Slips Posted October 22, 2015 Author Share Posted October 22, 2015 Or, you could sink ~50 more points and get a Caestus Assault Ram or use a Dreadclaw for less points? Dreadclaw lets you: Drop in T1 out of sight and out of the way -> Flat Out into position. T2 Move 6" -> Disembark 6" -> Charge 2D6" (re-rolling due to Sigismund) Caestus is a Hard-as-Nails flyer with a Magna Melta meaning you can drop in, Magna-Melt something, Hover T3 (at the earliest) and Charge out. He can also take an Auxiliary drive to mitigate Immobilized Results. Frater Cornelius 1 Back to top Link to comment https://bolterandchainsword.com/topic/292535-hh10-imperial-fists-tactics/page/7/#findComment-4203868 Share on other sites More sharing options...
Frater Cornelius Posted October 22, 2015 Share Posted October 22, 2015 Dreadclaw is an option, albeit far less stylish. Point taken though. As for the Caestus, leaving half my army at the mercy of reserve rolls and only charge T3 is like an invitation to get tabled by alpha strike. Link to comment https://bolterandchainsword.com/topic/292535-hh10-imperial-fists-tactics/page/7/#findComment-4203870 Share on other sites More sharing options...
Slips Posted October 22, 2015 Author Share Posted October 22, 2015 Thats the Trade-off :p Link to comment https://bolterandchainsword.com/topic/292535-hh10-imperial-fists-tactics/page/7/#findComment-4203876 Share on other sites More sharing options...
Lord Blackwood Posted October 22, 2015 Share Posted October 22, 2015 I feel like a dreadclaw could be really good but I also feel like flying transports are super risky Link to comment https://bolterandchainsword.com/topic/292535-hh10-imperial-fists-tactics/page/7/#findComment-4203880 Share on other sites More sharing options...
Frater Cornelius Posted October 22, 2015 Share Posted October 22, 2015 Isn't the Dreadclaw just hovering? Link to comment https://bolterandchainsword.com/topic/292535-hh10-imperial-fists-tactics/page/7/#findComment-4203882 Share on other sites More sharing options...
Slips Posted October 22, 2015 Author Share Posted October 22, 2015 Yes, the Dreadclaw comes in in Hover Mode. Link to comment https://bolterandchainsword.com/topic/292535-hh10-imperial-fists-tactics/page/7/#findComment-4203886 Share on other sites More sharing options...
Frater Cornelius Posted October 22, 2015 Share Posted October 22, 2015 Yes, the Dreadclaw comes in in Hover Mode. So this may in fact be a superior option when I know that I face Grav. But given that Xenos take the Dreadclaw apart, but will struggle against AV14, it might come down to tactics. For example, play Raider with Xenos in mind, and pack your list with stuff, that counters Grav in case you face it. Link to comment https://bolterandchainsword.com/topic/292535-hh10-imperial-fists-tactics/page/7/#findComment-4203890 Share on other sites More sharing options...
Slips Posted October 22, 2015 Author Share Posted October 22, 2015 Pretty much? Link to comment https://bolterandchainsword.com/topic/292535-hh10-imperial-fists-tactics/page/7/#findComment-4203893 Share on other sites More sharing options...
Frater Cornelius Posted October 22, 2015 Share Posted October 22, 2015 Which leaves the question, what to use for the remaining 900-1000pts (maybe more if I drop the Medicae from the Templar unit) for Fists to support the Raider against its weakness. Thud Guns :D What else? Link to comment https://bolterandchainsword.com/topic/292535-hh10-imperial-fists-tactics/page/7/#findComment-4203901 Share on other sites More sharing options...
Slips Posted October 22, 2015 Author Share Posted October 22, 2015 A Typhon for that S10 Ap1 Ignores Cover? Dont forget you at least need 1 more compulsory troops which means at minimum 150 points. Link to comment https://bolterandchainsword.com/topic/292535-hh10-imperial-fists-tactics/page/7/#findComment-4203911 Share on other sites More sharing options...
Frater Cornelius Posted October 22, 2015 Share Posted October 22, 2015 Heh, Typhon is always a good idea :D I was thinking about a Vindicator to double out Centurions as well. For the second Compulsory I will take a Tac blob to park somewhere and take out enemy infantry, of which there is plenty. Link to comment https://bolterandchainsword.com/topic/292535-hh10-imperial-fists-tactics/page/7/#findComment-4203913 Share on other sites More sharing options...
Hesh Kadesh Posted October 22, 2015 Share Posted October 22, 2015 Yes, the Dreadclaw comes in in Hover Mode. So this may in fact be a superior option when I know that I face Grav. But given that Xenos take the Dreadclaw apart, but will struggle against AV14, it might come down to tactics. For example, play Raider with Xenos in mind, and pack your list with stuff, that counters Grav in case you face it. How, exactly? It still has 3 AV12 HP with a 4+ Jink that can Flat Out behind intervening terrain. Link to comment https://bolterandchainsword.com/topic/292535-hh10-imperial-fists-tactics/page/7/#findComment-4203955 Share on other sites More sharing options...
depthcharge12 Posted October 22, 2015 Share Posted October 22, 2015 Has anyone thought of running a terminator command squad with shields? They've got WS5, 2+/3++, and can take a Dreadclaw to get around the no deep striking rule? Seem pretty solid considering you guys don't get a dedicated terminator squad :) Link to comment https://bolterandchainsword.com/topic/292535-hh10-imperial-fists-tactics/page/7/#findComment-4203957 Share on other sites More sharing options...
Hesh Kadesh Posted October 22, 2015 Share Posted October 22, 2015 265-290pts for a 2+/3++ Squad with Power Weapons. No ta. Link to comment https://bolterandchainsword.com/topic/292535-hh10-imperial-fists-tactics/page/7/#findComment-4203963 Share on other sites More sharing options...
Frater Cornelius Posted October 22, 2015 Share Posted October 22, 2015 (edited) Yes, the Dreadclaw comes in in Hover Mode. So this may in fact be a superior option when I know that I face Grav. But given that Xenos take the Dreadclaw apart, but will struggle against AV14, it might come down to tactics. For example, play Raider with Xenos in mind, and pack your list with stuff, that counters Grav in case you face it. How, exactly? It still has 3 AV12 HP with a 4+ Jink that can Flat Out behind intervening terrain. Jetbikes are pretty hard to lose behind. There is not enough Intervening terrain to stop all the Jetbikes, Warp Spiders and D-Cannons, especially since those are barrage. Tau get to Intercept that thing, whereas your average Tau list has no long-ranged answer against AV14. And let us not forget, a hovering Dreadclaw is on a flyer base, meaning it is elevated. But then again, this is just theory. I never played a Dreadclaw before, so it may very well be the way. But as it stands, I own a Raider and do not own a Dreadclaw, so I will try it that way first, before buying one Or, you could sink ~50 more points and get a Caestus Assault Ram or use a Dreadclaw for less points? Dreadclaw lets you: Drop in T1 out of sight and out of the way -> Flat Out into position. T2 Move 6" -> Disembark 6" -> Charge 2D6" (re-rolling due to Sigismund) Caestus is a Hard-as-Nails flyer with a Magna Melta meaning you can drop in, Magna-Melt something, Hover T3 (at the earliest) and Charge out. He can also take an Auxiliary drive to mitigate Immobilized Results. How do they get re-roll on the charge? Did I miss a rule or something? Edited October 22, 2015 by Immersturm Link to comment https://bolterandchainsword.com/topic/292535-hh10-imperial-fists-tactics/page/7/#findComment-4204118 Share on other sites More sharing options...
Slips Posted October 22, 2015 Author Share Posted October 22, 2015 Yes, the Dreadclaw comes in in Hover Mode. So this may in fact be a superior option when I know that I face Grav. But given that Xenos take the Dreadclaw apart, but will struggle against AV14, it might come down to tactics. For example, play Raider with Xenos in mind, and pack your list with stuff, that counters Grav in case you face it. How, exactly? It still has 3 AV12 HP with a 4+ Jink that can Flat Out behind intervening terrain. Jetbikes are pretty hard to lose behind. There is not enough Intervening terrain to stop all the Jetbikes, Warp Spiders and D-Cannons, especially since those are barrage. Tau get to Intercept that thing, whereas your average Tau list has no long-ranged answer against AV14. And let us not forget, a hovering Dreadclaw is on a flyer base, meaning it is elevated. But then again, this is just theory. I never played a Dreadclaw before, so it may very well be the way. But as it stands, I own a Raider and do not own a Dreadclaw, so I will try it that way first, before buying one Or, you could sink ~50 more points and get a Caestus Assault Ram or use a Dreadclaw for less points? Dreadclaw lets you: Drop in T1 out of sight and out of the way -> Flat Out into position. T2 Move 6" -> Disembark 6" -> Charge 2D6" (re-rolling due to Sigismund) Caestus is a Hard-as-Nails flyer with a Magna Melta meaning you can drop in, Magna-Melt something, Hover T3 (at the earliest) and Charge out. He can also take an Auxiliary drive to mitigate Immobilized Results. How do they get re-roll on the charge? Did I miss a rule or something? Sigismund permits himself and the squad he's with to re-roll failed Charges. Link to comment https://bolterandchainsword.com/topic/292535-hh10-imperial-fists-tactics/page/7/#findComment-4204124 Share on other sites More sharing options...
Frater Cornelius Posted October 22, 2015 Share Posted October 22, 2015 (edited) Ah, found it. It was hidden in what I was dismissing as fluff text. Thanks for the hint. This makes it a bit easier if they get dismounted. ... Damn, this guy is good value. He saves you a Troop slot by fitting Templars in there, he allows to re-roll charges, he is Master of the Legion and pretty choppy. Good guy to be around :D Edited October 22, 2015 by Immersturm Link to comment https://bolterandchainsword.com/topic/292535-hh10-imperial-fists-tactics/page/7/#findComment-4204157 Share on other sites More sharing options...
Slips Posted October 22, 2015 Author Share Posted October 22, 2015 He's also one of the only non-Primarch Characters who can potentially go toe-to-toe with a few of them. Whats not to love? Castellan Michael 1 Back to top Link to comment https://bolterandchainsword.com/topic/292535-hh10-imperial-fists-tactics/page/7/#findComment-4204163 Share on other sites More sharing options...
Frater Cornelius Posted October 22, 2015 Share Posted October 22, 2015 He's also one of the only non-Primarch Characters who can potentially go toe-to-toe with a few of them. Whats not to love? The model :D I will probably convert Garro to the Sigismund-equivalent of my own Company :P But yeah, he is pretty good value. Link to comment https://bolterandchainsword.com/topic/292535-hh10-imperial-fists-tactics/page/7/#findComment-4204167 Share on other sites More sharing options...
Slips Posted October 22, 2015 Author Share Posted October 22, 2015 His models only really needs a Head Swap: Phalanx Warder 1 Back to top Link to comment https://bolterandchainsword.com/topic/292535-hh10-imperial-fists-tactics/page/7/#findComment-4204174 Share on other sites More sharing options...
Frater Cornelius Posted October 22, 2015 Share Posted October 22, 2015 It is the leg position that I dislike. Link to comment https://bolterandchainsword.com/topic/292535-hh10-imperial-fists-tactics/page/7/#findComment-4204198 Share on other sites More sharing options...
Slips Posted October 22, 2015 Author Share Posted October 22, 2015 What about it? If its scaling, looking at him up close I found no Issues :p Link to comment https://bolterandchainsword.com/topic/292535-hh10-imperial-fists-tactics/page/7/#findComment-4204199 Share on other sites More sharing options...
Hesh Kadesh Posted October 22, 2015 Share Posted October 22, 2015 Yes, the Dreadclaw comes in in Hover Mode. So this may in fact be a superior option when I know that I face Grav. But given that Xenos take the Dreadclaw apart, but will struggle against AV14, it might come down to tactics. For example, play Raider with Xenos in mind, and pack your list with stuff, that counters Grav in case you face it. How, exactly? It still has 3 AV12 HP with a 4+ Jink that can Flat Out behind intervening terrain. Jetbikes are pretty hard to lose behind. There is not enough Intervening terrain to stop all the Jetbikes, Warp Spiders and D-Cannons, especially since those are barrage. Tau get to Intercept that thing, whereas your average Tau list has no long-ranged answer against AV14. And let us not forget, a hovering Dreadclaw is on a flyer base, meaning it is elevated. But then again, this is just theory. I never played a Dreadclaw before, so it may very well be the way. But as it stands, I own a Raider and do not own a Dreadclaw, so I will try it that way first, before buying one Warp Spiders and Jetbikes are S6. They have better targets to shoot. If they're not... eh. Wasting their shots against ablative hit points rather than wounding on 2's vs Space Marines isn't a problem. That way they're not hunting your scoring Tacticals and their Rhino. D-Cannons are broken anyway. Also, stop playing 40k. It's terrible. Get more people into 30k and actually pick up armies that are a challenge to play well. Caillum and Frater Cornelius 2 Back to top Link to comment https://bolterandchainsword.com/topic/292535-hh10-imperial-fists-tactics/page/7/#findComment-4204317 Share on other sites More sharing options...
TemujinZero Posted October 23, 2015 Share Posted October 23, 2015 My list has 2 Land Raiders and 2 distraction vindicators to hopefully overwhelm any anti-armour. The vindicators are barebones and serve as tempting ablative armour for the Land Raiders. If they never get a shot off they are doing their job just right. The Land Raiders have a 5 man Templar squad with minimal upgrades to efficiently sweep power armour, and a command squad built like Templars with power axes escorting Sigismund to take out the opponents premier unit. If I didn't have saturation of high av I wouldn't try to deliver Sigismund or Templars this way. Dreadclaws might be the next best bet. Also my solution to Sigismund's iffy head is to use the Dark Angels head upgrades, but then I really dislike all Templar helmets. My Templar squad was painfully expensive as a result. Frostmourne 1 Back to top Link to comment https://bolterandchainsword.com/topic/292535-hh10-imperial-fists-tactics/page/7/#findComment-4204427 Share on other sites More sharing options...
Frater Cornelius Posted October 23, 2015 Share Posted October 23, 2015 My issue with Siggy is the seemingly bad proportion between legs and body. But maybe it is just the picture. I have not held him in hand. As for the Raider, I will try it both ways. On another thread I just realized that Void Shields laugh off Grav. May be old news to most of you, but I just found a new purpose for the Void Shield Harness ;) Link to comment https://bolterandchainsword.com/topic/292535-hh10-imperial-fists-tactics/page/7/#findComment-4204558 Share on other sites More sharing options...
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