Jump to content

What 2014 will bring


Theduke08

Recommended Posts

I think SPs are pretty fairly priced right now, at least in terms of base price.  50 points for a FNP bubble is pretty sweet.  The jump packs are a bit high still, but without precise shots they are harder to kill than ever.  The problem is right now that GW puts too high of an emphasis on stat points for leader and special characters and completely ignored force multipliers.  I was really upset when they removed rights of battle from Space Marine Captain's rights of battle, its a small force multiplier for space marines going from LD 9 to 10, but it does have an impact.  I really like chaplains because once again, force multiplier.  Their high points cost is offset by the fact that they make an entire quad better. 

 

Dante is a leader, his points should be justified by his ability to act as a force multiplier.  I'm not saying he should not have some combat ability, just that the reason you should take him is so he makes your whole army better.  Mephiston is different, he has always been a beat stick, he will likely always be a beat stick.  He was always meant to be a one man army, a role he readily fills.  Astorath I have hated since they released him.  Suddenly Lemartes lost his status in the chapter and this guy runs around chopping off the heads of his battle brothers, nope and nope.  Corbs has always been awesome and is pretty fairly priced, Tycho could come down a bit.  He is a big force modifier against Orcs, minor against others, I just never face orcs so it matters not a bit to me.  Its my general problem with units that are specialized to fight one type of army.  They cost more because they are effective against that army, but against anything else they are just wasted points. 

 

But more than anything they need to drop the points of DC jump packs, right now its just redonkulous.  I always use to take DC with jump packs, but with the latest changes to points you just do not have enough boots on the ground.  Every tournament in my area is three rounds, objective based. Six objectives a table, extra point for slay the warlord and what not, whomever has the most total points at the end wins.  So even if you win by annihilation every time, you will likely lose the tourney due to not enough boots on the ground to secure objectives.  Also, in what kind of cracked out screwed up universe do the Space wolves have more flier options than the Blood Angels?  Of the freaking regular Space Marines?  We are supposed to be masters of the skies and we have the least options.  Unfortunately previous posts are probably pretty accurate as to what it will look like.

 

On a side note, I need Grey Knights deep striking on the first turn like I need another hole in the head.

Dante is a leader, his points should be justified by his ability to act as a force multiplier. I'm not saying he should not have some combat ability, just that the reason you should take him is so he makes your whole army better.

 

I would love this to be the case with Dante I think it would really portray his tactical genius.

 

Astorath I have hated since they released him. Suddenly Lemartes lost his status in the chapter and this guy runs around chopping off the heads of his battle brothers, nope and nope.

 

I understand this, from a fluff perspective a guy that runs around chopping the heads of his own brothers just sounds like a load of crap, also it does stamp all over lemartes ( there both worthy of being the high Chaplin ) i will say tho that on the table top gw has done a good job of keeping them separate enough that they are both worth keeping around. But I really do like the astorath model.

 

Tycho could come down a bit. He is a big force modifier against Orcs, minor against others, I just never face orcs so it matters not a bit to me.

 

I like tycho I think he is a very versatile special character but it bugs the hell out of me that gw killed of a character but then keep him around (either ya dead or ya not) I'm hoping that in our next codex release he is not there and that the codex gives us all the ingredients to make him via captain upgrades.

 

But more than anything they need to drop the points of DC jump packs,

God me 2

 

Edit: well I naffed this post up, sadly I can't figure out how to delete it so I can do it with proper quotes, sorry all hope it's still possible to figure it out.

The recent 7E codexes have had unique formation options with special bonuses that fit their fluff/rules (SW get outflank, GK get 1st round deep strike). I would love to see a BA specific formation in our new codex with some fluffy bonus.

 

Maybe "Razorbacks used as dedicated transports in this formation gain the assault vehicle special rule", or "Assault marine squads in this formation may assault the same turn they arrive from reserve" (am assuming VV will lose the 5E heroic intervention), or "Troop units in this formation may re-roll all 1s on their hit and to-wound dice during a turn in which they assault".

Not sure about the GK but the SW units need to roll 6 (4 for troops) to get outflank, right? Whatever we get I hope it is fixed and not something we have to roll for.

 

Heroic intervention on ASM would be even more awesome than for VV so long as it still applied with ICs attached.

Also, in what kind of cracked out screwed up universe do the Space wolves have more flier options than the Blood Angels? Of the freaking regular Space Marines? We are supposed to be masters of the skies and we have the least options. Unfortunately previous posts are probably pretty accurate as to what it will look like.

 

 

Yeah, AND sw are s'posed to fight with their feet on the ground, no engines obscuring the scent of the prey... Mine do!

 

Btw I've found that if you don't like or don't have tournies in your area; sort out your own! It's fun, empowering and builds confidence and understanding and respect.

Ive got a feeling they may shift jump marines back to fast, but give us a boosted amount of fast attack unit slots.

Does everyone who joined the hobby feel that everything was "right" when they started and before and after that it's "wrong" or was 5th Ed ACTUALLY the best for everyone else too? (before GK sooped up)

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 

I started back in 1st edition, WH40k - Rogue Trader. And I think 2nd ed has been the best so far with 5th as a close second. 6-7th has the potential be the best but there's sooooooo many issues. Plus I really don't like how they try to nickel and dime people for every single thing these days. It's really good that they are pushing out an 7th ed update for every codex, like they did when 2nd and 3rd ed dropped, but the prices are getting ridiculous. For a GK player that wants print media of everything that was in the 5th ed codex they are eventually looking at a 400% increase just for the rule books.

 

 

Ive got a feeling they may shift jump marines back to fast, but give us a boosted amount of fast attack unit slots. 

 

If other 7th codexes are something to go by that would be a special formation which removes objective secured for the entire detachment, so double loss. Better give me some fast attack dreanoughts GW! :D

Slap some Lucifer engines on the buttocks of your murder-tombs and you will have your fast attack dreads.  Could you imagine witnessing those tiny legs fluttering at the speed of holy feth?  It's like Brother Usain Bolt died in service to the Emperor and was entombed in massive bi-pedal mausoleum, injecting constant streams of 5 hour energy, laxatives, "girlfriend is home alone", and "you're late for that reeeaaallly important meeting with your boss".

 

Got places to be, dude.  Got traitors to kill.

just give them roller skates

Inb4 Sisters of Battle Roller Derby supplement

 

On topic, I can see a specific formation that plays to the 'take to the skies' nature of Blood Angels. Whether we get to keep our troops choice assault marines is 50/50... I think we will as I don't see them shunting it back, and it means that we'll have that little unique edge over Raven Guard. Now that all the other marine books have been done we can kind of guess what'll happen to Blood Angels by looking for a niche that's not been filled... Imperial Fists are the 'Fire Support' marines, Iron Hands are the 'Resilient' marines, Salamanders are the 'Pyromaniac' marines, White Scars are the 'Biker' marines, Dark Angels keep the Ravenwing/Deathwing concept, etc. In this vein, I think they're very likely to focus on hand-to-hand combat as that's the one aspect of the game that lacks a marine army really dedicated towards that niche.

 

Ive got a feeling they may shift jump marines back to fast, but give us a boosted amount of fast attack unit slots.

Does everyone who joined the hobby feel that everything was "right" when they started and before and after that it's "wrong" or was 5th Ed ACTUALLY the best for everyone else too? (before GK sooped up)

 

 

Nopers.  I started in 2nd.  LOVED it.  Preferred it until 6th. Currently 7th is my favourite iteration!! 

Ive got a feeling they may shift jump marines back to fast, but give us a boosted amount of fast attack unit slots. 

If they do that my marines will being boxed up and i will go back to my other armies.  I hate tac/scout squads for the most part,  they just don't fit the fast in your face feel that most of the rest of the army has.  Also going unbound is not an option.

 

just give them roller skates

Inb4 Sisters of Battle Roller Derby supplement

 

On topic, I can see a specific formation that plays to the 'take to the skies' nature of Blood Angels. Whether we get to keep our troops choice assault marines is 50/50... I think we will as I don't see them shunting it back, and it means that we'll have that little unique edge over Raven Guard. Now that all the other marine books have been done we can kind of guess what'll happen to Blood Angels by looking for a niche that's not been filled... Imperial Fists are the 'Fire Support' marines, Iron Hands are the 'Resilient' marines, Salamanders are the 'Pyromaniac' marines, White Scars are the 'Biker' marines, Dark Angels keep the Ravenwing/Deathwing concept, etc. In this vein, I think they're very likely to focus on hand-to-hand combat as that's the one aspect of the game that lacks a marine army really dedicated towards that niche.

 

 

Doesn't black templars and space wolves already kinda fill that slot? 

 

I do hope you're right though. I'd love to have power weapons in squads again. 

Ive got a feeling they may shift jump marines back to fast, but give us a boosted amount of fast attack unit slots. 

 

I hadn't thought about that, and I really hope it does not happen. I love my assault marine troops. It's one of the things that really help my BA feel different from my vanilla SM armies. 

Maybe if that rumour is true the new...sigh...'blood brothers' might replace SG as dante's babysitters. Let's face it its either that or they give SG something new or else they'll just remain on the shelves and we know GW don't want that, don't we.

 

I have serious doubts about the Blood Brothers rumors, but anything is possible I guess.

 

What about overall jump pack use?  Raven Guard can use them in movement and assault phases in the same turn, so I can't see GW giving Blood Angels the same thing.  What do you think they'll do to emphasize the jump pack usage?  Maybe something like longer charge distance?  

 

Maybe if that rumour is true the new...sigh...'blood brothers' might replace SG as dante's babysitters. Let's face it its either that or they give SG something new or else they'll just remain on the shelves and we know GW don't want that, don't we.

 

I have serious doubts about the Blood Brothers rumors, but anything is possible I guess.

 

What about overall jump pack use?  Raven Guard can use them in movement and assault phases in the same turn, so I can't see GW giving Blood Angels the same thing.  What do you think they'll do to emphasize the jump pack usage?  Maybe something like longer charge distance?  

 

 

I would submit that 'Descent of Angels' already covers that.

 

 

Maybe if that rumour is true the new...sigh...'blood brothers' might replace SG as dante's babysitters. Let's face it its either that or they give SG something new or else they'll just remain on the shelves and we know GW don't want that, don't we.

 

I have serious doubts about the Blood Brothers rumors, but anything is possible I guess.

 

What about overall jump pack use?  Raven Guard can use them in movement and assault phases in the same turn, so I can't see GW giving Blood Angels the same thing.  What do you think they'll do to emphasize the jump pack usage?  Maybe something like longer charge distance?  

 

 

I would submit that 'Descent of Angels' already covers that.

 

 

I wouldn't, because as nice as Descent of Angels is it does absolutely nothing to help the unit get into assault except in the case of VV.

 

 

 

Maybe if that rumour is true the new...sigh...'blood brothers' might replace SG as dante's babysitters. Let's face it its either that or they give SG something new or else they'll just remain on the shelves and we know GW don't want that, don't we.

 

I have serious doubts about the Blood Brothers rumors, but anything is possible I guess.

 

What about overall jump pack use?  Raven Guard can use them in movement and assault phases in the same turn, so I can't see GW giving Blood Angels the same thing.  What do you think they'll do to emphasize the jump pack usage?  Maybe something like longer charge distance?  

 

 

I would submit that 'Descent of Angels' already covers that.

 

 

I wouldn't, because as nice as Descent of Angels is it does absolutely nothing to help the unit get into assault except in the case of VV.

 

 

The GK are getting a special detachment (Nemesis Strike Force FOC) that can teleport on turn 1, and run and shoot  after deepstriking.  I could see the BA getting a similar, but more assault oriented treatment.

 

 

 

Maybe if that rumour is true the new...sigh...'blood brothers' might replace SG as dante's babysitters. Let's face it its either that or they give SG something new or else they'll just remain on the shelves and we know GW don't want that, don't we.

 

I have serious doubts about the Blood Brothers rumors, but anything is possible I guess.

 

What about overall jump pack use?  Raven Guard can use them in movement and assault phases in the same turn, so I can't see GW giving Blood Angels the same thing.  What do you think they'll do to emphasize the jump pack usage?  Maybe something like longer charge distance?  

 

 

I would submit that 'Descent of Angels' already covers that.

 

 

I wouldn't, because as nice as Descent of Angels is it does absolutely nothing to help the unit get into assault except in the case of VV.

 

 

But, you hadn't said anything about getting into assault; you said, "what about overall jump pack use?" and, "what do you think they'll do to emphasize jump pack usage?"  Which, again is what Descent of Angels does.

 

V

I think the most important part of being an assault army is getting into assault 1st. SW have nothing to do that- the reverse infact; they will shoot bolters and plas at you and wait for the bonus when you charge them!

Furious Charge, rage, rampage and jump packs (and fnp to a degree) all help make an army an assault army and they are why I love playing BA. It suits my style, playing cat and mouse with movement And charge range, then diving in and slitting throats!!

Oh and infernus pistol gunslingers are pretty cool too, please don't drop them GW!

 

 

 

 

Maybe if that rumour is true the new...sigh...'blood brothers' might replace SG as dante's babysitters. Let's face it its either that or they give SG something new or else they'll just remain on the shelves and we know GW don't want that, don't we.

 

I have serious doubts about the Blood Brothers rumors, but anything is possible I guess.

 

What about overall jump pack use?  Raven Guard can use them in movement and assault phases in the same turn, so I can't see GW giving Blood Angels the same thing.  What do you think they'll do to emphasize the jump pack usage?  Maybe something like longer charge distance?  

 

 

I would submit that 'Descent of Angels' already covers that.

 

 

I wouldn't, because as nice as Descent of Angels is it does absolutely nothing to help the unit get into assault except in the case of VV.

 

 

But, you hadn't said anything about getting into assault; you said, "what about overall jump pack use?" and, "what do you think they'll do to emphasize jump pack usage?"  Which, again is what Descent of Angels does.

 

V

 

 

Assault is part of "overall jump pack use" when talking about assault marines.  Descent of Angels only covers deep striking, which is an even smaller portion of overall jump pack use than assault is.

According to the latest C:GK leaks, their Mindstrike Missiles have been replaced by Stormstrike Missiles. Enjoy these last few months of Bloodstrike Missiles folks :/


It also appears that Crowe has gained IC status. Interesting...

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.