helterskelter Posted November 23, 2016 Share Posted November 23, 2016 You're not offering an alternative option here mind, it's all well noping the suggestions, give us a positive :p Flint13 1 Back to top Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/55/#findComment-4570930 Share on other sites More sharing options...
Flint13 Posted November 24, 2016 Share Posted November 24, 2016 There are no positives for inferior biologicals :lol: I'm kidding, that's mean and you make a fair point. Castellax are a huge pain in the ass for anyone. Doubly so for Night Lords bc they don't get TfM bonuses against them. Close combat is defs the way to go. Castellax are WS3 and their invulnerable save drops to a 6+. Dreads actually do really well, going first most of the time, hitting on 3s (even Cortus class) and not being that bothered by Str6AP2. You can catch a Str10 smash to the face, but that's only a single shot from the bot. Then too, Leviathans do great, but what aren't they great at? :D The thing to look out for there is a Dominus granting a bot with a siege wrecker +2 Initiative. Then the bot will get a couple of attacks in before your charging dread. ThatOneMarshal 1 Back to top Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/55/#findComment-4571591 Share on other sites More sharing options...
helterskelter Posted November 24, 2016 Share Posted November 24, 2016 Leviathans do great, but what aren't they great at? :D Baking cakes. But yeah that's some sound advice where to point the inevitable dreads that are in 90% or NL lists in some guise or another Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/55/#findComment-4571631 Share on other sites More sharing options...
Lord Asvaldir Posted November 24, 2016 Share Posted November 24, 2016 I think terminators with combi plasma/power fists might not be a bad option. Deep strike in, get a few wounds off from plasma, and then in an assault hit back fairly hard with power fists. Sure, some will die to the castallex before they can attack, but with a +4 invul as long as you aren't facing too big of a castallex unit I think they should be fine. Just don't expect the terminator unit to come out of that fight with many men left standing. Tis a real shame TfM doesn't work vs MCs, if that were the case castallex would not be a problem at all for NLs. Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/55/#findComment-4571638 Share on other sites More sharing options...
Aeternus Posted November 28, 2016 Share Posted November 28, 2016 It's come around to that time to bolster my force, so, esteemed fellows of the VIIIth, I seek your advice. Since everyone's and their family's terror assault lists now include a leviathan, this seems to be next on the list. What do you find is the best equipment load out for it? Ranged? Combat? Mix? Or really am I just going to have to go wild with magnets. Are there any weapons just not worth ever taking? Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/55/#findComment-4575656 Share on other sites More sharing options...
hydra89 Posted November 28, 2016 Share Posted November 28, 2016 Hi guys I've been reading my way though all the comments on here and I've picked up some really good advice and tried putting a list together taking advantage of all the NL rules and terror assault. Any feedback would be greatly appriated. RoW terror assault Delegatus, master crafted Nostraman chainglaive, Trophies of judgment, melta bombs, Refractor field, Jetbike. 4 man Command squad, 1x Power fist, 1x Power sword, 1x Lightning claws, 1x power axe, jetbikes. 2 man apothecary detachment. (1 goes with each of the 9 man terror squads) 9 man terror squad, 8 volkit chargers, Sargent -power fist, artificer armour. Dreadclaw. 9 man terror squad, 8 volkit chargers, Sargent - nostraman chainglaive, artificer armour. Dreadclaw. 10 man terror squad, 10 bolters. Drop pod Fire raptor gunship, reaper autocannons. Falchion super heavy tank destroyer, space marine crew. Total 2250 The plan being the 2 dreadclaws drop turn 1 and the guys stay inside then turn 2 the drop pod turns up all 30 men get out fire everything and the 2 terror squad out the dreadclaws assault hopefully outnumbering the enemy for the bonus. Plus hopefully night fighting is still in effect. As for the jetbikes they haras the enemy and being very bulky count as 3 models when deciding if I outnumber the enemy in the assault. The Falchion sits backs and picks off enemy vehicals and elites with the help of the fire raptor. What's people's thoughts on this list? Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/55/#findComment-4575734 Share on other sites More sharing options...
helterskelter Posted November 28, 2016 Share Posted November 28, 2016 It's come around to that time to bolster my force, so, esteemed fellows of the VIIIth, I seek your advice. Since everyone's and their family's terror assault lists now include a leviathan, this seems to be next on the list. What do you find is the best equipment load out for it? Ranged? Combat? Mix? Or really am I just going to have to go wild with magnets. Are there any weapons just not worth ever taking? Magnetise! All weapons have their purpose Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/55/#findComment-4575757 Share on other sites More sharing options...
Lord Asvaldir Posted November 28, 2016 Share Posted November 28, 2016 Second magnitizing the leviathan weapons, given how expensive the model is it's a good money saver to magnetize the weapons. I'd recommend one melee arm and one ranged weapon, more versatility that way. Grav bombard is my favorite for anti infantry, melta lance for vehicles. @Hydra, your list looks alright. It would be ideal to give the third squad volkite chargers, boaters are really mediocer on terror squads. hydra89 1 Back to top Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/55/#findComment-4575829 Share on other sites More sharing options...
hydra89 Posted November 28, 2016 Share Posted November 28, 2016 I really wanted to run the 3rd squad the same as the others but unfortunately ran out of pints. One thing is worried about is I will struggle against elite squads with this list Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/55/#findComment-4575871 Share on other sites More sharing options...
Lord Asvaldir Posted November 29, 2016 Share Posted November 29, 2016 I'd drop an apothecary to get those volkites, just can't justify ever using terror squads without volkite. Those guns are just too good to pass up on. hydra89 1 Back to top Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/55/#findComment-4576442 Share on other sites More sharing options...
hydra89 Posted November 29, 2016 Share Posted November 29, 2016 Cheers for the feedback. I might drop a jet bike and get volkites for the 3rd squad plus artificer armour, melta bombs and power axe on the Sargent. I'd have enough points for chainglaces for the apothecaries too Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/55/#findComment-4576510 Share on other sites More sharing options...
Flint13 Posted November 29, 2016 Share Posted November 29, 2016 It's come around to that time to bolster my force, so, esteemed fellows of the VIIIth, I seek your advice. Since everyone's and their family's terror assault lists now include a leviathan, this seems to be next on the list. What do you find is the best equipment load out for it? Ranged? Combat? Mix? Or really am I just going to have to go wild with magnets. Are there any weapons just not worth ever taking? Magnetise! All weapons have their purpose This is a good idea. Most of the time in game, however, I think a melta and siege drill is the best investment. Terror Assault lists are scary good at killing infantry. A little harder to bring consistently effective anti-tank. Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/55/#findComment-4576659 Share on other sites More sharing options...
hydra89 Posted November 30, 2016 Share Posted November 30, 2016 Quick question when wounding talent for murder gives us +1 to our roll does this mean we are rending on a 5? Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/55/#findComment-4577542 Share on other sites More sharing options...
Slips Posted November 30, 2016 Share Posted November 30, 2016 (edited) No. Rending only occurs on a To-Wound roll of a 6. This just gives you a flat +1 to any To-Wound rolls you have to make. Edited November 30, 2016 by Slipstreams hydra89 1 Back to top Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/55/#findComment-4577553 Share on other sites More sharing options...
hydra89 Posted November 30, 2016 Share Posted November 30, 2016 No. Rending only occurs on a To-Wound roll of a 6. This just gives you a flat +1 to any To-Wound rolls you have to make. Oh well that's a shame. Thanks for answering my question Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/55/#findComment-4577558 Share on other sites More sharing options...
Ave_Dominus_Nox Posted November 30, 2016 Share Posted November 30, 2016 I'd like to know what people are thinking about our named characters thus-far; I haven't been able to play, so I'd like to see how people have done with them. I'm just not convinced any of them are worth it over a regular Praetor/Delegatus. Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/55/#findComment-4578104 Share on other sites More sharing options...
lanceqi Posted December 1, 2016 Share Posted December 1, 2016 I'd like to know what people are thinking about our named characters thus-far; I haven't been able to play, so I'd like to see how people have done with them. I'm just not convinced any of them are worth it over a regular Praetor/Delegatus.Including our Primarch? Ave_Dominus_Nox 1 Back to top Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/55/#findComment-4578622 Share on other sites More sharing options...
Ave_Dominus_Nox Posted December 1, 2016 Share Posted December 1, 2016 I'd like to know what people are thinking about our named characters thus-far; I haven't been able to play, so I'd like to see how people have done with them. I'm just not convinced any of them are worth it over a regular Praetor/Delegatus.Including our Primarch?Sevetar, Ophion and Mawdrym specifically; although I'm not opposed to knowing how well our gene-sire has been faring on the table. Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/55/#findComment-4579475 Share on other sites More sharing options...
Aeternus Posted December 1, 2016 Share Posted December 1, 2016 (edited) Sevatar - I'll take him, because he's Sevatar, and I prefer that feeling of that single rend of doom you push through to topple Eidolon in his pampered 2+ armour, as opposed to just running the oh so typical praetor + paragon + digital. Personal preference. Mawdrym - eh. Only if it's a particularly fluffy game, or I'm facing another NL list and want a try to prevent Fear. All in all he is reasonably survivable against small arms fire, it's just...why would you want him to survive? He's worse than the other two in combat, in nearly every way. On the other hand if you need some fnp, and filled your Terror Assault consul slot and elite slots, here ya go. Ophion - I actually really like Ophion, and use him quite a bit. He's the tankiest character we can make/get provided you get him in combat, and he can stick for a few rounds of straight up challenging with a primarch, provided they don't have S8+/ID. 3++, then 3++/4+++, then 3++/3+++ is very good in combat. I mathhammered a Corax vs Ophion fight at some point, and provided Corax doesn't get the charge they can battle it out for a decent 2/3 turns before he falls. If you can get some biomancy powers on him, then it just gets better. Plus he comes with our only guaranteed special hq ap2. Overall then. Sevatar - satisfying but equally disappointing, he relies too much on rends and precog. Mawdrym - Acceptable in very rare situations. Ophion - if you're going for combat, I'd suggest him. Since none of our top Legion commanders have decided to secure themselves a suit of armour from a tac squad sgt though, your worse enemy will be ap3. Get them all into combat as soon as possible, or load up on artificer armoured meatshields command squads (here's where you can use Mawdrym's LoS!!!! ) Once in combat, they're pretty tough compared to most other legion hqs if you're lucky. 4++ rerollable, 5++/5+++ with LoS reroll, 3++ and FnP. So there's my opinions on it all. Edited December 1, 2016 by Aeternas Ave_Dominus_Nox 1 Back to top Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/55/#findComment-4579566 Share on other sites More sharing options...
lanceqi Posted December 2, 2016 Share Posted December 2, 2016 Thank you Brother Aeternas, that's very illustrative. Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/55/#findComment-4580350 Share on other sites More sharing options...
SkimaskMohawk Posted December 2, 2016 Share Posted December 2, 2016 People sell maddrym a bit short, mainly because most builds use terror assault, pride, or assault vanguard. The guy does work in a backfield blob or critical unit, where he can tank small arms and provide fearless so the opponent needs to grind through everyone there. His 3+, reroll FNP has a better chance of blocking than artificer and of course, squad wide buffs scale with the unit. People undervalue Fearless so much, its arguably the second strongest usr in 30k behind infiltrate. The problem is that if you have terror assault, everything infiltrates; pride doesn't have big enough units to justify the cost; assault vanguard is all about deepstriking. He needs straight up no RoW, or one where tacs are part of the compulsory troop slot. That or putting him with quads and watch your opponent cry as they have to get through two wounds of frustration on top of FNP on the artillery Ave_Dominus_Nox and Flint13 2 Back to top Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/55/#findComment-4580470 Share on other sites More sharing options...
Vaz Posted December 4, 2016 Share Posted December 4, 2016 It's been a week or two now and I am still trying to make Assault Marines under NL work. It's the trade between 3x Terror Squads and 3x 15'ish assault marines with power axes. Just what ROW to run, what else goes with those friends -- remains to be seen! Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/55/#findComment-4582605 Share on other sites More sharing options...
Slips Posted December 4, 2016 Share Posted December 4, 2016 It's been a week or two now and I am still trying to make Assault Marines under NL work. It's the trade between 3x Terror Squads and 3x 15'ish assault marines with power axes. Just what ROW to run, what else goes with those friends -- remains to be seen! Drop Assault Vanguard for T1 Deepstrike and forcing Snapshots within 12" or Angels Wrath would be the go-to's. Flint13 1 Back to top Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/55/#findComment-4582620 Share on other sites More sharing options...
lanceqi Posted December 5, 2016 Share Posted December 5, 2016 Well IMHO if you are going to ride with assault marines and Drop Assault Vanguard, Fire Raptors and Storm Eagles are your best mates! Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/55/#findComment-4582699 Share on other sites More sharing options...
SkimaskMohawk Posted December 5, 2016 Share Posted December 5, 2016 Storm Eagles are awful; Fire Raptors are extremely strong Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/55/#findComment-4582729 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now