Blindhamster Posted March 7, 2018 Share Posted March 7, 2018 So, last night I finished up sculpting blood drops onto a few more intercessor chest plates. And sculpted some hair onto a baldy (not my usual style, wanted to attempt to get a look a bit more like the newer BA models, not sure how successful I was though tbh. I also undercoated 20 Intercessors (need to remove arms so i can get to torsos though) and continued work on my second primaris apothecary (he now has an arm...) finally, I did the black undercoating for the second repulsor, and need to mask that before I can do the red undercoating, and do the same for the Astraeus. Jolemai and Damon Nightman 2 Back to top Link to comment https://bolterandchainsword.com/topic/297201-ba-today/page/305/#findComment-5026766 Share on other sites More sharing options...
Thoridon Posted March 7, 2018 Share Posted March 7, 2018 For me swords are the better all-round options for us, as well as being slightly cheaper. The +1 strength for the axe can be situationally very nice and at other times irrelevant. Without a Priest nearby, going to S5 makes you wound T4 on a 3 (2 after charge), T5 on a 4 (3) and T8 on a 5 (4). The extra -1 AP on the sword is always active, and be in effect against any target with a 4+ save or better. The only targets it won't apply to are those with a 5+ save or worse, and they're going to be T3-4. There's not much in it between the two and they're very similar against most targets, I just think in points games it's not worth the extra for the axe. In PL games that issue is irrelevant, and obviously if you think the axes look good that's reason enough to use them :) Link to comment https://bolterandchainsword.com/topic/297201-ba-today/page/305/#findComment-5026787 Share on other sites More sharing options...
dread05 Posted March 7, 2018 Share Posted March 7, 2018 How about 4 models with stormshields and chainswords and the sergeant with twin claws? Or maybe a 3-2 split. That's how I'm thinking to do mine when I get them. Link to comment https://bolterandchainsword.com/topic/297201-ba-today/page/305/#findComment-5026812 Share on other sites More sharing options...
Panzer Posted March 7, 2018 Share Posted March 7, 2018 Depends on what you want to do with the unit obviously. Link to comment https://bolterandchainsword.com/topic/297201-ba-today/page/305/#findComment-5026814 Share on other sites More sharing options...
dread05 Posted March 7, 2018 Share Posted March 7, 2018 Depends on what you want to do with the unit obviously. Sorry, I should have clarified. Horde clearing. Link to comment https://bolterandchainsword.com/topic/297201-ba-today/page/305/#findComment-5026818 Share on other sites More sharing options...
Panzer Posted March 7, 2018 Share Posted March 7, 2018 I'm not sure if you want Stormshields for a small horde clearing unit. Hordes usually don't do much damage or overwhelm with low quality attacks and a unit with Chainswords isn't exactly a high priority target for opponents quality shootin either unlike a unit with Thunderhammers. Link to comment https://bolterandchainsword.com/topic/297201-ba-today/page/305/#findComment-5026821 Share on other sites More sharing options...
Paladin777 Posted March 7, 2018 Share Posted March 7, 2018 (edited) Finished my first 5 death company! Sorry the pics aren’t the greatest. I think my lens was dirty... Edited March 7, 2018 by Paladin777 Mcrat and Grazcruzk 2 Back to top Link to comment https://bolterandchainsword.com/topic/297201-ba-today/page/305/#findComment-5026846 Share on other sites More sharing options...
dread05 Posted March 7, 2018 Share Posted March 7, 2018 (edited) Well the thought started when I realised the VV kit doesnt have 5 sets of LC and I was wandering how I would build the sergeant, then I kinda reversed the thought and decided LC only on the sergeant and chainswords + stormshields on the rest. I think if you dont run the shields you might as well go for death company at that point. Edited March 7, 2018 by dread05 Zebulon 1 Back to top Link to comment https://bolterandchainsword.com/topic/297201-ba-today/page/305/#findComment-5026848 Share on other sites More sharing options...
Panzer Posted March 7, 2018 Share Posted March 7, 2018 That's true, the only thing Vanguard Veterans have over Deathcompany are the Storm Shields. Tho I didn't want to go the "just take Deathcompany instead" way. ^^ Link to comment https://bolterandchainsword.com/topic/297201-ba-today/page/305/#findComment-5026852 Share on other sites More sharing options...
dread05 Posted March 7, 2018 Share Posted March 7, 2018 Welp, I wanna do a VV squad for fluff reasons, but that doesnt mean I dont want them to be competitive. Given I was gonna give the hammers and shields to terminators, I was thinking for a different setup for the vets. Link to comment https://bolterandchainsword.com/topic/297201-ba-today/page/305/#findComment-5026868 Share on other sites More sharing options...
Paladin777 Posted March 7, 2018 Share Posted March 7, 2018 Not that it’s the be-all-to-end-all, but vets also have the ability to dual wield pistols FWIW. Link to comment https://bolterandchainsword.com/topic/297201-ba-today/page/305/#findComment-5026872 Share on other sites More sharing options...
Panzer Posted March 7, 2018 Share Posted March 7, 2018 Well maybe dual Grav Pistol Vanguard Veterans are worth a thought but none of the other pistols aren't that great do equip a whole unit with them imo. Link to comment https://bolterandchainsword.com/topic/297201-ba-today/page/305/#findComment-5026883 Share on other sites More sharing options...
Paladin777 Posted March 7, 2018 Share Posted March 7, 2018 Really? I would have thought plasma. Though to be honest, I wouldn’t equip the whole unit anyway with dual pistols anyway, though I could see a few models. Link to comment https://bolterandchainsword.com/topic/297201-ba-today/page/305/#findComment-5026894 Share on other sites More sharing options...
Panzer Posted March 7, 2018 Share Posted March 7, 2018 Plasma Pistols aren't bad but why not just take Plasma Inceptors instead then. Link to comment https://bolterandchainsword.com/topic/297201-ba-today/page/305/#findComment-5026895 Share on other sites More sharing options...
Thoridon Posted March 7, 2018 Share Posted March 7, 2018 The other option for building the VV box is to go storm bolter + chainsword as Company Veterans instead to act as escorts/wound soakers for characters. You can put out a lot of firepower with the storm bolters to clear chaff for a hard hitting character to get to key targets and then if you do want to use the wound intercept ability you're only losing a 2pt upgrade for each storm bolter rather than expensive weaponry. The downside is that JP Company Vets are Index-only so if (or when) they stop Index compatability that goes out of the window and the option only remains valid on foot. To run as VVs I do agree that if you're not going to give them storm shields or dual wield pistols you're better off with DC for the extra attack on the charge and 6++. Link to comment https://bolterandchainsword.com/topic/297201-ba-today/page/305/#findComment-5026898 Share on other sites More sharing options...
Paladin777 Posted March 7, 2018 Share Posted March 7, 2018 For the ability to take shields... I dunno because you want a squad of wanna-be Cypher’s with a jump pack! Rule of Cool man!!! Link to comment https://bolterandchainsword.com/topic/297201-ba-today/page/305/#findComment-5026899 Share on other sites More sharing options...
Paladin777 Posted March 7, 2018 Share Posted March 7, 2018 FWIW, two VV with lightning claws is more effective at killing MEQ and even GEQ than 3 DC with chainswords for the same points cost even on the charge. However, you loose a wound/model. Zebulon 1 Back to top Link to comment https://bolterandchainsword.com/topic/297201-ba-today/page/305/#findComment-5026902 Share on other sites More sharing options...
Thoridon Posted March 7, 2018 Share Posted March 7, 2018 Don't forget the DC could also have a bolter each for 6 rapid fire shots before the charge, or 3 at a target longer range. A DC model with a power sword will also be almost on par with a VV with dual claws against MEQ with the bolter still to factor in on top, for a lower cost. One possibility with VVs could be to mix dual wielding inferno pistols with some chainsword ablative wounds. It wouldn't work from deep strike due to the range but if you can jump them into position from starting on the table that could be a good amount of melta output, and stacking them on half the bodies would keep the other half 'spare' to absorb the first batch of wounds. Link to comment https://bolterandchainsword.com/topic/297201-ba-today/page/305/#findComment-5026918 Share on other sites More sharing options...
Paladin777 Posted March 7, 2018 Share Posted March 7, 2018 Ive thought about that, possibly give some of the chainswords guys a storm shield for extra tankyness vs high so weapons. Plasma pistols with a jump captain wouldn’t be bad either. Link to comment https://bolterandchainsword.com/topic/297201-ba-today/page/305/#findComment-5026932 Share on other sites More sharing options...
Zebulon Posted March 7, 2018 Share Posted March 7, 2018 Okay so for my purposes (without expanding number in the unit) 2 x SS and CS 2 x LC Sgt hammer and plasma Or just whatever I think looks coolest Grazcruzk 1 Back to top Link to comment https://bolterandchainsword.com/topic/297201-ba-today/page/305/#findComment-5026953 Share on other sites More sharing options...
Panzer Posted March 7, 2018 Share Posted March 7, 2018 Sounds good to me. Link to comment https://bolterandchainsword.com/topic/297201-ba-today/page/305/#findComment-5026958 Share on other sites More sharing options...
Paladin777 Posted March 7, 2018 Share Posted March 7, 2018 So I’ve vowed 4 sanguinary guard and a sanguinary ancient in B&Z, but on across these models I intend to have 3 encarmine swords and 2 power fists. Do people think I should put a fist on the ancient and one in the squad? Or a sword on the ancient and two fists on the guard? Link to comment https://bolterandchainsword.com/topic/297201-ba-today/page/305/#findComment-5027109 Share on other sites More sharing options...
Majkhel Posted March 7, 2018 Share Posted March 7, 2018 The Ancient has 3 attacks, so fist for him I'd say. Link to comment https://bolterandchainsword.com/topic/297201-ba-today/page/305/#findComment-5027357 Share on other sites More sharing options...
FormelyKnownAsSmashyPants Posted March 8, 2018 Share Posted March 8, 2018 Speaking of the sang ancient, one of the things besides losing jump packs on coy vets and other units, is losing the fearless bubble that he generates with the index version. The fearless bubble and reroll 1's to wound, pretty much made him a perfect accompaniment to death coy. Link to comment https://bolterandchainsword.com/topic/297201-ba-today/page/305/#findComment-5027623 Share on other sites More sharing options...
Karhedron Posted March 8, 2018 Share Posted March 8, 2018 The Ancient has 3 attacks, so fist for him I'd say.Probably fist. If you are going to run him as your Warlord then definitely fist. Link to comment https://bolterandchainsword.com/topic/297201-ba-today/page/305/#findComment-5027625 Share on other sites More sharing options...
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