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  1. The Taurans A Collaborative Chapter Creation Project (CCCP) What is the Collaborative Chapter Creation Project?: The Liber is an oddity in the B+C. Most forums on the board have a core community of posters who contribute to make the place more welcoming - somewhere you want to return to. The Liber is far more disparate. It serves as a melting pot of ideas that some frater dip into and then leave as soon as their urges are satisfied. This is even more the case since the fourth edition Codex: Space Marines. Sometimes it seems the Liber's function is to help people flimsily justify their killer trait combination with a smattering of fluff. But this shouldn't - must not - denigrate in any way the committed few who return to the Liber day in and day out for very selfless reasons - to help other people, to improve the sense of community here on the board. The Liber is a very vital part of the B+C, a resource that cannot be matched on any 40k forum. Writing is an art that deserves to be cultivated here just as painting, converting and modelling are. Those of you who have been around the Liber for a while will remember the original Collaborative Chapter Creation project, spearheaded by Ferrata - this project culminated in the Imperial Castellans IA article, and showed just what the Liber can do as a community - and that's what this project is about; an attempt to foster a sense of community. Everyone can participate, from hardened Liberite veterans through to those just passing through. So, what's the project about? Well, following the example set by Ferrata, the objective is to take a chapter named by GW. It's possible they may have a colour scheme; they may have a few short mentions in official GW publications. Equally, they may not. The Liber then works together, throwing ideas around to create an IA article of comparable quality and length to official GW literature. Something we can all be proud of. What do I hope to achieve? Well, I hope to improve activity in the Liber, I hope to create something interesting that people are proud to participate in. Obviously the ideal situation would be if someone chose to collect an army of the chapter we create. It might also give some of the newer Liber-ites an insight into how experienced DIYers go about chapter creation. Where can I find other CCCP projects? - CCCP 1: Original Thread / IA: IMPERIAL CASTELLANS (c.2005-6) - CCCP 2: IA: WAR BEARERS (c.2006) - CCCP 3: IA: DARK SONS (c.2008) - CCCP 4: Prior Discussion Thread (2017-) How can I help? Dive in and join the discussion! We're a friendly bunch, and we're in need of help! Anything is valuable, from discussion about background, to artwork or fluff! I look forward to seeing you contribute!
  2. "The Day of Fate awaits, regardless." - Motto of the Warminds, translated into High Gothic Early History: "Whatever else happens next, we fight and die as we must. Our duty demands nothing less." - Captain Janten, Warminds 2nd Company, before the siege of Derestonia Secundus http://www.bolterandchainsword.com/sm.php?b62c=@hvgwP_i8y3o.hxCHu@@@@@@@hXbsb@hCmX3@@i3CYqi3CYq@_@@@@@@@@@_._.@@@@@@@@@@hCmX3.@@@@@@_@@@@@@.iakk7&grid=TRUE A typical Battle Brother of the Warminds Created in the Eighteenth Founding to protect the worlds on the north edge of the spatial anomaly the Imperium calls the Glastheim Rifts, the Warminds claim proud descent from the lineage of the great Primarch Corax of the Raven Guard. And since their inception, the Chapter has seen their own extinction ever drawing closer and closer. Life around the Glastheim Rifts is a constant war of survival. Between xenos invaders, heretic cults and seccessionist raiders, there are no shortage of foes for the Warminds to fight again. The Orks of Waaaagh [-REDACTED-] in particular have proven to be a constant nemesis, coming back to make merciless war again and again no matter how many times they are vanquished. The xenocide campaign against the Inferash Tribune and their Prismatic Battleships ended in an Imperial victory, but at a heavy cost in lives to the Warminds, who lost most of their Second and Sixth Companies in the process. And though the worlds of the systems around the Glastheim Rifts are filled with hardy populations of humans, the geneseed of the Raven Guard is notoriously unstable. Very few recruits drawn from these worlds were found to survive the transformative process of becoming a Space Marine. Radiation from the Glastheim Rifts - a constant, broiling Warp Storm of frightening intensity and unpredictability - no doubt played a significant factor in decreasing the stability of the Warminds' geneseed even further. The Warminds took the view that this was the judgement of Corax and the Emperor, a test of the Chapter's worth. Their demise was, perhaps, inevitable, but the Warminds would strive to make Primarch and Emperor proud of them, so that they would go to their forebears' side in death and be welcomed gladly. After a few bleak decades with barely any recruits coming into the battle-worn Chapter, the Warminds finally found the former agri-world of Geffen to produce recruits with a greater rate of survival. Concerned about their Chapter's future, the Warminds established a Fortress Monastery on this world to better protect it. Over time it became increasingly commonplace for brothers of the Warminds that had been recruited from Geffen to develop psychic powers. Though the population itself showed no real signs of psychic potential beyond the average, the varied mutations in the Warminds' geneseed seemed to bring about this particular benefit. And yet, this boon brought with it more problems. Not all Warminds who developed psychic powers were able to fully control them, and those that could not were faced with inevitable descents into madness, despair and death. The Apothecarion and Librarium struggled to find a solution for this problem, and eventually hit upon a complex surgical procedure that completely eliminated the psychic potential of an afflicted brother, at the cost of removing that Space Marine's capacity to feel or display any real depth of emotion. This procedure, which the Warminds called the Quelling, served to save brothers who would have otherwise become another casualty that the Chapter could ill-afford. The Quelled were found to have lowered initiative compared to their other brothers, adapting more slowly to sudden changes in battlefield circumstances and being less able to orchestrate plans. Thus, the Quelled were barred from high office of any kind in the Chapter, and their armour marked with white shoulders to denote their status as Quelled. The Warminds became more and more convinced of their own certain demise. Each death brought the Chapter closer to extinction - an event the Warminds referred to as the 'Day of Fate', the final judgement of the Chapter and their legacy by The Emperor himself. In the latter half of M37, the Warminds were one of the Chapters drafted into the accord known as the Silver Circle - an alliance of Space Marine Chapters around the Glastheim Rifts who were forever tasked with the vigil of keeping the Rifts in Imperial control. The Warminds were, notably, the only Chapter willing to work with their new brothers-in-arms from the very beginning. Though the Warminds were chronically under-strength, they made a point of sending forces to reinforce their brothers where the fighting was thickest, gradually drawing their fellow Chapters together under a bond of shared victories against the enemies of mankind. It was, perhaps, this gamble of soldifying the kinship between the Circle that allowed the Warminds to survive as long as they did. When Waaaagh [-REDACTED-] launched a series of attacks on the Geffenia system itself in M39, both the Brotherhood of Crows and the Champions of Athlum sent battle companies to assist the Warminds in breaking the system-wide siege. In M40 the Stonebound came to the aid of the Warminds as they battled the last desperate remnants of the Inferash Tribune, their swift actions preventing the activation of the Inferash's deadly Armageddon Bombs on the hive world of Balsamo. Nevertheless, at the close of the 41st Millennium, the Warminds are all but depleted. With little more than two hundred active Space Marines left alive in the Chapter, they still fight on defiantly, with stealth, steadfast discipline and psychic might, warding off the myriad threats that beset them. Though the Day of Fate looms large, and total extinction beckons, the Warminds do their duty as best they can, and fight in defence of humanity, determined to go to their end as warriors and earn their place beside The Emperor. Recent History: "If this is not a sign from The Emperor, then surely nothing is." - Chaplain Daoadus, Warminds 3rd Company The dawn of the Dark Millennium was a time of great upheaval and transformation across the entire galaxy. Few Chapters, however, found their situation so completely changed as the Warminds did. With the awakening of the Cicatrix Maledictum came a drastic upswing in the level of Chaos activity around the Glastheim Rifts. Heretical cults that had been painstakingly seeded on over a hundred worlds in the immediate area of the Rifts simultaneously sprang into cruel action, staging uprisings, assassinations, and open rebellions across far too many fronts for the Space Marines to counter-act. The return of Waaaagh [-REDACTED-], this time as a three-pronged attack against the systems surrounding Geffenia, further stymied the Warminds' ability to fight off the heretics. Fatalism gripped the Chapter more tightly than ever - surely the Day of Fate had finally come, for every battle, every campaign prosecuted by the Warminds resulted in painful losses to the already-dwindling Chapter's numbers. But everything changed when the Indomitus Crusade arrived. A large force of Adeptus Mechanicus envoys and their Skitarii bodyguards, reinforced by over two hundred Primaris Space Marines, seven full regiments of Imperial Guard and the mighty Knights of House Tanzia swept across the Geffenia system and it's neighbours. This intervention force paused in their advance only to leave the Warminds with the new technology needed to recruit Primaris marines of their own, complete with verifiable proof the technology was approved by no less a figure than Roboute Guilliman himself. In desperate need of recruits, the Warminds took a chance on the Primaris marines. The results were astounding - the acceptance rate of the geneseed was increased a hundredfold, to the point that more than half the initiates who underwent the implantation survived the process. Furthermore, the psychic potential of the Chapter still persisted, albeit slightly less potently than before. Some amongst their number still require Quelling, and a few amongst the Chapter worry that the number of Quelled amongst the Primaris marines is rising over time. In current times, the Warminds are still experiencing something of a resurgence. Numbering above six hundred marines for the first time in centuries, over half the Chapter's number are Primaris Space Marines. Squads of Intercessors, Incursors and Infiltrators make up much of the Warminds' core forces in battle, supported as always by the enduring pre-primaris Warminds. The Chapter's mentality is currently divided on whether or not they have survived the Day of Fate and been found worthy, or whether this is merely an interlude before judgement falls upon them once again. Homeworld: "When all your life is a desperate struggle against death, war eternal holds little to surprise you." - Brother Yuandor, Warminds 10th Company Geffen used to be a large and important agri-world that supplied several systems with produce, but the fate of the planet was altered forever when a group of xeno-pirates attacked it in M32, sowing terror and death with biological weaponry on a massive scale. Now the world is largely desolate, its' population huddled around the few surviving farm-clans and the healthy land they own, or forming raider gangs in the skeletal remains of the world's once-great cities. The farm clans war often over farmable land, and food is often scarce even for the most powerful clans. Alliances are formed and broken and formed again amongst the clans, and no power base lasts forever amongst the people of Geffen. Sudden attacks by the wily and ruthless raider gangs of the Dead Cities happen whenever the raiders' food runs low. The Cities are large, desolate and forbidding, filled with traps to snare unwary wildlife - or would be hunters - while the Raiders dwell in the dark and isolated ruins to keep out of the weather. Cannibal cults will break out infrequently in situations where the population of a clan far exceeds the amount of food they can produce. This is one sin that the Warminds simply do not tolerate, however. When a cannibal cult is discovered, the Chapter's psykers will invariably root out those involved in such morally corrupt activity, publicly execute them, and burn their corpse in a ritual pyre. The Warminds take recruits from both the farm-clans and the raiders, as youths from both factions are equally likely to display the mix of strength, ferocity and cunning that makes a great Space Marine. The term 'Day of Fate' comes from an old Geffenic fable about how those who die are judged by The Emperor, and the worthy are fated to serve at His side evermore. The Warminds' Fortress Monastery, known also as the Temple of Souls, is built in the centre of the largest wasteland, far from the population centres of Geffen. With artfully constructed rooms and barren but carefully tended stone gardens given over entirely for meditation and study, it is said to be a place of learning and philosophy as much as a fortress. Beliefs: "What we leave behind after death is the true measure of our life's worth. We must leave His Imperium stronger for our efforts." - Chaplain Sonamus, Warminds 6th Company Perhaps due to their entire existence essentially being a struggle to simply survive, the Warminds are a Chapter given over to much dwelling on death and the impermanence of all life. The Warminds are also certain that The Emperor judges his sons at the moment of their death, and so are determined to fight as relentlessy as Space Marines should, to not only prove their individual worth, but to demonstrate the worth of their Chapter to Him. As far as the Warminds are concerned, the protection of Humanity is the foremost duty of Space Marines. The Chapter will willingly enter into battles or campaigns that will take a heavy toll on their numbers if it means preserving the lives of Imperial citizens. Even when a battle inflicts heavy losses on the Warminds, they are unflinching in their resolve, and press onwards to the next battle to preserve the people of the Imperium. Whenever a Warmind is slain in battle, the Chapter does feel the loss keenly, in part due to their inability to easily replenish their losses, and in part due to the psychic connection much of the Chapter shares. However, the grief carries also a portion of pride; as another marine goes to The Emperor's side and displays the valour and convictions of his brothers. In accordance with an old Geffenic tradition, slain battle-brothers are interred into a tomb below the fortress monastery, clad entirely in white and wearing a white, snarling mask to frighten off any predatory evil spirits that dare approach. The Chapter is known to make much use of modified helmets made to resemble these death masks, albeit coloured gold rather than white. These helms are often passed down through generations of Warminds, and are strictly only worn into battle, for they are said to connect the wearer to the warrior souls of the Warminds who have gone before them. The white shoulders of the Quelled are symbolically tied to the death mask tradition; for most intents and purposes any brother who undergoes the Quelling is largely treated as already dead by his brothers. Though the Warminds do not look with favour on the Quelled, they preserve and continue to use the ritual surgery that creates them whenever a Battle Brother loses control of his power for two reasons. Firstly, the simple logistics of being unable to replace every battle brother who fails to master their gifts. Secondly, every enemy attack that targets one of the Quelled is an attack not spent against a 'honed' Warmind. The Chapter must survive and fight until the Day of Fate - even if it means relying on the Quelled to do so. Outside of battle, the Warminds appear to be somewhat distant and philosophical in demeanour. It is thought that to some extent this calm, contemplative persona exists as a means to disguise the altered nature of the Quelled. On the battlefield, however, the Warminds, though disciplined, channel the hatred and rage of true Space Marines in combat. They do not shy away from battle once it is joined, as such behaviour would mark them as unworthy to their Primarch and Emperor. The Chapter's steadfast devotion to the putting the defence of Humanity first, beyond all other concerns, has earned them much respect from other Imperial forces in the north of the Glastheim Rifts. Regiments and Battlefleets alike, not to mention the PDFs of over a hundred worlds, proudly carry banners or campaign markings dedicated to the battles fought alongside the Chapter's forces. Of the Chapters in the Silver Circle, the Warminds are by far the most effective at rooting out the insidious chaos cults planted on Imperial worlds by the heretics from within the Glastheim Rifts, thanks largely to their psychic gifts. This success rate has earned the Chapter, if not the favour, then the grudging respect of the Order of the Iron Tower - an order of Adepta Sororitas whose Mission Fleets patrol Imperial Space around the Rifts, and typically express a strong dislike of Space Marines. It is also this well-documented reputation for earnest and unwavering devotion to the Imperium that keeps most Inquisitors from taking much unneeded interest in the Warminds. There are innumerable other threats around the Rifts that require the investigative eyes of the Inquisition, and the Warminds, in spite of their oddities, are simply not considered a high priority. Battle Doctrines: "If you Aeldari were half as foresighted as you claim, you'd have seen that coming." - Codicier Dolmaan, Warminds 2nd Company, to the dying Farseer Trygerd Swiftmind The combat doctrines of the Warminds echo their primogenitors the Raven Guard, with a focus on stealth and ambushes, and use of rapid engagements, misdirection and feints. Where a protracted battle is unavoidable, the Warminds make use of armour to help minimize risks to their numbers - Land Raiders, Vindicators or Dreadnoughts are often employed to protect, support, or clear a path for infantry, their durable armour and high firepower forcing enemies to react to their presence rather than focus on the Space Marine themselves. The Warminds make use of Assault Marines, Stormhawks, and Scouts to support the flanks of larger offensives, each bringing the ability to pressure enemies in different ways, and open up new avenues of attack. Typically, the Warminds field very few Vanguard Veterans, preferring to destroy their enemies with firepower. Sternguard veterans, deployed by Stormraven where practical, are used to turn the tide of battle when the Warminds would otherwise falter. But perhaps the largest deviation from their ancestors is the significant psychic power that the Warminds channel in battle. Most Battle Brothers (save for the Quelled) are capable of low-level psychic powers, such as manipulating light or dust to throw off an enemy's aim, or increasing the perceived weight of their wargear, to throw them off-balance. These powers are further complemented by the close-combat doctrines of the Chapter. Some of the martial techniques used by the Warminds can come across as needlessly elaborate or showy in comparison to the more utilitarian techniques of other Chapters. But as befits sons of Corax, this is further misdirection - the flowing movements and flourishing strikes are designed to mislead an enemy and buy the Warmind using such arts vital moments to muster their focus or gauge their enemy's reactions. In extreme situations, sometimes even standard battle-brothers of the Warminds can demonstrate impressive psychic powers, and tales of Warminds in desperate situations turning aside the strikes or shots of powerful enemies with nothing but their mind are far from unheard of. Organisation: "Our numbers are few, but our spirit remains strong." - Brother Ralhaw, Warminds 1st Company Though each Company is chronically under-strength, the Warminds adhere to the organisational tenets of the Codex Astartes, their number divided into ten Companies as per regulation. The most notable difference in how the Chapter arranges itself is in its' Librarium. With so many burgeoning Psychics in the Chapter, the Librarium is divided into twelve ranks to better detail the psychic strength of their brothers. Only high-ranking Librarians are required to wear the Codex-approved blue to denote their status. In essence, only these high-ranking Librarians are permitted to carry out the traditional duties associated with the role in other Chapters, but the lower ranks are functionally more aware of these duties and what the role of Librarian requires. Leadership roles within the Chapter still fall to Captains and Lieutenants, rather than the Librarium, but it is not uncommon for Librarians to offer advice if they have any to share. The Quelled are spread throughout squads, in the company of their more psychically-capable brothers who offer direction, protection and guidance to their wayward kin. Not all squads bear members of the Quelled, and very few squads have multiple Quelled in their ranks. Devastator and Tactical squads make the best use of the Quelled, where their unnatural calm and limitless patience are stronger advantages. The coming of Primaris marines has seen the Warminds integrate the newcomers into the ranks of their existing companies, symbolically unifying the past and present of the Chapter. Much use is made of Vanguard marines and Phobos armour within the Chapter's ranks, as befitting scions of Corax. Geneseed: "Our Primarch and our Emperor will seek to test your worth exhaustively. From this point on, your fate is in their hands." - Apothecary Zusang, Warminds 10th Company, about to begin implantation of the geneseed on a new recruit As noted earlier, the geneseed of the Warminds is equal parts blessing and curse to the Chapter. The geneseed of the Raven Guard has long been known for it's numerous discrepancies compared to other, more stable lineages, and the further mutations caused by proximity to the Glastheim Rifts have exacerbated the inherent difficulty in finding viable recruits. The singular positive trait is that most recruits into the Chapter, even the very rare recruits from worlds other than Geffen, eventually develop a degree of psychic power. Though the Warminds have often requested fresh stocks of Raven Guard geneseed to be delivered to them, the closest Forgeworld capable of providing such deliveries lies a long way away, on the opposite side of the Glastheim Rifts. Fleets heading from this Forge World have a difficult and perilous road ahead of them to reach the Geffenia system, not least due to the predations of the heretics and renegades who dwell within the rifts themselves. As such, actual shipments of fresh geneseed arriving at Geffen are a very rare occurrence indeed. Worse, the radiation surrounding the Glastheim Rifts does not take long to effect the fresh shipments once they arrive, resulting in continued difficulties with recruitment for the Warminds. The coming of the Indomitus Crusade and the introduction of Primaris geneseed essentially resolved many of these issues for the Warminds, giving them a much higher success rate in inducting new recruits. However, experiments have shown success rates amongst recruits taken from worlds other than Geffen are still extremely low, being only marginally improved from before. Battlecry: "The Day of Fate Dawns!" -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= EDIT: 21/11/2019 Another update! I can't let the White Hawks have all of the fun now, can I? All thoughts, opinions, C&C, scathing mockery etc welcome!
  3. The ceremony was an unusual one. It was serious for a start and way over due. There was many Orders to induct into The Apocrypha of Lourker and to merely enter them upon the pages in the manner of a common scribe was both mundane and demeaning. The book was old. It was known that Kurgan the Lurker himself had entered the first entries himself. The relic always seemed to be nearly full, but despite the Liber Moderati best attempts, none of them ever got the the last page. "And on the date of 441.M40 the Order of the Dauntless Spirit was created." Intoned Aquilanus, his voice sounding different than was typical. Olis and Conn looked at Ly warily. It was badly kept secret that their Brothers' mind was fractured. Some personalities of his were relatively easy to deal with. The one that was speaking now was usually full of fervour and barely contained holy rage. "It has been entered, Brot...Sister! Er, yes. Sister." Olis rolled his eyes at Conn's verbal slip. Aquilanus didn't seem to notice. "And on the date of..." Welcome to the first of many Liber Challenges! To mark this day, the Liber Mods have decided to start a challenge where by Forum members create armies appropriate to the B+C. Each month will mark the beginning of a different faction. To start with, the first challenge will be to create a DIY Adepta Soroitas Order. To enter, post your Oath and it will be entered in the post below. "I, [name], vow to create an Adepta Sororitas Order and post the results in the name of the martyred Sisters and to Him on Earth. Your will be done." To show your participation in this event, you can display this in your sig proudly: Once you have completed this challenge your reward is this: Courtesy of Grotsmasha! The finished article should include the following: Order name Home planet Name of its Founder Notable Sisters History Significant battles joined An example of its colours and heraldry markings. This can be done using models, the Sisters painter here, or a combination. The ultimate aim is to encourage members to be creative and have fun. That doesn't mean that friendly rivalry isn't excluded The first challenge ends on 17th April 2015 at 00:00 GMT. Good luck Sisters!
  4. Hello all. I guessed it was about time I put some pics up of my Chapter. I am going to say this now: updates will be infrequent and random (unless a painting challenge appears). I have a escalation tournament coming up so hopefully that will get me motivated. Also going to use my gallery here for a change. I know I am no 'Eavy Metal painter and some of my paintjobs are a little old now but any comments and criticisms you can give will be greatly appreciated. Part 1 of my almost Complete battle Company with some 1st Company Part 2 Interrogator-Chaplain Limited Edition Sergeant
  5. Before I go any further, INP, thade if this topic is inappropriate please let me know, or lock it as applicable. Okay, as some may know, I write a few stories in the Librarium's Short stories section and would like some feedback from the members of this sub forum if possible on an SoB story. I'm currently writing a story that covers the origins of my DIY Order, The order of the Dauntless Spirit, and would like to know if it conveys in any accuracy, a Convent and it's Sisters accurately. The story itself is mainly about one Sister Saffron Sera who eventually becomes the Founder and first Canoness of this order. The Convent in question is a small branch of the main order, the Order of the Valorous Heart. Whilst I have read as much as I can about the various Orders of Sisters and know that there are a few Black Library stories with Sisters in (I've only read Daemonifuge), I'd like to know whether what I'm writing is any good. I have had feedback from other members of the board (although I haven't had any for a while ), but who else better than to ask those who are true aficionado's? I'd appreciate any opinions that you might have. I don't have a problem with critical comments, after all, how else is one to improve otherwise? For those who are interested the link for the story is here: A Valorous Heart, a Dauntless Spirit Thank you in advance
  6. This topic provides members with links to handy discussions/tutorials/articles that will assist them in both developing and discussing their DIYs. If there are any discussions, external sites, or videos that you think should be added, please post a reply here with the link. If any links are dead, or if you think they are no longer relevant, please post a reply. Background Information Timelines of the Warhammer 40000 Universe Timeline (WH40K Wiki) Timeline (Lexicanum) Adeptus Astartes Founding Timeline (Lexicanum) DIY Aids DIY Article Templates - A variety of BBCode templates members can use in composing the articles for their DIYs DIY Musings: How much detail is enough? (Brother Tyler) Guide to DIYing (Ferrata) The Octaguide (Octavulg) On Do It Yourself (DIY) Discussions - Advice for participating in discussions (Brother Tyler) WH40K DIY Article Templates - Downloadable Microsoft Word .docx templates in a variety of formats that can be adapted to a DIY from any faction References Tabula Astartes - An index of all Adeptus Astartes legions, chapters, and warbands - loyalist and renegade, official and DIY Tabula Mechanicus - An index of all Adeptus Mechanicus forge worlds, hellforges, titan legions, and independent Kastelan maniples - loyalist and renegade, official and DIY Tabula Militarum - An index of all Imperial Guard regiments, worlds, and army groups - loyalist and renegade, official and DIY Tabula Questoris - An index of all knight households, knight worlds, and freeblades - loyalist and renegade, official and DIY Tabula Sororitas - An index of all Adepta Sororitas orders - official and DIY Submit your DIY to the tabula once it is completed! Showcases Liber Showcase - Submit your DIY article to the Liber Showcase once it is completed! Liber Astartes Miniatures Showcase - A place for members to display the models for their DIYs =][= NOTICE - Current Painters below are at this time, Lost in the Warp. If they are ever recovered these links will be updated =][= Painters Astra Militarum Chaos Space Marine Scout Sister of Battle Space Marine (w/ wargear) Terminator
  7. The Liber Unity Project With the Bolter and Chainsword diversifying to include the many armies and fans of the 40k universe, we have an opportunity to explore grand ideas. Many of you will have seen the fourth Collaborative Chapter Creation Project, which is currently underway in the Liber Astartes sub-forum and which is exploring bringing an official (but unloved) GW Chapter to life. My plan is this - we take that concept and expand it further. I will be creating threads in each of the sub-forums for us to create a DIY Chaos Warband, a DIY Xenos Race, a DIY Sisters Order and a DIY Imperial Guard recruiting world. Between now and December, we will create these forces, before detailing a campaign in which these forces feature. Rather than a situation where we have multiple DIY Chapters in one place, we will instead show the breadth of the Liber, and how all parts of the 40k universe can be explored and detailed. This first post will serve as an opportunity to collate our progress and (in the latter stages of the project) to coordinate our progress as we detail the campaign. Collaborative Chapter Creation Project IV Collaborative Astra Militarum Creation Project Collaborative Adepta Sororitas Creation Project Collaborative Xenos Creation Project Collaborative Warband Creation Project In the short term, if you are reading this and want to participate - then by all means, get involved! Spread the word and help showcase the best of the Liber's creative spirit!
  8. The Liber Thought Experiments return for the 8th Edition! Many of us are wondering about the lore this edition introduces, and how it will affect our DIYs. The purpose of these experiments will be to think of these additions in a positive light, to find that element in the new lore that you can enjoy and incorporate. Now, for those of you who are unfamiliar with these Thought Experiments, the intent here is not for you to force a change upon your DIY. These experiments exist in their own little bubble, for you to play around with your DIY and perhaps come to an understanding you might not have originally had. How much of these experiments you take outside of the bubble and apply to your “official” DIY is entirely up to you. How you tackle these experiments is also entirely up to you. You can post rewritten sections of your DIY article, a short story with a related narrative, or even just a stream of consciousness as you ponder the experiment and your DIY. For ideas and examples, check out the previous Thought Experiments thread. Each experiment will last two weeks, and will be divided into three broad sections that will tackle the new lore and other changes to the B&C. List of Experiments ​Primaris 1: Look to the East Primaris 2: Is Blood Enough? Primaris 3: Coexistence Ultima 1: The 27th Founding Ultima 2: The Unnumbered Sons Xenos 1: Aeldari of Ynnead Xenos 2: Necron Tombworlds & Dynasties Xenos 3: Asuyrani of the Craftworlds Xenos 4: Greenskins
  9. Hey there, with the coming release of the 8th edition and the new setting of the Dark Imperium and all of its manifold opportunities, we already see some attempts of creating Primaris only chapters. While sitting in traffic, I thought about the different possibilities of creating such chapters and how they would interact with their brothers and the wider Imperium itself. Therefore, this is my attempt of writing down some things and questions, which we could / should consider while working on Primaris chapters. With some feedback and discussion, this might evolve into a guideline or a template, who knows? :) What do we know thus far about the Primaris? made from the geneseed of every loyal Legion it seems that Cawl took recruits from the respective homeworlds they were put to stasis for 10K, thus they might not know anything of what happened in the meantime there might be great differences between the Primaris (who are somehow the 30K equivalent of their 40K brothers in terms of ideology and way of thinking) and the Astartes Marines about 30% "better" than the average Marine equipped with better and more advanced wargear still likely to getting corrupted by Chaos, though they are said to be more resilient to such powers after the Indomitus Crusade: 10 chapters joined RG, rest was either formed into separate chapters or reviving lost ones or allocated to depleted Astartes chapters there is the slight chance of Cawl using even traitor and Lost Legion geneseed (if he haven't done it already in secret) Things to consider about the interaction between Astartes and Primaris marines: I - Dark Angels Would the Inner Circle accept Primaris into their ranks? Will they inform them about the Fallen or would they distrust them because of their relationship with RG and Cawl? Would a Primaris chapter even participate in the hunt for the Fallen? How would a Primaris chapter deal with all the secrecy and distrust within the Legion of the Unforgiven? Would a Primaris chapter adapt the Unforgiven's structures or would they stick to the Codex? V - White Scars No real idea except the usual: How will they interact with each other? Relying on other ideas :) VI - Space Wolves Will the Primaris suffer and turn into Wulfen as well? Will the independent loving Space Wolves accept their new brothers? Bjorn once said that the Hardening (attempt of creating SW successors) was a major mistake, which would not be approved by Russ. Furthermore, Harald Deathwolf and others were suspicious about their Wulfen brothers priory. Will the Primaris be any different? Will they recruit from Fenris as well? Will we maybe see a more Viking-ish, crusading, fleet-based chapter? Who approved taking Fenrisians to turn into Primaris? Did Cawl that in secret or did he had a bargain with Russ or one of his Jarls? VII - Imperial Fists same with the White Scars Only question I got would be: Will the Primaris be as masochistic as their brothers? IX - Blood Angels 4 words: Black Rage & Red Thirst How do the Primaris deal with them? Executions? Locking their affected brothers up? Will they be helpless? Did Cawl inform them about it? Will the Primaris be the Blood Angels' salvation? X - Iron Hands "Flesh is weak" - Does this count for the Primaris as well? How will they react when meeting their cyborg-ish brothers? Seeing their new, improved brothers, will the Iron Hands get even more obsessed with improving themselves? Or will they maybe abandon their path of steeling themselves? XIII - Ultramarines How do the Ultramarines feel when looking at their new brothers? Do they feel obsolete? Thunder Warriors 2.0? Calgar doesn't feel good since RG awoke. Will they still follow his (somehow) radical word? RG got 10 Primaris chapters right away. Will he tread them better than his "old" sons? XVIII - Salamanders Will the Primaris join their brothers quest of obtaining Vulkan's artifacts? Or will they rather concentrate on real threats? Will they be caring as well? Do they react to certain radiation? Will the Salamanders augment their own ranks with Primaris Marines or will they form a successor chapter? XIX - Raven Guard As far as we know, is the Primaris genessed fixed and stable. Does that mean, we got Raptor-ish Raven Guard Primaris? Will they be pale as well? Corax was known to be very caring for mankind. Will his Primaris sons follow this route? Things to consider about traitor and Lost Legion Primaris: Traitor Legions Do the Primaris know of their heritage? Where did the recruits came from? Did Cawl took some of the Legion's homeworlds or a different stock of people? Will they follow the same path as their corrupted brothers? Will they make use of the same combat doctrine? We've seen the Minotaurs being very close to the 30K Iron Warriors or the Red Scorpions being obsessed with purity like the 30K Emperor's Children Will certain flaws affect them like the flesh change? Cawl did not got rid of the Blood Angels' and Space Wolves' flaws. How would they react if they found out about their heritage? Would a Night Lord traitor recognize his Primaris brother via warp shenanigans? How do the Dark Gods see the Primaris? Another tool for their eternal war? A serious threat to themselves? Lost Legions Do the Primaris know of their heritage? Would anyone except Cawl know about their geneseed's source? Lost Legion Primaris might be a wildcard but still, they could turn out into a good basement for individual, innovative chapter concepts. That's all for now. Hope this will help some in creating their new, 8th edition chapters. :) Don't hesitate to share your thoughts. There are (most likely) a lot of other questions and things which need to be considered as well. :) cheers, Kelborn
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