boreas Posted March 10, 2011 Share Posted March 10, 2011 I like that if youn pass the Ld test, all the wounds caused by the unit that turn cause ID!!! Nobz will cry! Phil Link to comment Share on other sites More sharing options...
Gentlemanloser Posted March 10, 2011 Share Posted March 10, 2011 I tohught Daemonbane ment you just ignored EW for Daemons/Psychers? Not that you could Froce Weapon esk them all? :/ Link to comment Share on other sites More sharing options...
boreas Posted March 10, 2011 Share Posted March 10, 2011 It's in that "unpacking the black box" video (has it been linked here?). You can see part of the codex (a paragraph or 2, really) and under the general rules for NFW, it says that under "brotherhood of psykers", you pass one test for the unit, but if passed, the each model count as having passed the test for it's wounds! Phil edit: BTW, I'm not surprised that falchion only give +1 attack (not counts as LC), as now your 225pts termi squads (w/falchions) can put out 20 force weapon attacks on the charge! Link to comment Share on other sites More sharing options...
SoulReaver296 Posted March 10, 2011 Share Posted March 10, 2011 Is termie justicar thrawn still in there? with psycher mastery 2? so his unit gets s5 forceweapons? Link to comment Share on other sites More sharing options...
HERO Posted March 10, 2011 Share Posted March 10, 2011 It's in that "unpacking the black box" video (has it been linked here?). You can see part of the codex (a paragraph or 2, really) and under the general rules for NFW, it says that under "brotherhood of psykers", you pass one test for the unit, but if passed, the each model count as having passed the test for it's wounds! Phil edit: BTW, I'm not surprised that falchion only give +1 attack (not counts as LC), as now your 225pts termi squads (w/falchions) can put out 20 force weapon attacks on the charge! Why wouldn't you be allowed to link that? I'll link it: http://www.beastsofwar.com/warhammer-40k/g...nights-unboxed/ Link to comment Share on other sites More sharing options...
Gentlemanloser Posted March 10, 2011 Share Posted March 10, 2011 Bloody hellfire!!!! That with the Brotherhood banner? Edit: And yup, Nemesis Daemonhammers are Thunderhammers. Plus the NDK uses his at initiative! Link to comment Share on other sites More sharing options...
HERO Posted March 10, 2011 Share Posted March 10, 2011 Bloody hellfire!!!! That with the Brotherhood banner? Edit: And yup, Nemesis Daemonhammers are Thunderhammers. Plus the NDK uses his at initiative! The difference is 2 nob bikers dead vs. 10. Link to comment Share on other sites More sharing options...
boreas Posted March 10, 2011 Share Posted March 10, 2011 Yup, for 25 pts, your squad attacks 12 times instead of 10 (16 if assaulting - the GKT w/ banner doesn't count as having a NFW, I think, but all 4 others get +1 attack). And they all work as force weapons attacks with no test required!!! All that at +2 Ini if you have Halberds. Now thunderwolves and Nids Warriors also cry ;) Phil Link to comment Share on other sites More sharing options...
Candleflame Posted March 10, 2011 Share Posted March 10, 2011 Do Falchions still give +1 invul save or is it just +1 attack? Are Razorbacks still fast transports? Link to comment Share on other sites More sharing options...
Resv Posted March 10, 2011 Share Posted March 10, 2011 I have to point this out as it suddenly makes every Gray Knight scary as hell. Just got a look at part of the codex and it appears that the Nemesis Force Weapons are TOTALLY over the top. According to the book, a GK squad only needs to pass a single psychic test to make every unsaved wound for the ENTIRE UNIT cause instant death. It's not just one wound that your opponent allocated somewhere, it is EVERY wound that unit causes suddenly causes instant death. Good bye death star units with not psychic protection. I am just stunned by this honestly. Nemesis Daemon Hammers (which are pretty cheap) work just like normal Thunder Hammers with all the extra Nemesis rules so you could have an entire unit of S8 guys running around if you wanted! Link to comment Share on other sites More sharing options...
Sothalor Posted March 10, 2011 Share Posted March 10, 2011 I have to point this out as it suddenly makes every Gray Knight scary as hell. Just got a look at part of the codex and it appears that the Nemesis Force Weapons are TOTALLY over the top. According to the book, a GK squad only needs to pass a single psychic test to make every unsaved wound for the ENTIRE UNIT cause instant death. It's not just one wound that your opponent allocated somewhere, it is EVERY wound that unit causes suddenly causes instant death. Good bye death star units with not psychic protection. I am just stunned by this honestly. Nemesis Daemon Hammers (which are pretty cheap) work just like normal Thunder Hammers with all the extra Nemesis rules so you could have an entire unit of S8 guys running around if you wanted! A bunch of S8 guys without storm shields running around striking at Initiative 1. That's like... vanilla tactical termies. It'll probably be more efficient to have one or two hammers in a unit as heavy hitters, much like a tactical squad's sergeant carries a power fist to increase its versatility. Hmm, now that I'm thinking about it... how does the psychic test for the NFW's work with a varied loadout? Say I have a unit that manages to have a halberd, a sword, and a hammer attacking in the same combat round. Halberd goes at I6, sword at I4, and hammer goes at I1. Do you take the test after the first wound caused in initiative order or does the Brotherhood of Psychers rule change how that works? Link to comment Share on other sites More sharing options...
BrotherWasted Posted March 10, 2011 Share Posted March 10, 2011 It would HAVE to be by initiative order. If you cause an unsaved wound with a halberd, it is the first wound caused by the unit, and therefore it is at that point that you take the psychic test. Pass it, then your swords and hammers get the Instant Death effect. Link to comment Share on other sites More sharing options...
Sothalor Posted March 10, 2011 Share Posted March 10, 2011 Well, it could be written as a squad psychic power, something like: "Use this power at the start of each round of combat. All wounds caused by Nemesis Force Weapons cause Instant Death." It would only change the way it works subtly, but in essence that commits you to using the NFW's, possibly at the cost of using another psychic power. Now of course I haven't seen the codex yet, so if I'm way off base please let me know. :P Link to comment Share on other sites More sharing options...
SoulReaver296 Posted March 10, 2011 Share Posted March 10, 2011 http://www.youtube.com/watch?v=Vp_UKK8EXas 6:27 pause and read there you go Link to comment Share on other sites More sharing options...
Resv Posted March 10, 2011 Share Posted March 10, 2011 A bunch of S8 guys without storm shields running around striking at Initiative 1. That's like... vanilla tactical termies. It'll probably be more efficient to have one or two hammers in a unit as heavy hitters, much like a tactical squad's sergeant carries a power fist to increase its versatility. Hmm, now that I'm thinking about it... how does the psychic test for the NFW's work with a varied loadout? Say I have a unit that manages to have a halberd, a sword, and a hammer attacking in the same combat round. Halberd goes at I6, sword at I4, and hammer goes at I1. Do you take the test after the first wound caused in initiative order or does the Brotherhood of Psychers rule change how that works? I agree that a whole unit of them might be silly, unless you have a Librarian with the Quicksilver power that lets them hit at I10 and said unit then could activate Hammer Hand which takes effect before you double your strength. That means S10 I10 Gray Knights. They go into the initiative order part in the book, basically when you sort out the highest initiative attacks you roll the Force Weapon psychic test. So, for your example, the Halberd hits first and lets say gets one unsaved wound off. The Gray Knight player can then roll his psychic test to see if his Force Weapons activate. If the test is successful, that wound and all following unsaved wounds would then cause Instant Death. You only take one test for the entire unit regardless of initiative once you score a wound. This psychic test however doesn't affect attached ICs though, they have to roll for their own wounds. Link to comment Share on other sites More sharing options...
Sothalor Posted March 10, 2011 Share Posted March 10, 2011 http://www.youtube.com/watch?v=Vp_UKK8EXas 6:27 pause and read there you go I see, my thanks. Link to comment Share on other sites More sharing options...
boreas Posted March 10, 2011 Share Posted March 10, 2011 Even with psychic protection, a Brotherhood banner allows auto-passing the test... Phil Link to comment Share on other sites More sharing options...
Utsujin Posted March 11, 2011 Share Posted March 11, 2011 So falchions are basically useless.. awesome. Link to comment Share on other sites More sharing options...
Aeddon Posted March 11, 2011 Share Posted March 11, 2011 So falchions are basically useless.. awesome. If the rumor is true they act like lightning claws with all the NFW bonuses so I'd say that they are worth while. Link to comment Share on other sites More sharing options...
The Paladin Posted March 11, 2011 Share Posted March 11, 2011 So falchions are basically useless.. awesome. The +1A is still pretty cool I think. That's 4 attacks on the charge for a purifier GK. Some of them can have halberds for I6 while some can have falchions for the extra attack. Maybe 1 hammer to make a nice mix. Link to comment Share on other sites More sharing options...
boreas Posted March 11, 2011 Share Posted March 11, 2011 Well, It's still +1 attack even if there is no re-roll. It still gives you termies 3 basic attacks, possibly at St5, possibly insta-killing. Not great, but not bad either... Phil Link to comment Share on other sites More sharing options...
SamaNagol Posted March 11, 2011 Share Posted March 11, 2011 Mordrak is such a no brain choice. Link to comment Share on other sites More sharing options...
BrotherWasted Posted March 11, 2011 Share Posted March 11, 2011 So falchions are basically useless.. awesome. Extra attacks on an assault-oriented model is useless now? Link to comment Share on other sites More sharing options...
HERO Posted March 11, 2011 Share Posted March 11, 2011 I will be sitting down with the codex for several hours tonight. I will return with good news my brothers. Ask them here plz, I have my iphone with me :) Please, only ask the questions that have NOT been confirmed yet, either in this thread or on my blog (click my link). Link to comment Share on other sites More sharing options...
SamaNagol Posted March 11, 2011 Share Posted March 11, 2011 Can someone say whether they have changed the points values from the early pdf? Link to comment Share on other sites More sharing options...
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