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Since you now measure shooting from the hull, always be sure to drive things up sideways (silly, but crunchy)!

 

And lower the land raiders front ramp in your shooting phase, then raise it again in your opponents. Crucial half centimetre gains to be made there.

 

 

Since you now measure shooting from the hull, always be sure to drive things up sideways (silly, but crunchy)!

And lower the land raiders front ramp in your shooting phase, then raise it again in your opponents. Crucial half centimetre gains to be made there.

Which raises the question where do deathwind/regular drop pods measure from?

For sanities sake I'd never consider the doors as part of the model.

However I can of course see how one could argue for it since they are obviously part of the hull and Drop Pods work just like any other vehicle except that they can't move after the initial drop.

Working on my Carmine Blades for the first time in forever.

 

Current 2nd Captain needs a gun. Do I go with an Alfie, load out Power sword plasma pistol? Or do I run him with the relic blade and a combi-plasma? Also could be ran as Storm Bolter and relic blade per the Angelus bolt gun I have available.

 

He doesn't have a jump pack so He's my footie captain.

Edited by Dont-Be-Haten

The advantage of a sword is you can count it as a power sword or relic blade depending on the army list and points available.

yup! I believe I'm going to go with a storm bolter also! seems like a great investment for 2 points!

I absolutely demolished a local Guard player today in two games (1k and then 1500 pts), losing a combined six models in both games.

The absolute highlight was pulling off a really sick multi-charge with a 5 man assault terminator unit into Pask and two other Leman Russ right out of reserves, but a close second place was using Auspex Scan to kill a cheekily deployed Vindicare assassin.

 

I really don't think I could be happier with our new book. I'm up to 4 games post-codex with a 100% winrate.

Yesterday my Librarian Dread used Wings of Blood and charged a melee Carnifex, killed it in one go. Next round he used Wings of Blood to say hello to a unit of three Tyranid Warriors and killed them in one go as well. After that the Ripper swarms and the Gaunts had no synapse in range anymore. What a beast. :huh.:

 

Meanwhile my 5 Combat knife Reiver got charged by a Tyranid Prime, failed the grenade overwatch again (so far I never managed to hit with them in any game lol). They got him down to one wound over two rounds before getting wiped and then he regenarted back to four wounds again. Really not satisfied with my Reivers performance at all so far.

At least my three Bolter Inceptors easily wrecked a unit of Plague Marines and my five Intercessors kept Typhus busy for a turn lol

Edited by sfPanzer

Yesterday my Librarian Dread used Wings of Blood and charged a melee Carnifex, killed it in one go. Next round he used Wings of Blood to say hello to a unit of three Tyranid Warriors and killed the in one go as well. After that the Ripper swarms and the Gaunts had no synapse in range anymore. What a beast. :huh.:

 

Meanwhile my 5 Combat knife got charged by a Tyranid Prime, failed the grenade overwatch again (so far I never managed to hit with them in any game lol). They got him down to one wound over two rounds before getting wiped and then he regenarted back to four wounds again. Really not satisfied with my Reivers performance at all so far.

At least my three Bolter Inceptors easily wrecked a unit of Plague Marines and my five Intercessors kept Typhus busy for a turn lol

 

In my experience once of the best ways to use Reivers is to take a 5-man squad with Carbines and deepstrike them into a midfield objective where your opponent will have to deal with them. I had a squad yesterday eating up multiple turns of battlecannon fire from a pair of Leman Russ while the rest of my army ran around scoring.

Maybe I'll build my other 5 with Carbines tho I really don't see the appeal in some S4 AP0 shots compared to the S4 AP-1 pistol and additional attack in close combat.

 

It's a question of flexibility.

By taking carbines in a 5-man squad you are giving up 4 CC combat attacks that will wound most infantry on a 2-3 for 8 bolter shots out to 24" that will wound most infantry on a 3-4. Against a lot of targets this will actually be a very similar amount of wounds caused by you have the added flexibility of range, meaning that the squad you drop onto an objective and who doesn't move all game is still contributing a bit of firepower. I assume most people will be taking the combat knife and carbine on the sergeant for either build.

Edited by Pendent

Yeah but are they more effective than pistols and the cc attack? Of course I didn't plan to stay at range with them lol

The way you're envisioning using your Reivers is to close with your opponent while I'm using them to take important terrain and then force your opponent to dedicate way more resources than they're worth to dislodge them- more generally to gain board control. You're obviously more than welcome to use them as assault units but we have other options that are going to have much better damage output and with better mobility for a similar price - 5 man squads of Reivers, Company Vets and Death Company all come out to be basically 100 pts. The only advantage Reivers have over the other options is durability, which is what I try to leverage by using them in the role that I chose.

 

 

Thinking about converting Brother Delassio into captain Smash. Who could be named as follows:

 

Nikolai

Corbin

Isaiah

Valerian

 

Cheers.

My vote is for Corbin.

Corbin Delas?

Edited by Ekfud

 

Yeah but are they more effective than pistols and the cc attack? Of course I didn't plan to stay at range with them lol

 

The way you're envisioning using your Reivers is to close with your opponent while I'm using them to take important terrain and then force your opponent to dedicate way more resources than they're worth to dislodge them- more generally to gain board control. You're obviously more than welcome to use them as assault units but we have other options that are going to have much better damage output and with better mobility for a similar price - 5 man squads of Reivers, Company Vets and Death Company all come out to be basically 100 pts. The only advantage Reivers have over the other options is durability, which is what I try to leverage by using them in the role that I chose.
Well it's the age old question between melee scoutsbor bolter scouts. Just that scouts are ObSec and cheaper.

Really, for what you are using them I'd rather use scouts. Reiver are durable but still fall quickly against some serious shooting so cheaper scouts with cloaks should work just as fine.

 

Also my army is primaris only (with exception of some few HQ for now) so vanguards or deathcompany don't matter. ;)

 

 

Yeah but are they more effective than pistols and the cc attack? Of course I didn't plan to stay at range with them lol

The way you're envisioning using your Reivers is to close with your opponent while I'm using them to take important terrain and then force your opponent to dedicate way more resources than they're worth to dislodge them- more generally to gain board control. You're obviously more than welcome to use them as assault units but we have other options that are going to have much better damage output and with better mobility for a similar price - 5 man squads of Reivers, Company Vets and Death Company all come out to be basically 100 pts. The only advantage Reivers have over the other options is durability, which is what I try to leverage by using them in the role that I chose.
Well it's the age old question between melee scoutsbor bolter scouts. Just that scouts are ObSec and cheaper.

Really, for what you are using them I'd rather use scouts. Reiver are durable but still fall quickly against some serious shooting so cheaper scouts with cloaks should work just as fine.

 

Also my army is primaris only (with exception of some few HQ for now) so vanguards or deathcompany don't matter. :wink:

 

 

I honestly loathe the scout models. They'd be a decent option but I just can't stomach buying them.

 

Full Primaris is challenging and I'd definitely go combat knives for Reivers in that situation. Have you talked much about what sort of lists you're running? I've considered doing some similar lists myself but it looks sort of painful to play without that amazing jump pack mobility (Inceptors excluded, ofc)

It definitely plays differently compared to a regular BA list. More durable and no real dedicated melee unit aside from the HQs.

My mobility mainly comes from my Chapter Master (basically Captain Smash), Librarian with Wings of Blood and Inceptors. I'm thinking about taking Plasma Inceptors instead of Hellblaster to get more jump packs in but overcharging models with 2d3 shots is really risky and every 1 hurts a lot there.

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