Olmstedtr Posted September 26, 2008 Share Posted September 26, 2008 i think a bunch of space wolf players owning gw woul scare every other marine player poop-less Link to comment https://bolterandchainsword.com/topic/147059-spacewolves-qa/page/2/#findComment-1706876 Share on other sites More sharing options...
Max_Dammit Posted September 26, 2008 Share Posted September 26, 2008 OH OH! I remember a popular one now... Q: How do the HQ's work? I'm dumb and don't know what rounding fractions up means... (sorry for the dumb part, but it fits no?) A lot of people's native language isn't English, so there's a good reason not to get this So play nice Link to comment https://bolterandchainsword.com/topic/147059-spacewolves-qa/page/2/#findComment-1707031 Share on other sites More sharing options...
WolfLordLars Posted September 26, 2008 Share Posted September 26, 2008 I thought math was the universal language? Link to comment https://bolterandchainsword.com/topic/147059-spacewolves-qa/page/2/#findComment-1707066 Share on other sites More sharing options...
Max_Dammit Posted September 26, 2008 Share Posted September 26, 2008 So you know what "afronden naar boven" means? Link to comment https://bolterandchainsword.com/topic/147059-spacewolves-qa/page/2/#findComment-1707094 Share on other sites More sharing options...
Wolf89 Posted September 26, 2008 Share Posted September 26, 2008 So you know what "afronden naar boven" means? To wind up something? Dutch isn't as strong as it should be... I guess I didn't really think that one through all the way, it just seems like the people that asked that one the most were children, not foreigners. I'm sorry. Link to comment https://bolterandchainsword.com/topic/147059-spacewolves-qa/page/2/#findComment-1707166 Share on other sites More sharing options...
Wolf89 Posted September 26, 2008 Share Posted September 26, 2008 Q: Can my MotW IC take a ride in a transport? A: Yes if the transport isn't already carrying anyone. Q: Do Space Wolf Scouts count as scoring units? (I've had this asked to me personally a few times, not sure how often here) A: No they do not, 5th edition only allows troops to score objectives, and Space Wolf Scouts are an elite. Q: Do our Wolf priests get litanies of hate? A: No they do not, they're not chaplains as in the C:SM. Link to comment https://bolterandchainsword.com/topic/147059-spacewolves-qa/page/2/#findComment-1707213 Share on other sites More sharing options...
CanisD Posted September 26, 2008 Share Posted September 26, 2008 Q: Can the Wolves take an allied Daemon Hunter or Witch Hunter HQ per their codexes? I seem to remember something several years ago that said that they couldn't and that all their HQ's had to be from the Wolf Codex. Link to comment https://bolterandchainsword.com/topic/147059-spacewolves-qa/page/2/#findComment-1707248 Share on other sites More sharing options...
Spacefrisian Posted September 26, 2008 Author Share Posted September 26, 2008 So you know what "afronden naar boven" means? Let me try (oh wait that would be cheating) lol Link to comment https://bolterandchainsword.com/topic/147059-spacewolves-qa/page/2/#findComment-1707261 Share on other sites More sharing options...
WolfLordLars Posted September 26, 2008 Share Posted September 26, 2008 Nope, we cant take army add-on's. First, because I think we have a rule that says as much (we dont care for the various imperial groups), but also because unlike regular armies, we dont have 'extra' HQ spots. Most armies have 1 necessary HQ, and 1 optional one. We have no optional ones at all. Link to comment https://bolterandchainsword.com/topic/147059-spacewolves-qa/page/2/#findComment-1707302 Share on other sites More sharing options...
G. A. K. Posted September 27, 2008 Share Posted September 27, 2008 The only rule for SW HQs is this; the number of HQ slots depends on the size of the army, not the FOC. No where does it say that you haveto use SW hqs. G Link to comment https://bolterandchainsword.com/topic/147059-spacewolves-qa/page/2/#findComment-1707426 Share on other sites More sharing options...
WolfLordLars Posted September 27, 2008 Share Posted September 27, 2008 Without my rulebook in front of me I cant quote you the wording. Basically, we cant take them because we have no extra slots, all of our HQ places being mandatory, and yes, they have to be SW models. I will look it up and quote it to you tomorrow if someone doesnt beat me to it. In the end, we cant take Inquisitors and all that. If we can, someone please let me know.. I have a Vindi Assassin sitting in my bitz box I have wanted to use for years. Link to comment https://bolterandchainsword.com/topic/147059-spacewolves-qa/page/2/#findComment-1707434 Share on other sites More sharing options...
Grey Mage Posted September 27, 2008 Share Posted September 27, 2008 The only rule for SW HQs is this; the number of HQ slots depends on the size of the army, not the FOC. No where does it say that you haveto use SW hqs. G Its because in the Daemonhunters and Witchhunters Codices it says that you cant take any units as allies that are also being used as compulsory choices. As ALL SW HQ's are troop choices then we cant take any iquisitorial HQ's. Simple. Edit: Ill also note you can only take 2 troops, 1 elite, and one FA. Because of this we cant have any imperial assasins either as they require an iquisitor- wich would take up an additional elite choice *nope* or an HQ *as above- no go*. Link to comment https://bolterandchainsword.com/topic/147059-spacewolves-qa/page/2/#findComment-1707499 Share on other sites More sharing options...
Spacefrisian Posted September 27, 2008 Author Share Posted September 27, 2008 Who needs assassins anyway. Link to comment https://bolterandchainsword.com/topic/147059-spacewolves-qa/page/2/#findComment-1707677 Share on other sites More sharing options...
Grimmwulf Posted September 27, 2008 Share Posted September 27, 2008 I have another one: Do Blood Claws get the Berserk Charge Attack bonus when they counter attack? Jup, they do. Link to comment https://bolterandchainsword.com/topic/147059-spacewolves-qa/page/2/#findComment-1707770 Share on other sites More sharing options...
G. A. K. Posted September 27, 2008 Share Posted September 27, 2008 I can conceed the point if you see the HQ's as compulsory. But IMO that is a very wided definition. The BBB (pg 87) only defines "the shaded boxes" as 'compulsory' and that is how I see it. to split hairs: compulsory may mean required, but it is used as a "clasification" term and not the "word" I see no problem with this, as it is a little used option and in no way makes SW players "too powerful" I've never done it though, just to use the assassin again (too pricy). G Link to comment https://bolterandchainsword.com/topic/147059-spacewolves-qa/page/2/#findComment-1707881 Share on other sites More sharing options...
Nightrunner Posted September 27, 2008 Share Posted September 27, 2008 I think that there should be a massive box at the top of our beloved SW forum, with giant flashing letters that say that, in our codex, it specifically states that we must select a HQ choice FROM OUR CODEX for each 750pts or part thereof. We can't take HQ inquisitors. However, interestingly enough, the forum-poster JamesI took a BA army to last year's GT including an elite inquisitor and an assassin from different codexes, and this got through the GW list-checkers as, according to the wonderful world of "RAW", you only need to have an inquisitor present to take the assassin. For friendly games, though, who would really be bothered about you taking an over-costed, less efficient option from either of the Inquisitorial codexes? Oh......and down with the Inquisition!!!!!!!!!! NR :D Link to comment https://bolterandchainsword.com/topic/147059-spacewolves-qa/page/2/#findComment-1707925 Share on other sites More sharing options...
OnlyInDeath Posted September 27, 2008 Share Posted September 27, 2008 If you really are pining over an inquisitorial ally, just get yourself into an apoc game. That's just my 2 cents. There's no need to be a rules monger and try to connive your way into something that fluff wise just wouldnt be there. But that's what apoc is for; fielding anything you want. Link to comment https://bolterandchainsword.com/topic/147059-spacewolves-qa/page/2/#findComment-1707937 Share on other sites More sharing options...
Olmstedtr Posted September 27, 2008 Share Posted September 27, 2008 what i thought the assassins were the same in both codex. i could understand taking witch hunter or daemon hunter depending on various loadouts as well as psyker powers but i thought that they each had access to the same assassin Link to comment https://bolterandchainsword.com/topic/147059-spacewolves-qa/page/2/#findComment-1707939 Share on other sites More sharing options...
WolfLordLars Posted September 27, 2008 Share Posted September 27, 2008 I have another one: Do Blood Claws get the Berserk Charge Attack bonus when they counter attack? Jup, they do. Uhhh... no, they dont. If you pass a leadership test, you get +1 for the counter-attack, but not the +2 for the charge. My friend and I had a little talk about that one. One is a charge, another is a counter-charge. They are different. Link to comment https://bolterandchainsword.com/topic/147059-spacewolves-qa/page/2/#findComment-1708058 Share on other sites More sharing options...
the jeske Posted September 27, 2008 Share Posted September 27, 2008 However, interestingly enough, the forum-poster JamesI took a BA army to last year's GT including an elite inquisitor and an assassin from different codexes, and this got through the GW list-checkers as, according to the wonderful world of "RAW", you only need to have an inquisitor present to take the assassin. yes and it was possible to do before the new FAQ clearlly stated that both theinq and the assasin must be picked from the same codex . Link to comment https://bolterandchainsword.com/topic/147059-spacewolves-qa/page/2/#findComment-1708116 Share on other sites More sharing options...
WolfLordLars Posted September 27, 2008 Share Posted September 27, 2008 It was pointed out to me that the BC's might just get their +2. To represent this, when a unit with this rule is assaulted by the enemy it must take a leadership test. If the test is successful all models in the unit get the +1 assault bonus to their attacks, exactly as if they too had assaulted that turn Emphasis is my own. Blood Claws are famed for delivering ferocious charges. They receive a bonus of +2 to attacks when they charge, rather than only +1 attack as is normally the case. Wow... thats beyond broken. Guess I will be using my huge BC pack and my WP more often now. Link to comment https://bolterandchainsword.com/topic/147059-spacewolves-qa/page/2/#findComment-1708121 Share on other sites More sharing options...
Godhead Posted September 27, 2008 Share Posted September 27, 2008 I would just like to thank everyone for this thread. I have recently decided to pick up my half completed SW after a stint with the BA codex. Honestly I am loving the SW codex. It really lets me pick my army the way id like. The more I learn about the wolves the more I love em. Link to comment https://bolterandchainsword.com/topic/147059-spacewolves-qa/page/2/#findComment-1708174 Share on other sites More sharing options...
the jeske Posted September 27, 2008 Share Posted September 27, 2008 Guess I will be using my huge BC pack and my WP more often now. is there anyother way to play them in the 5th ? token naked 6 GH and maxed out fist armed BC packs ? Link to comment https://bolterandchainsword.com/topic/147059-spacewolves-qa/page/2/#findComment-1708176 Share on other sites More sharing options...
barek Posted September 27, 2008 Share Posted September 27, 2008 New one: "Does stormcaller allow your power fists to go first in assault?" Answer: No way! Link to comment https://bolterandchainsword.com/topic/147059-spacewolves-qa/page/2/#findComment-1708213 Share on other sites More sharing options...
WolfLordLars Posted September 27, 2008 Share Posted September 27, 2008 Dont know about token GH packs, though my 10-man Bolter/Flamer pack in a DP had a very good accounting of itself last game. I think GH are really only to be used to walk up to point blank range, blast away with the bolters, and dare the enemy to charge them. :D I wonder if with this newfound info enemies might just run at the sight of Blood Claws. The only option they have is to shoot them, and with a WP and HP&B, even that isnt as good of an idea. Man I love playing Wolves... Link to comment https://bolterandchainsword.com/topic/147059-spacewolves-qa/page/2/#findComment-1708305 Share on other sites More sharing options...
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