Demonknight Posted October 2, 2015 Share Posted October 2, 2015 Side note - 3 attacks on Contemptors now! So best all around loadout for them is khres & chain fist w/grav? Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/19/#findComment-4186383 Share on other sites More sharing options...
Raktra Posted October 2, 2015 Share Posted October 2, 2015 Personally I don't rate the Kheres, but I'm a minority there. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/19/#findComment-4186385 Share on other sites More sharing options...
Demonknight Posted October 2, 2015 Share Posted October 2, 2015 Personally I don't rate the Kheres, but I'm a minority there. What do you suggest for an all comers build? Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/19/#findComment-4186394 Share on other sites More sharing options...
Slips Posted October 2, 2015 Share Posted October 2, 2015 Chainfist and Grav is solid for all comers. The gun arm is up to you but I personally rate these choices highest to lowest: Kheres TL Culverin Autocannon Lascannon Plasma Cannon Conversion Beamer -The Rest - Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/19/#findComment-4186418 Share on other sites More sharing options...
Demonknight Posted October 2, 2015 Share Posted October 2, 2015 Great, thanks Slips. What do you think about this: "So the Praevian is an upgrade for a centurion? Does that mean he still has access to all the centurion gear other than no bike or termi armour? So in that case boarding shield (Wolf_Pack) and a bolter (Raktra) is a good all around build to maximise his benefits? I am definitely planning on running mine with Castellax w/darkfire. If I still want to run Head of the Gorgon do I get a second detachment of them or would it be better to choose something else?" Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/19/#findComment-4186436 Share on other sites More sharing options...
Memento Of Prospero Posted October 2, 2015 Share Posted October 2, 2015 HotG lets you take a unit as an elite slot. the Praevian comes with a unit attached to his HQ slot. You can have 2 units. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/19/#findComment-4186661 Share on other sites More sharing options...
Demonknight Posted October 5, 2015 Share Posted October 5, 2015 Is it worth it to have multiple units of mechanicum though? If so what units would you recommend? Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/19/#findComment-4188606 Share on other sites More sharing options...
Raktra Posted October 5, 2015 Share Posted October 5, 2015 With a praevian, Castellax, without, outflank some Vorax up in their grills. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/19/#findComment-4188654 Share on other sites More sharing options...
Demonknight Posted October 5, 2015 Share Posted October 5, 2015 With a praevian, Castellax, without, outflank some Vorax up in their grills. Great, thanks! :) What is your opinion on rapier batteries? Loadout, even worth taking? Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/19/#findComment-4188830 Share on other sites More sharing options...
Memento Of Prospero Posted October 5, 2015 Share Posted October 5, 2015 Graviton cannons have merit as anti armour options and melee deterrent as a last resort. Quad Mortars have a great all round pick though. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/19/#findComment-4188839 Share on other sites More sharing options...
Demonknight Posted October 5, 2015 Share Posted October 5, 2015 (edited) Those are the two I was kicking around. I like the "slowing effect" of the Graviton on assault units, but the range of the Mortars is awesome. Which have you found more beneficial? Edited October 5, 2015 by Demonknight Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/19/#findComment-4188855 Share on other sites More sharing options...
Memento Of Prospero Posted October 5, 2015 Share Posted October 5, 2015 Unless you need to deal with Spartan Spam, Quad mortars are great and dealing with everything else. They can even serve as anti air in a pinch with how many dice they throw. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/19/#findComment-4188866 Share on other sites More sharing options...
Raktra Posted October 5, 2015 Share Posted October 5, 2015 I find the gravs in general less useful in 30k, given the sort of useless AP. If you're wanting grav as an Iron Hand, kit out a support squad with them and wait for the Cataphract FAQ that lets the squad get SnP too. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/19/#findComment-4188939 Share on other sites More sharing options...
Brofist Posted October 5, 2015 Share Posted October 5, 2015 On another topic I've been running Castellax with my Iron Hands for a year now. I have to say that, while tough and good at tar-pitting enemy deathstars, I'm always a bit disappointed with them in melee. That low WS really hampers how many attacks they land each turn. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/19/#findComment-4189095 Share on other sites More sharing options...
Memento Of Prospero Posted October 6, 2015 Share Posted October 6, 2015 On another topic I've been running Castellax with my Iron Hands for a year now. I have to say that, while tough and good at tar-pitting enemy deathstars, I'm always a bit disappointed with them in melee. That low WS really hampers how many attacks they land each turn. If they end up in melee with that darkdire range, one may be doing it wrong. The only melee action they see in my games is clean up duty, and that's usually with me charging in with rage. Gorgoff 1 Back to top Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/19/#findComment-4189256 Share on other sites More sharing options...
Raktra Posted October 6, 2015 Share Posted October 6, 2015 Yeah, groups of them should only really do melee to either bully something or possibly to take out other monstrous creature/walker units. What I'm planning on doing is deploying them right on the edge of my zone then walking them backwards to try and lure people in, so when they finally are near enough for combat there's bugger-all left to fight back. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/19/#findComment-4189261 Share on other sites More sharing options...
Brofist Posted October 6, 2015 Share Posted October 6, 2015 Even with rage and getting the charge off it hasn't really impressed me. I ran cybernetica this weekend and the +1 initiative wasn't helpful. Most of the tough killy stuff swings at I5 and tactical marines you'll squash anyway. They do a good job of holding things up though, that's for sure. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/19/#findComment-4189286 Share on other sites More sharing options...
SkimaskMohawk Posted October 6, 2015 Share Posted October 6, 2015 Where is this 3 attack contemptor info coming from? Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/19/#findComment-4189295 Share on other sites More sharing options...
Slips Posted October 6, 2015 Share Posted October 6, 2015 New PDF that came with the Volkite Culverin Arm. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/19/#findComment-4189296 Share on other sites More sharing options...
SkimaskMohawk Posted October 6, 2015 Share Posted October 6, 2015 Oh wow totally missed that part of it, thanks :) Slips 1 Back to top Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/19/#findComment-4189302 Share on other sites More sharing options...
Demonknight Posted October 6, 2015 Share Posted October 6, 2015 Orth seem's like an auto include most of the time. What other HQ are people feilding? Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/19/#findComment-4189918 Share on other sites More sharing options...
Slips Posted October 6, 2015 Share Posted October 6, 2015 I can tell you from First Hand Experience that Autek Mor giving Preferred enemy to a Volkite Culverin Squad is a very mean thing to be subjected to. ....Especially when you forget one of the Characters had a Void Shield Harness :x Memento Of Prospero 1 Back to top Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/19/#findComment-4189920 Share on other sites More sharing options...
Raktra Posted October 6, 2015 Share Posted October 6, 2015 Autek Mor is costly, but no more so than your average Iron Father, and an absolute monster. I'm biased given I converted him and use the model a lot, but still. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/19/#findComment-4189929 Share on other sites More sharing options...
Theredknight Posted October 6, 2015 Share Posted October 6, 2015 Oh for emperors sake, now Iv read all That it's re ignited my want or the iron tenth. I have been deliberately putting it off and cramming funds into a heresy gaming group I have been putting together. Soon though, I like the idea of a typhon and a Cerberus. Painful. I do love the immortal models, I am jjst tempted to ram 15 of them in a spartan and charge up the volkite death. Expensive, but will short range firefight them to death? Or will breachers literally do the same job? (And capture) Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/19/#findComment-4189963 Share on other sites More sharing options...
Raktra Posted October 6, 2015 Share Posted October 6, 2015 Immortals are stupidly costly, and "Gun Them Down" is pointless, but I tried them a couple of times and for a lot of armies they are frighteningly tough to shift without heavy ordnance. They seriously make Plague Marines look like dorks. Breachers can do the same, but the apothecary they'd need can be bumped off, where Immortals don't have that worry. Personally I think they should be fearless and/or relentless for their cost, but eh, life. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/19/#findComment-4189969 Share on other sites More sharing options...
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