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Considering Imperial forces are MASSIVELY limited in mobility being able to only make short-jump trips it's not surprising at all. 
Honestly it doesn't change anything in the setting for me from what was described as situation after the defense of Baal. And apparently Guilliman himself did not much better as he just went to Baal and returned to the Imperium proper straight after

Edited by Majkhel
2 hours ago, Blindhamster said:

So, the chaos codex apparently has the Imperium Nihilus in utter disarray with chaos having large footholds there, having many small "kingdoms". Whats peoples thoughts on this and Dante's role? The implication is he is doing a pretty terrible job, albeit, it was a tall order for him in the first place.

I don't think ita so much a terrible job as it is limitations to travel through the Cicitrix Maledictum.

In the Darkness of the Blood it took Mephiston risking his very soul on the metaphysical plain with a coven of librarians ritualistically performing blood magic just to keep him safe, to allow the Blood Angels and their allies to traverse the system. Geller fields are goinf to fail, and the Imperium is going to lose precious resources as they are cut off.

Then you still have to remember that Space marines vs space marines is not going to be easy battles, even with superior Primaris there are still firstborns being created because the Imperium needs soldiers. This combined with the fact any servants to chaos have swollen with power and have stronger never born allies, there's going to be a lot of ground to cover.

22 hours ago, Blindhamster said:

So, the chaos codex apparently has the Imperium Nihilus in utter disarray with chaos having large footholds there, having many small "kingdoms". Whats peoples thoughts on this and Dante's role? The implication is he is doing a pretty terrible job, albeit, it was a tall order for him in the first place.

Did not Haley books already picture it more as reconquista than defence of the IN? If I recall correctly the region under "direct rule" by Dante is quite small and BA are currently trying to establish stable contact with as much of IN as possible and so far Dante is the regent in name only. I honestly think that this is the right way to go with IN: a patchwork of heretics, loyalists and those, who are simply struggling to survive.

1 hour ago, Blindhamster said:

Baal red coverage looks pretty great tbf

I got to test them out yesterday. It's really good coverage, but you have to be very careful when doing detail work. Even if you mess up, paint over the blemishes with white and repaint with Baal Red, the consistency might not match up.

I think you could hide certain blemishes with like rhinox hide and your highlight. But overall I really like a lot of the new paints.

44 minutes ago, Jolemai said:

I saw this on Reddit yesterday.. Just how uninterested I felt about it was a shock to me :( Something about the whole oldmarine/primaris transition being a drawn out long torment rather than a band aid rip off switch just killed my interest in ever extending my current Blood Angels marines towards Primaris.  I may get the new jumppack troops and terminators for my Imperial Fists though..

Edited by appiah5

my "hot take"

  1. Blood Angels have pretty consistently been a christmas release, "sanguinala", whilst new editions are summer ones, so feels unlikely based on that.
  2. Whilst I could see blood angels being in a starter set with nids, I dont believe they'd go for blood angel specific units or characters in such a set, so if its a generic captain and generic jump infantry and generic priest alongside terminators, sure I guess it's plausible that we just happen to be the editions poster boys again.
  3. Personally feel like its more likely that the stuff isn't an edition box and is instead some kind of themed christmas box similar to the blood of baal one from a few years ago.
  4. New Dante/Sanguinor/Sanguinary Guard/Upgrade sprue is pretty much exactly what most people have asked for, so feels very much wishlisty alongside a new BA captain, Sanguinary Priest and Death Company. That said, it would also be a pretty consistent update along the lines of the templar one.
  5. I'd personally hope we actually AREN'T the first book of the edition, that tends to be a pretty negative place to be quite quickly and we actually have been that or close to it a few times. So for me its another reason to hope its something like a christmas box. But guess we'll see.

I DO hope the list of releases for BA turns out to be true, interesting that Dante isn't called out as getting primaris treatment, could be cool to see him get a new mini that shows him as being older and more worn, but rules that really focus in on his tactical accumen, would make him a potentially very different and interesting chapter master that way. Especially if we also got a new captain character that could be essentially the new tycho, i.e. Dante's new chosen protege.

So yeah,

  • Dante needs an update, he's my favourite marine character in any era, so would be AWESOME, primaris or not.
  • Sanguinor getting a full blown mini daemon style update with effects and stuff could be really cool IMO. Making Sanguinor our beatstick primarch like character could be fun and is fitting with his lore.
  • A new BA captain, would be cool for a nice new mini, better if it was like Lazarus and can also make a specific new named character IMO
  • Sanguinary Priest, YES I've wanted an official primaris one for a long while, always felt salty we couldn't just use the primaris apothecary as a primaris priest for BA.
  • New Upgrade sprue, if its like the BT one, I'll be very pleased.
  • New Death Company, if its truly a new DC kit, pretty awesome, could be good to see how they expand the options out, but I wont hold my breath, personally think it'll just be the rumoured Jump Intercessors painted black, maybe with bits from the new upgrade kit.
  • New Sanguinary Guard, I am hopeful for something nice, I think they may go the Chaos chosen approach and have a generic weapon with a generic profile that is good. Personally I just want them to have a rule that makes them good at actually guarding....

 

Not BA specific:

Terminators? Well, I've never actually liked terminators very much due to their proportions, but if they got built with lower shoulders to make more sense, I'd be down for it.

Edited by Blindhamster

Its interesting, I think 40k could be very good with the current ruleset as a base if:

  • damage got reigned in a bit (or a lot).
  • stratagems got significantly reduced to a small group per army (similar to the HH concept)
  • unversal special rules returned
  • a lot of the stratagems were rolled into the units they were designed for (wargear ones in particular being obvious)
  • mission structure/scoring changed
  • vehicle facing returned (most importantly for firing arcs, but instead of degrading profiles, i'd be down for them having wounds on each facing or something like that, if any of the facings hit 0 its dead.

Id not want to see AP go back to the 7th/HH style. Always hated it.

I like weapons having multi damage, but feel like the game went a bit crazy with WHAT got multi damage.

 

all the above said, i personally would like to see 40k move to a d10 system.

3 hours ago, Blindhamster said:
  1. 5. I'd personally hope we actually AREN'T the first book of the edition, that tends to be a pretty negative place to be quite quickly and we actually have been that or close to it a few times. So for me its another reason to hope its something like a christmas box. But guess we'll see.

My thoughts exactly.
Other points too actually, but this one really matches my first thought on the subject :biggrin:

Edited by Majkhel
4 hours ago, Dont-Be-Haten said:

Anyone else annoyed at how much cooler our arch nemesis looks compared to our own father?

Those paint schemes on Kha'Banda and how he is modeled have blown Sanguinius out of the water to me. And I've seen some amazing Sanguinius paint jobs. 

nope, sanguinius is nicer IMO, albeit I think he looks better with a different head.

2 hours ago, Blindhamster said:

nope, sanguinius is nicer IMO, albeit I think he looks better with a different head.

I think that's my biggest problem. He looks like Bill Nye the Science Guy. I understand the reason for the flowing hair, but man I wish he had an alternate head/mask/helmet

1 hour ago, Jolemai said:

What sort of BA specific stuff do you find useful against Tau these days? 

Tips and tricks and stuff.

If you don't have good LoS blocking terrain on your table, the game is already over. Player placed terrain is of course preferred, but most of this will work on a "fair" table.

If you do, and your opponent doesn't do silly things like let you charge his whole army at once by walking forward turn 1, you're going to want to focus on holding exactly enough Primary to hold more than him, or even the same amount if its a 6 obj mission, and take passive secondaries that you don't have to expose yourself to score on. So Raise Banners, Psychic Interrogation/Warp Ritual, Oaths, etc, stuff you don't need to interact with the opponent to score pts on, because they realistically won't let you engage with them except on their terms till Kauyon kicks in turn 3. So you want to put them on the backfoot having to claw back pts and make them have to make a play to win. If you run at them, even after the nerfs and pts increases Tau have enough firepower to put most lists in the ground if you don't get into melee without getting shot on the way in. Tau Plasma absolutely eats SG and DC alive, AP-4 and 3 flat damage means even a FNP isn't going to save your models, so the only play is to mitigate as much shooting as possible and always be in cover.

Focus on killing his objective holders if at all possible, if he doesn't have any kroot/firewarriors left to hold mid-field objectives, a crisis suit squad is going to have to sit there, and that means they aren't going to be mobile to pop around walls and shoot you dead, Crisis suits are almost impossible to kill from a distance for us, T5 2+ 4++ and often a 5+++ on top means you might chip some wounds of drones, but your going to have to charge from out of LoS with a buffed up SG to actually make a dent, so keeping them alive until you can do that is critical.

Don't bring any vehicles dreadnoughts or large multi-wound models like Cents, cause Hammerheads are probably coming back in a big way, and they pop dreads stupid easy and are fast enough that staying out of LoS can be difficult for large models, but remain pretty squishy if you manage to either shoot them with anti tank or tag them in melee.

A trick I've used is using a character from out of LoS to make a charge into a crisis team first from farther away, so if it succeeds no overwatch, but if you fail the unit can still make it in easily (though having to eat overwatch)

The Exploding 6s to hit in shooting becomes absolutely absurdly deadly when it kicks on, and if their running the full rerolls full dakka commander, prepare to scoop anything that isn't a 2+ save in cover unit if it shoots, even through transhuman it does an absurd number of wounds.

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