Count Douclar Posted February 17, 2017 Share Posted February 17, 2017 Been meaning to pick some of those up for my terror squads. On another note, for terror assault, is running anti-tank vets in pods useful? As I've seen everyone one mostly talking about termies, leviathans and grav-cortus. Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/63/#findComment-4658444 Share on other sites More sharing options...
SkimaskMohawk Posted February 17, 2017 Share Posted February 17, 2017 It really depends on how heavy a target you're going against. If it's laser vindis or scorpii or sicarans, then Plasma terminators work fine. If you absolutely need a tank dead turn 1, then machine killer combi vets are what you take Balthamal 1 Back to top Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/63/#findComment-4658445 Share on other sites More sharing options...
em_en_oh_pee Posted February 17, 2017 Share Posted February 17, 2017 O man those are beautiful, especially those flesh capes. Thanks for sharing, I'll have to pick up a bunch of those for my veterans I'm working on. Glad to help out a fellow Night Lord player. :) Lord Asvaldir 1 Back to top Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/63/#findComment-4658929 Share on other sites More sharing options...
em_en_oh_pee Posted February 17, 2017 Share Posted February 17, 2017 It really depends on how heavy a target you're going against. If it's laser vindis or scorpii or sicarans, then Plasma terminators work fine. If you absolutely need a tank dead turn 1, then machine killer combi vets are what you take Max squad with Vexilla, 4-5 Combis and AA in a Pod? That seem about right? Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/63/#findComment-4658945 Share on other sites More sharing options...
Lord Asvaldir Posted February 17, 2017 Share Posted February 17, 2017 Well I'd take 2 melta guns as well, in a max suad there's no need to just settle for combis. Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/63/#findComment-4659144 Share on other sites More sharing options...
SkimaskMohawk Posted February 17, 2017 Share Posted February 17, 2017 Well against a levi, that could be fine since 4s glance...but on the whole, a low amount isn't worth much. Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/63/#findComment-4659149 Share on other sites More sharing options...
Jarkaira Posted February 17, 2017 Share Posted February 17, 2017 Full suucide melta unit of them with 8 combis and 2 guns will do 3.24 HP damage to AV14 AC if they have machine killers. Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/63/#findComment-4659238 Share on other sites More sharing options...
SkimaskMohawk Posted February 18, 2017 Share Posted February 18, 2017 Is that supposed to mean: They're good for dealing with 14 AC targets Don't max out on the squad as it won't hull point out those targets Take terminators instead as they're better value Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/63/#findComment-4659783 Share on other sites More sharing options...
em_en_oh_pee Posted February 18, 2017 Share Posted February 18, 2017 Is that supposed to mean: They're good for dealing with 14 AC targets Don't max out on the squad as it won't hull point out those targets Take terminators instead as they're better value That is what I got out of it. :D Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/63/#findComment-4660136 Share on other sites More sharing options...
Lord Asvaldir Posted February 19, 2017 Share Posted February 19, 2017 I wouldon't max out combi weapons in a veterans squad since it's very expensive, but that doesn't mean I'd take terminators instead. Sure they might be better all around, especially with NL rules but terminators with teleporters is a lot harder to get in melta range than a veterans squad in a drop pod. Terminators with combi plasma will do fine against av12 or below, but for stronger armored targets I'd rather take combi melta vets if my list was low on anti tank. Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/63/#findComment-4660421 Share on other sites More sharing options...
em_en_oh_pee Posted February 19, 2017 Share Posted February 19, 2017 So, sounds like Termies in a pod are a good compromise? :D Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/63/#findComment-4660780 Share on other sites More sharing options...
Stargazer1st Posted February 19, 2017 Share Posted February 19, 2017 Hey guys looking for some ideas. I'm currently working on getting my first 2k army together and I've been trying to work out the step upto 2.5k, because I want to use Curze. So far the 2.5k list is: Terror Assault HQ Chaplain - AA, jump pack, refractor field ELITES Apothecary - jump pack 5 Terminators - 5x combi plas, 3x fists, 2x chainfists 3 Quad launchers - shatter shells TROOPS 15 Assault marines - 2x Power Axe, AA, chainglaive, melta bombs 10 Terror marines - Volkite, AA, chainglaive, melta bombs 10 Terror marines - Volkite, AA, chainglaive, melta bombs 10 Terror marines - Volkite, AA, chainglaive, melta bombs FAST ATTACK 3 Javelins - 3x multi melta, 6x hunter killer missile LOW Konrad Curze Leaves me 65 points I don't know what to do with. So I ask if you guys have any ideas for me? Thanks muchly in advance. Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/63/#findComment-4660900 Share on other sites More sharing options...
SkimaskMohawk Posted February 19, 2017 Share Posted February 19, 2017 Split the javs into separate units just so you have more flexibility and you don't have to jink with all. Give the termis a plasma blaster. Possibly just do units of 5 TMs if you want to invest in other units. Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/63/#findComment-4660944 Share on other sites More sharing options...
Lord Asvaldir Posted February 20, 2017 Share Posted February 20, 2017 That list is going to really struggle against heavy armor, which is always a problem for terror assault but I think you still need more anti tank. As the list stands now, you have nothing that can even damage a flare shielded spartan. Leviathan with a melta lance, contemptor-cortus with dual grav, a deredeo or laser destroyer vindicators are all good options for that. I'd drop some assault marines, the apothecary and maybe the terminators to make room for that. Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/63/#findComment-4661073 Share on other sites More sharing options...
Stargazer1st Posted February 20, 2017 Share Posted February 20, 2017 @SkimaskMohawk - splitting the javs is a good idea many thanks. If it comes to it I can then squeeze a 4th in there :p @Lord Asvaldir - Thanks for the advice. As a personal preference thing I would rather avoid a leviathan for now, my playstyle tends to lean away from the "obvious choices" where I can :D. Also it is not impossible for me to at least damage such a spartan. All the same I know a spartan will cause some issues but I see it that I will have no guaranteed way to stop it early on without gearing more of my army than I'm willing to at this point towards it. Also with infiltrating if i go second odds are i won't get a shot on it before its dropped its load. At this point (forgive a new player his ignorance) I'm ok with not hurting that spartan and just dealing with the contents when it turns up. But on the flip side I'm certainly not against trying some vindi laser destroyers (instead of the terminators), the models just look awesome. But in truth they can still do little but ding the front of a spartan for a HP or two. Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/63/#findComment-4661314 Share on other sites More sharing options...
helterskelter Posted February 20, 2017 Share Posted February 20, 2017 Bare in mind the contents of that spartan are likely to be after the scariest thing in your army, which will be Curze in his blob. With a little clever positioning at some luck the owner of the spartan will have choices to make which can force hands on way or another, so it would expose it's side to you at the last possible minute. With some more luck still the luxury of sitting still allows you to ramp up the vindicators potency (at risk), even then you don't have to hunt Spartans, there's plenty of opportunity to go for other vehicles. You could definitely squeeze one in and allow yourself room for another javelin at the expense of the terminators. Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/63/#findComment-4661358 Share on other sites More sharing options...
Stargazer1st Posted February 20, 2017 Share Posted February 20, 2017 The trick I'm trying to manage is having it as a working 2k list, with just the addition of curze and one or two things to take it upto 2.5k. If I drop the terminators I can fit two barebones vindi lasers, and the points left over after Curze is enough for a 4th jav. Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/63/#findComment-4661383 Share on other sites More sharing options...
Stargazer1st Posted February 20, 2017 Share Posted February 20, 2017 What are you guy's opinions of the Sicaran Venator? Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/63/#findComment-4661388 Share on other sites More sharing options...
Jarkaira Posted February 20, 2017 Share Posted February 20, 2017 It can shut down super heavies but against Spartan it doesn't shine unless you take multiples of it. 3x LD Vindis is better than two Venators. Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/63/#findComment-4661415 Share on other sites More sharing options...
Lord Asvaldir Posted February 20, 2017 Share Posted February 20, 2017 Helterskelter is spot on about the problem with a spartan. Sure the tank itself doesn't need to be eleminated first turn since it's not that scary, but the contents usually are. Taking out the spartan before it gets it cargo in place strands the big combat unit it's carrying and lets you take care of the unit on your terms, and not the other way around. I like the Sicaran venator, it's super useful if you have to deal with super heavies like a typhoon. Against spartans you have a decent chance of getting around the flare shields since the venator is fast, and once you do that it's not hard to shut it down. However I would agree that 3 laser vindicators are a better investment. Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/63/#findComment-4661679 Share on other sites More sharing options...
Black_out Posted February 24, 2017 Share Posted February 24, 2017 Guys, I got the :cuss: kicked out of me last week by my brothers Ultramarines when we decided to play a pickup game. I fully admit I wasn't trying too hard when I built the list and definitely made some costly mistakes by forgetting special rules. Plus we played on a smaller table than 4x4 which really limited my options. I'm not mad though, it was a learning experience. 1900pts. Went with terror assault RoW. Had 3 full terror squads with volkite, beat stick Praetor with command squad in a drop pod, 3 contemptor dreads and a fire raptor. I forget everything he had but it was something like a 20 man tactical squad, smaller tac squad in a rhino, 10an tac squad, land raider with 5 terminators and a squad of suzies with a Praetor. I knew things were going poorly when I rolled a 1 for first turn cover of darkness *sigh*. Infiltrate was practically useless with the smaller board size but the terror squads still managed to kill every tactical marine on the board even with me forgetting about Talent for Murder *sigh x2*. My Fire Raptor arrived turn 3 I believe, fired loads of shots, missed with most-even the twin linked ones, and got blown out of the sky on the following round of shooting. Truly, nothing went my way from the beginning but this is literally only the second time I've played with my army lol. Still had fun though. Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/63/#findComment-4665521 Share on other sites More sharing options...
Lord Asvaldir Posted February 24, 2017 Share Posted February 24, 2017 Well sounds like one of your issues was just forgetting your greatest assets. Night Lords don't play fair, so don't forget Talent for Murder! I wondering if one of your problems was could you deal with that land raider? Depending on how the dreads are loaded out might be tough for you to deal with armor fourteen. Double graviton fist/chainfist is a pretty good loadout for dealing with armor. You didn't mention how the suzerians did, but I'm assuming they were a big problem. Not a unit you want to assault with terror squads unless they've been whittled down or if you have a substantially more men in the fight. Best way to deal with them is AP2 shooting, so you could give your command squad all combi plasmas and one round of them shooting would hurt those suzerians bad. From what you've said I don't think the big issue was your list, you just need to have the right tools for dealing with suzerians and armor fourteen if you don't have them already. Black_out 1 Back to top Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/63/#findComment-4665553 Share on other sites More sharing options...
Black_out Posted February 24, 2017 Share Posted February 24, 2017 All 3 of the dreads had a chain fist specifically in case he added av14. The issue was he tied them up with his tac squad and a dread of his own, the third was killed turn 1 or 2. The suzerains were a huge pain when they mobbed into my command squad-they're an incredibly dangerous unit I was shocked how good they are! Combi-plas in the command squad with a pod sounds like a brilliant idea!! Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/63/#findComment-4665563 Share on other sites More sharing options...
helterskelter Posted February 24, 2017 Share Posted February 24, 2017 Not playing terror assault at under 2k is the first thing, as blasphemous as that sounds it's a little difficult to support hq and 3 full tooled squads efficiently without points to play with, however next time you should consider javelins in place of one of the contemptors, or grav speeders. Tank popping becomes easier with strafing run and some nice kit inexpensively with the javs and on a small table you will either force him not to move or you've got your strike where you want it. The same applies to grav speeders which can throw down the difficult terrain templates hindering movement of other things if you can't get to his tank for whichever reason. These combined with your fire raptor should have some fun ^_^ Black_out 1 Back to top Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/63/#findComment-4665631 Share on other sites More sharing options...
Black_out Posted February 24, 2017 Share Posted February 24, 2017 Not playing terror assault at under 2k is the first thing, as blasphemous as that sounds it's a little difficult to support hq and 3 full tooled squads efficiently without points to play with, however next time you should consider javelins in place of one of the contemptors, or grav speeders. Tank popping becomes easier with strafing run and some nice kit inexpensively with the javs and on a small table you will either force him not to move or you've got your strike where you want it. The same applies to grav speeders which can throw down the difficult terrain templates hindering movement of other things if you can't get to his tank for whichever reason. These combined with your fire raptor should have some fun ^_^ Thanks I'll definitely give those a chance! Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/63/#findComment-4665701 Share on other sites More sharing options...
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