helterskelter Posted December 8, 2015 Share Posted December 8, 2015 (edited) We all know that choom is cool and the above reasons and peer pressure and more than enough reason to take it but maybe we should take a look from a budget NL perspective (let's say 2k points per side games or in the region thereof). Playing terror is an expensive business and the loss of 2 heavy slots means we have to find an alternative method of dealing with things. For arguments sake, let's assume we've taken 3 full sized units (though I know some of us do 2 full and one minimum) So in that if we don't take volkite I believe that saving is 150 points, so what can we do with those points? Well that's got us nicely covered for some anti air in 3 hyperios tarantulas. It could also secure 2 thudd guns with change for upgrades elsewhere, 2 (?) Basic predator battle tanks or one upgraded one with plasma. 3 attack bikes with autocannon also are covered by these points. So these are all fulfilling rolls that a terror squad can't do by itself, if there are any more things on the list the frater wish to add then go for it. Also open to the pro vs. Con of taking some of the above in exchange for volkite (for you lovers of math hammer ;)) Edited December 8, 2015 by helterskelter Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/17/#findComment-4246368 Share on other sites More sharing options...
qwerty2jam Posted December 8, 2015 Share Posted December 8, 2015 Well sure if we're talking a low points game like >2000 I understand that, it's an opportunity cost that could be spent elsewhere. Just off the top of my head, if I could find the points for a praevien 150 could pay for almost 2 castellax or a bunch of vorac, it's most of a contemptor, or help even a small marine squad. I can't see myself ever running terror assault in less than 2000 pts, and couldn't fit it in any way I wanted in ZM. Volkite would be really useful against list which would be mostly marines at those points, but my favourite flavour of it (DP terror squads in terror assault) is 320 points a pop. So I can only really start that discussion if we set a hypothetical points limit. Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/17/#findComment-4246468 Share on other sites More sharing options...
Galron Posted December 8, 2015 Share Posted December 8, 2015 2k or less, Terror Assault for me is the 2 full sized volkite terror squads and a minimum armed for melee, all in drop pods, Sevatar, a Contemptor, a Lightning and maybe a Sicarian. The rest I fill with min sized vet squads in drop pods. Annoys me that I cant have support squads in drop pods in this list. Which is why I normally run Orbital assault instead and make my two terror squads into full sized support with volkite squads. Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/17/#findComment-4246574 Share on other sites More sharing options...
Perry Posted December 9, 2015 Share Posted December 9, 2015 2k or less, Terror Assault for me is the 2 full sized volkite terror squads and a minimum armed for melee, all in drop pods, Sevatar, a Contemptor, a Lightning and maybe a Sicarian. The rest I fill with min sized vet squads in drop pods. Annoys me that I cant have support squads in drop pods in this list. Which is why I normally run Orbital assault instead and make my two terror squads into full sized support with volkite squads. How do you normally run your Lightning? Points heavy with Battle servitor + ground tracking? I was considering going for the above to do some alpha strike damage to Spartans before the plane gets taken down. Dislike Spartans, so difficult to take out. Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/17/#findComment-4248018 Share on other sites More sharing options...
Hesh Kadesh Posted December 9, 2015 Share Posted December 9, 2015 You can't alpha strike spartans when spartans are already in your lines turn 2 though. Lightning Primaris with Kraken Penetrators are super heavy hunters, able to do around 6HP damage per turn, not Spartan hunters. Sure, you can kill it after, but if a Spartan has already within 18" (i.e, charge distance) of you, you've failed in your "need" to take it down IMHO. Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/17/#findComment-4248047 Share on other sites More sharing options...
Aeternus Posted December 9, 2015 Share Posted December 9, 2015 Has anyone questioned why the terror squad marines all have base 2 attacks, but our more veteran 'assualty guys' night raptors just have 1? Just a little thing which seemed slightly out of place. Also, tactics question. Who do you usually run Sevatar with, if you take him? Terror squad? Command squad? Vets? I've recently taken to using him and a command squad in zone mortalis, with mixed results. Was wondering if any of you had a better bodyguard idea. Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/17/#findComment-4248081 Share on other sites More sharing options...
Slips Posted December 9, 2015 Share Posted December 9, 2015 The main reason why Raptors are one base is because they gain D3 attacks on the charge vs +1 and base have CCW + BP for 2 Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/17/#findComment-4248087 Share on other sites More sharing options...
Lord Asvaldir Posted December 10, 2015 Share Posted December 10, 2015 Plus Night Raptors do have higher WS than terror squads to reflect their elite status. I often run Sevetar with a terminator squad, that way they can all tank wounds for him, and help out with any +2 armor. Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/17/#findComment-4248174 Share on other sites More sharing options...
SkimaskMohawk Posted December 10, 2015 Share Posted December 10, 2015 You can't run Sevetar with Terror marines unfortunately because of their infiltrate. Saturday I have two 30k games scheduled with my Night Lords, I'm eschewing the popular Raptor blob with curze for a ton of termis in a spartan with terminator chaplain and sevetar. Should crush most combat units while being supported by some terror marines. I'm going against Eaters and Sons of Horus so combat is almost guaranteed, and I don't think there's any grav cannons. Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/17/#findComment-4248201 Share on other sites More sharing options...
Caillum Posted December 10, 2015 Share Posted December 10, 2015 Well, you can, you just can't Infiltrate with them. The rule is an option, after all. Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/17/#findComment-4248222 Share on other sites More sharing options...
SkimaskMohawk Posted December 10, 2015 Share Posted December 10, 2015 "Units that contain at least one model with this special rule are deployed last, after all other units (friend and foe) have been deployed" Not optional Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/17/#findComment-4248233 Share on other sites More sharing options...
Caillum Posted December 10, 2015 Share Posted December 10, 2015 Why would they do that? That's the stupidest 7th edition change I've ever seen. Just Drop Pod them and Sevatar can join them. Or can he? Indeed, can the Terror Squad even go in their Drop Pod when they have to Infiltrate? Both the Drop Pod and Infiltrate rulea specify they must do one or the other. Pure stupidity. Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/17/#findComment-4248242 Share on other sites More sharing options...
Lord Asvaldir Posted December 10, 2015 Share Posted December 10, 2015 You can still place them in reserve, otherwise what would be the point of giving infiltrating units outflank as well. Drop pod terror squad with Sev really is the only way to run them together. Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/17/#findComment-4248251 Share on other sites More sharing options...
Black_out Posted December 10, 2015 Share Posted December 10, 2015 I like Sev with a unit of terminators in some form of assault vehicle. Yanno, typical deathstar stuff. Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/17/#findComment-4248453 Share on other sites More sharing options...
helterskelter Posted December 10, 2015 Share Posted December 10, 2015 Stick a chaplain in there and let the fun begin ( who doesn't love first turn of combat rerolls? ) Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/17/#findComment-4248490 Share on other sites More sharing options...
Black_out Posted December 10, 2015 Share Posted December 10, 2015 Stick a chaplain in there and let the fun begin ( who doesn't love first turn of combat rerolls? ) I'll even give mine Terminator armor on occasion Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/17/#findComment-4248500 Share on other sites More sharing options...
helterskelter Posted December 10, 2015 Share Posted December 10, 2015 Plan on mine flying with some night raptors. Void shielded for shenanigans. Black_out 1 Back to top Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/17/#findComment-4248511 Share on other sites More sharing options...
Black_out Posted December 10, 2015 Share Posted December 10, 2015 Plan on mine flying with some night raptors. Void shielded for shenanigans. This is seriously the only way I've gotten my Raptors to combat! Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/17/#findComment-4248515 Share on other sites More sharing options...
Galron Posted December 10, 2015 Share Posted December 10, 2015 I usually stick Sev in a drop pod with a terror squad or in a support squad drop pod that isn't 10 man. I use him because I like the character, I don't really build my army around him. As for the Lightning, I go kraken missiles, and 2 twin linked autocannon. I mainly use it for anti-air. Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/17/#findComment-4248551 Share on other sites More sharing options...
depthcharge12 Posted December 10, 2015 Share Posted December 10, 2015 I forget, does putting Sevatar in a terror squad give him preferred enemy infantry? Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/17/#findComment-4248617 Share on other sites More sharing options...
Hesh Kadesh Posted December 10, 2015 Share Posted December 10, 2015 Yes. But at the same time, he cannot join Infiltrators at all until after tge game starts. Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/17/#findComment-4248764 Share on other sites More sharing options...
helterskelter Posted December 10, 2015 Share Posted December 10, 2015 Might as well deploy them next to each other then. No one said you have to make the most out of infiltrate :p Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/17/#findComment-4248771 Share on other sites More sharing options...
Black_out Posted December 10, 2015 Share Posted December 10, 2015 Don't worry guys, we're totally getting an Atramentar unit that is going to sync with Sevatar perfectly. *wakes up from dream* Aeternus 1 Back to top Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/17/#findComment-4248780 Share on other sites More sharing options...
Aeternus Posted December 10, 2015 Share Posted December 10, 2015 Don't worry guys, we're totally getting an Atramentar unit that is going to sync with Sevatar perfectly. *wakes up from dream* or maybe... picked this up from the weekender a while back, from Andy Hoare. Don't now if they'll sync with Sevvy, but apparently they might be around at some point. (and on that day my army will increase by many terminators) "- Atramentar rules are in concept" Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/17/#findComment-4248802 Share on other sites More sharing options...
Hesh Kadesh Posted December 10, 2015 Share Posted December 10, 2015 (edited) Might as well deploy them next to each other then. No one said you have to make the most out of infiltrate :pThat's when the RG have a field day with a 3+ Save Character that they PE against. The main benefit of infiltrate is being able to get line of sight to a target. Getting close, might as well take a vehicle and assault, because otherwise you are over extending; AL, RG and Morturg are sweet because you can make a very powerful thrust with multiple units. With Sev, you get Acute Senses; the only models I know of with Outflank and no acute senses are Bikers and Terror Squads. Terror Squads have Drop Pods and Bikers a 12" Scout. Not entirely sure why you'd want to Acute Sense them. But you also have a squad of 3+ saves, CC capable, volkite equipped Fear causing Preferred Enemy models in the open or hidden behind terrain and not getting into assault. The 2+ save with Sev doesn't really matter. He is i6/7 so hitting before many primarchs, (only charging Corax, Angron and Fulgrim are quicker, while it takes a Challenge from an EC Praetor/eidolon to match), and has WS7; hitting on a 3+ with reroll, wounding on a 2+ with a reroll (assuming outnumber, or rad nade), Rending, and Instant Deathing. Preferred Enemy has little benefit with his Precognition Power triggering, so run him with a Furious Charge Veteran Squad in a Dreadclaw/Pod (if cheap) or AC Phobos. Dreadclaw gives you a near definite turn 2 charge, which if you can combine with a Forge Lord, JP and Rad Nades with an Assault/Night Raptor squad or a Destroyer squad with JP lets you not only get a S6 charge against T3, but proceed to shield Sev against a charge. There is a local mid tier player who is battering people with a list that doesn't look as strong because he has an Assault Squad with Combat Shields and a Breacher Shield FL standing in front of incoming shots and just rolling up a flank with Sevatar and Veterans counter charging. Other flank has Terror Squads supported by another Dreadnought while the Deredeo holds the middle and a trio of various fliers just rain hell. Edited December 10, 2015 by Hesh Kadesh Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/17/#findComment-4248812 Share on other sites More sharing options...
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