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Greyall

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I.... Just.... WOW! It's awesome... :tu:

I love the artwork on the power fist and the bolter's design. Imperial and strict, just as Dorn was. I think that this picture really displays his character. In my opinion, this is the best depiction of Rogal Dorn I ever saw! Great job! Respect, mate! ;)

I see what you mean, BassWave, and I notice that too. On Vulkan, I did some shading for the cloak, and I assumedly lazied out of that on Dorn. Also, he has no damage on him, which is intended, rather than born out of laziness, but devoids the drawing of volume. I admit that, as a drawing nears completion, I tend to get a little anxious and spare on the damage and volume front - sometimes even on armour pieces like the feet or the cloak. That's something I have to look into. While not detailing a cloak that's supposed to be plain red isn't a big deal, making greaves noticeably less impressive than the chest/shoulders/head/arms is a serious flaw.

 

Firepower has it right though, going for too much damage and shading can clog up an art piece (Russ is a prime example of this, well pointed out). Also, I feel my solution for "damage", those little lines and cuts, they feel ridiculous at times, even though they get the work done. As to shading...well, suffice to say Spatial Vision was my worst 'career' exam back in high school, I have a lot of trouble knowing where shadows will fall and how intense they'll be. I've checked a few sample pages of "The Gothic and the Eldritch", by Master Goodwin, and that shading makes all the difference, but it's not a priority for me, right now, since not using it doesn't hinder my intentions of achieving the best wargear and pose.

 

In conclusion, maybe outlining Dorn's cape would've helped. =p

 

One minor thing: the "volume" you see on old Dorn comes from a very common "illusion" that unfinished sketches have. Not cleaning old lines makes the drawing seem "fuller". I noticed this a lot when I used to outine my drawings with a black pen, the finished result would always seem "empty" in comparison with the sketch I outlined.

Well, to offer a counterpoint, I would disagree BassWave. Negative space is very important to a piece, especially with line-art. Russ, for example (badass as he is) proves the point: it takes undue effort to tell what's going on when you cram a lot of detail into a small space without shading or color to guide the eye.

 

Of course as Primarchs we all expect every square inch of them to be artfully rendered and embellished, but in general (and particularly with the medium of line-art) I would say less is more. Our artistically inclined friend here has, in my opinion, hit the proper balance between detail and restraint that makes for a well done piece of art.

 

Things like cloth/capes are the most notorious examples of this. Shading and coloring adds great depth to a piece of flowing cloth, but when you're simply doing line-art, it is shockingly easy to over-do it and end up with a mess.

 

I agree Firepower, I should have mentioned that too. Basically wanted to get across that the last few times Greyall has drawn capes, they seem very flat. I am by no means an artist, but as a viewer I get a feeling of incompleteness when I see the big white spaces. All that shading and coloring can make a ton of difference, I've seen the few pics that have been colored by other artists and those are great! But I guess the point of line art is to just display a picture with details? And to have it colored in later?

superb as always. this time around with Dorn the fist, and amount of detail that was put in the eagle, and eagle tech look is awesome. The amount of info that piece has make him look like a true golden hero of the Asartes.

Now that.

 

That, is awesome!

 

A very nice piece! I'll have to second some of whats said above, largely the the greaves around the feet, but I can see the issue with flat capes...Generally I'd say it is indeed one of your best and you have every right to feel proud its exceptionally good! Also I've noticed what you say about drawings with thinker lines, it gives them quite a nice volume, but that is also why your pictures are so good, they look amazing and dont need them! :)

http://fc01.deviantart.net/fs71/i/2012/045/0/4/marines_malevolent___phase_1_by_greyall-d4ppmir.jpg

 

So, I'm drawing a Marines Malevolent Marine for Brother Death-Given-Form and thought it would be the perfect occasion for making-of. I hope there isn't any problem with using a thread in the Hall of Honor section for an unfinished work. If there is, I'll just show the whole thing once the drawing's finished.

 

You can see how erratic my drawing process is, like I said, but it's pretty easy to figure out what's going on.

 

I've opted to start with the human figure, in this case, but you'll notice he's a bit too large, both in comparison with the Bloodletter and in proportions. That's because Power Armour adds height, so I've stretched his legs a bit and made him about Power Armoured-high.

 

I'll try to do one phase per day, at least, and it's possible for some parts of the drawing to change a good deal.

Hmm..kinda surprising that you start with an anatomical outline, to be honest. When I draw space marines, I find it infuriating to try and make an actual human frame (even extended to astartes size) 'fit' in Power Armor. Those damnable shoulders are the worst: the moment arms get halfway to parallel with the ground, it becomes a riddle as to how those huge pauldrons are supposed to fit around a chunky breastplate and the shoulder. I stop with basic anatomy after outlining the rib cage, head and hips, and just go strait to 'tubing out' the armor from there.

 

Seems your technique is working just fine for you though, given the long series of successes in this thread :) Just one more of your mysterious talents I guess.

Wowza, this is some top stuff; I've never been a huge fan of lineart, but these guys all have so much character.

 

Apologies if this has been answered, but I skipped most of the thread to get to the pictures(:P); where does one find these quizzes/riddles? I'd love to have a crack at it :jaw:

Looks great man!

 

for some critique I would say, get a hold of the hands, they are a bit small. Also the length of the arms.. just a bit more. I like how you've kept the head small. That infact makes that model look more majestic and powerfull, but it's not realistic though.

 

keep it up!

 

/O

The hands have been taken care of, although the left arm length is pretty fine.

 

@Yodhrin: I hold quizzes once in a while, mate, the past ones are around the thread. I'll warn everyone when the next one is up, but it'll take a little while.

 

@Firepower: It depends on the drawing, the pose, the perspective, etc. I can't say how often starting with human anatomy works, it's actually pretty rare. Most often I just draw the power armour shape, too. And even then it's kind of hard. Really, the damned plating (and aye, the arms are the worst part, shoulders make it hard) limits poses like hell.

 

Legs are another hard subject to draw, I refuse to make them thin (space marine miniatures are awkward, in that sense, though I fully understand why GW uses those proportions), but that makes them hard to pose in the groin area.

The hands have been taken care of, although the left arm length is pretty fine.

 

@Yodhrin: I hold quizzes once in a while, mate, the past ones are around the thread. I'll warn everyone when the next one is up, but it'll take a little while.

 

@Firepower: It depends on the drawing, the pose, the perspective, etc. I can't say how often starting with human anatomy works, it's actually pretty rare. Most often I just draw the power armour shape, too. And even then it's kind of hard. Really, the damned plating (and aye, the arms are the worst part, shoulders make it hard) limits poses like hell.

 

Legs are another hard subject to draw, I refuse to make them thin (space marine miniatures are awkward, in that sense, though I fully understand why GW uses those proportions), but that makes them hard to pose in the groin area.

 

Thanks for the reply, I'll be sure to check back periodically, I've got an Iron Father pictured in my mind but alas, I'm arse at drawing :P

 

Despite that lack of ability, I do know what you're talking about re Marine groins; you run into the same problems doing Truescale Marines, especially starting from the Terminator legs. I'm beginning to suspect that the only way to prevent them from looking like their hips have been dislocated is to adopt Lamenter's "artscale" methodology, by going up to 34-35mm scale and then completely resculpting that entire region. Still, that's no hardship, like you and he I like the Kopinsky/Smith-style "hueg-marines" :ph34r:

hey man,

 

first of all i'd like to say that you are a god and your artwork is by far the best spacemarine artwork i have ever seen (and i've seen quite a few ^_^)

I would also like to thank you for re-igniting my love for warhammer and most of all art. school and work took up a lot of time but you've inspired me to start anew and make time for the fun stuff in life.

 

the thing i would like to ask you is what helped you to become such a fenomenal artist and what inspires you to create these amazing artworks?

also do you use digital programs to render your work and if you do wich ones?

 

keep up the awesome work!!!!

 

McMe

Thank you very much, mate, it's rewarding to know my lines influenced someone, now I just have to do the math to see how much GW owes me for bringing you back to the hobby =p

 

As to your questions, I think what helped most is drawing since age 3 - according to my parents - and sticking to it. It all comes down to practice. Not go down the false modesty lane, but I have severe difficulties in what concerns spatial vision - perspective, light incision, etc. If I hadn't drawn till my fingers bled and had relied on any kind of talent alone, I wouldn't have half the quality I think I have, today. Then again, I've got miles to go, I suck at drawing realistic human faces and pose and perspective still ruin my day.

 

In terms of inspiration, well, I think Warhammer (both Fantasy and 40K) is about the the wettest geek dream ever. It's got monsters, it's got legends, it's got heroes and, most of all, tons and tons of wargear. I'm a sucker for all those things, and every once I while I've got these flashes of scenes or characters on my mind, and a serious urge to bring them into existence. Also, reading, seeing or speaking about Warhammer stuff does get me all riled up to draw.

 

I use Paint and Picture Manager just to darken my lines and clean the more mesky, out-of-place ones, but otherwise my works are drawn by hand.

 

Cheers, matey, and sorry if I got a bit carried away.

Ok, I've created a WIP thread for the Marine Malevolent.

 

WIP - Achilles Peleon

 

And here is in his final form

 

http://fc02.deviantart.net/fs70/i/2012/048/4/a/achilles_peleon___marines_malevolent_captain_by_greyall-d4q0wx8.jpg

 

Thanks a bunch, death-given-form, had a great time with this guy.

 

I've got another drawing that's almost ready, it's Death Knight 2000's request. Should be out tomorrow or Sunday.

 

Cheers, guys, take care.

Just awesome work on the look of Thunder Armor. Im surprised FW hasn't came out with that mark yet. I love the huge crested helm, and arrogance he "oozes"

I've got another drawing that's almost ready, it's Death Knight 2000's request. Should be out tomorrow or Sunday.

Cheers, guys, take care.

Right in time for my birthday on Wednesday the 22nd :cuss . Thanks again Greyall for taking my request.

Commented in the WIP thread, but I'll comment here too.

 

I'm glad you enjoyed drawing this guy, Greyall; hopefully you enjoyed doing it as much as I enjoyed seeing it come together. Deathknight2000 is absolutely right about him oozing arrogance, which, given that the MM are arrogant to a fault, is really freakin' awesome. I'm still in awe.

 

Now I just have to figure out how to make this dude in model form... where's my greenstuff? *sigh*

Neat. ;) Though as your unofficial nit-picker, I feel obliged to point out that his right leg from the knee down is undersized. It should at least be somewhat taller compared to the other one, but as is it's actually smaller, despite being in the foreground.

 

Perspective is a ;) ain't it?

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