boreas Posted August 19, 2014 Share Posted August 19, 2014 Agree with GL. This is extremely lackluster. Link to comment Share on other sites More sharing options...
lt051 Posted August 19, 2014 Share Posted August 19, 2014 Wonder if the bro champ still has digital weapons :) Link to comment Share on other sites More sharing options...
Gentlemanloser Posted August 19, 2014 Share Posted August 19, 2014 Better? We've lost *so* much. Psybolts. Land Raiders with Sanctuary. TGS (MASSIVE!!!) Doomfists Mordrak & Thawn Nemesis Weapons Paladin as Troops Psybolts (again) Mindstrikes Rad & Psycho 'nades (but the Dangels keep their Rads...) We've gained some points reductions to force a couple of no brainer units onto us (GKT and NDK). This is not a good thing. Edit: At 33 points a pop, you will not take Strikes over GKT. You probably won't even take Pruifiers. With the nerf to Psycannons and their lack of Deep Strike (and our transports becoming more expensive). Edit: It's ok. We were balanced on our own right. Personally, I think I'll just play unbound and load my GKT into Space Wolf Drop Pods. Forge that Narrative! Link to comment Share on other sites More sharing options...
Zeratil Posted August 19, 2014 Share Posted August 19, 2014 I think GL has the right of it sad to say. I expected some of these changes but not all of them, and we've got nothing new in return. I think pure GK is going to find it quite tough going unfort, especially for anti-tank. Link to comment Share on other sites More sharing options...
IndigoJack Posted August 19, 2014 Share Posted August 19, 2014 Let me put my pessimist hat on for a second; I beg to differ IT051. I feel like my entire army has been undone. Strikes are more expensive, psycannons are worse (and more expensive), purifiers didn't really change (but got more expensive), Rifledreads got more expensive, and we lost psybolts. Those are pretty much the bread and butter of my army right there. While it's nice that GKTs got a huge price break, I don't own any of them. I already own about 5000pts of DW, and I don't really want (or need) another terminator army. *removes pessimist hat* Overall, these changes are...interesting. Some were expected, and some came out of nowhere. I'm really curious to see how the community handles them. Link to comment Share on other sites More sharing options...
lt051 Posted August 19, 2014 Share Posted August 19, 2014 If I had to guess, we lost rads due to hammer hand being +2 now plus the halberd being +1 Edit: true, it's easier for me to be positive because I'm still half way into building most of my army, so I can account for these changes. I do feel bad for people staring down the prospect of remodeling good chunks of their army :/ Link to comment Share on other sites More sharing options...
Landrick Posted August 19, 2014 Share Posted August 19, 2014 Anyone up for doing a summary of everything confirms here so we don't have to sift through page after page? Link to comment Share on other sites More sharing options...
Captain Coolpants Posted August 19, 2014 Share Posted August 19, 2014 So on top of everything, our vehicles have also lost psychic pilot (even though there is LITERALLY a psychic pilot). Looks like I hate life now... Link to comment Share on other sites More sharing options...
Bionicman Posted August 19, 2014 Share Posted August 19, 2014 Will see when the dust has settled. Right now I feel like back when 6th ed tyranids were released. Hope till the very last second and massive disappointment afterwards. :( My hopes are on codex =][= if the rumors are true. Will try to play =][= + GK then. Maybe. Link to comment Share on other sites More sharing options...
lt051 Posted August 19, 2014 Share Posted August 19, 2014 So on top of everything, our vehicles have also lost psychic pilot (even though there is LITERALLY a psychic pilot). Looks like I hate life now... Unless I missed something we still have psychic pilot, atleast our dreads do, haven't seen a comment on transports Link to comment Share on other sites More sharing options...
ChaoticEric Posted August 19, 2014 Share Posted August 19, 2014 Looks like they really want us to spam NDK in the future. I've never been fielding more than one before as i felt they were a bit cheesy but now when they take away so much AND make the NDK cheaper, it seems NDKs with PT is how to play this from now on. Do they retain "jump" from the PT by the way? Link to comment Share on other sites More sharing options...
Gentlemanloser Posted August 19, 2014 Share Posted August 19, 2014 Do they retain "jump" from the PT by the way? Yup. Shunt remains for Interceptors and the NDK (with a PT). Unless I missed something we still have psychic pilot, atleast our dreads do, haven't seen a comment on transports Dreads are still psychic pilots, but everything else is just a normal vehicle (and received the appropriate price change). The Dread still has Sanctuary and Banishment.The higher price from C:SM is likely to accomodate the Aegis and Psychic Pilot (Reinforced Aegis is gone, not that it really did much after the FAQ). Link to comment Share on other sites More sharing options...
IndigoJack Posted August 19, 2014 Share Posted August 19, 2014 So on top of everything, our vehicles have also lost psychic pilot (even though there is LITERALLY a psychic pilot). Looks like I hate life now... Unless I missed something we still have psychic pilot, atleast our dreads do, haven't seen a comment on transports Dreads are still psychic pilots, but everything else is just a normal vehicle (and received the appropriate price change). EDIT: GL beat me to it! Link to comment Share on other sites More sharing options...
Captain Coolpants Posted August 19, 2014 Share Posted August 19, 2014 So on top of everything, our vehicles have also lost psychic pilot (even though there is LITERALLY a psychic pilot). Looks like I hate life now... Unless I missed something we still have psychic pilot, atleast our dreads do, haven't seen a comment on transportsQuote from brovius on the previous page. "Dreads are still psychic pilots, but everything else is just a normal vehicle (and received the appropriate price change)." Said everything else is just a normal vehicle. Meaning that even our vehicles are nurfed.. I used to give rhinos/razorbacks to squads that were deepstriking/hiding in terrain (so not using them) just to give me extra warp dice to help dispel mass summonings. That's another nerf to my army/strategy. So on top of model butchery (removing psycannons from power armour) rhinos have no purpose with first turn deepstrikes EDIT you all beat me too it! Lmao Link to comment Share on other sites More sharing options...
lt051 Posted August 19, 2014 Share Posted August 19, 2014 Well that's a downer, there goes 1-4 warp charges per list Link to comment Share on other sites More sharing options...
Gentlemanloser Posted August 19, 2014 Share Posted August 19, 2014 I was trained by Hattori Hanzo himself in the secret art of the thread ninja! ;) Link to comment Share on other sites More sharing options...
ChaoticEric Posted August 19, 2014 Share Posted August 19, 2014 Yup. Shunt remains for Interceptors and the NDK (with a PT). Well then, we can always entertain ourselves by shunting NDKs and a couple of squads of Interceptors in their faces and deep strike a couple of squads of "cheap" terminators right up there on turn one without scattering (homers on the shunters) and watxh their despair :) Link to comment Share on other sites More sharing options...
IndigoJack Posted August 19, 2014 Share Posted August 19, 2014 Yup. Shunt remains for Interceptors and the NDK (with a PT). Well then, we can always entertain ourselves by shunting 3 NDKs and a couple of squads of Interceptors in their faces and deep strike a couple of squads of "cheap" terminators right up there on turn one without scattering (homers on the shunters) and watxh their despair Unfortunately, DS happens before movement, so this won't work. However, if you can scout/infiltrate some guys up there it would work. Link to comment Share on other sites More sharing options...
AnImA8 Posted August 19, 2014 Share Posted August 19, 2014 I'm going to categorically reject these rumors until I have a physical copy in my hand. Not that I'm down on you, Brovius--you've done us all a favor by giving us these bits first-hand--but I have to retain the hope that everything I loved about the GK codex hasn't just dropped out.Losing Psyammo, (the majority of) Psychic Pilots, TGS, special characters (we've never had particularly good SC's aside from the Inquisitors), decent nemesis weapons, Reinforced Aegis, and mindstrike missiles (which was the only thing that really separated our Stormraven now) is too much.If GW was gonna gut our codex of Inquisition models, then thats fine, but they should have given us something to make GK's stand out. Link to comment Share on other sites More sharing options...
Trevak Dal Posted August 19, 2014 Share Posted August 19, 2014 This is probably going to go down for me like how my Tau army did. Pretty much nothing is going to change for my army: I will get more Terminators...and that will be it. Just like with my Tau-after they released Farsight Enclaves, I got more Crisis suits. We're still the only terminators with grenades that I know of. Yeah, we can't run people down, but that's not been an issue. We will still probably have more Warp Charges than anyone else. Link to comment Share on other sites More sharing options...
AnImA8 Posted August 19, 2014 Share Posted August 19, 2014 Not without Psychic Pilots, which is where a lot of our warp charge-points efficiency came from. Let's also not forget that AP2 is a dime-a-dozen now. More Terminators was a horrible option for us before, and it still will be now. Even with a points reduction there's just not enough bodies. Link to comment Share on other sites More sharing options...
Valerian Posted August 19, 2014 Author Share Posted August 19, 2014 The only real changes that I see for my army is that I'll: probably introduce a second Nemesis Dreadknight and drop both Dreadnoughts build a Paladin squad to use, based on the significant drop in price for the Apothecary use the Faction-specific Detachment (Nemesis Strike Force) for all of the Deep Striking fun Link to comment Share on other sites More sharing options...
Morticon Posted August 19, 2014 Share Posted August 19, 2014 Damn...some heavy hits there....Thanks to Bro for the info. Link to comment Share on other sites More sharing options...
Exile Noctis Posted August 19, 2014 Share Posted August 19, 2014 If all our Psychic Pilots are gone except for Dreadnoughts then I am sure going to miss using VoD with my Stormraven. :( Link to comment Share on other sites More sharing options...
Madmaardigan Posted August 19, 2014 Share Posted August 19, 2014 Kk well I havnt seen it mentioned yet but, does anyone else see that cleansing flame (has soul blaze), an incinerator (now has soul blaze) and purifiers melee attacks now cause soul blaze as a pretty bonkers combo for a 1 of assault unit out of a stormraven with Crowe attached? Or am I mistaken in thinking soul blaze is good? Link to comment Share on other sites More sharing options...
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