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New Codex thoughts and ideas


Zeratil

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@Valerian

I meant detachment. Don't even know if they have formations. Just started using it two days ago.

 

There is only one Formation in the codex, but it isn't useful at all (much like the Formation in the Space Wolves codex).  The Detachment is nice, though, if you want to try a Teleport Assault style army.

 

I was talking not knowing about Battlescribe having formations or not though I did not know the codex had a formation. I'm debating on returning to Titan so could you say what's wrong with the formation?

 

@thraxdown

I have scribe on an android phone but hopefully the process is still the same. If you've got the zip file it should have a folder called wh40k master. I exported the folder so I could access the info. I connected my phone to my laptop then dragged wh40k folder to the Battlescribe data folder on my phone. It showed up in the options when I open BS after that. Hopefully this solves your problem.

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I was talking not knowing about Battlescribe having formations or not though I did not know the codex had a formation. I'm debating on returning to Titan so could you say what's wrong with the formation?

 

You get no choice in which units to take, its absurdly expensive (2k in base cost, so its probably only meant for Apoc), and it forces you to take a combination of units no sane Knight player would take with the new codex rules. It's a full-strength Brotherhood, but the only benefit over the Nemesis Strikeforce (it has the same buffs) is that you cast powers on a 3+ instead of the usual 4+. That's it. 

 

By comparison, the Nemesis Strikeforce is a detachment (and thus can be taken as your primary detachment), its scalable and they do not force you to take anything (they leave unit selections open to you, although its quite obviously geared towards spamming units with Deepstrike). 

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NDK seems to be the hammer now. Psilencer gatling nobody took in here seems to be now to go weapon with heavy psycannon. And thanks to new salvo 3/6 its more usable than the blast version IMHO. My next purchase will be NDK with Heavy Psycannon and Psilencer Gatling. Purifiers with Psilencers and incenerators might be worth of it now. Since Power armoured units need to remain digged in cover or staying put to psycannon in good use, instant death psilencer seems to be ideal. However its only s4 so no killing Wraithknights or Wraithlords.

 

Still, I am very positive about new Codex. I never played with Inquisition just purely GK's. Only thing sucks is that my Psyfelman is now rather useless, so I might order new pair of arms for it from Forge. I plan to get Dreadnought psycannon (counts as assault cannon) and GK DCCW. But now that Draigo's sword is ap2 master crafted Nemesis force sword he hits it with s7 ts still pain in the buttocks as its force weapon. Instagibbing everything short of eternal warriors. One 5+ wounding against wraithknight and its dead.... Hot dang...

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I have a question about the digital enhanced for iPad. The force requisitions section, is that an army builder and will it let you print off the pages?

 

Also I know most of you have a brotherhood champ, but it is now missing from the store. Why is that?

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NDK #2 is finally assembled, after sitting in my shed for Emperor knows how many years, gone with the Incinerator/Psylencer combo to focus more on anti-intantry duties and clearing up multiwound stuff, since if can always punch tanks to bits. NGS and PT as well, of course. Never not 30pt teleporters.

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I was talking not knowing about Battlescribe having formations or not though I did not know the codex had a formation. I'm debating on returning to Titan so could you say what's wrong with the formation?

 

You get no choice in which units to take, its absurdly expensive (2k in base cost, so its probably only meant for Apoc), and it forces you to take a combination of units no sane Knight player would take with the new codex rules. It's a full-strength Brotherhood, but the only benefit over the Nemesis Strikeforce (it has the same buffs) is that you cast powers on a 3+ instead of the usual 4+. That's it. 

 

By comparison, the Nemesis Strikeforce is a detachment (and thus can be taken as your primary detachment), its scalable and they do not force you to take anything (they leave unit selections open to you, although its quite obviously geared towards spamming units with Deepstrike).

To make it worse, the 3+ benefit is only good while the GM is alive. A 2k+ formation that relies on 1 model to work....
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NDK seems to be the hammer now. Psilencer gatling nobody took in here seems to be now to go weapon with heavy psycannon. And thanks to new salvo 3/6 its more usable than the blast version IMHO. My next purchase will be NDK with Heavy Psycannon and Psilencer Gatling. Purifiers with Psilencers and incenerators might be worth of it now. Since Power armoured units need to remain digged in cover or staying put to psycannon in good use, instant death psilencer seems to be ideal. However its only s4 so no killing Wraithknights or Wraithlords.

 

Agreed about the DK. I'm seriously considering dropping my heavy incinerators off them, mainly because I have so much incinerator elsewhere and it hits saturation after a while. I'm especially keen to play the averages game with the heavy psilencer, especially against annoyances like Exocrines or Daemon Princes (the other two guns kinda bounce off them a lot). Its chancy, but you only need one failed save whilst 'Force' is active. And its still doing great work against infantry by denying FNP and causing a lot of wounds to even Marines. 

 

As for the infantry psilencer, Heavy is just unworkable sadly. In any situtation you'd be camping, the infantry psycannon is superior. Incinerators were always worth it, and are probably going to replace psycannons on most of our infantry (Terminators make the best use of them). 

 
To make it worse, the 3+ benefit is only good while the GM is alive. A 2k+ formation that relies on 1 model to work.... 
 

 

Well, the bonus to casting powers is very nice but its not the point of the formation. Its mainly about having a hundred Knights show up and break face using the Nemesis Strikeforce bonuses. Also, the GM can take Cuirass, so its not like its an easy task to kill him. 
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I guess its salvo because its new "hot" thing for GW. The Salvo weapons. Sure Gatling Psilencer and Heavy Psycannon can be mounted NDK, which is MC therefore having relentless making whole heavy and salvo thing useless...  But hey that's GW for you. It aint first time they do like this and it ain't last time.  I wish we could send Inquisition on their arses though...

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Paying 5 pts for force is no big deal on the dread knight anymore considering how much the teleporter and melee options dropped. Plus it takes away the gray area of whether it inflicts instant death on Khârn as we'll just attack him with our non force weapon powerfist. The dreadnought on the other hand has been nerfed to hell all over. I think it's moved solidly into the "useless" option in the codex.

 

@thraxdown

I have scribe on an android phone but hopefully the process is still the same. If you've got the zip file it should have a folder called wh40k master. I exported the folder so I could access the info. I connected my phone to my laptop then dragged wh40k folder to the Battlescribe data folder on my phone. It showed up in the options when I open BS after that. Hopefully this solves your problem.

Gracias! This worked for me. I'll now be spending the next four hours making army lists

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Building some lists and strike squads aren't completely useless. The strikeforce detachment helps with that as 110pts to satisfy your troop requirement isn't that bad. An extra five for the incinerator, I'll probably go aggressive with the deepstrike and flame away. I'm also thinking I might try draigo with purifiers to gate of infinity them on turn one and get them in cleansing flame/stupid salvo-rule range.
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Paying 5 pts for force is no big deal on the dread knight anymore considering how much the teleporter and melee options dropped. Plus it takes away the gray area of whether it inflicts instant death on Khârn as we'll just attack him with our non force weapon powerfist. The dreadnought on the other hand has been nerfed to hell all over. I think it's moved solidly into the "useless" option in the codex.

 

Nah, its even simpler than that now. All of a DK's melee options are Specialist Weapons...which means you always get +1A now (so regardless of loadout they always have 4A base). Also, the nemesis greatsword and hammer both grant x2 Strength in their profile, so either way you ID Khârn. Plus you have 'Sanctuary' now, so he's much less likely to murder you even if he gets the charge. 

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Paying 5 pts for force is no big deal on the dread knight anymore considering how much the teleporter and melee options dropped. Plus it takes away the gray area of whether it inflicts instant death on Khârn as we'll just attack him with our non force weapon powerfist. The dreadnought on the other hand has been nerfed to hell all over. I think it's moved solidly into the "useless" option in the codex.

 

Nah, its even simpler than that now. All of a DK's melee options are Specialist Weapons...which means you always get +1A now (so regardless of loadout they always have 4A base). Also, the nemesis greatsword and hammer both grant x2 Strength in their profile, so either way you ID Khârn. Plus you have 'Sanctuary' now, so he's much less likely to murder you even if he gets the charge. 

 

I think it's the ambiguity of Khârn's rule. From memory it states that he is immune to Instant Death from Force weapons which should be interpreted as being immune to the Force activation, but it can also be read as 'Immune to Instant Death as a result from a weapon with the Force special rule, regardless if Force was active or not'.

 

If someone is going to sperg out about that, then just give up the single reroll and punch Khârn with the powerfist instead of the NGS.

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 I think it's the ambiguity of Khârn's rule. From memory it states that he is immune to Instant Death from Force weapons which should be interpreted as being immune to the Force activation, but it can also be read as 'Immune to Instant Death as a result from a weapon with the Force special rule, regardless if Force was active or not'.

If someone is going to sperg out about that, then just give up the single reroll and punch Khârn with the powerfist instead of the NGS.

 

Maybe that's why they gave us powerfists instead of force DDCW ;) secret tech against Khârn and other 'Blessing of the Blood God' units. 

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>Concerns psyk-out grenades.

 

Maybe you guys are ahead of me but I just realized that

 

1. Every inf unit in our codex has psyk-out grenades, per default.

2. A model with grenades has to hit (not wound) the enemy unit (not specifically the psyker) to trigger perils.

 

Now is it worth to toss a grenade if all dudes carry NFW? Yes for 1A sword or special weapon guys (aka mr.psycannon) and Librarians which suck in CC anyway. Charge seperatly for double effect.

Lets say there is only one psyker present. Hitting a unit of 10 or 5 should be relatively easy. Don't forget to substract BS.

No tanking. No LOS. No saving throws. Downside: 1/6 chance to buff the enemy. Can't target invisible units.

 

Conclusion: Trolling potential = massive!

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I dont roll with silly stuff. It could be the Emperor incarneted in a monkey I would not play it.

Shame that no one in my area plays deamons...

Your reasoning defies all logic, a follower of Tzeench no doubt. Please report to your nearest incinerator, err, purification centre at your nearest convenience.
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