Sevatar Posted December 14, 2014 Share Posted December 14, 2014 What are thoughts on Gorgons? I'm a bit wary of them due to their points cost, and their lack of a 4++. If they had say, T5/4++ and costed 190-5 (without Hammer, Blind, Fnp) I would always take them... But at 200 points.... I worry about them being shredded by tougher units. Am I deeply mistaken? Thanks. Orth is great, I have slowly realised. Many HQ choices are taxes, who do little, but he can break heavy vehicles to pieces. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/8/#findComment-3889984 Share on other sites More sharing options...
Raktra Posted December 14, 2014 Share Posted December 14, 2014 Each Terminator's only 5pts more than a regular one, gets free FNP, fancy blinding tricks and the usual Iron Hands bonuses, it's a damn bargain s'what it is. Look at it starting, when you factor in the hammer the sarge has, it's only 15pts more than an identically equipped standard Terminator unit. That's just awesome. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/8/#findComment-3889998 Share on other sites More sharing options...
ROBOcaster Posted December 15, 2014 Share Posted December 15, 2014 But it's 80 pts for tank hunter, BS5 (which in a lascannon sicarian is beast) and his a compulsory HQ in an AV13 ride that he survives the destruction of. I use him every game and never lost him. I just used him as my HQ in my Sicaran Battle tank in a 1500 pt game agains Mech Guard and he did amazing, like I have never had an HQ perform so well kind of amazing. He is a must take for me now. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/8/#findComment-3890185 Share on other sites More sharing options...
Ironwrought Huw Posted December 15, 2014 Share Posted December 15, 2014 This thread has been incredibly useful and interesting to read. Thank you, fellow Iron Fathers. I can't believe that I've been ignoring Orth for so long. I know many of you seem to be fond of Mor, but what do people think of a generic Iron Father? I've been toying with the idea of running an Iron Father with cataphractii armour and twin LCs (and some extras). Do you think this would work? Considering how the points value is exactly the same as Mor, would I just be better off using Mor? Whichever one I use will be backed up by a squad. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/8/#findComment-3890675 Share on other sites More sharing options...
Raktra Posted December 15, 2014 Share Posted December 15, 2014 Depends, I think. The Father's random trait and easier-to-die-ness is a letdown, but his number of attacks at a higher initiative make him a better one-man blender. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/8/#findComment-3890679 Share on other sites More sharing options...
Emperors Teeth Posted December 16, 2014 Share Posted December 16, 2014 (edited) Also the standard Iron Father has access to Relics, which Mor does not, being a Unique character. The 'teleporting' and 'roll a 6' (if you've taken a paragon blade) ones come to mind. Edited December 17, 2014 by Emperors Teeth Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/8/#findComment-3891412 Share on other sites More sharing options...
Molokai Posted December 17, 2014 Share Posted December 17, 2014 Gday all. Im hearing Orth survives the destruction of the vehicle he rides in. Where can I find this gem of a rule ? Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/8/#findComment-3892466 Share on other sites More sharing options...
Emperors Teeth Posted December 17, 2014 Share Posted December 17, 2014 (edited) Gday all. Im hearing Orth survives the destruction of the vehicle he rides in. Where can I find this gem of a rule ? In his 'Spearhead Commander' commander special rule. Last two sentences of the first paragraph, but do read the whole thing. He's pretty badass even on foot. Only wearing Power Armour, unfortunately, but at least being equipped with a Refractor Field and Cyber familiar he's rocking a 4+ Inv save. He's an Independent Character also, so may join a unit and board their transport and stay in the fight. Not a bad fighter either, with his Power Maul and Tank Hunter, and two close combat weapons. You'll get a good 5 Attacks at Str6 AP4 on the charge. Against most vehicles on their rear armour, I rather favour his chances of doing some damage. Edited December 17, 2014 by Emperors Teeth Molokai 1 Back to top Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/8/#findComment-3892555 Share on other sites More sharing options...
Molokai Posted December 17, 2014 Share Posted December 17, 2014 Why, thank you very much, and yes, rest assured, I shall. However did I miss it? Emperors Teeth 1 Back to top Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/8/#findComment-3892569 Share on other sites More sharing options...
Memento Of Prospero Posted December 20, 2014 Share Posted December 20, 2014 The Holidays are kicking my ass, my next peice on HQs will get done before the new year. I PROMISE Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/8/#findComment-3895989 Share on other sites More sharing options...
SillyDreadnought Posted December 23, 2014 Share Posted December 23, 2014 (edited) Here's a list I've been running lately. It does quite well up close, the Gorgon's Blind shenanigans doing wonders to make up for their limited numbers. But it's by no means on the same level as the lists you guys have decided to share. This is just something small in model count that I can actually get painted quickly. 1850 points Iron Hands HQLegion Centurion Cataphractii Terminator Armour with Combi-bolter and Power Weapon, Cortex Controller, Cyber-familiar, Consul, Independent Character, Legiones Astartes ConsulForge Lord Battlesmith Legion Praetor Cataphractii Terminator Armour with Combi-bolter and Power Weapon, Cyber-familiar, Digital Lasers, Iron Father, Pair of Lightning ClawsIndependent Character, Legiones Astartes Master of the LegionPride of the Legion TroopsGorgon Terminator Squad 4x Gorgon Terminator, Land Raider Phobos, Pair of Lightning Claws, 3x Power Fist, Reaper Autocannon, Assault Vehicle, Feel No Pain (5+), Implacable Advance, Legiones Astartes, Machine Spirit Gorgon HammerbearerCyber-familiar Gorgon Terminator Squad 2x Chainfist, 4x Gorgon Terminator, Land Raider Phobos, 2x Power Fist , Reaper Autocannon Assault Vehicle, Feel No Pain (5+), Implacable Advance, Legiones Astartes, Machine Spirit Gorgon Hammerbearer Cyber-familiar Heavy SupportAchilles-Alpha Pattern Land RaiderEnhanced Ferromantic Rites, Galvanic Traction Drive, Shell Shock Thallax CohortMelta Bombs, Multi-melta, 3x Thallax Bulky, Djinn-sight, Stubborn Edited December 24, 2014 by SillyDreadnought Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/8/#findComment-3898709 Share on other sites More sharing options...
Leonite Posted December 24, 2014 Share Posted December 24, 2014 Isn't the double point cost for Consul and Forge Lord redundant? Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/8/#findComment-3899171 Share on other sites More sharing options...
Raktra Posted December 24, 2014 Share Posted December 24, 2014 Specific points costs on forums are bad. Be careful (by which I mean edit them out). Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/8/#findComment-3899174 Share on other sites More sharing options...
Brofist Posted December 24, 2014 Share Posted December 24, 2014 If you play 30k in 40k consider adding heavy chainblades to the Thallax. That way they will ID tau, guard, orcs, etc in melee. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/8/#findComment-3899322 Share on other sites More sharing options...
SillyDreadnought Posted December 24, 2014 Share Posted December 24, 2014 Specific points costs on forums are bad. Be careful (by which I mean edit them out). Fixed that. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/8/#findComment-3899994 Share on other sites More sharing options...
Memento Of Prospero Posted January 4, 2015 Share Posted January 4, 2015 @ KGB Pride of the legion doesn't do all that much for us unless you range in the 4,000 points range. I'd rather outflank with my dedicated spartans and gain stubborn in my deployment zone instead. with the advent of relics, Autek Mor is a less obvious choice for larger games. His high toughness is great against gunlines, but does't really outperform a 3++ preator against the dreadfully boring Paragon Blade. On the subject of Gorgons They are better than standard terminators in just about every way. The issue is that we expected a unit that would make a worthy primarch bodyguard, like firedrakes or red butchers. Like the Immortals, they are just a slightly upgradrd version of thr base unit. I would like them to be able to take a 3rd grav gun at 10 models, or have access to unit wide volkites. This would give them a little bit more flavour. our special units are designed for us not to need apothecaries, which is a huge plus in my book. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/8/#findComment-3908778 Share on other sites More sharing options...
Memento Of Prospero Posted January 4, 2015 Share Posted January 4, 2015 Autek Mor, Executive BAMF of the Morragul Clan Autek Mor brings quite a bit to the table at a reasonnable cost. He does not influence our Force Org chart, but still contributes more than the average Iron Father. With the ability to bestow prefered enemy to 2 units (read legion tactical support or devastator squad!), along with his menacing statline, he has a good standing reputation as a jack of all trades. He is also virtually immune to instant death by shooting with T5 and our legion trait, and also hard counters things like powerfists/thunder hammers while still retaining a respectable 4++ save. His biggest downfall is the advent of relics, which makes our Iron Fathers rediculously against Mechanicum knights and any form of walker / tank at close range. He is a great choice for a Pride of the Legion style force. Pros - Prefered Enemy x2 - Strength and Toughness 5 - Paragon Blade and servo arm (2 sources of instant death against T4 opponents) - Cortex Controller - Drops Nuclear bombs on heretics and traitors. Cons - No Cyber Familiar (lesser resistant to instant death causing attacks) - No access to relics - Much like a praetor, too costly under 2,000-2,500 points (He's such a fatty) Sevatar 1 Back to top Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/8/#findComment-3908795 Share on other sites More sharing options...
Molokai Posted January 5, 2015 Share Posted January 5, 2015 Can someone explain to me how Mor gives PE to TWO units? Cheers.... Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/8/#findComment-3909720 Share on other sites More sharing options...
Molokai Posted January 5, 2015 Share Posted January 5, 2015 Its ok, i worked it out, nothing to see here. Cheers Memento Of Prospero 1 Back to top Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/8/#findComment-3909797 Share on other sites More sharing options...
BassWave Posted January 5, 2015 Share Posted January 5, 2015 So I'm really wanting to run an assault squad. What would be the best way to run one with our legion tactics in mind. I feel that taking a chaplain is mandatory, so they don't run off screaming like a bunch of children after a round of combat.. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/8/#findComment-3910017 Share on other sites More sharing options...
Raktra Posted January 5, 2015 Share Posted January 5, 2015 Would you run a genuine jump pack one, or the close combat gear Tacticals? Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/8/#findComment-3910062 Share on other sites More sharing options...
Molokai Posted January 5, 2015 Share Posted January 5, 2015 Whats everyone using to camp home objectives? Im.having trouble sorting my troops. I want a breacher squad with attached apoth to move midfield, a tac squad in rhino to outflank deep backfield, but the home objective i cant figure out. As extreme as it sounds, would a gorgon squad be any good? They may be harder to shift than tacs or breachers for their points. Any advice would be great. Cheers Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/8/#findComment-3910080 Share on other sites More sharing options...
BassWave Posted January 5, 2015 Share Posted January 5, 2015 @raktra- I'm wanting to run jump packers. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/8/#findComment-3910514 Share on other sites More sharing options...
Brofist Posted January 6, 2015 Share Posted January 6, 2015 Jump pack guys do well with swords or axes, depending on what you want them to go up against. A chaplain or primus medicae is a good choice to go alongside them. If you have the points consider a command squad with jump packs to go along the medicae and then have them both attached to the assault squad. That will give you 14-24 bodies, "T5", fearless, FNP, 12" move, and between 7-11 power weapons. Nasty little deathstar, but it will cost around 500 points and doesn't include a mandatory HQ. A cheaper option is just a command squad and HQ with jump packs. Much more fragile, but just about as killy for less points. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/8/#findComment-3910839 Share on other sites More sharing options...
Amadeo Posted January 6, 2015 Share Posted January 6, 2015 Re: Autek Mor= Preferred Enemy x2...does this refer to just 1 infantry unit; the 2nd unit being just Mor himself? How does he confer it to erstwhile 2nd unit? Forgive my density... Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/8/#findComment-3911581 Share on other sites More sharing options...
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