Xenith Posted June 27, 2017 Share Posted June 27, 2017 Looks ace! I really dislike the new Bolt Pistols though :/ Yeah why need improved marines an grip on the pistol tip? So they can beat xenos to death with the handle without losing their grip on heir sidearm. Link to comment https://bolterandchainsword.com/topic/297201-ba-today/page/246/#findComment-4799084 Share on other sites More sharing options...
Thoridon Posted June 27, 2017 Share Posted June 27, 2017 It's clearly so they can rest the weapon on the head of a standard Marine for better aim without too much discomfort for the little guy. Blindhamster, Father Mapple and Arkhanist 3 Back to top Link to comment https://bolterandchainsword.com/topic/297201-ba-today/page/246/#findComment-4799085 Share on other sites More sharing options...
RedMoon Posted June 27, 2017 Share Posted June 27, 2017 (edited) Gonna be starting a tale of 4 gamers style thing with some guys at the shop so going back to my roots and doing blood angels primaris marines. Working on the captain now hope to have him up soon. Lpl Edited June 27, 2017 by RedMoon Damon Nightman and Xenith 2 Back to top Link to comment https://bolterandchainsword.com/topic/297201-ba-today/page/246/#findComment-4799421 Share on other sites More sharing options...
sockwithaticket Posted June 27, 2017 Share Posted June 27, 2017 Deathwatch Crimson Tear done: WarriorFish, Father Mapple, Charlo and 4 others 7 Back to top Link to comment https://bolterandchainsword.com/topic/297201-ba-today/page/246/#findComment-4799939 Share on other sites More sharing options...
Blindhamster Posted June 27, 2017 Share Posted June 27, 2017 I made a new Blog is what I did today!http://www.bolterandchainsword.com/topic/335744-baals-new-heroes-a-primaris-blog/ Hopefully my fellow Frater can go take a look :)I also made progress on a project with LutherMax Also, that Crimson Tear model is lovely! nice work! sockwithaticket and Damon Nightman 2 Back to top Link to comment https://bolterandchainsword.com/topic/297201-ba-today/page/246/#findComment-4800058 Share on other sites More sharing options...
Charlo Posted June 28, 2017 Share Posted June 28, 2017 Just recklessly purchased a Plasma Obliterator to make on a rainy day and maaaayyybeeee convert into a Stormblade Link to comment https://bolterandchainsword.com/topic/297201-ba-today/page/246/#findComment-4800813 Share on other sites More sharing options...
durdle-durdle Posted June 28, 2017 Share Posted June 28, 2017 I have a bunch of heavy bolters and keep thinking "I'll make like 8 heavy bolter guys" but keep making different things. I just can't decide if I like it or not. When I get shot by them I'm kind of scared because of the volume of shots with -1 rend, but then when I think about them myself I feel kinda meh. Maybe I'm just stuck in 7th on that and just need to field them to appreciate them. Link to comment https://bolterandchainsword.com/topic/297201-ba-today/page/246/#findComment-4801409 Share on other sites More sharing options...
Xenith Posted June 29, 2017 Share Posted June 29, 2017 (edited) I have a bunch of heavy bolters and keep thinking "I'll make like 8 heavy bolter guys" but keep making different things. I just can't decide if I like it or not. When I get shot by them I'm kind of scared because of the volume of shots with -1 rend, but then when I think about them myself I feel kinda meh. Maybe I'm just stuck in 7th on that and just need to field them to appreciate them. I have a 4x HVB havoc squad and they were always good fun, even at 135 pts in 3rd ed, and 115pts in 7th. Now a 4HVB dev squad is 105pts. That's 12 shots, 8 hits, about 5 wounds, and 2.5 - 3 dead marines per turn, before you even factor in the signum or Cherub. Seems fun, and doesn't break the bank. Edited June 29, 2017 by Xenith Karhedron and CaptainHelion 2 Back to top Link to comment https://bolterandchainsword.com/topic/297201-ba-today/page/246/#findComment-4801791 Share on other sites More sharing options...
Karhedron Posted June 29, 2017 Share Posted June 29, 2017 Now a 4HVB dev squad is 105pts. That's 12 shots, 8 hits, about 5 wounds, and 2.5 - 3 dead marines per turn, before you even factor in the signum or Cherub. And with a 36" range you can comfortably park them in your back field and plink away at anything that strays too close. Even against tough beasts like a LR they are still wounding on 5s and the -1AP helps against virtually everything in the game. Link to comment https://bolterandchainsword.com/topic/297201-ba-today/page/246/#findComment-4801833 Share on other sites More sharing options...
Xenith Posted June 29, 2017 Share Posted June 29, 2017 Interestingly, 3x 4HB squads are only 315pts. That's 36 shots, 24/27 hits normally/with signum, 16/18 wounds and 8/9 failed saves, enough to wipe out a 10 man MEQ squad after battleshock per turn. Seeing all the netlisters are favouring horde armies now, I'd expect to see many armies with 30 boyz or 30 gaunts per unit, those 3HB squads will be killing 16 models per turn. Add in a captain or primaris lieutenant, and storm bolters on the serge and things get silly. Karhedron, Silas7 and Aothaine 3 Back to top Link to comment https://bolterandchainsword.com/topic/297201-ba-today/page/246/#findComment-4801842 Share on other sites More sharing options...
Spagunk Posted June 29, 2017 Share Posted June 29, 2017 Interestingly, 3x 4HB squads are only 315pts. That's 36 shots, 24/27 hits normally/with signum, 16/18 wounds and 8/9 failed saves, enough to wipe out a 10 man MEQ squad after battleshock per turn. Seeing all the netlisters are favouring horde armies now, I'd expect to see many armies with 30 boyz or 30 gaunts per unit, those 3HB squads will be killing 16 models per turn. Add in a captain or primaris lieutenant, and storm bolters on the serge and things get silly. It's really a tough situation. If I start buying up Dev squads for heavy bolters, then I waste perfectly good Grav cannons ;) All kidding aside, I think a lot of us have heavy bolters just lying around unused. Good to see they technically should work well this edition. Link to comment https://bolterandchainsword.com/topic/297201-ba-today/page/246/#findComment-4801852 Share on other sites More sharing options...
Charlo Posted June 29, 2017 Share Posted June 29, 2017 How do the HB Devs stack up in cost to QUAD HB RAPIERS though? Each one of those has the firepower of a fill Dev Squad. And you can park 3 in cover - you lack mobility and a cherub, but if you put a buff captain nearby OH LORD THE DAKKA. Link to comment https://bolterandchainsword.com/topic/297201-ba-today/page/246/#findComment-4801859 Share on other sites More sharing options...
Xenith Posted June 29, 2017 Share Posted June 29, 2017 How do the HB Devs stack up in cost to QUAD HB RAPIERS though? Well, hopefully the rapier should be about the same points as a 4x hvb dev unit...otherwise, pretty silly. Link to comment https://bolterandchainsword.com/topic/297201-ba-today/page/246/#findComment-4801912 Share on other sites More sharing options...
Arkhanist Posted June 29, 2017 Share Posted June 29, 2017 Rapier & 2 crew with quad HB is 3/4 the cost of a 4x HB 5 man dev squad. It's T5 W4 Sv3+. So more vulnerable to multi-wound attacks, but more robust to small arms. No signum, cherub or sgt weapon and of course immobile. But for a backfield buffable anti-horde unit in cover, pretty sweet. Link to comment https://bolterandchainsword.com/topic/297201-ba-today/page/246/#findComment-4801981 Share on other sites More sharing options...
dread05 Posted June 29, 2017 Share Posted June 29, 2017 Today my sanguinary guard kit arrived via mail. Also in the mail was a gift-kit from the shop of the three snap fit space marine gimps. No idea what to do with them. Link to comment https://bolterandchainsword.com/topic/297201-ba-today/page/246/#findComment-4802001 Share on other sites More sharing options...
Xenith Posted June 29, 2017 Share Posted June 29, 2017 No idea what to do with them. The space marine Reivers? Send them to me! Link to comment https://bolterandchainsword.com/topic/297201-ba-today/page/246/#findComment-4802011 Share on other sites More sharing options...
dread05 Posted June 29, 2017 Share Posted June 29, 2017 What Reivers? :P The generic space marines, the snap fit ones. Link to comment https://bolterandchainsword.com/topic/297201-ba-today/page/246/#findComment-4802183 Share on other sites More sharing options...
Spagunk Posted June 29, 2017 Share Posted June 29, 2017 After adding all the points up, in 8th edition my army is now over 11k strong, not counting models I haven't pulled out of boxes. That's a lot more points that in 7th. Xenith 1 Back to top Link to comment https://bolterandchainsword.com/topic/297201-ba-today/page/246/#findComment-4802219 Share on other sites More sharing options...
deathspectersgt7 Posted June 30, 2017 Share Posted June 30, 2017 (edited) a couple pics of KoB . Edited June 30, 2017 by deathspectersgt7 Damon Nightman and sockwithaticket 2 Back to top Link to comment https://bolterandchainsword.com/topic/297201-ba-today/page/246/#findComment-4803297 Share on other sites More sharing options...
Blindhamster Posted June 30, 2017 Share Posted June 30, 2017 managed to get a lot of work on bases for the inceptors done, and they helms are yellow and shaded now! armour is red too! Charlo, Damon Nightman, Aothaine and 1 other 4 Back to top Link to comment https://bolterandchainsword.com/topic/297201-ba-today/page/246/#findComment-4803310 Share on other sites More sharing options...
durdle-durdle Posted June 30, 2017 Share Posted June 30, 2017 Today I have 2 sword primaris sergeants, 20 mark 3 marines (who will be various different guys), and the cataphractii captain from BAC coming in. Tomorrow, I've got 2 predators, 2 sniper squads, a box of sanguinary guard (which will be built as 3-4 axes, a sanguinary priest and maybe a sanguinary ancient. Still not sold on it), a death co chaplain (who will be lemartes), astorath, a devestator squad, and a slew of jump packs. Link to comment https://bolterandchainsword.com/topic/297201-ba-today/page/246/#findComment-4803760 Share on other sites More sharing options...
Jolemai Posted June 30, 2017 Author Share Posted June 30, 2017 Last battle report of 7th - DC Vs Imperial Knights completed. Link to comment https://bolterandchainsword.com/topic/297201-ba-today/page/246/#findComment-4803851 Share on other sites More sharing options...
Blindhamster Posted June 30, 2017 Share Posted June 30, 2017 See! Look, paint and everything! proper update with closer pictures etc here: http://www.bolterandchainsword.com/topic/335744-baals-new-heroes-a-primaris-blog/?p=4803897 Link to comment https://bolterandchainsword.com/topic/297201-ba-today/page/246/#findComment-4803917 Share on other sites More sharing options...
Jolemai Posted June 30, 2017 Author Share Posted June 30, 2017 What am I missing from the BA nomenclature list? Link to comment https://bolterandchainsword.com/topic/297201-ba-today/page/246/#findComment-4803941 Share on other sites More sharing options...
MrZombie Posted July 1, 2017 Share Posted July 1, 2017 (edited) Hey guys. Just reading the new primaris librarian and captain points sheet that gw have posted. Anyone find it interesting that it doesn't specify which psychic powers a blood angels or dark angels primaris librarian uses, while it does so for their space wolf equivalent. That would mean that we get access to both the sanguinary discipline and the librarius discipline wouldn't it? Edited July 1, 2017 by MrZombie Link to comment https://bolterandchainsword.com/topic/297201-ba-today/page/246/#findComment-4804307 Share on other sites More sharing options...
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