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[HH1.0] Imperial Fists Tactics


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Or, you could sink ~50 more points and get a Caestus Assault Ram or use a Dreadclaw for less points?

 

Dreadclaw lets you:

 

Drop in T1 out of sight and out of the way -> Flat Out into position.

 

T2 Move 6" -> Disembark 6" -> Charge 2D6" (re-rolling due to Sigismund)

 

Caestus is a Hard-as-Nails flyer with a Magna Melta meaning you can drop in, Magna-Melt something, Hover T3 (at the earliest) and Charge out. He can also take an Auxiliary drive to mitigate Immobilized Results.

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Yes, the Dreadclaw comes in in Hover Mode.

So this may in fact be a superior option when I know that I face Grav. But given that Xenos take the Dreadclaw apart, but will struggle against AV14, it might come down to tactics. For example, play Raider with Xenos in mind, and pack your list with stuff, that counters Grav in case you face it.

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Yes, the Dreadclaw comes in in Hover Mode.

So this may in fact be a superior option when I know that I face Grav. But given that Xenos take the Dreadclaw apart, but will struggle against AV14, it might come down to tactics. For example, play Raider with Xenos in mind, and pack your list with stuff, that counters Grav in case you face it.

 

How, exactly? It still has 3 AV12 HP with a 4+ Jink that can Flat Out behind intervening terrain.

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Has anyone thought of running a terminator command squad with shields?

 

They've got WS5, 2+/3++, and can take a Dreadclaw to get around the no deep striking rule? Seem pretty solid considering you guys don't get a dedicated terminator squad :)

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Yes, the Dreadclaw comes in in Hover Mode.

So this may in fact be a superior option when I know that I face Grav. But given that Xenos take the Dreadclaw apart, but will struggle against AV14, it might come down to tactics. For example, play Raider with Xenos in mind, and pack your list with stuff, that counters Grav in case you face it.

 

How, exactly? It still has 3 AV12 HP with a 4+ Jink that can Flat Out behind intervening terrain.

 

 

Jetbikes are pretty hard to lose behind. There is not enough Intervening terrain to stop all the Jetbikes, Warp Spiders and D-Cannons, especially since those are barrage. Tau get to Intercept that thing, whereas your average Tau list has no long-ranged answer against AV14.

And let us not forget, a hovering Dreadclaw is on a flyer base, meaning it is elevated.

 

But then again, this is just theory. I never played a Dreadclaw before, so it may very well be the way. But as it stands, I own a Raider and do not own a Dreadclaw, so I will try it that way first, before buying one :wink:

 

 

Or, you could sink ~50 more points and get a Caestus Assault Ram or use a Dreadclaw for less points?

 

Dreadclaw lets you:

 

Drop in T1 out of sight and out of the way -> Flat Out into position.

 

T2 Move 6" -> Disembark 6" -> Charge 2D6" (re-rolling due to Sigismund)

 

Caestus is a Hard-as-Nails flyer with a Magna Melta meaning you can drop in, Magna-Melt something, Hover T3 (at the earliest) and Charge out. He can also take an Auxiliary drive to mitigate Immobilized Results.

 

How do they get re-roll on the charge? Did I miss a rule or something?

Edited by Immersturm
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Yes, the Dreadclaw comes in in Hover Mode.

So this may in fact be a superior option when I know that I face Grav. But given that Xenos take the Dreadclaw apart, but will struggle against AV14, it might come down to tactics. For example, play Raider with Xenos in mind, and pack your list with stuff, that counters Grav in case you face it.

 

How, exactly? It still has 3 AV12 HP with a 4+ Jink that can Flat Out behind intervening terrain.

 

 

Jetbikes are pretty hard to lose behind. There is not enough Intervening terrain to stop all the Jetbikes, Warp Spiders and D-Cannons, especially since those are barrage. Tau get to Intercept that thing, whereas your average Tau list has no long-ranged answer against AV14.

And let us not forget, a hovering Dreadclaw is on a flyer base, meaning it is elevated.

 

But then again, this is just theory. I never played a Dreadclaw before, so it may very well be the way. But as it stands, I own a Raider and do not own a Dreadclaw, so I will try it that way first, before buying one :wink:

 

 

Or, you could sink ~50 more points and get a Caestus Assault Ram or use a Dreadclaw for less points?

 

Dreadclaw lets you:

 

Drop in T1 out of sight and out of the way -> Flat Out into position.

 

T2 Move 6" -> Disembark 6" -> Charge 2D6" (re-rolling due to Sigismund)

 

Caestus is a Hard-as-Nails flyer with a Magna Melta meaning you can drop in, Magna-Melt something, Hover T3 (at the earliest) and Charge out. He can also take an Auxiliary drive to mitigate Immobilized Results.

 

How do they get re-roll on the charge? Did I miss a rule or something?

 

Sigismund permits himself and the squad he's with to re-roll failed Charges.

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Ah, found it. It was hidden in what I was dismissing as fluff text. Thanks for the hint. This makes it a bit easier if they get dismounted.

 

... Damn, this guy is good value. He saves you a Troop slot by fitting Templars in there, he allows to re-roll charges, he is Master of the Legion and pretty choppy. Good guy to be around :D

Edited by Immersturm
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He's also one of the only non-Primarch Characters who can potentially go toe-to-toe with a few of them.

 

Whats not to love?

 

The model :D I will probably convert Garro to the Sigismund-equivalent of my own Company :P But yeah, he is pretty good value.

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Yes, the Dreadclaw comes in in Hover Mode.

So this may in fact be a superior option when I know that I face Grav. But given that Xenos take the Dreadclaw apart, but will struggle against AV14, it might come down to tactics. For example, play Raider with Xenos in mind, and pack your list with stuff, that counters Grav in case you face it.

 

How, exactly? It still has 3 AV12 HP with a 4+ Jink that can Flat Out behind intervening terrain.

 

 

Jetbikes are pretty hard to lose behind. There is not enough Intervening terrain to stop all the Jetbikes, Warp Spiders and D-Cannons, especially since those are barrage. Tau get to Intercept that thing, whereas your average Tau list has no long-ranged answer against AV14.

And let us not forget, a hovering Dreadclaw is on a flyer base, meaning it is elevated.

 

But then again, this is just theory. I never played a Dreadclaw before, so it may very well be the way. But as it stands, I own a Raider and do not own a Dreadclaw, so I will try it that way first, before buying one 

Warp Spiders and Jetbikes are S6. They have better targets to shoot. If they're not... eh. Wasting their shots against ablative hit points rather than wounding on 2's vs Space Marines isn't a problem. That way they're not hunting your scoring Tacticals and their Rhino. D-Cannons are broken anyway.

 

Also, stop playing 40k. It's terrible. Get more people into 30k and actually pick up armies that are a challenge to play well.

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My list has 2 Land Raiders and 2 distraction vindicators to hopefully overwhelm any anti-armour. The vindicators are barebones and serve as tempting ablative armour for the Land Raiders. If they never get a shot off they are doing their job just right. The Land Raiders have a 5 man Templar squad with minimal upgrades to efficiently sweep power armour, and a command squad built like Templars with power axes escorting Sigismund to take out the opponents premier unit.

 

If I didn't have saturation of high av I wouldn't try to deliver Sigismund or Templars this way. Dreadclaws might be the next best bet.

 

Also my solution to Sigismund's iffy head is to use the Dark Angels head upgrades, but then I really dislike all Templar helmets. My Templar squad was painfully expensive as a result.

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My issue with Siggy is the seemingly bad proportion between legs and body. But maybe it is just the picture. I have not held him in hand.

 

As for the Raider, I will try it both ways. On another thread I just realized that Void Shields laugh off Grav. May be old news to most of you, but I just found a new purpose for the Void Shield Harness ;)

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