raiders, knocked off cliffs or accidently shot in the back of the head at point blank range whilst sleeping then jettisoned out an airlock.

Needless to say Rules Lawyers aren't very popular with the Clones don't live very long...

 

Special Rules

 

Risk Assessment

The Rules Lawyer performs risk assessments of all surrounding terrain before the battle indicating areas that may result in a member of the chapter poking his eye out or otherwise injuring himself.

On the plus side they have been known to accidently flush out a squad of enemy infiltrators whilst laying down high visability hazard tape around dangerous ruins or holes.

Rules Lawyers count as an Auspex.

 

Safety Lecture

In the melee of hand to hand combat it is easy to forget just how dangerous close combat weapons really are.

Sharp edges can needlessly cause injury and unsterilised weapons can cause nasty blood infections.

During hand to hand combat the Rules Lawyer will lecture the enemy on the merits of health and safety pointing out that they really shouldn't be running with those power weapons and that six foot long talon could easily have someone's eye out if they are not careful.

Rules Lawyers count as a Combat Shield.

 

Wargear

Rules Lawyers can be taken by anyone who has access to the armoury. They cannot be targeted as they are wargear and are removed when the character dies. A Rules Lawyer costs 12/7pts.

 

WIP Rules Lawyer

 

http://i152.photobucket.com/albums/s196/Mutt2050/DSC02394_00.jpg

 

http://i152.photobucket.com/albums/s196/Mutt2050/DSC02393_00.jpg

 

Scale Shot

http://i152.photobucket.com/albums/s196/Mutt2050/DSC02405_00.jpg

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