Trydragon Posted July 10, 2015 Share Posted July 10, 2015 I use a Small 5 man unit with 4 Grav and a Auger Scanner in some of my lists when am expecting Drop Pods or outfalnkers but over all there a but lack luster Because of the Gravation guns being Heavy weapons and only 18' I rather run the Gravaton Cannons. if you want too use them i sugest useing them on Gorgons as there relentless 10 in a sparten with 2 Grav guns and a couple of ChainFists can make anyone day bad. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/15/#findComment-4119516 Share on other sites More sharing options...
Raktra Posted July 10, 2015 Share Posted July 10, 2015 I like 'em. Deploy as in a rhino as far forward and to the centre, as possible, move up 6", disembark 6" into cover and boom. Middle of the table helps with the range and stationary issue, slays Spartans like no-one's business and can slow people down if nowt else. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/15/#findComment-4119672 Share on other sites More sharing options...
Memento Of Prospero Posted July 10, 2015 Share Posted July 10, 2015 I like 'em. Deploy as in a rhino as far forward and to the centre, as possible, move up 6", disembark 6" into cover and boom. Middle of the table helps with the range and stationary issue, slays Spartans like no-one's business and can slow people down if nowt else. You mean, move 6 disembark 6 and then hope your opponent stays in range to fire next turn? Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/15/#findComment-4119941 Share on other sites More sharing options...
Raktra Posted July 10, 2015 Share Posted July 10, 2015 Hey, if he doesn't you've made a nice bubble of nope for tanks. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/15/#findComment-4119995 Share on other sites More sharing options...
Toothbrush of Terra Posted July 11, 2015 Share Posted July 11, 2015 The nice thing about graviton guns is they don't necessarily have to fire to be useful, just their threat to vehicles is enough to create a dead zone around them. With 7th Edition, haywire is 100% the most effective and efficient way to deal with vehicles, and with that prowess comes a lot of respect. One way I like to use them is in a Tactical Blob list. Tactical squads en masse (esp. Iron Hands Tacticals) tend to be pretty darn durable against shooting, so the best way to handle them is in melee. However, if you run them near a grav support squad, suddenly your opponent's options become more limited. Attack with a Contemptor? Haywire'll blow it up. Transport in a unit in a Spartan? Haywire + AT will blow it up, and then eat a short-range rapid fire/FotL on the unit inside. They certainly aren't great without Relentless, but they're decent as an area denial weapon. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/15/#findComment-4120713 Share on other sites More sharing options...
Theredknight Posted July 12, 2015 Share Posted July 12, 2015 Can't you pop 2 out of a rhino though? Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/15/#findComment-4121463 Share on other sites More sharing options...
Raktra Posted July 12, 2015 Share Posted July 12, 2015 (edited) Not if you move. Two won't do too much anyway, spam them templates. Edited July 12, 2015 by Raktra Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/15/#findComment-4121583 Share on other sites More sharing options...
exsanguis Posted July 27, 2015 Share Posted July 27, 2015 Hey guys, How does this sound as starting point for 1750 as potential Xth Legion convert? New Roster (1750pts) Legiones Astartes: Crusade Army List (Age of Darkness) HQ Spearhead-Centurion Castrmen Orth Troops Legion Breacher Siege Squad14x Legion Breacher Siege Space Marines, Legion Vexilla, 3x Melta gun Legion Breacher Siege SergeantArtificer Armour, Melta Bombs, Power Fist Legion Tactical Squad14x Legion Tactical Space Marines, Legion Vexilla, Take an additional Chainsword or Combat Blade Legion Tactical SergeantArtificer Armour, Melta Bombs, Power Weapon Elites Apothecarion Detachment Legion ApothecaryArtificer Armour, Augury Scanner Legion ApothecaryArtificer Armour, Augury Scanner Contemptor-Mortis DreadnoughtBlessed Autosimulacra, Havoc Launcher, Two Kheres Pattern Assault Cannons Legion Rapier Weapons Battery Legion Rapier Weapons BatteryGraviton Cannon Legion Rapier Weapons BatteryGraviton Cannon Heavy Support Legion Heavy Support Squad4x Legion Space Marines, Volkite Culverin Legion SergeantArtificer Armour, Augury Scanner Legion Sicaran Battle TankArmoured Ceramite, Blessed Autosimulacra, Lascannons Legion VindicatorArmoured Ceramite, Blessed Autosimulacra, Laser Destroyer Array Legion Legion AstartesX: Iron Hands Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/15/#findComment-4129478 Share on other sites More sharing options...
Theredknight Posted July 27, 2015 Share Posted July 27, 2015 does anyone use a landraider heavy list? With the row o believe you can take one as a dedicated transport per unit. Yay to scoring raiders. Plus how would orth perform in an Achilles alpha? Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/15/#findComment-4129556 Share on other sites More sharing options...
Emperors Teeth Posted July 28, 2015 Share Posted July 28, 2015 (edited) does anyone use a landraider heavy list? With the row o believe you can take one as a dedicated transport per unit. Yay to scoring raiders. Plus how would orth perform in an Achilles alpha? Not particularly spectacularly, I'm afraid. Orth grants 2 key upgrades - BS5 & Tank Hunters. He doesn't work well with the main cannon and the Alpha can't upgrade it's Volkite Sponsons to Multi-melta's. The Quad gun's Shatter shells have 'Sunder' which allows you to re-roll Armour Penetration. This is exactly the same as Tank Hunters, so is redundant as you can't re-roll a re-roll. So in conclusion, he only benefits your chances to hit and 2 of your 3 weapons and his Tank Hunters does basically nothing. On a regular Achilles at least he buffs the Multi-melta's. So he's still not bad, but doesn't provide as much of an upgrade as he does to say, a Sicaran or Venator. Edited July 28, 2015 by Emperors Teeth Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/15/#findComment-4130210 Share on other sites More sharing options...
Raktra Posted July 28, 2015 Share Posted July 28, 2015 Am I blind, or aside from the sponsons is there no real difference between the Achilles and the Alpha? Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/15/#findComment-4130438 Share on other sites More sharing options...
Hesh Kadesh Posted July 28, 2015 Share Posted July 28, 2015 The Achilles-Alpha can take (well, comes naturally with) TL Volkite Culverin Sponsons; and prior to the Red Book, was the only access to Shatter Shells on the Quad Mortar (although that Changed in the Red Book), and the Alpha has Galvanic Traction Engines (essentially Dozer Blade without the ram bonus). In return, the Achilles (Bravo?) has the option for a Pintle Heavy Weapon and if taken in 3's, then can become a Command Tank (actually, a pretty good option if you want, as you abuse the squadron rules to avoid the non-barrage rules for blast weapons; like Graviton, as it's otherwise an incredibly tough tank). Theredknight 1 Back to top Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/15/#findComment-4130815 Share on other sites More sharing options...
Raktra Posted July 30, 2015 Share Posted July 30, 2015 I see, I see. Cheers for that. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/15/#findComment-4132477 Share on other sites More sharing options...
Emperors Teeth Posted August 4, 2015 Share Posted August 4, 2015 Hey guys, How does this sound as starting point for 1750 as potential Xth Legion convert? New Roster (1750pts) Legiones Astartes: Crusade Army List (Age of Darkness)HQSpearhead-Centurion Castrmen Orth TroopsLegion Breacher Siege Squad 14x Legion Breacher Siege Space Marines, Legion Vexilla, 3x Melta gun Legion Breacher Siege Sergeant Artificer Armour, Melta Bombs, Power Fist Legion Tactical Squad 14x Legion Tactical Space Marines, Legion Vexilla, Take an additional Chainsword or Combat Blade Legion Tactical Sergeant Artificer Armour, Melta Bombs, Power Weapon ElitesApothecarion DetachmentLegion Apothecary Artificer Armour, Augury Scanner Legion Apothecary Artificer Armour, Augury Scanner Contemptor-Mortis Dreadnought Blessed Autosimulacra, Havoc Launcher, Two Kheres Pattern Assault Cannons Legion Rapier Weapons BatteryLegion Rapier Weapons Battery Graviton Cannon Legion Rapier Weapons Battery Graviton Cannon Heavy SupportLegion Heavy Support Squad 4x Legion Space Marines, Volkite Culverin Legion Sergeant Artificer Armour, Augury Scanner Legion Sicaran Battle Tank Armoured Ceramite, Blessed Autosimulacra, Lascannons Legion Vindicator Armoured Ceramite, Blessed Autosimulacra, Laser Destroyer Array LegionLegion Astartes X: Iron Hands It's a little unclear in the list, but does the Heavy Weapons sergeant have a Volkite Culverin? He can take that (LACAL book update) and also buy the scanner. The list seems normal enough, but I don't think you're going to get much mileage out of the Breachers. They have no transport, so getting those melta's into range is going to mean a hard slog at what is probably a target that can move faster than them. You have no provision in the list to transport them. You'd probably be better taking a second Tactical Squad and possible not bothering with the extra cc weapon either. You'd save a lot of points and get more shots with 2 squads Fury of the Legion-ing. You could use the saved points (that'd be around 150pts?) to get a third Graviton Rapier and a Defence Line to bunker-up the Rapiers and one of the squads. You could even reduce one squad down to 10 and take a Rhino as an objective-grabbing unit. Maybe squeeze a few points from somewhere and make the non-mounted unit a 20-man blob? Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/15/#findComment-4137136 Share on other sites More sharing options...
Cadmus Tyro Posted August 4, 2015 Share Posted August 4, 2015 Brothers, I was hoping for some advice regarding LOW choices for the Xth Trying to decide whether to go down the Ferrus/Spartan/deathstar route. Or a typhon! Does anyone have experience using Ferrus? Cheers! Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/15/#findComment-4137485 Share on other sites More sharing options...
Raktra Posted August 4, 2015 Share Posted August 4, 2015 Well it was lucky dice, but my only use of him so far had him holding up ten terminators and a super-buffed Lorgar for about thirteen rounds of combat. So he's a good lad. Mind, nothing much beats outflanking a Glaive and wiping out a whole battle line at once. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/15/#findComment-4137842 Share on other sites More sharing options...
Cadmus Tyro Posted August 5, 2015 Share Posted August 5, 2015 The glaive does look awesome, Perhaps I could be tempted to extend the budget! The terminators/Spartan/Ferrus idea seems like a massive points sink to me, I worry about putting over 1000pts into a single unit. Any other suggestions for a "primarch delivery" method? Or would it be worth just foot slogging with a mass of tactical marines? Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/15/#findComment-4138146 Share on other sites More sharing options...
Emperors Teeth Posted August 5, 2015 Share Posted August 5, 2015 I played in a big game where someone put Angron and a unit in a Storm Eagle. I thought it was a terrible idea, and it was for the unit at least. Inevitably the Storm Eagle took an army's worth of firepower and was downed within a turn or two (no Flak to shoot it accurately). This ended somewhat badly as despite killing almost everyone aboard, there was of course one survivor, now in the center of our deployment zone... and he was angry. CyderPirate and Reyner 2 Back to top Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/15/#findComment-4138281 Share on other sites More sharing options...
Cadmus Tyro Posted August 5, 2015 Share Posted August 5, 2015 he he, just like Istvaan 3.... I'm not sure our Primarch would do as well on his own, Angron seems like murder to most infantry squads. Whereas Ferrus seems best against tougher targets, his small number of attacks would see him tar-pitted against larger infantry squads. But that's just my observation, rather than based on any practical experience. How about running him with a command squad in a dreadclaw? Turn 1 deepstrike, keep the squad embarked, guaranteed turn 2 assault. Would that leave him too isolated? Emperors Teeth 1 Back to top Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/15/#findComment-4138296 Share on other sites More sharing options...
Emperors Teeth Posted August 5, 2015 Share Posted August 5, 2015 It's cheap-ish, and would cause 2 things to happen: You opponent would immediately make an open space around the drop pod, and it would disrupt his plans even more than Drop Pods usually do. Primarch-presence-power having that effect. Better still if he shoots it to bits, as it draws fire from the rest of your army and Ferrus will still likely survive. Cadmus Tyro 1 Back to top Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/15/#findComment-4138384 Share on other sites More sharing options...
Cadmus Tyro Posted August 5, 2015 Share Posted August 5, 2015 Anyone use him footslogging with infantry? Perhaps 20 tactical marines or 10 tartaros terminators? Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/15/#findComment-4138473 Share on other sites More sharing options...
Raktra Posted August 5, 2015 Share Posted August 5, 2015 Gorgons. The FNP is invaluable. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/15/#findComment-4138587 Share on other sites More sharing options...
Cadmus Tyro Posted August 6, 2015 Share Posted August 6, 2015 Unfortunately, I invested in a ten man squad of tartaros before the Gorgons were released. But I agree, the benefits the Gorgans bring more than justify their higher cost. I suppose with Ferrus, they will still get FNP 6+, and we don't want to make it too hard for the traitors...... Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/15/#findComment-4139094 Share on other sites More sharing options...
Raktra Posted August 6, 2015 Share Posted August 6, 2015 Ah fair shout then. Give 'em plasma blasters so you can throw out a good fistful of AP2 before thr charge. Do iiiit. Cadmus Tyro 1 Back to top Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/15/#findComment-4139164 Share on other sites More sharing options...
Cadmus Tyro Posted August 7, 2015 Share Posted August 7, 2015 I'm starting to come round to the Spartan transport idea.... I put this list together a while ago but didn't get much feedback: http://www.bolterandchainsword.com/topic/311342-iron-hands-adding-to-the-list/?do=findComment&comment=4127196 With the release of the quad mortars today, I'm tempted! Thoughts/Feedback would be most welcome! Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/15/#findComment-4140591 Share on other sites More sharing options...
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