Marshal Reinhard Posted January 2, 2014 Share Posted January 2, 2014 Well that's a shame I guess, but it makes sense. In any event that's a delicious tank either way Link to comment https://bolterandchainsword.com/topic/253019-the-albigensian-crusade/page/9/#findComment-3558948 Share on other sites More sharing options...
Krikey Posted January 3, 2014 Share Posted January 3, 2014 Beautiful Ares, Honda! ~K Link to comment https://bolterandchainsword.com/topic/253019-the-albigensian-crusade/page/9/#findComment-3559697 Share on other sites More sharing options...
Honda Posted January 10, 2014 Author Share Posted January 10, 2014 First a little mood music... ...and a little explanation. So these are "killers", but more appropriately they are "monster" killers. First off are my two Land Raider Terminus, appropriately named: Draconis Peremptor - Dragon Slayer Ferae Peremptor- Beast Killer Yes, I am using Peremptor two different ways, but according to the latin help I got, both are appropriate usage. I've always wanted two LRTs. Why? Because the both of them are 600 pts. I will stack those 600 pts against any other equivalent "beast", be it a Stompa, Warhound, whatever and I think I come out ahead. That's 10 BS4 Lascannon shots, 6 of which are twin-linked. Yes, I'll do that all day long. Anyway, I'm finally getting around to adding these to my armory. The next addition has to do with cool factor and bugs, but mostly cool factor. I've always loved Whirlwinds. I wish we could take a squadron of them like in the Siege list. I do foresee running a siege list for fun as the Crusaders also used sieges and we can certainly bring some pain for that list. Plus, the idea of Templar Breacher squads makes me giggle. Anyway, these guys are all ready for base coating and I'm going to try to get that done before the front comes in. Cheers, Link to comment https://bolterandchainsword.com/topic/253019-the-albigensian-crusade/page/9/#findComment-3565646 Share on other sites More sharing options...
Marshal Reinhard Posted January 10, 2014 Share Posted January 10, 2014 You're really going to town with those Land Raiders, brother. While I'm not a particular fan of the current pattern myself, that won't make a lick of difference if you make them even half the qualty of that awesome Ares. 3 land raiders in short order, what will the total number be after these two? Don't think I've ever bothered you for a head count Link to comment https://bolterandchainsword.com/topic/253019-the-albigensian-crusade/page/9/#findComment-3565716 Share on other sites More sharing options...
Andhil Posted January 11, 2014 Share Posted January 11, 2014 Oh, boy, you just keep getting us stuff to look forward to, don't you? Now, chain yourself to your modelling equipment, and finish this stuff Templar-style! (Head-on, as fast as possible, with little regard for casualties.--> These should serve to motivate you to work faster, if anything!) Link to comment https://bolterandchainsword.com/topic/253019-the-albigensian-crusade/page/9/#findComment-3565928 Share on other sites More sharing options...
Marshal_Roujakis Posted January 11, 2014 Share Posted January 11, 2014 Tried modelling the Terminus Ultra Myself... now you have to consider NOT following the normal STC pattern for the Terminus, the dang Ultramarines submitted a design where the rear Twin-Linked Lascannon Turrets cannot point forward. You might want to "Fix it up" a bit so that all Cannons could point forward and send those "Kaiju's" back to the rift where they belong ;) Link to comment https://bolterandchainsword.com/topic/253019-the-albigensian-crusade/page/9/#findComment-3565945 Share on other sites More sharing options...
Honda Posted January 11, 2014 Author Share Posted January 11, 2014 Tried modelling the Terminus Ultra Myself... now you have to consider NOT following the normal STC pattern for the Terminus, the dang Ultramarines submitted a design where the rear Twin-Linked Lascannon Turrets cannot point forward. See, there you go getting all logical and everything, thinking it's supposed to all make sense. Dude, that's a rookie mistake. This is not engineering. This is 40K. It is what it is, and what it is isn't what it ought to be, cause that would make a lot of sense and then the Internet would collapse because 27% of all forums wouldn't have anything to talk about, thereby inducing the end of civilization as we know it. Or something. Oddly, I'm one of those that doesn't mind the non-functional logic of LRT. I sort of wonder if somebody during a session at Bugman's dared Ward to put 8 lascannons on a Land raider and that's how the Terminus Ultra* came to be. @Andhil: I am properly motivated and I did get the base coat on in time, so airbrushing could proceed as early as tomorrow. Also, I should mention that most of this stuff I've been working on recently has been in my backlog, most of it purchased quite a while ago (like Apoc 1st edition). 3 land raiders in short order, what will the total number be after these two? Don't think I've ever bothered you for a head count Hmm...I believe once the LRTs are done, that I'll be at an even dozen. I've got one more LRC to build, though I'm holding off on that as it might end up going 30K. I also have two more Whirlwinds, one Vindicator, about 3-4 Rhino/Razorbacks, and a Contemptor left. Ideally, I'd like to get a couple Stalkers, an Achilles, and I would love, love, love to get my hands on a Fire Raptor. But we'll just have to see. And that's if I don't let my mind wander on some of the other vehicle projects I'd like to do...like... i know, you're probably wondering what that is. In Epic, there used to be something called a Space Marine Landing Craft. It's huge. It can hold either 4 LRs or 6 Rhino chassis and I think double a Thunderhawk in troops. It's a beast. Scaled up to 40K, it would be on the order of 3.5 - 4.0 FEET long. I would love to build that. I have no idea where I'd put it after I was done and it would take a good long while to make, but I would love to take on that project. So, I have plenty of things to keep me occupied, and that's without thinking of anything new. Right now, my biggest problem is that I have more vehicles than boots and I do need to get a couple more crusader squads built, plus my all chappie Vanguard Vet squad. Also, I'd like to make my own Grimaldus and something with that Gabriel Seth figure. I think I've finally come to understand what the "Eternal" part means in Eternal Crusade. Cheers, Link to comment https://bolterandchainsword.com/topic/253019-the-albigensian-crusade/page/9/#findComment-3566008 Share on other sites More sharing options...
Marshal_Roujakis Posted January 11, 2014 Share Posted January 11, 2014 Is it possible that what you meant was a Stormbird the equivalent of the Thunderhawk back in the days before the HH? Can't wait to see that! The models in the picture btw are epic models of old Dreadnoughts, the tiny purple in the center are Space Marines and if you look at the front landing ramp that is a rhino. Tried modelling the Terminus Ultra Myself... now you have to considerNOT following the normal STC pattern for the Terminus, the dangUltramarines submitted a design where the rear Twin-Linked LascannonTurrets cannot point forward. See, there you go getting all logical and everything, thinking it's supposed to all make sense. Dude, that's a rookie mistake. This is not engineering. This is 40K. It is what it is, and what it is isn't what it ought to be, cause that would make a lot of sense and then the Internet would collapse because 27% of all forums wouldn't have anything to talk about, thereby inducing the end of civilization as we know it. Or something. Oddly, I'm one of those that doesn't mind the non-functional logic of LRT. I sort of wonder if somebody during a session at Bugman's dared Ward to put 8 lascannons on a Land raider and that's how the Terminus Ultra* came to be. I don't really mind it either, but once you use it in a game some people "don't allow" firing the rear guns at front targets, since "you cannot get the barrel to line up on the target." I hate that! therefore I designed mt LRT after this: Land Raider Terminus - Annihilator although mine's not finished since I'm trying to get my entire 100 Sword Brethrens done... and still waiting on my New Year Contemptor... :P Link to comment https://bolterandchainsword.com/topic/253019-the-albigensian-crusade/page/9/#findComment-3566067 Share on other sites More sharing options...
Honda Posted January 11, 2014 Author Share Posted January 11, 2014 Is it possible that what you meant was a Stormbird the equivalent of the Thunderhawk back in the days before the HH? Can't wait to see that! The models in the picture btw are epic models of old Dreadnoughts, the tiny purple in the center are Space Marines and if you look at the front landing ramp that is a rhino. That pic made me smile. I still have that old WD. But to answer your question, no it's not a Stormbird. It's a different type of vehicle. http://wh40k.lexicanum.com/wiki/Space_Marine_Landing_Craft#.UtFkExGA2P8 I don't really mind it either, but once you use it in a game some people "don't allow" firing the rear guns at front targets, since "you cannot get the barrel to line up on the target." I hate that! therefore I designed mt LRT after this: Land Raider Terminus - Annihilator The forward firing thing wouldn't be an issue for me, at least locally. I will say that the image of that LRT you posted is a very interesting design. I've got a spare Pred turret somewhere, I'll have to do a mock up and see if I like the profile. The version you posted is a sweet looking vehicle, that is for sure. Cheers, Link to comment https://bolterandchainsword.com/topic/253019-the-albigensian-crusade/page/9/#findComment-3566367 Share on other sites More sharing options...
Honda Posted January 11, 2014 Author Share Posted January 11, 2014 Ok, just a quick update to reassure Andhil that things are progressing in a proper Templar fashion. For some reason my compressor was just giving me fits, so this took a bit longer than expected. Anyway, now that all the broad brush work is done, it's down to post paint construction and detailing. Cheers, Link to comment https://bolterandchainsword.com/topic/253019-the-albigensian-crusade/page/9/#findComment-3566628 Share on other sites More sharing options...
Andhil Posted January 12, 2014 Share Posted January 12, 2014 That's nice. Ohhhh! Seeing all those Lascannons in a row makes my inner Guardman giggle uncontrollably! Whirlwinds are sweet. I really like the look of that model, but I don't really feel the need to buy one. As always I look forward to seeing your progress. As much as the average child looks forward to Christmas! Link to comment https://bolterandchainsword.com/topic/253019-the-albigensian-crusade/page/9/#findComment-3566948 Share on other sites More sharing options...
Honda Posted January 24, 2014 Author Share Posted January 24, 2014 ...and we're back! So here's my answer to other armies "monsters"... Beast Killer Dragon Slayer Whirlwinds for some indirect, toast you where you stand, Emperor's wrath Originally I was going to begin a modeling exercise oriented around Badab and the Carcharadons for the upcoming Tale of Texas Gamers, but now it looks like I will be representing the Templars. So... HOOAH!!! HOLY CROSSES FOR THE WIN! Also, I've been looking at the Vanguard Siege list as an alternate way of playing my Templars so I've got some ideas along those lines and we'll see how those pan out. ONWARDS!!! Link to comment https://bolterandchainsword.com/topic/253019-the-albigensian-crusade/page/9/#findComment-3577683 Share on other sites More sharing options...
Urkh Posted January 24, 2014 Share Posted January 24, 2014 You must truly be the dark knight, because when i saw that land raider, all i could think was "HOLY LASCANNONS, BATMAN!" Link to comment https://bolterandchainsword.com/topic/253019-the-albigensian-crusade/page/9/#findComment-3577785 Share on other sites More sharing options...
The_Chaplain Posted January 24, 2014 Share Posted January 24, 2014 Also, I've been looking at the Vanguard Siege list as an alternate way of playing my Templars so I've got some ideas along those lines and we'll see how those pan out. Great minds think alike I guess, I've just been looking at the siege vanguard rule set and coming up with ideas for an allied detachment using their rules. Your tanks are looking great as always Honda! Link to comment https://bolterandchainsword.com/topic/253019-the-albigensian-crusade/page/9/#findComment-3577809 Share on other sites More sharing options...
Honda Posted January 24, 2014 Author Share Posted January 24, 2014 @Urkh: You owe me for a new keyboard. :) Now that the Terminusesez are together, I can look back and laugh at all the lascannons. Earlier in the exercise, it wasn't so funny. I am looking forward to being able to plop them down in a game and see what 10 lascannons (6 twin-linked) can do in a game. Also, after posting the original pics, I realized that I hadn't done the chipping and weathering powders, so I'm fixing that right now and will post updated pics later. Now back to the table! Cheers, Link to comment https://bolterandchainsword.com/topic/253019-the-albigensian-crusade/page/9/#findComment-3577837 Share on other sites More sharing options...
Honda Posted January 25, 2014 Author Share Posted January 25, 2014 Quick hit here. The fieldification of the monsters is complete and their sealer (Testors Lustreless) is drying...which may take a while as it's still cool outside. However, this is how they ended up. One other observation. Now that the LR Terminusizez are finished, when I look at the spread of lascannons, they seem to look more like a spider with its legs stretched out. Sort of very sinister. I like that. :) Now, if all goes according to plan, Witch Wars Episode V should take place tomorrow. I will be fielding the Vanguard Siege list just to shake things up. Cheers, Link to comment https://bolterandchainsword.com/topic/253019-the-albigensian-crusade/page/9/#findComment-3578322 Share on other sites More sharing options...
The Yak Posted January 25, 2014 Share Posted January 25, 2014 Deer Mista Onda Is der any chantz we cud av a piktuur ov all yur wunderful Land Raidaz toogefer as dey is da best Fanks Da Yak Link to comment https://bolterandchainsword.com/topic/253019-the-albigensian-crusade/page/9/#findComment-3578480 Share on other sites More sharing options...
Marshal Reinhard Posted January 26, 2014 Share Posted January 26, 2014 I agree, an image of the collective force of your crusades' armored might surely must be in order now that you have made these lovely additions. Link to comment https://bolterandchainsword.com/topic/253019-the-albigensian-crusade/page/9/#findComment-3578979 Share on other sites More sharing options...
Kierdale Posted January 27, 2014 Share Posted January 27, 2014 Excellent work, and such nice details! The dirt, staining (particularly on the WW launchers), the scribblescript, and those long, flowing purity seals! Link to comment https://bolterandchainsword.com/topic/253019-the-albigensian-crusade/page/9/#findComment-3579300 Share on other sites More sharing options...
Honda Posted January 29, 2014 Author Share Posted January 29, 2014 Soooo, Jefe and I got together for Episode V of WitchWars last Sunday. Little did I know that we'd both be bringing new lists. Formyself, I've been intrigued by the Vanguard Siege List in IA10, so I thoughtI'd put something together that would keep me amused throughout a game. We wereplaying at 2500 points. I took: 1 x Siege Master, with a Storm Shield 3 x 10 man Assault squads (as troops), one squad hadcombat shields and chainswords, one squad had BP/chainswords, 2 x meltas, and aVet Sgt with a powerfist, and the third squad had BP/chainswords, 2 x flamers. 1 x 5 man Assault terminator squad, TH/SS 1 x squadron of three Vindicators, Siege shield (well, it is a "siege" list after all) 1 x Land raider Redeemer (dedicated transport) 1 x Land raider Crusader (dedicated transport) 1 x Hunter (the missile AA tank) 2 x Caestus Assault Rams The termies were in one Caestus and the assault squad with combat shields was in the other. TheSiege Master joined with the Melta+Pfist in the LRC. I never ended up using thePfist as I was so new to the list, it had slipped my mind that it was there. More on that later. I do have to say that there are some amazing modeling opportunities with this list. My head is just flying with ideas. Jefe, on the other hand, took the PETA Insurrectionist Witches list, dropping his psychic Boys Choir for several animal packs carryingglowy finger bulbs and atomic bananas. Considering the plethora of AT firepower Jefe had, I was a tad concerned for all my vehicles. Jefe took: 1 x Draigo and a 5 man Paladin squad. These were loading into Jefe's new Storm Raven,which was an awesome conversion between a Storm Raven, the Chapter House extension kit and a Valkyrie. Very, very coollooking 1 x Jefe's favorite assassin, Callie the Callidus 1 x 5 man Grey Knight squad, the Justicar had a daemon hammer, in a Land raider 1 x 10 man Purifier squad with glowy pig stickers. I think one guy had a hammer, in a Land raider Crusader 3 x 5 man Inquisitor PETA animal rescue projects (i.e. space monkeys), loaded in 2 rhinos and one chimera. One of the Inquisitorwitches was my favorite (NOT!) Coteaz. 1 x Dreadknight, with glowy pig sticker re-roll knife and a "whoosh" gun (i.e. psilencer) As this was supposed to be a siege of sorts, we used a lot of terrain and I was figuring that I would need to crash through some of it to get to myobjective... ...and I do need to mention this. The Vanguard Siege listhas a lot of toys in it. It is very strong. However, "with great power,comes great responsibility". Unlike other lists, the Vanguard Siege comes with a specialobjective. As the attacker, you have to take that objective in order to win,otherwise the best you can do is a draw...or completely annihilate youropponent. Piece of cake. <rolls eyes> And the race was on. In reading some of the design notesfor the Siege list, it's clear that this is not the list for people who like to mince around on the table. You have toget in there and get cracking. It's important to take away units from theopponent as soon as possible because if you don't get to that objective, youare an "also ran". If you allow the opponent to castle up againstyou, you may find yourself struggling tobreakthrough to get the objective. Turn 1 I ended up going first and Jefe declined to seize. As youcan see, there is something inspiring about seeing three vindicators lined upshoulder to shoulder, and with that, we moved forward to take on the animalwitches. Now something that I didn't pay attention to initially,was my Vindi squadron. Since I put them all together, when it came to targeting, I actually hampered myselfa bit. I really should have run them as 2/1 vs. all three in one slot. I hadthe extra Heavy slots to use and that ended up costing me one turn of no fire withthe rightmost vindi because of range to targets on the left of the squadron.Live and learn. I didn't do that much damage, one hit on the witch LRC thattook out the right side sponson, everything else was out of range. The witches...these witches in particular HATE AdamantiumWill. I kid you not, I'd be surprised if Jefe had a 25% success rate on hiswitch rolls. For most of the game, AW was blowing away Prescient and Hammerhandrolls like I knew what I was doing. We were both pretty surprised about this.Of course, I was the happy kind of surprised, Jefe...not so much. In any case, he fired a ton of stuff my way and I justwant to get this out there now. Monkeys are not nice people. Thankfully, theyweren't great shots either, but that's neither here nor there. I did lose aVindicator though. Also, the Dreadknight jumped out of the ruins and attemptedto charge my Redeemer. However, in the immortal words of Maxwell Smart, theDreadknight "missed it by that much". My Redeemer lives. Turn 2 I cue up some Wagner and lo and behold, both the Caestuscome on. I'm not being subtle at allabout my plan. I'm going up my left side and I intend to blow away anythingthat gets in my way. That's what this list does to you. It turns you into somesort of carnage inducing beast, determined to wreak as much havoc as possible.I sort of enjoyed how that felt. I probably will do it again. Anyway, I keep pushing forward. I get everything pointedtowards the obstacles in my way. Right now, those are a LRC and theDreadknight. It takes a lot of shooting, but I take them both out. Thechallenge is that I'm not killing enough, because I haven't really engaged anyof Jefe's close combat strength and I'm going to need to reduce that in somemanner to keep him from flooding thezone. In Jefe's turn, he continues to fire away, but much tohis chagrin, doesn't do much other than take two hull points off my LRC. I'mbreathing a sigh of relief as I think I can still get the LRC in his deploymentzone to unload its cargo. Unfortunately for Jefe, his Draigo enhanced Storm Raven doesn't make iton and although Callie does, he decides that she wouldn't help much next turn,so declines to bring her on (per Coteaz). Turn 3 Even though I didn't lose much last turn, I am feelingthe pressure. I've got to get to the objective and start to screen it off so Ican own it. The Caestuscontinue flying in, one straight up the left side, the other peels off a bit totake on a target of opportunity. The remaining vindis move up to engage the monkey people and their witchhandlers, while the Redeemer and Crusader slide over to the ruin where thePurifiers and rhino encased monkey boys are. The Caestus in combination withthe LRC blow the rhino, causing the monkeys to run for the ruins, while theRedeemer introduces the Purifiers to the Holy fire of the Emperor's wrath. Theydon't like that one bit and five of them arrange themselves in a very warmformation known as "The Candelabra". The rest get out of there andmove to support the monkeys. Jefe does not get Draigo or the horse he rode on it. Itry to look sympathetic. I'm not sure I was successful. Callie comes in againand this time Jefe puts here over by the Purifiers and the monkeys. Note: thisis not the name of the band. The fact that the monkeys were named Peter, David,Mike, and Mickey is purely coincidental. The LR on my right keeps closing in on my flank andbetween it and two other monkey squads, my vindicator squadron is no more. TheGrey knight squad on the far right starts running across the open fields. Thisturns out to not be a career enhancing move as we will see next turn. Turn 4 My rightmost Caestus sees something sparkly moving acrossthe open field. It doesn't like sparkles. They remind it of a lousy vampire TVshow. Sparkles bad. Caestus kill sparkles. RAWR! The other Caestus hovers down and unloads the terminators, who are adorned in anti-monkey colors and equipped with anti-monkey shieldsand anti-monkey hammers. Their political stance is basically anti-monkey. Ithink one of them had monkey poo thrown on him as a small child at the zoo. Inany case, they aren't feeling very pro-monkey at this point. The Redeemer and Crusader continue to pour fire into the Purifiers. Now here's the rub. Mr. Anti-Sparkles does a good jobwith his placement, but only kills four out of the five. That becomes importantlater. The anti-monkey squad trashes the monkey, but unfortunately, the Inquisitorgets to swing first and he actually takes out a termie. Sigh. This enrages therest of the squad and they rub monkey guts all over the Inquisitor. Violently.He doesn't survive. As I recall, the Crusader and Redeemer only kill one. Thewitches are still looking pretty good. Jefe gets his Storm Raven in and of course, he brings itover to where all the action is. I find it rather ironic that we are playing ona 4' x 6' table, but over in this one 2' x 2' square, we've got three flyers,two land raiders and 8 squads of infantry fighting over one frigging objective. Oddly enough, outside of some repositioning, not a lothappens in Jefe's turn...Oops, not true. Draigo et al, do kill two of myterminators and I whiff back. We stand and fight. Turns 5-6 This turns into one big, nasty mash up. Jefe clears offall my vehicles except my Crusader and my Hunter. The Hunter would eventuallydown Jefe's Storm Raven in Turn 6. I throw squads left and right into thescrum. Callie dies, but takes half a squad with her. The Paladins prove to beextremely resilient, as you would expect. My assault squads seem to have lotsof attacks, but no staying power in front of the Paladins, or have stayingpower due to the combat shields. My termies don't do as well as I would like,though one stood up to Draigo for three rounds of hand to hand, drawing. The long and short of it though is, my squads don't haveenough oomph! to secure the objective. Jefe has me on points due to vehiclekills, but I haven't killed enough to be ahead. So, I'm really close, but all things being equal, I cansee Jefe's Paladins taking me down through attrition because my chainswordsjust aren't getting through their armor. We roll for a Turn 7 and the game ends. I want to say thatJefe was up on victory points by 3 or 4 (I'm guessing that the score was around10 to 6/7-ish), but because he was going to be able to contest the siegeobjective, I was never going to get beyond a draw. So well done, Jefe! Great game. Observations on the Siege List 1. When I first mentioned I was looking at this list,people with experience said "it's a fun list, but difficult to winwith". I would agree with that sentiment. It was a blast to play. However,I pretty much took things bog standard and I can see where I could have beenmore efficient with my points. 2. The Assault squads (10 man) are a fun unit to play around with. You can configurethem to do a lot of different things, but I think you need to spend some timemaking sure that they can accomplish their objectives. That means getting some melee weapons inthere (and remembering that they are there so you use them :P ). 3. I don't think you have to take flyers to make thislist work, but I do think that they canbe extremely beneficial...and let's face it. Caestus are cool looking and funto play with. 4. This list reminds me a lot of Romans in Ancientswargaming. It's not subtle, it's brutal. That's what it does, so you bettermake sure you don't spend your time tap dancing in your backfield with it. Itreally needs to be "unleashed" upon the enemy. That is its strength. Cheers, Link to comment https://bolterandchainsword.com/topic/253019-the-albigensian-crusade/page/9/#findComment-3581839 Share on other sites More sharing options...
Arthanor Posted January 29, 2014 Share Posted January 29, 2014 That list really seems to lend itself well to BTs. Very aggressive play style and nice cc troop options. If only we could take crusader squads.. But I guess that's could be an "easy" house rule. Looks like it was fun and thank you for the battle report. It does contain valuable info for all of us being tempted by the list! One quick nitpick: You said you denied prescience and hammerhands. Since both of those are blessings (and thus cast on your enemy, not on your squads), how do you deny them? Link to comment https://bolterandchainsword.com/topic/253019-the-albigensian-crusade/page/9/#findComment-3581899 Share on other sites More sharing options...
Honda Posted January 29, 2014 Author Share Posted January 29, 2014 One quick nitpick: You said you denied prescience and hammerhands.Since both of those are blessings (and thus cast on your enemy, not on your squads), how do you deny them? So by your tone, I'm guessing that I'm not supposed to do that. I guess we thought (incorrectly, it sounds) that if it was a psychic power, that it could be rolled for. I'm guessing you probably want me to go back and read the rules. :P Link to comment https://bolterandchainsword.com/topic/253019-the-albigensian-crusade/page/9/#findComment-3581921 Share on other sites More sharing options...
Andhil Posted January 30, 2014 Share Posted January 30, 2014 1.Loving the Armoured Spearhead in those first pictures. It does sort of spread an air of "This is gonna hurt". I like that. 2. HOLY that Storm Eagle looks nice. 3. 2 Caestus' flying side by side looks nasty. 4.Adamantium Will rocks. 5.Good Game, and as always, fun to read! Reading batreps really gets the Zeal going. I'm starting to get back into the BT's myself lately. Needed to do a "pilgrimage" to renew my faith. And now we're back, and we've got something of a bug infestation over here, right now the Emperor's faithful lead 1-0. But I digress, keep those batreps coming Honda! Your efforts to stop the Witches are an inspiration to all. They will tell of your achievements to the next generation. Link to comment https://bolterandchainsword.com/topic/253019-the-albigensian-crusade/page/9/#findComment-3582073 Share on other sites More sharing options...
Tekman Posted January 30, 2014 Share Posted January 30, 2014 Well fought brother, it sounds like a glorious day of chips, soda and banter was achieved, keep at it! Link to comment https://bolterandchainsword.com/topic/253019-the-albigensian-crusade/page/9/#findComment-3582151 Share on other sites More sharing options...
Sir_Isenhar Posted January 30, 2014 Share Posted January 30, 2014 Glory to the Templars! a really nice battle report.. I enjoyed reading it! Looking forward to a group shot of all your Templars with all the flyers you have above them.. Still on my list to do it to try out your weathering advice on my Templar vehicles! keep us motivated! Link to comment https://bolterandchainsword.com/topic/253019-the-albigensian-crusade/page/9/#findComment-3582251 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.