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So, last night I finished up sculpting blood drops onto a few more intercessor chest plates. And sculpted some hair onto a baldy (not my usual style, wanted to attempt to get a look a bit more like the newer BA models, not sure how successful I was though tbh.

 

I also undercoated 20 Intercessors (need to remove arms so i can get to torsos though) and continued work on my second primaris apothecary (he now has an arm...) finally, I did the black undercoating for the second repulsor, and need to mask that before I can do the red undercoating, and do the same for the Astraeus.

For me swords are the better all-round options for us, as well as being slightly cheaper.

 

The +1 strength for the axe can be situationally very nice and at other times irrelevant. Without a Priest nearby, going to S5 makes you wound T4 on a 3 (2 after charge), T5 on a 4 (3) and T8 on a 5 (4).

 

The extra -1 AP on the sword is always active, and be in effect against any target with a 4+ save or better. The only targets it won't apply to are those with a 5+ save or worse, and they're going to be T3-4.

 

There's not much in it between the two and they're very similar against most targets, I just think in points games it's not worth the extra for the axe. In PL games that issue is irrelevant, and obviously if you think the axes look good that's reason enough to use them :)

I'm not sure if you want Stormshields for a small horde clearing unit. Hordes usually don't do much damage or overwhelm with low quality attacks and a unit with Chainswords isn't exactly a high priority target for opponents quality shootin either unlike a unit with Thunderhammers.

Well the thought started when I realised the VV kit doesnt have 5 sets of LC and I was wandering how I would build the sergeant, then I kinda reversed the thought and decided LC only on the sergeant and chainswords + stormshields on the rest. I think if you dont run the shields you might as well go for death company at that point.

Edited by dread05

The other option for building the VV box is to go storm bolter + chainsword as Company Veterans instead to act as escorts/wound soakers for characters. You can put out a lot of firepower with the storm bolters to clear chaff for a hard hitting character to get to key targets and then if you do want to use the wound intercept ability you're only losing a 2pt upgrade for each storm bolter rather than expensive weaponry.

 

The downside is that JP Company Vets are Index-only so if (or when) they stop Index compatability that goes out of the window and the option only remains valid on foot.

 

To run as VVs I do agree that if you're not going to give them storm shields or dual wield pistols you're better off with DC for the extra attack on the charge and 6++.

Don't forget the DC could also have a bolter each for 6 rapid fire shots before the charge, or 3 at a target longer range. A DC model with a power sword will also be almost on par with a VV with dual claws against MEQ with the bolter still to factor in on top, for a lower cost.

 

One possibility with VVs could be to mix dual wielding inferno pistols with some chainsword ablative wounds. It wouldn't work from deep strike due to the range but if you can jump them into position from starting on the table that could be a good amount of melta output, and stacking them on half the bodies would keep the other half 'spare' to absorb the first batch of wounds.

So I’ve vowed 4 sanguinary guard and a sanguinary ancient in B&Z, but on across these models I intend to have 3 encarmine swords and 2 power fists. Do people think I should put a fist on the ancient and one in the squad? Or a sword on the ancient and two fists on the guard?
Speaking of the sang ancient, one of the things besides losing jump packs on coy vets and other units, is losing the fearless bubble that he generates with the index version. The fearless bubble and reroll 1's to wound, pretty much made him a perfect accompaniment to death coy.

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