helterskelter Posted August 28, 2016 Share Posted August 28, 2016 Iron hands can do it as well without having a big ol shield in the way Link to comment https://bolterandchainsword.com/topic/292535-hh10-imperial-fists-tactics/page/46/#findComment-4482151 Share on other sites More sharing options...
Charlo Posted August 28, 2016 Share Posted August 28, 2016 Salamanders Preators are pretty much the best in the game. 2+/3++/EW/Sweeping ability. Or downside is that they aren't going to sweep anything with their lack of bonus to it. shandwen 1 Back to top Link to comment https://bolterandchainsword.com/topic/292535-hh10-imperial-fists-tactics/page/46/#findComment-4482301 Share on other sites More sharing options...
AfroCampbell Posted August 29, 2016 Share Posted August 29, 2016 Salamanders Preators are pretty much the best in the game. 2+/3++/EW/Sweeping ability. Or downside is that they aren't going to sweep anything with their lack of bonus to it. Good for deathstar units, but the problem is they are very pricey, and most of the time you would get a better function out of a named character who generally brings a few special rules/ choice equipment to the table. Link to comment https://bolterandchainsword.com/topic/292535-hh10-imperial-fists-tactics/page/46/#findComment-4482924 Share on other sites More sharing options...
Terminus Posted August 29, 2016 Share Posted August 29, 2016 Salamanders don't really have force multiplier characters except Vulkan. Link to comment https://bolterandchainsword.com/topic/292535-hh10-imperial-fists-tactics/page/46/#findComment-4482925 Share on other sites More sharing options...
Phoenix Darkus Posted September 3, 2016 Share Posted September 3, 2016 So in light of the latest rules and being unable to combine SS with Tartaros armor, I'm thinking of going Cataphractii instead. I might try to model them after the Huscarls, which from the limited artwork I've found seem to be in Cataphractii armor. From a gaming standpoint they'll be slightly less mobile than the other variants and I'll lose overwatch altogether, but the points saved on the SS allow me to add more SS. Any thoughts on this? Should I wait for a potential FAQ/errata on the Tartaros? Should I stick with Indomitus pattern TDA? Thanks in advance. Link to comment https://bolterandchainsword.com/topic/292535-hh10-imperial-fists-tactics/page/46/#findComment-4489133 Share on other sites More sharing options...
Terminus Posted September 3, 2016 Share Posted September 3, 2016 Errata will probably not happen until the Legion book is reprinted to include the upcoming Legions. Your best bet will be when they release the Legion weapon upgrade packs, if they have pictures of Tartaros termites with shields on the official site, that will reopen this can of worms and they will have to address it. Link to comment https://bolterandchainsword.com/topic/292535-hh10-imperial-fists-tactics/page/46/#findComment-4489211 Share on other sites More sharing options...
Phoenix Darkus Posted September 3, 2016 Share Posted September 3, 2016 hmmm k. Just don't know which TDA to buy. Good point about the shields, we'll see how it pans out. Link to comment https://bolterandchainsword.com/topic/292535-hh10-imperial-fists-tactics/page/46/#findComment-4489279 Share on other sites More sharing options...
Kisada Posted September 4, 2016 Share Posted September 4, 2016 Luckily I'll just use my Black Templar Indomitus pattern with SS for now. If they errata for Tartaros I'll get those later because I love the look and the added ability. Link to comment https://bolterandchainsword.com/topic/292535-hh10-imperial-fists-tactics/page/46/#findComment-4489519 Share on other sites More sharing options...
Lord Blackwood Posted September 4, 2016 Share Posted September 4, 2016 just look at it as a stealth buff to Templar Brethren ! BLACK BLŒ FLY 1 Back to top Link to comment https://bolterandchainsword.com/topic/292535-hh10-imperial-fists-tactics/page/46/#findComment-4489591 Share on other sites More sharing options...
Lachdannan Posted September 4, 2016 Share Posted September 4, 2016 I've always done my Huscarl's in Cataphractii armour. Just seems to fit them. After reading Praetorian of Dorn, I would really like to see some rules for Huscarls, even in power armour. Link to comment https://bolterandchainsword.com/topic/292535-hh10-imperial-fists-tactics/page/46/#findComment-4489732 Share on other sites More sharing options...
AfroCampbell Posted September 6, 2016 Share Posted September 6, 2016 So in light of the latest rules and being unable to combine SS with Tartaros armor, I'm thinking of going Cataphractii instead. I might try to model them after the Huscarls, which from the limited artwork I've found seem to be in Cataphractii armor. From a gaming standpoint they'll be slightly less mobile than the other variants and I'll lose overwatch altogether, but the points saved on the SS allow me to add more SS. Any thoughts on this? Should I wait for a potential FAQ/errata on the Tartaros? Should I stick with Indomitus pattern TDA? Thanks in advance. Huscarls are in Indomitus Pattern TDA, if you read the last battle in Praetorian of Dorn it talks about this very briefly :) Link to comment https://bolterandchainsword.com/topic/292535-hh10-imperial-fists-tactics/page/46/#findComment-4491642 Share on other sites More sharing options...
Phoenix Darkus Posted September 6, 2016 Share Posted September 6, 2016 So in light of the latest rules and being unable to combine SS with Tartaros armor, I'm thinking of going Cataphractii instead. I might try to model them after the Huscarls, which from the limited artwork I've found seem to be in Cataphractii armor. From a gaming standpoint they'll be slightly less mobile than the other variants and I'll lose overwatch altogether, but the points saved on the SS allow me to add more SS. Any thoughts on this? Should I wait for a potential FAQ/errata on the Tartaros? Should I stick with Indomitus pattern TDA? Thanks in advance. Huscarls are in Indomitus Pattern TDA, if you read the last battle in Praetorian of Dorn it talks about this very briefly Well... There goes that idea. Still will stick with either Tartaros or Cataphractii for my Heresy army. I want something other than plain old TDA both for looks and gameplay. Guess I'll wait and see when the shields come out and see how FW handles it. Link to comment https://bolterandchainsword.com/topic/292535-hh10-imperial-fists-tactics/page/46/#findComment-4492406 Share on other sites More sharing options...
Charlo Posted September 6, 2016 Share Posted September 6, 2016 Indomitus looks good ONLY if it's really blinged up (ala Space Hulk BA). I do hope that towards the Siege we get some special rules for Indomitus, would be cool. Link to comment https://bolterandchainsword.com/topic/292535-hh10-imperial-fists-tactics/page/46/#findComment-4492409 Share on other sites More sharing options...
Thousand Eyes Posted September 7, 2016 Share Posted September 7, 2016 Hey all. With us getting tank hunter for free could we make good use out of a team of five missile launchers? Link to comment https://bolterandchainsword.com/topic/292535-hh10-imperial-fists-tactics/page/46/#findComment-4493271 Share on other sites More sharing options...
Jensvdb Posted September 7, 2016 Share Posted September 7, 2016 I use them in 7 man squads. They are quite good. In combination with a Master of Signal an an AmmoDump in a Bunker they are very good at tank hunting. Thousand Eyes 1 Back to top Link to comment https://bolterandchainsword.com/topic/292535-hh10-imperial-fists-tactics/page/46/#findComment-4493369 Share on other sites More sharing options...
Charlo Posted September 7, 2016 Share Posted September 7, 2016 I use them in 7 man squads. They are quite good. In combination with a Master of Signal an an AmmoDump in a Bunker they are very good at tank hunting. See I'd only ever call them okay, as the big threats you are only ever glancing on 6s and you can't even hurt spartans from the front? YMMV though. Thousand Eyes 1 Back to top Link to comment https://bolterandchainsword.com/topic/292535-hh10-imperial-fists-tactics/page/46/#findComment-4493442 Share on other sites More sharing options...
Thousand Eyes Posted September 7, 2016 Share Posted September 7, 2016 I use them in 7 man squads. They are quite good. In combination with a Master of Signal an an AmmoDump in a Bunker they are very good at tank hunting. See I'd only ever call them okay, as the big threats you are only ever glancing on 6s and you can't even hurt spartans from the front? YMMV though. So you'd recommend lascannons then? Link to comment https://bolterandchainsword.com/topic/292535-hh10-imperial-fists-tactics/page/46/#findComment-4493455 Share on other sites More sharing options...
Charlo Posted September 7, 2016 Share Posted September 7, 2016 Yeah, pretty much. That S9 and AP2 is just so useful with all the flare shield around and actually getting an explodes result etc Expensive, but a great anchor unit in the bunker etc Link to comment https://bolterandchainsword.com/topic/292535-hh10-imperial-fists-tactics/page/46/#findComment-4493465 Share on other sites More sharing options...
Flint13 Posted September 7, 2016 Share Posted September 7, 2016 Unfortunately, I wouldn't really recommend either lascannons or missiles. Heavy support squads are very squishy, being no more sturdy than tactical marines. Bare stock with heavy bolters, they are 135pts. With missile launchers or lascannons they are 160pts or 235pts respectively. A laser destroyer vindicator is 130pts. It's more resilient, when amping the array for 3 shots, it will hit with just as many shots and do more damage per connected shot than either heavy support options. It can also scoot away from an incoming threat much more effectively if need be. BLACK BLŒ FLY 1 Back to top Link to comment https://bolterandchainsword.com/topic/292535-hh10-imperial-fists-tactics/page/46/#findComment-4493578 Share on other sites More sharing options...
Charlo Posted September 7, 2016 Share Posted September 7, 2016 I suppose its 6 of 1 and Half a Dozen of the other and up to the player, and not everyone is always about UBER efficiency, but you can't argue with how good Laser Vindi's are! I feel like the Fists in a bunker is a really cool and iconic unit though... Link to comment https://bolterandchainsword.com/topic/292535-hh10-imperial-fists-tactics/page/46/#findComment-4493731 Share on other sites More sharing options...
Terminus Posted September 7, 2016 Share Posted September 7, 2016 Unfortunately, I wouldn't really recommend either lascannons or missiles. Heavy support squads are very squishy, being no more sturdy than tactical marines. Bare stock with heavy bolters, they are 135pts. With missile launchers or lascannons they are 160pts or 235pts respectively. A laser destroyer vindicator is 130pts. It's more resilient, when amping the array for 3 shots, it will hit with just as many shots and do more damage per connected shot than either heavy support options. It can also scoot away from an incoming threat much more effectively if need be. The discussion here pertains to heavy support squads in an AV14 bunker, so they are more durable than the Vindicator, while having quite a bit more firepower. Zero mobility, however, unless you add a hatch or something. BLACK BLŒ FLY 1 Back to top Link to comment https://bolterandchainsword.com/topic/292535-hh10-imperial-fists-tactics/page/46/#findComment-4493769 Share on other sites More sharing options...
BLACK BLŒ FLY Posted September 8, 2016 Share Posted September 8, 2016 The great about the bunker is it forces the opponent to commit some resources to deal with it. Link to comment https://bolterandchainsword.com/topic/292535-hh10-imperial-fists-tactics/page/46/#findComment-4494208 Share on other sites More sharing options...
Slips Posted September 8, 2016 Author Share Posted September 8, 2016 (edited) Just be aware that if you do use the Bunker Trick, that a Melta Lance Leviathan in a pod just might land beside it and nuke it to the High Heavens since 30k Buildings, iirc, can't take Armoured Ceramite. or some other such shenanigans. Edited September 8, 2016 by Slipstreams Link to comment https://bolterandchainsword.com/topic/292535-hh10-imperial-fists-tactics/page/46/#findComment-4494223 Share on other sites More sharing options...
Lord Blackwood Posted September 8, 2016 Share Posted September 8, 2016 i dislike the idea of bunker power marines being my anti tank , I like my Anti Tank to be mobile like Venators and Knights and podding leviathan dreadnoughts. In my limited experience a lot of killing tanks and knights has a lot to do with the appropriate angle to shoot them from. A bunker makes this difficult , and sure you need to crack the bunker to get to the guys , but they arent able to really reposition at all. Link to comment https://bolterandchainsword.com/topic/292535-hh10-imperial-fists-tactics/page/46/#findComment-4494283 Share on other sites More sharing options...
Flint13 Posted September 8, 2016 Share Posted September 8, 2016 Unfortunately, I wouldn't really recommend either lascannons or missiles. Heavy support squads are very squishy, being no more sturdy than tactical marines. Bare stock with heavy bolters, they are 135pts. With missile launchers or lascannons they are 160pts or 235pts respectively. A laser destroyer vindicator is 130pts. It's more resilient, when amping the array for 3 shots, it will hit with just as many shots and do more damage per connected shot than either heavy support options. It can also scoot away from an incoming threat much more effectively if need be. The discussion here pertains to heavy support squads in an AV14 bunker, so they are more durable than the Vindicator, while having quite a bit more firepower. Zero mobility, however, unless you add a hatch or something. Oh I caught that. I can see the argument for the bunker being more durable, but a six man heavy support squad with lascannons costs more than two laser Vindicators before you even start to factor in the added cost of the bunker, ammo dump and whatevs else. Six lascannons, even with tank Hunter is appreciably less firepower than six twin linked laser destroyer shots. The great about the bunker is it forces the opponent to commit some resources to deal with it. No more resources than a single land raider would require, while having zero options for mobility or a cover save. Don't get me wrong, a bunkered up lascannon squad can be alright in certain circumstances, but it's really similar to the Stormlord loaded with stuff shooting out of it; it's strong in a few situations, but it's a pretty big concentration of points that isn't super efficient, and has quite a few common hard counters. Link to comment https://bolterandchainsword.com/topic/292535-hh10-imperial-fists-tactics/page/46/#findComment-4494284 Share on other sites More sharing options...
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