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Flint13

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That sorc needs a jump pack if possible, to drop with the termies and cast warptime. Or you can otherwise mark them as <Khorne> and give them the Icon of Wrath (trophies?) to allow them to re-roll the charge when needed.

 

With only one rhino, which I guess may be for the chosen, your infantry may suffer. May I suggest to merge the 2x10 into a 1x20 and make them zerkers? I know NL shouldn't be worshipping any gods, but hey, Terror Troops :happy.:

 

Also, for the looks of that sicaran, if you have more FW heresy era goodies, that may help a lot, since much of the FW chaos stuff is golden. Leviathans, deredeos, rapiers, scorpius...

Here in the skinning pits you tell him to take berserkers!! Shame!!!!!! shame shame shame! 

 

 

 

 

That sorc needs a jump pack if possible, to drop with the termies and cast warptime. Or you can otherwise mark them as <Khorne> and give them the Icon of Wrath (trophies?) to allow them to re-roll the charge when needed.

 

With only one rhino, which I guess may be for the chosen, your infantry may suffer. May I suggest to merge the 2x10 into a 1x20 and make them zerkers? I know NL shouldn't be worshipping any gods, but hey, Terror Troops :happy.:

 

Also, for the looks of that sicaran, if you have more FW heresy era goodies, that may help a lot, since much of the FW chaos stuff is golden. Leviathans, deredeos, rapiers, scorpius...

Ah well the sorceror was going to ride with the chosen and use prescience. Because I have a thing for that power (it does me good in heresy oh how it does me good), and the bonus to hit combined with chucking out plasma would be beneficial I feel?

 

As for the FW stuff, I have inquired with my local store to see if he's cool with it, else the pred would've been my regular sicaran and the dread would've been my dual fist contemptor, so I'm primed and ready to swap.

 

As for the zerkers, would that not affect my battleforged chart? 2hq and 3troops gets me that thing with the most CP

 

Well, you're right about CP's. I'll try tomorrow to give a proper response, I'm a bit tired and is time to activate my catalepsean node, cheers!

 

 

That sorc needs a jump pack if possible, to drop with the termies and cast warptime. Or you can otherwise mark them as <Khorne> and give them the Icon of Wrath (trophies?) to allow them to re-roll the charge when needed.

 

With only one rhino, which I guess may be for the chosen, your infantry may suffer. May I suggest to merge the 2x10 into a 1x20 and make them zerkers? I know NL shouldn't be worshipping any gods, but hey, Terror Troops :happy.:

 

Also, for the looks of that sicaran, if you have more FW heresy era goodies, that may help a lot, since much of the FW chaos stuff is golden. Leviathans, deredeos, rapiers, scorpius...

Here in the skinning pits you tell him to take berserkers!! Shame!!!!!! shame shame shame! 

 

 

 

 

Away with your seven gods, this is not Westeros! :tongue.:

 

And we also lack the 30k Talent for Murder rule, so... :wink:

Was just at Warhammer World and was taking a look through the exclusive models ( to run in the fellas face when I return back to the club) and saw the Night Lord Librarian. I haven't taken a look at the model yet, but has anyone tried to remove his head yet? I was thinking to instead add a skull helm to it instead. Always I was thinking to make his little daemon thing be spectral, like a ghost, any ideas?

Was just at Warhammer World and was taking a look through the exclusive models ( to run in the fellas face when I return back to the club) and saw the Night Lord Librarian. I haven't taken a look at the model yet, but has anyone tried to remove his head yet? I was thinking to instead add a skull helm to it instead. Always I was thinking to make his little daemon thing be spectral, like a ghost, any ideas?

 

Got the model, I felt that there was no way to properly hollow out the place to put a helmet in without specialised tools, and it'd probably cause quite a bit of damage to the surrounding area as well. IMO not worth the effort. I'll try and get a hold of some of the pictures I had of him on my accursed photobucket.

Alright, here he is. Like I said, head seems ensconced more than an Iron Warrior in a fortress. It'll be possible to get him out, but you won't like it.

 

Went with a different sort of summoning, since I didn't like the bloodletter.

 

http://i.imgur.com/sEm7uOW.jpghttp://i.imgur.com/HVd2jmP.jpg

Beat me to it

 

Random thoughts:

 

* Terror Tactics -  For once you can apply overwhelming force, by piling units on the same target, and get more than the usual bonus (i.e. more dice from having more models) out of it!

* Raptors with Icon of Despair - Raptors are back baby!

* Claws of the Black Hunt - ouch, ouch, ouch, combine it with Diabolic Strength and, pain - so much pain.

* Night Haunter's curse - nice and fluffy ability, could potentially be very powerful (situational).

* Diabolic Strength - Not super fluffy but seems OK on paper.

* In Midnight Clad - this takes me back to the days of Stealth. Nobody seems to use plasma here but I don't mind it at all.

So on the topic of Terror Tactics and this stacking -Ld ability, whats the thoughts on softening up the chosen victims unit with a Contemptor Butcher cannon first?

 

Could that mean one Raptor squad with supporting fire from a Contemptor push a -5Ld penalty on a target?  Before we start stacking in other units?

Some thoughts based on what we've seen so far:

 

Raptor Legion. Yay. Not. Bit tiresome now that the whole NL thing still seems to revolve around Raptors although granted nowhere near as bad as back in the day.

 

Very cool to see Psychic Powers that have synergy with the overall army effects. More of the same please.

 

Whilst I love that serious effort has been made to make practical applications of the NL philosophy of fear, along with a morale phase that is actually consequential, it's still utter :cuss that the one army that should suffer the most from it, Guard, have the best defence against it. Either the whole commissar thing needs to be reworked so that it's not bulletproof or the NL should have some mechanic to get around it imo.

 

 

Overall, hit and miss but time will tell with the possible combos as to what synergises well and what doesn't

Lol

You don't HAVE to use Raptors. You can do the very same thing with any other unit. You'd just miss out on the +1 on enemy morale test ability but since it's so easy to stack the LD modifier as Night Lords it's not that big of a loss.

Terminators deep striking or Chaos Marines in vehicles etc. should work just as fine. Bikes would be an easy way to deliver an additional -1 modifier wherever you need it as well with their 20" advance.

 

Yes the way Comissars and Constripts interact is bull :censored: but that's hardly the Night Lord rules fault and is something GW has to change in the AM Codex (or even better in an Errata asap).

Lol

You don't HAVE to use Raptors. You can do the very same thing with any other unit. You'd just miss out on the +1 on enemy morale test ability but since it's so easy to stack the LD modifier as Night Lords it's not that big of a loss.

Terminators deep striking or Chaos Marines in vehicles etc. should work just as fine. Bikes would be an easy way to deliver an additional -1 modifier wherever you need it as well with their 20" advance.

 

Yes the way Comissars and Constripts interact is bull :censored: but that's hardly the Night Lord rules fault and is something GW has to change in the AM Codex (or even better in an Errata asap).

 

Dark Apostle and two units of zerks could be pretty nasty, especially if you back them up with a Hellforged Contemptor and its butcher cannon.

Two units the Night Lords wouldn't be caught dead using."Dude, quit preaching at me." And "Haha, look at the red khorne bible thumpers go!" as they sit on the hood of a rhino and laugh at the khorne-balls running by flicking them the bird. Terminators and raptors are the way to go for getting in although chosen or havoks in dreadclaws are great too. Is there any way to get a leviathan in a drop pod?

 

I use three squads of tac marines(We are a legion, not chaos rabble) for slot filling and taking objectives, thinking of maybe using a terror squad as a close combat terror squad, and a havoc squad with autocannons backed up by a twin kheres contemptor. The rest is raptors, talons, and I might add a terminator squad.  

Two units the Night Lords wouldn't be caught dead using."Dude, quit preaching at me." And "Haha, look at the red khorne bible thumpers go!" as they sit on the hood of a rhino and laugh at the khorne-balls running by flicking them the bird. Terminators and raptors are the way to go for getting in although chosen or havoks in dreadclaws are great too. Is there any way to get a leviathan in a drop pod?

 

Gotta put the Uzas types somewhere. Might as well put them in a rhino and charge them at the enemy. If they all die someone else gets the armor. 

Honestly I'm super stoked for our new codex. Our legion trait is actually good for the first time (though it unfortunately is terrible against the likes of Orks, Nids, and Guard) but we can do wonders against the likes of Marines and other armies. The best part of it all is the fact that there are no restrictions on what we can take! Wanna take some Khorne Bezerkers to be able to be able to do maximum carnage? Totally doable. Oppurtinities are endless.

 

Also we can represent the gift that Talos had with our new warlord trait, which is pretty nice.

Honestly I'm super stoked for our new codex. Our legion trait is actually good for the first time (though it unfortunately is terrible against the likes of Orks, Nids, and Guard) but we can do wonders against the likes of Marines and other armies. The best part of it all is the fact that there are no restrictions on what we can take! Wanna take some Khorne Bezerkers to be able to be able to do maximum carnage? Totally doable. Oppurtinities are endless.

 

Also we can represent the gift that Talos had with our new warlord trait, which is pretty nice.

 

I was working this out earlier. If you put a Lord with claws and Lord of Terror, one of the new Exalted Champions and 18 berzerkers in two rhinos you have a nasty little hammer that rerolls ones to hit and all failed wounds. If you're running a warband like Kreig's which is more openly in league with the forces of Chaos a Dark apostle works here too. Then you take a Contemptor or Decimator with butcher cannons. Drop raptors in with Mark of Nurgle. -1LD from the lord, -3LD from the Legion Trait, -2LD from the butcher cannon, -2LD from the Raptors. Of course if you were being a total pest then you could add a Hellforged LR proteus as the battle taxi for the Lord and add another -1LD for a total LD reduction of -9: enough to cause any unit in the game to auto fail morale. This would be criminally nasty to inflict on Necrons.

Im looking at multiple smaller squads of Raptors with specialities of melta or plasma, two each most likely. I figured I had the figs lying around. Might have just doomed myself on painting though, holy crap, the new raptors have a lot of trim work to be done. Who's bright idea was it to mold on the lightning bolts? Also going to run a 10 man Talon squad with a jumpy sorc for warp time. Further since I already had some of the models and they are so much easier to paint than raptors or talons is a 10 man Raptor squad using FWs Night Raptors with my chaos lord warlord and the relic claws. 

 

For fire support I haven't decided between a Xiphon Interceptor or a tri-las predator. Wish we got the Lightnings from 30k, I have one of those all painted up and ready to rock :/. I am also using a havoc squad with ACs(already made and painted), 3 squads of tac marines, 2 minimum sized with a heavy weapon, one being a 10 man with CCWs. I might drop it to 9 and figure out points to add a rhino and a lord or champion. Dreadnought-wise, a Leviathan with twin grav bombards and a contemptor with Butcher Cannons.

 

General plan is for the jumpy guys to tie up and tear up various enemy units while the gun bunnies shoot whoever needs shooting to cover the jumpy guys. The ten man unit will start on the board along with all the ground forces. Still undecided between the aircraft or a pred. Both are similarly pointed. I think the pred is a slightly harder target. Eitherway, with the dumb design, which admittingly looks decent when painted on the Raptors and Talons, I have a lot of painful trimwork painting to do. I may have had the figs but the trim has scared me from them and I still have some to put together to bring them in line with 8ths rules. This one will be a slow burner me thinks. I pray they don't release Atramentar terminators in the near future or the whole list goes out the window and I end up with a stupid amount of Night Lords again.(Had 7k at one point).

Hey guys, I'm new here and just started a Night Lords army.

I've just read through this thread and there's some fantastic stuff, so I'm keen to get involved.

 

I haven't got the new chaos codex yet but I'm looking forward to getting stared with all these fresh ideas!

  • 2 weeks later...

So has anybody actually had the chance to try out our legion tactics? It's been a couple of weeks and i've yet to see a brutal night lords list/batrep come up.

For my part, i'm only now building up my army and a list idea i have is as follows:


Outrider Detachment:
Lord - Jump Pack, Claws of Black Hunt - 105
Sorceror - Terminator Armour, Force Axe, Combi-Bolter, Mark of Tzeentch - 158

Terminator Squads - 10 man - Combi-Plasma, Lightning Claw, Mark of Slaanesh, Icon of Excess - 530
Raptor Squad - 7 man - 2 Plasmaguns, Pfist & Combi-Melta, Mark of Nurgle, Icon of Despair - 186
Raptor Squad - 7 man - 2 Plasmaguns, Pfist & Combi-Melta, Mark of Nurgle, Icon of Despair - 186
Warp Talons - 10 man - Mark of Khorne, Icon of Wrath - 280

Air Support Detachment:
Heldrake - Baleflamer, Claws - 185
Heldrake - Baleflamer, Claws - 185
Heldrake - Baleflamer, Claws - 185

Total: 2000
Model Count: 39
CPs: 5

The plan is to fly the Heldrakes forward and get stuck in whilst the raptors advance. I'll be keeping the lord, warp talons, sorceror and terminators in deepstrike reserve. The Terminators will be there for annihilating key targets like knights, etc. The warp talons are a big squad partly because i want to be able to spread them over a wide front and engage multiple units in combat. The sorceror is there for prescience and warp time whilst the lord and the raptors will be doing the chaff killing with the heldrakes.

What do you guys think?

I don't think that you can take Icons on Warp Talons sadly. 

 

I've not got the models built for my army that takes full advantage of the legion trait yet, but yesterday I played 50pp against a small, elite SM army that consisted of terminators and a Land Raider. 

 

My list was (power points because we wanted to throw down quickly):

 

Battalion - 3cp (6 total)

 

Lord: MoS, Power Sword, Plasma Pistol, Elixir - 5

Sorc: MoN, Force Staff, Plasma Pistol, Miasma, Prescience, Smite - 6

Cultists (10): MoN, Autoguns, Heavy Stubber, Shotgun - 3

Cultists (10): MoN, CCW, Autopistols, Flamer - 3

Cultists (10): MoN, Autoguns, Shotgun - 3

Havocs (5)  : MoS, Missile Launchers - 7

Havocs (5)  : MoS, Heavy Bolters - 7

Warp Talons (5) : MoK, Lightning Claws - 7

Hellforged Contemptor : MoN, Butcher Cannon, Soulburner - 10

 

The Contemptor was good but the cultists were the men of the match. They clogged his Terminators and Land Raider and helped force the Terminators to run when I shot them with the butcher cannon. Once I add the Khorne Party Bus (zerks, DA) to take this up to 70pp I think it's going to be a decent little mid-point list.

My list, untested as yet.  Built to exploit our Legion traits plus the Battalion and Brigade CP's at higher levels, but admittedly not built from a power standpoint; compromises to fit my fluff narrative made liberally!

 

1k pts all-rounder list:

 

Termi Lord - Combi-bolter, Lightning Claw

Terminators (5) - Champ LC's; Combi-Flamer/Power Sword; Combi-Melta/Power Fist; Combi-Plasma/Power Maul; Combi-Bolter/Power Axe

Marines (10) - 2x HB

Marines (10) - Champ Combi-Plasma; 2x Plasma

Bikers (3) - Champ Power Sword, Bike Combi-Bolter; 2x Bike Meltaguns; 2x Chainswords

Raptors (10) - Champ Power Sword; 2x Meltaguns

 

500 pts additional all-rounder:

 

Sorcerer - Force Sword

Marines (5) - Autocannon

Cultists (24) - Flamer

Havocs (5) - Champ Combi-Plasma, Power Sword; 4x Plasma Guns; Rhino

 

500pts Anti-personnel:

 

Dark Apostle - Power Maul

Berzerkers (8) - Champ Chainaxe; Rhino

Marines (5)

Warp Talons (6) - MoS; LC's

 

500pts Anti-armour:

 

Warpsmith - Power Axe, Meltagun, Flamer, Plasma Pistol

Helbrute - Fist, Reaper AC

Marines (6) - Lascannon

Havocs (7) - 2x Lascannon, Autocannon, Missile Launcher

 

500pts Anti-air:

 

Flyers (2) - 2x Hellblades, Helstorm Cannon

Havocs (8) - 2x Missile Launcher, Autocannon, Lascannon

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