SonOfThunder Posted December 11, 2014 Share Posted December 11, 2014 Played a 2v2 once with a Necron ally against Guard + Deathwing. His monolith ate Belial and half his termy squad in a single turn. My vindi killed another recently deepstruck terminator squad. All in all I have to say, pretty decent chaps (as far as filthy xenos go). Link to comment Share on other sites More sharing options...
The_Chaplain Posted December 11, 2014 Share Posted December 11, 2014 Any Chaplains around? Have I been summoned? Are brothers in need of my spiritual guidance? Seriously though, glad you guys are getting an update-- sorry to hear you lost assault marine troops. Link to comment Share on other sites More sharing options...
Quixus Posted December 11, 2014 Share Posted December 11, 2014 I spit my coffee all over my computer when I saw this... http://1.bp.blogspot.com/-7hzMfANrFb4/VFzNv1Gqb3I/AAAAAAAABHU/QYQym_G1ZGQ/s1600/163734_md-Blood%2BAngels%2C%2BBrofist%2C%2BFist%2BBump%2C%2BFistbump%2C%2BHumor%2C%2BNecrons.jpg That is really old and refers to the atrocious fluff Ward put in the previous codex. Has the Necron Blood Angels alliance been retconned? Link to comment Share on other sites More sharing options...
Blindhamster Posted December 11, 2014 Share Posted December 11, 2014 seeing as one of the shield of baal books coming out in the calendar is about the silent king.. and necrons are in the third campaign book... i doubt it! :P Link to comment Share on other sites More sharing options...
Daddywarcrimes Posted December 11, 2014 Share Posted December 11, 2014 I am quite interested in the idea of using command squads as a melta delivery system. The price is about 30 points higher than simmilarly tooled assault squads but they have several advantages. • FNP and Company Champion built-in. • Veteran stats. • Do not use up an FA slot (leaves it free for grav bikers). I know they can take JPs at the same price per-head as melta bombs. Can they also take pods for alpha-striking? This was an option that jumped out at me, too. I'm glad the deal fell through when I tried to trade all my gravguns and combigravs from my Sternguard kits for more meltaguns and flamers. Now I just need some more bikes. seeing as one of the shield of baal books coming out in the calendar is about the silent king.. and necrons are in the third campaign book... i doubt it! To be fair, the third Sanctus Reach book had a ton of Khorne Daemon stuff. Link to comment Share on other sites More sharing options...
Jolemai Posted December 11, 2014 Share Posted December 11, 2014 I spit my coffee all over my computer when I saw this... http://1.bp.blogspot.com/-7hzMfANrFb4/VFzNv1Gqb3I/AAAAAAAABHU/QYQym_G1ZGQ/s1600/163734_md-Blood%2BAngels%2C%2BBrofist%2C%2BFist%2BBump%2C%2BFistbump%2C%2BHumor%2C%2BNecrons.jpg That is really old and refers to the atrocious fluff Ward put in the previous codex. Has the Necron Blood Angels alliance been retconned? You may want to check the Shield of Baal: Exterminatus thread... Link to comment Share on other sites More sharing options...
Ishagu Posted December 11, 2014 Share Posted December 11, 2014 If I was making ba my army would start with the following : -Sanguinary Priest with jump pack hq -Dante and 10 Sanguinary Guard -2 Assault Squads in drop pods, 2 Meltas, 2 inferno pistols each (this is only 270 pts for BOTH units!) -Astaroth and DC blob, all jump packs -3 x 5 man tac squads, all combi flamer and heavy flamer in Las Plas Razorback -Stormraven and 2 Dakka Baals Link to comment Share on other sites More sharing options...
SnorriSnorrison Posted December 11, 2014 Share Posted December 11, 2014 Anyone already build a unit with the new base sizes? I was worried the larger imprint while deepstriking without DoA might hurt, a lot. Is there any new way to reduce scatter without Dante on jumpers? Snorri Link to comment Share on other sites More sharing options...
Theduke08 Posted December 11, 2014 Share Posted December 11, 2014 Anyone already build a unit with the new base sizes? I was worried the larger imprint while deepstriking without DoA might hurt, a lot. Is there any new way to reduce scatter without Dante on jumpers? Snorri Ive built some DC with them. really not that much of a difference. As for the reduced scatter there is a no scatter JP relic. Link to comment Share on other sites More sharing options...
SnorriSnorrison Posted December 11, 2014 Share Posted December 11, 2014 Anyone already build a unit with the new base sizes? I was worried the larger imprint while deepstriking without DoA might hurt, a lot. Is there any new way to reduce scatter without Dante on jumpers? Snorri Ive built some DC with them. really not that much of a difference. As for the reduced scatter there is a no scatter JP relic. Sweet, I keep forgetting about the relics 'cause I've never used any of those before. While I don't think this is known already, do people know whether characters can take two relics if it's within the point limit? Sounds like a cool load-out for a captain with that AP2 sword! Snorri Link to comment Share on other sites More sharing options...
JamesI Posted December 11, 2014 Share Posted December 11, 2014 Anyone already build a unit with the new base sizes? I was worried the larger imprint while deepstriking without DoA might hurt, a lot. Is there any new way to reduce scatter without Dante on jumpers? Snorri Ive built some DC with them. really not that much of a difference. As for the reduced scatter there is a no scatter JP relic. Sweet, I keep forgetting about the relics 'cause I've never used any of those before. While I don't think this is known already, do people know whether characters can take two relics if it's within the point limit? Sounds like a cool load-out for a captain with that AP2 sword! Snorri I'm pretty sure it was stated that the army can only have 1 relic. Link to comment Share on other sites More sharing options...
Ishagu Posted December 11, 2014 Share Posted December 11, 2014 The army can have 1 of each relic. You can make a captain with the special power sword and the special plasma pistol and the special jump pack if you wanted. Link to comment Share on other sites More sharing options...
SnorriSnorrison Posted December 11, 2014 Share Posted December 11, 2014 The army can have 1 of each relic. You can make a captain with the special power sword and the special plasma pistol and the special jump pack if you wanted. Noice! Link to comment Share on other sites More sharing options...
Duke Danse Macabre Posted December 11, 2014 Share Posted December 11, 2014 Peronally I don't see why you would make him a Captain. Priests people! :D Speaking of which I can't decide over the best 2nd Wind Combat Delivery system for the force. A Command Squad with FNP and Mephiston in a SR OR 5 Assualt Terminators with a Priest in a SR Very Similar Points and both are potent, only leaning towards the terminators due to WS5 and S9 on the charge with better saves. One less wound though and it means I don't have any Libarians in my force but I need something to counter the very real force of Big griblies, death stars and Wraith knights. :P Link to comment Share on other sites More sharing options...
SamaNagol Posted December 11, 2014 Share Posted December 11, 2014 Wargear item Relic "Angels Wings' reduces DS scatter by D6, also means interceptors only get snap shots. It's 5 Meltabombs. Link to comment Share on other sites More sharing options...
Daddywarcrimes Posted December 11, 2014 Share Posted December 11, 2014 I'd go with the Terminators, since their storm shields will see them survive a Stormraven crash. Link to comment Share on other sites More sharing options...
Duke Danse Macabre Posted December 11, 2014 Share Posted December 11, 2014 The army can have 1 of each relic. You can make a captain with the special power sword and the special plasma pistol and the special jump pack if you wanted. Noice! It is a nice little bonus, especially considering they are so damn cheap as well. The Sword is nothign special but a AP 2 power Sword is not shabby. Link to comment Share on other sites More sharing options...
SnorriSnorrison Posted December 11, 2014 Share Posted December 11, 2014 Peronally I don't see why you would make him a Captain. Priests people! A company needs its Captain. Snorri Link to comment Share on other sites More sharing options...
JamesI Posted December 11, 2014 Share Posted December 11, 2014 Wargear item Relic "Angels Wings' reduces DS scatter by D6, also means interceptors only get snap shots. It's 5 Meltabombs. If you had Dante in a list, a unit with this jump pack wouldn't scatter then, right? Link to comment Share on other sites More sharing options...
tsijben Posted December 11, 2014 Share Posted December 11, 2014 500pts in 3 characters? lol Blood Angel-oldschool style: 500 points in 2 characters ;) So it's quite a bonus. Link to comment Share on other sites More sharing options...
Defender of the Faith Posted December 11, 2014 Share Posted December 11, 2014 I'm sure it has been postet before but I really can't find it anymore, which rules do the CC weapons of the sanguinary guard have in the new codex? thanks in advance :) Link to comment Share on other sites More sharing options...
JamesI Posted December 11, 2014 Share Posted December 11, 2014 The army can have 1 of each relic. You can make a captain with the special power sword and the special plasma pistol and the special jump pack if you wanted. Noice! It is a nice little bonus, especially considering they are so damn cheap as well. The Sword is nothign special but a AP 2 power Sword is not shabby. AP 2 power sword with Furious Charge and +1 init on the charge (or always with Corbulo) is awesome! I'm sure it has been postet before but I really can't find it anymore, which rules do the CC weapons of the sanguinary guard have in the new codex? thanks in advance Pretty sure no change from what they have now. Link to comment Share on other sites More sharing options...
Duke Danse Macabre Posted December 11, 2014 Share Posted December 11, 2014 Wargear item Relic "Angels Wings' reduces DS scatter by D6, also means interceptors only get snap shots. It's 5 Meltabombs. If you had Dante in a list, a unit with this jump pack wouldn't scatter then, right? It does not say anywhere that it stacks with Decent of Angels. The weapons are the same as the old Sanguinary Guard but the Axe is a free upgrade but has Unwieldy and Strength +1. Pretty much bussiness as usual. Link to comment Share on other sites More sharing options...
Daddywarcrimes Posted December 11, 2014 Share Posted December 11, 2014 The army can have 1 of each relic. You can make a captain with the special power sword and the special plasma pistol and the special jump pack if you wanted. Noice! It is a nice little bonus, especially considering they are so damn cheap as well. The Sword is nothign special but a AP 2 power Sword is not shabby. I'd argue that any AP2 weapon that isn't Unwieldy is already fairly special. Link to comment Share on other sites More sharing options...
Blindhamster Posted December 11, 2014 Share Posted December 11, 2014 yeah i figured I'd make Aphael, use parts so he looks like the new art for him from the LE codex/Paint Guide. Give him the AP2 Sword and the Relic Plasma Pistol, Artificer Armour, done! Link to comment Share on other sites More sharing options...
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