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Now, with that out of the way, for Lucernius

The new map looks very good, and I've taken into account the placement of worlds you went ahead and did. 

 

The one thing I have right now is that I think Molmaga and Gauntfell could be removed. With their connection to the EWC as given in their entries, I think they might be more suitable in that Subsector, when it has been assigned to one of the as-yet unnamed Subsectors.

 

Which brings me to the next point. Since Tenebris didn't mention it in the thread, I just wanted to say that, last I heard, he's going to be creating a Subsector to be one of the remaining four. Following our conversation on it, it seems likely that his Subsector will include the worlds somehow involved in, or connected to, the Eighteen Worlds Crusade. Not all of these worlds are actually among the Eighteen Worlds, they are just connected in some way to the concerted effort that is referred to as the Eighteen Worlds Crusade. Either by being one of the Eighteen, being a world targeted by the Lions as a counter-attack, involved as a muster world, or contains prisoners collected from the forces of the Lions following their defeat.

 

Here is a current list of worlds that are, far as I'm currently aware, connected to the EWC in some manner:

Thravis Prime - EWC
Durtuvar - EWC
Sranav - EWC
Lelith Secundus - EWC
Baluarte - EWC
Heroda IV - EWC
Cenicika - EWC
Tonagish - EWC
Evin Prime - EWC
Zavatista - EWC
Venet - EWC
Barek Zayim - EWC
Nimobia - EWC
Andalus - EWC
Shenac - EWC
Molmaga - EWC
Gauntfell - EWC

 

Yeah my fault, got a really bad cold im tackling so last night i shuffled through the movement a little to quick and didnt read the 'fluff' as to their background :( will fix that in the next update! removing them, and cant wait until the outer 4 sectors starts to become populated by worlds/systems! :D

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I've got an idea for a system in the outer sectors. I'll get the main idea up later when I'm on a pc but for just now think about a system controlled by a series of clans/gangs with the Imperium and even the Mechanicus group each using a clan to pusue their own motives, set during Cold-Wary time ie an Inquisitir using a gang to attack a rival etc. Thoughts?
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Dayum Ace. 

What can I say, I've engaged workhorse mode. :laugh.:

 

You know it never occurred to me that the Blades of the Lion make no mention of where they recruit from as a fleet based Chapter I just figured they would pick up aspirants from worlds they pass or warzones they have been fighting in. Does anyone think it would be a good idea to name a few planets they tend to favour or would that conflict with their mysterious floaty ways?

It can't hurt to name a couple of likely planets.

Mystery purely for mystery's sake is seldom a good idea, after all! :happy.:

 

 

I've got an idea for a system in the outer sectors. I'll get the main idea up later when I'm on a pc but for just now think about a system controlled by a series of clans/gangs with the Imperium and even the Mechanicus group each using a clan to pusue their own motives, set during Cold-Wary time ie an Inquisitir using a gang to attack a rival etc. Thoughts?

Definitely sounds interesting! :happy.:

 

Cormac Conn:

 

Does the "Notable Locations" section on post #2 need abridging?

'Cause if so I'll tackle that next - I might as well get some more work done while I've got the time! :biggrin.:

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Everything in Post #2 needs editing. Thanks for what you've done already!

Oh, right.

Here's the Notable Locations, then!

-=-=-=-=

Notable Locations

 

 

Subsector Liber Regnum

 

The area where the Imperium of Man first planted the Aquila within the Liber Cluster and once the most heavily populated Sector in the Cluster. It remains the Cluster’s seat of power for the Imperials, centered upon Libera Mundi.

 

 

 

Libera Mundi – The seat of the Administratum Master, essentially the ruler of the Liber Cluster. One of it's moons has been converted by Mechanicum detachments to become a port, repair station and shipyard.

 

 

 

The Senatorum Liberum - A senate loosely based on the example of the High Lords of Terra, wherein representatives of the Liber Cluster's most important factions meet and offer counsel. Ruled by the Administratum Master.

 

 

 

Terminus Crux – An ancient, abandoned space station now owned by the Ecclesiarchy. The Seat of the Liber Cardinal, Terminus Crux is a site of frequent pilgrimage for the faithful.

 

 

 

Saneslau System – Home to the Saneslau Mechanicum, the foremost representatives of the Adeptus Mechanicus in the Liber Cluster. The system contains three Forge Worlds, an Agri-world and a collection of shipyards.

 

 

 

Nabaretti – Large Hive World orbiting a star on the furthest edge of the Liber Cluster, with a population of 50 billion. This Hive World has produced over 800 active regiments.

 

 

 

Velmghart - Sister world to Nabaretti, whose population mostly live in a single gargantuan Hive Spire. Rumours of a Tzeentchian Cult on the world persist.

 

 

 

Carver’s World – Quite Arguably the Merchant Capital of the Liber Cluster, Carver's World is indisputably a key link in over 90% of trade between the Liber Cluster and the wider Imperium.

 

 

 

Pellucid – Home World of the Lords Inviolate Chapter. Composed of immense, bowl-shaped continents and endangered megafauna.

 

 

 

Maccar – Asteroid covered in many shrines dedicated to Mankind, believed to be one of the earliest holdings of the Imperium within the Liber Cluster. Granted to the Void Jumpers as a retirement world.

 

 

 

Gardenhome – Classified as a pleasure world, Gardenhome is deliberately kept pristine by a host of Magos Biologis. The Liber Cluster's ruling classes keep immense, ornate mansions on this world.

 

 

 

Anesidora – Home World of the Iron Ravagers Chapter and the Anesidorian Mechanicus

 

 

 

Arrax – Noted for the fall of the Angels Exultant Chapter from the Emperor’s grace

 

 

 

Scythia – Home World of the Black Falcons Chapter

 

 

 

Vorden - A former Adeptus Arbites training world that came to rule over its neighbors, cybernetic implants are very common in its inhabitants.

 

 

 

Hatake - An ice world controlled by ganger-aristocrats and their shadowy warrior-clans, the Rusk. Many Imperial Guard regiments are raised from Hatake, specifically the Rusk.

 

-=-=-=-=

 

 

I have another hour or so free, so I'll hit up Subsector Arrenthal next.

 

Watch this space! :laugh.:

 

EDIT:

 

A Wild Subesctor Arrenthal (abridged) appeared!

 

 

-=-=-=-=

Subsector Arrenthal

 

Alongside Subsectors Colvin, Englica and Liber Regnum, Subsector Arrenthal consists of Terra-facing stars, as the Cluster side facing the Imperium is colloquially known.

 

 

 

Ensek - Though the cities of Ensek are smoggy and bleak, the landscape outside city limits is mostly rolling, mossy steppes, populated by crab-like xeno creatures.

 

 

 

Huntordon Alpha - Though it appears peaceful, this world is dominated by gang warfare, as each struggles to produce more of the drug 'Thrash' than their competitors.

 

 

 

Finis - A dead world quarantined by the Inquisition, it's single city is filled with black, humanoid statues, frozen in poses of horror and despair, their terrifyied eyes turned towards the black sky.

 

 

 

Raptus - An Agri-world consisting mostly of storm-wracked seas, best known for it's global fishing industry. The population mostly either become fishermen or Imperial Guardsmen.

 

 

 

Caeburgh – Technically the moon orbiting the dead world of Jovact, Caeburgh is home to the famous Hauer's Watch - a highly regarded military academy.

 

 

 

Kiyaga – Kiyaga is famous for both it's rare minerals and highly corrosive fogs. The only place safe from the toxic coulds is in the high mountains, where mining operations take place.

 

 

 

St. Crispin’s World – A once-abandoned Agri world that now serves as an outpost for Inquisitors of every Ordo. One of the furthest worlds from Holy Terra and the Imperium.

 

 

 

Alam - Target of the xenos reavers known as Dark Eldar.

 

 

 

Clans of Medusa Orbital Phenomena – Centennial appearance known to disrupt astropathic communications and endanger nearby ship movement. A Space Hulk made from what is clearly Iron Hands Legion spacecraft, although little else is known about it.

 

 

 

Mertyl – War-torn world

 

 

 

Coral’s Veil – War-torn world

 

 

 

Artanias – War-torn world

 

 

 

Tenopia Majoris – War-torn world

 

 

 

Ashen Abyss – Death world known equally well for it's deadly creatures and highly volatile landscape. Said to be dangerous even for Space Marines to land on.

 

-=-=-=-=

 

That's likely going to be it from me for contributions until next week, though.

I've got a really busy weekend coming up, but that's life for you.:happy.:

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Finaly got time to write a bit: Hope these are good enough!

 

Mertyl – Once a paradise world of well earned reputation with lush lands of rolling grasslands, hilltops with spacious forests and at the oceans there's beautiful golden sand beaches, along the larger rivers going up to the fresh clearwater springs in the mountains, several smaller cities with retreats and mansion to the rich and powerful from all around the Liber Cluster. Now a shell of its former self as the greenskin Warboss Worzog Tuskaxe has landed there with an huge warband and claimed the world as his Kapital Fifdom. A rumor persist from survivors fleeing the war-struck world, that he by his side got a quite powerful weirdboy which calls himself Ogrogh. Once he had secured Mertyl, he quickly launched attacks on several close lying systems such as Coral's Veil, Artanias and Tenopia Majoris, and its just a matter of time until he will call a Waaagh! as his success so far is overwhelming.

 

Coral’s Veil – A very large ocean world, its entire surface completely covered in the stormy waters with no natural land mass at all. In the sea several species of creatures live and most of those creatures are hunter for food by large shipcities and their hunter ships crewed with roughnecks from all over the Liber Cluster. People from diffrent backgrounds come here to work, hide or even thrive as the pay is good for those crews that actually manage to get a large killquota of Growolls, Turakhs or Oliphars as the most profitable creatures are called. That was before the orks came, now the sea is fought over with ships refitted for war on the Imperial side and Ork conqured ships rebuilt to massive warships, a few of the shipcities have already fallen and w both sides are fighting for control of the whole planet.

 

Artanias – A Hiveworld with a really bad reputation, it was close to secession before the orks came to Artanias. Gangs controlled large areas of the Hivespires, the aristocrats too busy to notice that slowly they lost all power and control over to the gangs in the hivespires until it was to late. They had tried to conscript few new Artanian troops loyal to them but all conscription was defied by gangers and civilians alike. Most of the unrest was becouse they felt they had already lost a lot on the tithed levies for the 'Artanian Obsidian Rifles' regiments their world had sent to reinforce the Eighteen Worlds Crusade. The orks had hit the planet as brutal as the rest, but here the resistance from the gangs, local PDF's and Obsidian Rifles meet with a greater success and only one spire was lost to the Orks. And all attempts to dislodge them had meet with failure so far.

 

Tenopia Majoris – A Forge World under attack from the Ork Warboss Worzog Tuskaxe. The defence network encircling Tenopia Majoris is a wonder in defence engineering, so far the forts with interlocking fire-zones, the vast mine fields and Mechanicus ship has stopped the orks short of the planet. But the defences are being razed one at a time by the orks, launching boarding parties at the forts, crippling the Mechanicus ships and sending crazed ork flyboyz to try navigate the minefields. So far Tenopia Majoris holds on, but soon they will be out of time need help from relief forces.

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Question, where is Canis? 

 

On a side note I think that we all should take a break from making new planet and begin to work on things like sector guilds, merchant houses, mercenary companies, trade cartels, smugglers, Rogue Trader alliances and families, Navy, Guard and Inquisition bases etc. ...

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Question, where is Canis? 

 

On a side note I think that we all should take a break from making new planet and begin to work on things like sector guilds, merchant houses, mercenary companies, trade cartels, smugglers, Rogue Trader alliances and families, Navy, Guard and Inquisition bases etc. ...

My time has come.

 

: Edit, I take that back, I read the compilation post and I can't hold a candle to that

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Question, where is Canis?

 

On a side note I think that we all should take a break from making new planet and begin to work on things like sector guilds, merchant houses, mercenary companies, trade cartels, smugglers, Rogue Trader alliances and families, Navy, Guard and Inquisition bases etc. ...

My time has come.

 

: Edit, I take that back, I read the compilation post and I can't hold a candle to that

Come now Thirst, we appreciate all contributions, no matter the size. :)

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Agree with SangReb. What you see is a collective of (holy hell) 78 pages' worth of contributions sprinkled about, which could range from the epic multi-post expansions to single line mentions, and they are all equally welcome and appreciated.
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Just to clarify, i saw the discussion about Canis (forgot to place it :P) and you asked witch way it may be? and eastern part of the map is towards Colvin/Arrenthal. But shouldnt east be the other way?

 

From what i have read in the fluff of Liber Cluster so far. Terminus Crux is the first point to be reached when you have travelled straight down from Segmentum Tempestus? so shouldnt east be between Liber Regnum/Englica? i could have mistaken or miss read :D Just wanted to check were to place Canis.

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Question, where is Canis? 

 

On a side note I think that we all should take a break from making new planet and begin to work on things like sector guilds, merchant houses, mercenary companies, trade cartels, smugglers, Rogue Trader alliances and families, Navy, Guard and Inquisition bases etc. ...

My time has come.

 

: Edit, I take that back, I read the compilation post and I can't hold a candle to that

 

The compilation posts are the work of everyone - none of us can hold a candle to all of us. :wink:

  

That said, we wouldn't have these 78 Pages of Purest Win without all the contributions - no matter how great or small, how roughly drafted or finely polished - that everyone's made so far.

 

Be fair to yourself, DAT! (and anyone else thinking of contributing stuff and reading this) Don't go doubting your writing even before you begin! :happy.:

 

EDIT:

English? Brain Cannot Do, please restart and insert tea.

EDIT EDIT:

Blasted typos.

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The Tempest and Id'ilmar have some stuff on them. Tempest is kind of like the Eye in that it has room for pretty much anything, though. And there is always room for temporary warpstorms.
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Battlegroups Truth, Mercy, and Regret, of (the as of yet unnamed Liber Cluster Battlefleet(s)) - Though each capable of operating on their own, the naval forces of these three Battlegroups find themselves more often working in close tandem with each other. Truth, Mercy, and Regret are responsible for watching over the Albion system, the world of Grennarch, and the route between them rendered treacherous by the Warp Storm Id'ilmar respectively, but it is hardly unusual for ships to switch duties, especially given the ferocity of Id'ilmar. It has been noticed the Empyrean seems especially dangerous when protecting Mechanicus ships. When wars or crusades come, these ferrymen are rarely called upon, as their knowledge of the route most have guarded their entire lives is invaluable and is considered too costly to try and replicate by outsiders.

 

Their combined naval power consists of the Dauntless-Class cruiser Constant Flight, with six Destroyer-class and three Frigate-class escorts as Battlegroup RegretMogadishun-Class Battlecruiser Istusid's Eternity, and Coreleon-class Cruiser Damnation of Letinite, with seven Destroyer-class escorts as Battlegroup Mercy, and Lunar-class Cruiser Edge of Desolation with two Frigate-class and three Destroyer-class escorts as Battlegroup Truth.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Light, Astra, and FireBattlegroups pending :cool.:

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Battlegroups Truth, Mercy, and Regret,

http://www.reactiongifs.com/wp-content/uploads/2013/06/reference.gif

 

Honestly, the amount of references I put into most Indices is pretty large, though I suspect I've missed quite a few that others have put in. It's actually one of the funner parts of writing, IMHO, and I'll definitely be putting more in when I have time to get to the next trio of Battlegroups :biggrin.:

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It's tough, trying to subtly insert references without seeming too obvious or out of place, but still be noticeable and appreciated. Though certainly, 40k has a lot of examples of overt references. I'm always worried that I might have gone too far with a reference, like basing the quotes in the Iron Hunters IA on the lyrics of Carry On My Wayward Son, which is included as a reference to the tv show Supernatural. Referenception!

 

Of course, I was worried about how obvious my Evalissia world and regiments was, but then Olis used the same reference(s) for New Ivalice (was it plain Tactics, the Tactics Advanced duology, XII or all of the above, like mine?), so I must not be that bad. :D

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All of the above. :wink:

 

There's some references I've made in the past that have been so subtle no-one has noticed at all, and there are others where I try to make a subtle-but-not-too-subtle reference that ends up being rather obvious (New Ivalice). Finding that middle ground can be hard, especially considering the audience that might figure out your references is relatively small and decreases alarmingly the more obscure you go.

 

And, I know we have enough worlds for the time being but... I have an armoury world to unveil:

 

Grundwald - Chief armoury world amongst the handful scattered within the Liber Cluster, Grundwald boasts silos, depots and garages large enough to equip a crusade host and then some. Held in reserve are tanks, rifles, artillery and whatever else one can think of to arm millions of Imperial soldiers. The deeper holds often remain untouched for decades and many of them harbour mothballed vehicles and equipment - ranging from forgotten, little known Leman Russ variants and derivatives to specialist gear assigned to long extinct regiments. Of late the Imperial Commander of Grundwald has been lining his pockets by selling what he describes as 'archeotech' to various mercenary companies and Rogue Traders, a black market that has caught the attention of not just the Inquisition... 

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It really doesn't help if you're anything like me, and virtually everything you create is derivative of something. But that's not me being lazy or a lack of creativity (or at least, not deliberately. My critics may have a different opinion!), that's just what it is that I like about this setting, and why I find DIYs so much fun. How open it is to that sort of thing. And everyone kind of approaches this sort of thing a bit differently. While pretty much everything I make is in some way derivative, I do try for some subtlety to it. I touched upon this in the Naming thread in the Amicus. I like the core concepts from the original ideas to be reflected more than the actual thing, and yet I have made plenty that are far from that ideal and I like them for it. But there are those out there whose own interests lean towards the less than subtle, where the derivative work is clear and plain as day. That sort of thing can be communally looked down upon, as most writing communities do towards derivative work. But again, considering how open the setting is for this sort of thing, and considering how many people do just that anyways, it's certainly not out of place here.

 

Part of the intent behind allowing any and all contributions, placing restrictions only where they clash, was to allow that sort of thing free reign, and not make any contributors worry about what it is they are providing. The only time I've asked someone to reel it back was when it started to delve into some politically sensitive areas, and that's the only reason I had for asking.

 

 

About the second post: Ace's edits was enough to get it fit, so it was updated over the weekend. But I still intend to edit the whole document so that there is more room.

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About the second post: Ace's edits was enough to get it fit, so it was updated over the weekend. But I still intend to edit the whole document so that there is more room.

 

Have you thought about sticking spoiler tags on certain sections (like each sub for example) rather than diminish the content there? Is that a workable solution for avoiding wall-'o-text syndrome?

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I didn't think that would fool the board into letting the post through, so I didn't really give it any thought.

 

But if you think it would just improve how it looks and reads, I'll mock something up when I finish editing it all down.

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