Memento Of Prospero Posted December 12, 2016 Share Posted December 12, 2016 Skara Maru has a hard time daeling with high armour value targets. The speeders with ML are fishing for 6s on a landraider, not withstanding cover. Coincidently, Iron Hands run landraiders suberbly with HotG. I bought myself a few proteus landraider and a spartan earlier this year, never regretted that purchase. Predators are weak against outflanking speeders because they have terrible aide armour. If you plan on being infantry heavy, apothecaries are great. So is Ferrus, a free 6+ FnP and IWND for your fat armour is always cool. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/68/#findComment-4590984 Share on other sites More sharing options...
Cadmus Tyro Posted December 12, 2016 Share Posted December 12, 2016 I don't claim to be an experienced player, but I would start by dropping your tactical squad down to ten members and putting them in a Rhino APC. IMHO one of the greatest things going for our right of war is the ability to outflank tanks. It gives your tacticals more mobility and they will survive longer. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/68/#findComment-4590991 Share on other sites More sharing options...
Leoric Posted December 13, 2016 Share Posted December 13, 2016 Skara Maru has a hard time daeling with high armour value targets. The speeders with ML are fishing for 6s on a landraider, not withstanding cover. Coincidently, Iron Hands run landraiders suberbly with HotG. I bought myself a few proteus landraider and a spartan earlier this year, never regretted that purchase. Predators are weak against outflanking speeders because they have terrible aide armour. If you plan on being infantry heavy, apothecaries are great. So is Ferrus, a free 6+ FnP and IWND for your fat armour is always cool. Yepp, I thought about a Spartan (unfortunately a bit too expensive moneywise, but still on my wishlist), but never tought about Land Raiders... How do you run your LR-s? I want to keep the original design, as it looks extremely cool the black armoured masses advancing across the board, punching a hole in the enemies defences :D I think Ferrus would be more point efficient than taking 3 Apothecaries on the blobs. Maybe he could ride in the Spartan with the Gorgons and the Praetor. I don't claim to be an experienced player, but I would start by dropping your tactical squad down to ten members and putting them in a Rhino APC. IMHO one of the greatest things going for our right of war is the ability to outflank tanks. It gives your tacticals more mobility and they will survive longer. I know, that it is the newer trend to take the 10man squads, or even only vets in Rhinos, but I'm mostly a fun player and want to build a solid, yet fluffy looking force. My old 40k armies where massively mechanized forces, and I wanted to do something different in HH. Maybe (if I'm going further from the Sons of the Gorgon) I will build a new army based on Rhino riding Marines, but not right now. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/68/#findComment-4591866 Share on other sites More sharing options...
tuco Posted December 13, 2016 Share Posted December 13, 2016 Would a unit of Iron Hands bikers be unfluffy? I've got a friend I'd like to get into this to run a second IH force for big games, but he's a fan of bikes. I know this isn't a tactics question, per se, but it is a spot where a lot of IH players frequent. I offer my apologies. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/68/#findComment-4591923 Share on other sites More sharing options...
Memento Of Prospero Posted December 13, 2016 Share Posted December 13, 2016 There's nothing really unfluffy for Iron Hands outside of librarians. Ferrus was a brutal tacticial who did what was necessary to get the job done. I think that Bikes, Jekbikes and javelins are the best fast attack choices for IHs. They are tough and pack a punch. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/68/#findComment-4592048 Share on other sites More sharing options...
tuco Posted December 13, 2016 Share Posted December 13, 2016 The T5 of the bikers combined with the Iron Hand's Inviolate Armor rule makes them look pretty resilient, on paper at least. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/68/#findComment-4592159 Share on other sites More sharing options...
Memento Of Prospero Posted December 14, 2016 Share Posted December 14, 2016 I think jetbikes are a little better with the 2+ and better special weapons that arent squad wide. But, the amount of plasma they can dish out is real. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/68/#findComment-4592208 Share on other sites More sharing options...
tuco Posted December 14, 2016 Share Posted December 14, 2016 I honestly don't see my friend dishing out for a unit of jetbikes. He'll be looking at using 40k bikes and bits from the BaC or BoP boxes. And a unit of ten bikes rolling around with twin-linked plasma guns on every bike certainly does have its appeal. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/68/#findComment-4592219 Share on other sites More sharing options...
Memento Of Prospero Posted December 14, 2016 Share Posted December 14, 2016 As for Landraider loadouts, I use proteus landraiders with the 3rd lascannon and a pintle multi-melta. 4 anti tank weapons makes it much more effective cost wise. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/68/#findComment-4592252 Share on other sites More sharing options...
Charlo Posted December 14, 2016 Share Posted December 14, 2016 As for Landraider loadouts, I use proteus landraiders with the 3rd lascannon and a pintle multi-melta. 4 anti tank weapons makes it much more effective cost wise. That is insanely Brutal, especially when you start outflanking. "Say hello to my AV14 Devastator Squad" Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/68/#findComment-4592637 Share on other sites More sharing options...
RandomMarine Posted December 14, 2016 Share Posted December 14, 2016 Heavy support jetbikes,grav speeder,fire raptor or a lightning would all be good fast AT units. Personally a jetbike squad is next on the shopping list from fw after the 2 LRs and 3 rhino from gw I have get finished Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/68/#findComment-4592655 Share on other sites More sharing options...
Cadmus Tyro Posted December 14, 2016 Share Posted December 14, 2016 Have you considered Arlatax battle automata? Jump pack monstrous creatures fit the fluff adds, mobility and durability. You can take them via the HoG RoW. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/68/#findComment-4592794 Share on other sites More sharing options...
Emperors Teeth Posted December 14, 2016 Share Posted December 14, 2016 (edited) There's nothing really unfluffy for Iron Hands outside of librarians. Ferrus was a brutal tacticial who did what was necessary to get the job done. I think that Bikes, Jekbikes and javelins are the best fast attack choices for IHs. They are tough and pack a punch. A personal opinion, but Outriders and standard Land Speeders strike me as the most appropriate. Outriders alongside tank squadrons and the chunky look of regular landspeeders versus the sleeker Javelins feels more on-theme to me. Edited December 14, 2016 by Emperors Teeth Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/68/#findComment-4592919 Share on other sites More sharing options...
Memento Of Prospero Posted December 14, 2016 Share Posted December 14, 2016 Have you considered Arlatax battle automata? Jump pack monstrous creatures fit the fluff adds, mobility and durability. You can take them via the HoG RoW. HotG allows you to take them as elites, if memory serves. But they do fit the theme. You would just need a fast moving cortex control to make them not do silly things. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/68/#findComment-4592949 Share on other sites More sharing options...
Cadmus Tyro Posted December 14, 2016 Share Posted December 14, 2016 (edited) I often use Castellax without a cortex controller at low points games, the main downside is that they cannot sweep. With Arlatax the issue of them charging an unwanted target should be mitigated by their mobility in the movement phase. I.e. Make sure when they are in charge range it's the intended target. They can go vehicle hunting with Strength 7 armourbane attacks (arc scourge) or infantry hunting with their plasma blaster and rampage attacks. If you needed to use the cortex controller, why not a forgelord on a bike accompanying those outriders you suggested? I just hope we see a preview sometime soon! Edited December 14, 2016 by Cadmus Tyro Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/68/#findComment-4593002 Share on other sites More sharing options...
Memento Of Prospero Posted December 15, 2016 Share Posted December 15, 2016 Biker forgelord could be fun times as well as a good way for the unit to tank AP3 shots. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/68/#findComment-4593579 Share on other sites More sharing options...
Jarkaira Posted January 30, 2017 Share Posted January 30, 2017 (edited) Help me make some lists. I have been thinking about plenty of options but none of them seem to work for a reason or two. I currently have these miniatures: Iron-Father 20 tacticals 5 plasma support 5 volkite charger/calivers support (can be used as charger PA Command squad with chargers) 5 multimelta power axe veterans 3 quad launchers 2 castellax with darkfires 1 Lightning primaris 5 volkite culverin heavy support 1 Deredeo with anvilus 1 Leviathan with all weapons 1 Typhon 1 Land Raider Phobos 4 Rhinos of which one can be used as Damocles. I've got plenty of bitz to do whatever HQ character and 5 power axes and 5 magnetized whatever combi-weapons and ~10 marine bodies and other bitz. What should I get more? I've been thinking about ordering five more volkite culverins atleast and increasing bodies for veterans and adding another squad of combi-something veterans with extra bodies too. Also Dreadnought Drop Pod will be on next combined order of our gaming group. Edited January 30, 2017 by Jarkaira Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/68/#findComment-4638782 Share on other sites More sharing options...
Jarkaira Posted January 31, 2017 Share Posted January 31, 2017 Has anyone thought about using Forge Lord with Convershun Bimmer on a Jetbike? Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/68/#findComment-4639523 Share on other sites More sharing options...
RandomMarine Posted February 5, 2017 Share Posted February 5, 2017 (edited) Anyone else feeling the power creep, TS and SW both have game breaking units/rules and W2 terminators and as a shattered legion with a dead primarch I doubt well get any kind of new units at any point soon maybe in the next filler book. Immortals and gorgons are pretty weak in comparison to newer legion uniques. Same goes for the other earlier legion all are lacklustre in comparison to newer ones IMO. Nl are getting new rules in Angelus so they are revisiting older legions Edited February 5, 2017 by RandomMarine Brofist 1 Back to top Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/68/#findComment-4646180 Share on other sites More sharing options...
Caillum Posted February 6, 2017 Share Posted February 6, 2017 Nah, Iron Hands have had a stalwart set of LA traits from their release. Simple, but strong enough to mix with the big guys. TS and SW have some killer rules, but also some killer restrictions/negatives. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/68/#findComment-4646798 Share on other sites More sharing options...
Brofist Posted February 6, 2017 Share Posted February 6, 2017 I am feeling the power creep, but thankfully Iron Hands are like Caillum says- simple in rules, but it makes them strong enough to mix with a lot of the new stuff. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/68/#findComment-4646906 Share on other sites More sharing options...
RandomMarine Posted February 6, 2017 Share Posted February 6, 2017 I don't think our rules are bad but our uniques are crap in comparison. No one does tanks and dreads as well as us tho which is a great for being a tank/dread head Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/68/#findComment-4647102 Share on other sites More sharing options...
Luna707 Posted February 7, 2017 Share Posted February 7, 2017 I think it would be cool to get a few more rules for our legion specifics. I don't even mind if they get more negatives, I just want to add more flavor! Currently our units are a tad bland comparitavely. Also it would be awesome to have a special kind of dreadnought! I mean out of all the legions, you would think we would have that! Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/68/#findComment-4649159 Share on other sites More sharing options...
Jarkaira Posted February 7, 2017 Share Posted February 7, 2017 Special boxnought with Flare Shield and able to get weapon(s) other dreads can't get would be a great idea. Im thinking about doing boxnought armed with Graviton Cannon and Dreadnought Chainfist with in-built Graviton Gun. Just a matter of getting it house ruled in our next rules convention. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/68/#findComment-4649188 Share on other sites More sharing options...
RandomMarine Posted February 7, 2017 Share Posted February 7, 2017 Gorgon pattern cortus contemptors with the blind effect Hel Hands, reanimation protocols on infantry Grav implosion Vindicator And those are just a few ideas Luna707 1 Back to top Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/68/#findComment-4649296 Share on other sites More sharing options...
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