Hyaenidae Posted September 7, 2014 Share Posted September 7, 2014 Lol! Couldn't help myself. Still, the IV Legion suffered greatly. You will have to see the pics tomorrow, brothers. Link to comment https://bolterandchainsword.com/topic/296296-1000heathens-vs-armond/page/5/#findComment-3802469 Share on other sites More sharing options...
GhostMalone Posted September 7, 2014 Share Posted September 7, 2014 Rematch!!! Link to comment https://bolterandchainsword.com/topic/296296-1000heathens-vs-armond/page/5/#findComment-3802472 Share on other sites More sharing options...
Armond Posted September 7, 2014 Author Share Posted September 7, 2014 Yes, this calls for revenge! Link to comment https://bolterandchainsword.com/topic/296296-1000heathens-vs-armond/page/5/#findComment-3802476 Share on other sites More sharing options...
Hyaenidae Posted September 7, 2014 Share Posted September 7, 2014 4000 pt Blood in the Void game? ;) Link to comment https://bolterandchainsword.com/topic/296296-1000heathens-vs-armond/page/5/#findComment-3802478 Share on other sites More sharing options...
Armond Posted September 7, 2014 Author Share Posted September 7, 2014 Lol do we have that many? Lol Link to comment https://bolterandchainsword.com/topic/296296-1000heathens-vs-armond/page/5/#findComment-3802480 Share on other sites More sharing options...
depthcharge12 Posted September 7, 2014 Share Posted September 7, 2014 *Mortal Kombat voice* "Finish him!" Lol I want that battle report damn skipy. Link to comment https://bolterandchainsword.com/topic/296296-1000heathens-vs-armond/page/5/#findComment-3802507 Share on other sites More sharing options...
Armond Posted September 7, 2014 Author Share Posted September 7, 2014 Don't worry, I should have something relatively soon! It was a fun time! For the two of us it was a first game in a looooong time, and I believe our first playing ZM. But it was a huge learning experience, and I am sure we both learned a lot and missed a lot! Link to comment https://bolterandchainsword.com/topic/296296-1000heathens-vs-armond/page/5/#findComment-3802519 Share on other sites More sharing options...
Armond Posted September 7, 2014 Author Share Posted September 7, 2014 So, we decided no Sevatar, so I changed the HQ and adjusted a few things in a squad. Night Lords: Centurion -Master-Crafted Chainglaive, Artificer Armor, Trophies of Judgement, Plasma Pistol, Refractor Shield and Melta Bomb Tactical Squad x 15 -Apothecary: Augury Scanner, Artificer Armor -Additional CCW, Legion Vexilla -Sergeant: Artificer Armor, Chainglaive, Melta Bomb Contemptor -Kheres Assault Cannon, DCCW w/Plasma Blaster, Extra Armor Terror Squad x 9 -Apothecary: Augury Scanner, Artificer Armor, Volkite -8 x Volkites -Sergeant: Artificer Armor, Chainglaive, Melta Bomb Iron Warriors(this is from Memory, heathens can interject anytime obviously): Centurion -Refractor Shield, Power Maul, Artificer Armor Tactical Squad x 15 -Legion Vexila and I think additional CCW -Apothecary w/combi-flamer -Sgt w/Combi-Plasma, Nelta Bomb Veteran Tactical Squad -2 x Power Axes, Meltagun, Heavy Flamer, -Sergeant w/Power Maul, Melta Bomb, Plasma Pistol Dreadnought -TLHB, DCCQ w/Heavy Flamer Dreadnought -Siege Wrecker w/Meltagun, DCCW w/Plasma Cannon Annnnd the board: Will get the battle report started sometime tomorrow when I have some down hours. Link to comment https://bolterandchainsword.com/topic/296296-1000heathens-vs-armond/page/5/#findComment-3802524 Share on other sites More sharing options...
Slips Posted September 7, 2014 Share Posted September 7, 2014 OHhhhh my every thing looks stellar! Also like the use of the Space Hulk board, should've made things considerably more...tense. Link to comment https://bolterandchainsword.com/topic/296296-1000heathens-vs-armond/page/5/#findComment-3802527 Share on other sites More sharing options...
Armond Posted September 7, 2014 Author Share Posted September 7, 2014 Just a bit, and we threw in a few modified rules for ourselves, like how our reserves showed up, will explain later on ;) Link to comment https://bolterandchainsword.com/topic/296296-1000heathens-vs-armond/page/5/#findComment-3802530 Share on other sites More sharing options...
Slips Posted September 7, 2014 Share Posted September 7, 2014 Take your time then, wouldn't want you to omit any details because of me distracting you :o Link to comment https://bolterandchainsword.com/topic/296296-1000heathens-vs-armond/page/5/#findComment-3802536 Share on other sites More sharing options...
GhostMalone Posted September 7, 2014 Share Posted September 7, 2014 First battle report for our own forum :D Link to comment https://bolterandchainsword.com/topic/296296-1000heathens-vs-armond/page/5/#findComment-3802549 Share on other sites More sharing options...
Slips Posted September 7, 2014 Share Posted September 7, 2014 http://th783.photobucket.com/albums/yy118/Curly_Toot2/th_oh-noes-everybody-panic.gif Link to comment https://bolterandchainsword.com/topic/296296-1000heathens-vs-armond/page/5/#findComment-3802555 Share on other sites More sharing options...
Hyaenidae Posted September 7, 2014 Share Posted September 7, 2014 Additions to my Army list, Armond: Meltagun in my Vet squad (You should remember THAT one, lol) Minus one Maul in the Vet squad Plasma Pistol on Champion Melta Bomb on Tactical Sergeant (Another you should remember, tee hee) The CCW on the Plasma Dread was a Siege Wrecker This is off memory as well, so my apologies if I'm off.... @Slipstream: The Space Hulk board was INSANE to play on. 'Close quarters' doesn't even come close to describing it. I would suggest it to any one, lol. Link to comment https://bolterandchainsword.com/topic/296296-1000heathens-vs-armond/page/5/#findComment-3802563 Share on other sites More sharing options...
Slips Posted September 7, 2014 Share Posted September 7, 2014 Well, with the "Rumors"* of a Space Hulk release (or rerelease)...I might have to get a board..or two. Though I don't lack in the terminator department *glances at single display case shelf devoted to them* having more for other projects never hurts Looking forward to that write up! *apply salt mine levels of salt here. Edit: Brain Fart; someone needs to do a ZM game themed in an underwater enclosure (submarine, sea floor installation) and have it so when walls break, movement and vision(maybe even melee) are hindered because of water and the only way to stop (or spread) it is through door controls. *starts jotting down ideas for safekeeping* Link to comment https://bolterandchainsword.com/topic/296296-1000heathens-vs-armond/page/5/#findComment-3802569 Share on other sites More sharing options...
Midnightmare Posted September 7, 2014 Share Posted September 7, 2014 This I am excited about, I look forward to the reports. Never seen this done on the SH boards, something I would love to do myself...... .....and it doesn't need to be said, but I will anyways; you both have lovely looking armies Link to comment https://bolterandchainsword.com/topic/296296-1000heathens-vs-armond/page/5/#findComment-3802574 Share on other sites More sharing options...
Hyaenidae Posted September 7, 2014 Share Posted September 7, 2014 I loved the SH board so much, I bought a second to build onto it, for bigger games. Hopefully, our rematch will be 2000 pts.... maybe 3000. :D Link to comment https://bolterandchainsword.com/topic/296296-1000heathens-vs-armond/page/5/#findComment-3802581 Share on other sites More sharing options...
Perrin Posted September 7, 2014 Share Posted September 7, 2014 Two of my favourite Traitor Legions... who to support?! Looking forward to this. Link to comment https://bolterandchainsword.com/topic/296296-1000heathens-vs-armond/page/5/#findComment-3802776 Share on other sites More sharing options...
Ordo Machinum Posted September 7, 2014 Share Posted September 7, 2014 I don’t know half of your legions half as well as I should like; and I like less than half of your legions half as well as they deserve. Looking forward to more glorious (goriest?) battles! Edit: Brain Fart; someone needs to do a ZM game themed in an underwater enclosure (submarine, sea floor installation) and have it so when walls break, movement and vision(maybe even melee) are hindered because of water and the only way to stop (or spread) it is through door controls. *starts jotting down ideas for safekeeping* Tears in the hull letting in the Void can be just as hazardous. Decompression, damaged energy coils, leaking plasma conduits... enough to fry marines if overexposed or scramble comms and helmet visual systems and sensors to make them blind enough to affect melee, etc. Link to comment https://bolterandchainsword.com/topic/296296-1000heathens-vs-armond/page/5/#findComment-3802786 Share on other sites More sharing options...
Kol Saresk Posted September 7, 2014 Share Posted September 7, 2014 Yeah but with Power Armor, void exposure is only a threat if the suit is compromised. Drowning on the other hand is a possibility as the leaks could lead to the structure eventually being crushed due to the pressure. Link to comment https://bolterandchainsword.com/topic/296296-1000heathens-vs-armond/page/5/#findComment-3802800 Share on other sites More sharing options...
Armond Posted September 7, 2014 Author Share Posted September 7, 2014 Additions to my Army list, Armond: Meltagun in my Vet squad (You should remember THAT one, lol) Minus one Maul in the Vet squad Plasma Pistol on Champion Melta Bomb on Tactical Sergeant (Another you should remember, tee hee) The CCW on the Plasma Dread was a Siege Wrecker This is off memory as well, so my apologies if I'm off.... @Slipstream: The Space Hulk board was INSANE to play on. 'Close quarters' doesn't even come close to describing it. I would suggest it to any one, lol. I think a part of me wanted to forget the meltabomb and the plasma pistol... They both did great things in this game. Working on the Battle Report Right now! Link to comment https://bolterandchainsword.com/topic/296296-1000heathens-vs-armond/page/5/#findComment-3802826 Share on other sites More sharing options...
Armond Posted September 7, 2014 Author Share Posted September 7, 2014 Basic Rules: -Defender and Attacker both place bulkhead doors for the sake of brevity and also we just placed them in places that made common sense and maintained a sense of balance. -Defender chooses status of the doors, I chose to have them locked. They basically had to be destroyed via shooting or assault, the doors were AV13 and of course automatically hit. -Both players started with the half the forces in reserve as per the rules, split evenly as possible. This represents defenders coming to the aid/meeting the breaches while also representing the continued assault by the attackers. -Attacker gains the unique benefit, at least we thought it up on the fly, of specifically choosing where they come in via boarding pods/breaching pods launched and penetrating the hull. Only discrepancy is that once the spot is chosen, a scatter dice and 2d6 are rolled to determine the actual place of location. The unit would still count as coming in on reserves and can shoot but not assault... -Defender reserves come in on a random entry/exit on the board, each one numbered 1-6. Same rules apply, can shoot but not assault/attacks. -Objectives had to be destroyed, there were five throughout. Each objective was AV11 but had in Inv 4+. When an objective was destroyed, the possibility of a chain reaction would present itself, the attacker would be able to roll a 1d6 and if a 6 was rolled, the next closest objective would have to try to pass an Inv save to not be destroyed in a chain reaction. These objectives would represent places on the ship that had terminals controlling some vital systems for the ship. If all objective were destroyed, the attackers automatically won. -If either side killed the entirety of the other army's forces, they would win. -If any objectives were left, the ship was still functional, but whoever had the most kill points won the game. -Secondary objectives: First Blood, Slay the Warlord Deployment: -Defender chooses on quarter of the board, Attacker rolls a 1d6, a 4+ means he gets to choose one of the remaining 3 quarters. If the attacker does not get a 4+ then he must choose the direct opposite/diagonal quarter of the board to deploy. Here is the board again, you can kind of tell how it would be divided into quarters(top right, top left, bottom right, bottom left): Armond won the roll for initiative, but the Iron Warriors seized the initiative! heathens deployment, bottom left of the board: Tactical Squad and Dread with the HB configuration Armond's deployment, top right: Tactical and Centurion (I am an idiot and did not place my IC in the tactical, why you ask? I figure he could cover enough ground from where he was for turn 1-2 and engage incoming reserves until the two linked up... stupid... never again!) And the overall pic so far: Link to comment https://bolterandchainsword.com/topic/296296-1000heathens-vs-armond/page/5/#findComment-3802832 Share on other sites More sharing options...
Marshal Rohr Posted September 7, 2014 Share Posted September 7, 2014 Ya can't use 20 man squads in ZM! :P Link to comment https://bolterandchainsword.com/topic/296296-1000heathens-vs-armond/page/5/#findComment-3802836 Share on other sites More sharing options...
Armond Posted September 7, 2014 Author Share Posted September 7, 2014 Iron Warriors Turn 1: Not much here, the IWs moved towards the center a bit, taking down doors using Meltabombs and DCCW respectively. Night Lords Turn 1: Moved towards the center to possibly engage incoming breachers. Protecting the objectives was key, but trying to run into a room with a Dread and a tactical squad in support would be foolhardy, I figure wait, and just advance to a place where interception was possible. Iron Warriors Turn 2: Reserve rolls time. He rolls, and both of them get to come in. One unit(Veteran Squad) comes in top right, with no scatter, so exactly where he selected, and the other(Dreadnought with Plasma Cannon) comes in almost right next to my Tacticals... Ohs noes! Shooting would see two of my tacticals brought low by a plasma cannon that scattered to a far wall: Moving and Assaults would see an objective destroyed by a Dreadnought: Notice something in the below picture? Ya, I know I did. The reserve vet tactical squad shot down my lone character with meltagun, plasma pistol, and three attempted bolter shots... The plasma and melta got thru, failed invulnerable save prevented me from living. So ya, First Blood, Slay the Warlord to heathens! I also had to take a morale test for losing my Warlord, passed. Whew(had a legion vexilla, so a reroll was available anyway). Night Lords Turn 2: Roll for reserves, they both are coming in, random places remember? Contemptor right in front of a Dread, and the Terror Squad coming in from another room down the hall from where we lost out Warlord: Shooting saw me take a hull point off the Dread, no assault since I just came in from Reserves: Turn 3 coming soon! Ya can't use 20 man squads in ZM! There are no 20 man squad heres. The rules say the initial start of the unit cannot be more than 15 before ICs(Consuls, Praetors, Apothecaries, etc...) are added if I recall. Link to comment https://bolterandchainsword.com/topic/296296-1000heathens-vs-armond/page/5/#findComment-3802837 Share on other sites More sharing options...
Kol Saresk Posted September 7, 2014 Share Posted September 7, 2014 Holy cow. I never played space hulk so I never realized just how small the board is. I'm surprised you can fit some of those side by side. What kind of ship are you running Armond? :P Link to comment https://bolterandchainsword.com/topic/296296-1000heathens-vs-armond/page/5/#findComment-3802842 Share on other sites More sharing options...
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