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Turn 4

Table view

http://i69.photobucket.com/albums/i65/kieran_m/40k%20Battles/HH%20RG%20vs%2040k%20WB%20and%20KDK%202-13-16/IMG_1540_zpshjwfubyl.jpg

 

http://i69.photobucket.com/albums/i65/kieran_m/40k%20Battles/HH%20RG%20vs%2040k%20WB%20and%20KDK%202-13-16/IMG_1541_zpsaikz0hpm.jpg

 

Yea, that looks friendly

http://i69.photobucket.com/albums/i65/kieran_m/40k%20Battles/HH%20RG%20vs%2040k%20WB%20and%20KDK%202-13-16/IMG_1542_zpsgc78arck.jpg

 

http://i69.photobucket.com/albums/i65/kieran_m/40k%20Battles/HH%20RG%20vs%2040k%20WB%20and%20KDK%202-13-16/IMG_1544_zpstkatuhmg.jpg

 

2 Heldrakes make short work of my 15 Strong Tactical squad

http://i69.photobucket.com/albums/i65/kieran_m/40k%20Battles/HH%20RG%20vs%2040k%20WB%20and%20KDK%202-13-16/IMG_1543_zpsxjhom24l.jpg

 

The Warp Talons charge Corax and friends and the Bloodletters get out of the ruins to charge the Tactical Squad

http://i69.photobucket.com/albums/i65/kieran_m/40k%20Battles/HH%20RG%20vs%2040k%20WB%20and%20KDK%202-13-16/IMG_1545_zpsehzouo4j.jpg

 

Pookie fails another charge, this time against my Praetor

http://i69.photobucket.com/albums/i65/kieran_m/40k%20Battles/HH%20RG%20vs%2040k%20WB%20and%20KDK%202-13-16/IMG_1546_zpsimbczdtw.jpg

 

They were that close...and Cultists with Furious Charge, Rage and Feel No Pain charge into my Command Squad who are locked with the Bloodthirster

http://i69.photobucket.com/albums/i65/kieran_m/40k%20Battles/HH%20RG%20vs%2040k%20WB%20and%20KDK%202-13-16/IMG_1547_zpsrvbaniug.jpg

 

2 of the Mayhem Pack charge my Missile Launcher squad. One is killed by krak grenades, while the other challenges the Sergeant. The Sergeant's melta bomb fails to hurt the dread, but Rayray's dice fail to hurt the Sergeant

http://i69.photobucket.com/albums/i65/kieran_m/40k%20Battles/HH%20RG%20vs%2040k%20WB%20and%20KDK%202-13-16/IMG_1548_zpsivh2n2ov.jpg

 

The Bloodthirster falls to the massed Thunder Hammers and Chainfist of the Legion Command Squad

http://i69.photobucket.com/albums/i65/kieran_m/40k%20Battles/HH%20RG%20vs%2040k%20WB%20and%20KDK%202-13-16/IMG_1549_zpsiowugh8m.jpg

 

While 2 of the Command Squad fall to the Daemonkin enhanced Cultists

http://i69.photobucket.com/albums/i65/kieran_m/40k%20Battles/HH%20RG%20vs%2040k%20WB%20and%20KDK%202-13-16/IMG_1550_zpsbclswnql.jpg

 

after 3 rounds of combat, the lone survivor of the Contemptor and Cataphractii vs Chaos Sorcerer and Terminator squad stands alone

http://i69.photobucket.com/albums/i65/kieran_m/40k%20Battles/HH%20RG%20vs%2040k%20WB%20and%20KDK%202-13-16/IMG_1551_zpsn2pid7bk.jpg

 

(Photobucket wont let me adjust pics tonight for some stupid reason) Unsurprisingly, Corax obliterates the Warp Talons

http://i69.photobucket.com/albums/i65/kieran_m/40k%20Battles/HH%20RG%20vs%2040k%20WB%20and%20KDK%202-13-16/IMG_1552_zpsp6isvxvg.jpg

 

Final turns in next post

The RG heavy guns blows up the Chaos Lord's Rhino, allowing Corax to charge!

http://i69.photobucket.com/albums/i65/kieran_m/40k%20Battles/HH%20RG%20vs%2040k%20WB%20and%20KDK%202-13-16/IMG_1553_zpsnh9ad4sf.jpg

 

Corax challenges the Daemonkin lord, who survives the angry Primarch's attack with a single wound remaining. Behind Corax, another free Bloodthirster emerges from the Warp

http://i69.photobucket.com/albums/i65/kieran_m/40k%20Battles/HH%20RG%20vs%2040k%20WB%20and%20KDK%202-13-16/IMG_1556_zps6kdvpjv8.jpg

 

The displaced Raptors finally get into combat, and drop the Cataphractii Praetor with a melta gun shot to the back

http://i69.photobucket.com/albums/i65/kieran_m/40k%20Battles/HH%20RG%20vs%2040k%20WB%20and%20KDK%202-13-16/IMG_1557_zpswu0uoluy.jpg

 

Pookie charges the depleted Tactical Squad, and the Librarian answers his challenge to personal combat. The refractor field stops all but 2 wounds, and the Librarian falls

http://i69.photobucket.com/albums/i65/kieran_m/40k%20Battles/HH%20RG%20vs%2040k%20WB%20and%20KDK%202-13-16/IMG_1558_zpsndlmqtkt.jpg

 

The Tactical Squad run like hell from Pookie

http://i69.photobucket.com/albums/i65/kieran_m/40k%20Battles/HH%20RG%20vs%2040k%20WB%20and%20KDK%202-13-16/IMG_1559_zps6sddxxnd.jpg

 

the nearly slain Chaos Lord turns into a Bloodthirster of his own free will, and the spawned Bloodthirster charges into Corax. 

The Primarch sends the beast back to the Warp, but takes 2 wounds himself

http://i69.photobucket.com/albums/i65/kieran_m/40k%20Battles/HH%20RG%20vs%2040k%20WB%20and%20KDK%202-13-16/IMG_1561_zpshulx9cgp.jpg

 

http://i69.photobucket.com/albums/i65/kieran_m/40k%20Battles/HH%20RG%20vs%2040k%20WB%20and%20KDK%202-13-16/IMG_1560_zpsqjg7bhlx.jpg

 

The Jump Paack Praetor charges the Bloodthirster, who is on his last 2 wounds. the Bloodthirster Babe Ruth's the attacking Praetor in a single round of combat and then moves toward Corax

http://i69.photobucket.com/albums/i65/kieran_m/40k%20Battles/HH%20RG%20vs%2040k%20WB%20and%20KDK%202-13-16/IMG_1563_zpsnlg5he8w.jpg

 

History repeats itself, and Corax slays the Bloodthirster before it can swing in combat (charging into terrain)

http://i69.photobucket.com/albums/i65/kieran_m/40k%20Battles/HH%20RG%20vs%2040k%20WB%20and%20KDK%202-13-16/IMG_1564_zps1x6mf77t.jpg

 

after killing 2 Dreadnoughts with grenades, the Missile Launcher squad charges the last Dread

http://i69.photobucket.com/albums/i65/kieran_m/40k%20Battles/HH%20RG%20vs%2040k%20WB%20and%20KDK%202-13-16/IMG_1565_zpsljhpjr2f.jpg

 

and turn it into scrap metal (I had previously removed it CC weapon arm)

http://i69.photobucket.com/albums/i65/kieran_m/40k%20Battles/HH%20RG%20vs%2040k%20WB%20and%20KDK%202-13-16/IMG_1566_zpsrbkud3p8.jpg

 

The game ends after 7 turns.

 

 

 

the final score

WLK

Turn 1

+Harness the Warp (1)

+Big Game Hunter (1)

- discard Witch Hunter

 

Turn 2

+Assassinate (1)

+Secure Obj 6

+Overwhelming Firepower (3)

+Secure Obj 1

+Secure Obj 1

 

Turn 3

+Prioritze and Destroy (3)

+Slay the Warlord

+Recon

+Hungry for Glory (2)

+Sec Obj 4

 

Turn 4

+Secure Obj 4

-discard Scour the Skies

 

Turn 5

+Cripple the Enemy (6)

 

Turn 6

+Slay the Warlord

 

Turn 7

+Blood & Guts (3)

+LineBreaker

 

Rayray

Turn 1

+First Blood (Damocles)

+Big Game Hunter (1)

+No Prisoners

-discard Secure Obj 4

 

Turn 2

+Supremacy (3)

+ Psychological Warfare

+ Overwhelming Firepower (1)

-discard Blood Gods Scorn

 

Turn 3

+Pride of the Legion

+Hungry for Glory (1)

 

Turn 4

+Khorne Cares Not (6)

-discard Secure Obj 4

 

Turn 5

+Slay the Warlord

+Blood & Skulls for Khorne (2)

 

Turn 6

+Secure Obj 5

 

Turn7

+Secure Obj 2

 

 

The game ends 29 to 20 in my favor.

 

Things not shown (i took 55 or so pics this game. Normally it's double that)

-My power fist less contemptor kicks the Maulerfiend to death

-the Multilators then avenge the Maulerfiend and kill the Contemptor

-at the end of the game, only my Missile Launcher squad and Contemptor was above half strength. The Tactical Squad that fled from Pookie will rally, and then join the remnants of my army in finally dropping Pookie.

-Pookie in cover is disgusting. a 2+ cover save is insane. Especially when he is enhanced from Biomancy. I got to the point where I did whatever I could to avoid him

-The 10 Dark Furies charged Pookie, doing just 2 wounds to him and getting slaughtered in return. I must have wounded him like 11 times on the charge. Rayray the proceeded to save all but 2 with his invul and Enduance granted FnP saves

-Pookie did 3 wounds to himself in the psychic phase.

 

Rayray spawned 2 Bloodthirsters from the Daemonkin chart, another from his Chaos Lords Axe, a sqaud of bloodletters to claim an objective, and granted the Daemonkin army Feel No Pain throughout the game.

If I wasnt present, I would not have believed how many FnP saves he made. It was freaking disgusting. I cant think of a way to combat the Daemonkin codex without getting frustrated.

 

But we both had fun, a full belly, some beers and alot of laughs.

 

That's all for tonight. Hope the briefer report was worth the hype.

 

WLK

Edited by Wolf Lord Kieran

RayRay  Lord of the Free Blood Thirsters !  

Good Game gentlemen 

Also good job  on having a very epic sounding game that could easily be written up into narrative. 

I mean hell its like yall played a Ravenguard version of Signis Prime 

But thats another thing all together. 

NOT SAYING RAYRAY GOT BODIED  

--------------

Because he didint it actually looks like he was extremely effective in  killing lots of stuff. 

Got the mental image of a Contemptor just the most pissed off contemptor with no arms curbstomping a maulerfiend to death   

-------------------------

Thanks for the report  @ u @  

./continues to build tanks in preparing for roadtrip to florida 

@Bladewolf: the RG were pretty much whipped out by the end of the game. Had there been a turn 8 I would have surely lost Corax, the remnants of the tactical squad and possibly the Contemptor. Rayray still had significant strength left and I just couldnt scratch the Helldrakes. The dual flamers were shredding anything they hit.

 

a Heresy roundtrip could be a fun thing, once I get my RG to a respectable strength

 

@Flint113: thank you!

 

Both Rayray and I are excited that we're going to get some proper Heresy games in as he has started his WBs

 

WLK

More Deredeos !  The boobie dreadnought is lord of the skies .... from the ground 

 

The Decapitation Strike limits my HS supports to 1...and Im jonsing for a Leviathan. With the Deredero being units of 1, I really cant justify it's continued inclusion. 

 

I did try the Xiphon fighter out, but wasnt terribly impressed. Maybe the Helldrakes 5++ was too strong for me this time. 

ah yes , I forgot about the whole decap strike issue ,  another way to go is contemptor mortis dreadnoughts they are elite slots but they also have the issue of  units of 1 

 

I've looked there too actually. 

Once Rayray gets his Heresy on the hellchickens are going to be less of a problem, so Im not overly concerned with them...but I would like some AA. Maybe ally in a Knight with the Icarus guns???

They aren't that great  to be honest  

The Icarus guns that is  , they will force jinks and have interceptor tho , but in the size of games yall are playing I can see them getting bodied fairly quickly or simply tied up so they cant shoot.  alternatively a Crusader or Warden   in that one slot that gives them skyfire if they dont move might be useful but that requires taking atleast 3 

Edited by Bladewolf

They aren't that great  to be honest  

 

The Icarus guns that is  , they will force jinks and have interceptor tho , but in the size of games yall are playing I can see them getting bodied fairly quickly or simply tied up so they cant shoot.  alternatively a Crusader or Warden   in that one slot that gives them skyfire if they dont move might be useful but that requires taking atleast 3 

 

I just have a knight or 3 sitting around...trying to think of good RG anti-air that wouldnt break me too much. I think Im going to stick with my Storm Eagle for the moment.

 

WLK

Is that the Darkwing Duck Ship ? 

 

Oh Emperor no. 

 

that thing wont see any service in my RG. it only holds 16 (opposed to 20) and cannot buy a nose multi-melta (stuck with a heavy bolter) 

 

Too many points for what it does, IMO

 

WLK

If you're looking for pretty cheap AA there are always the Hypherios batteries. Those come in groups of 3, use up a fast attack slot, and cost about 50pts for a single Str8ap3 skyfire attack. 

 

If you want something more effective, with use beyond just shooting at other flyers, a Lightning-Primaris does wonderful things. A single Primaris with the Tank Hunter upgrade and triple auto-cannons comes to something like 210pts but gives you 6 TL autocannon shots and a TL lascannon, all with Tank Hunter for re-rolls on AV. After you have annihilated your opponent's flyers, it does a great job at killing light/medium armor and infantry on the ground. It does rely on you making a 3+ reserve roll to bring it in, but so does whatever flyers your opponent is going to bring in.

 

Unfortunately those Icarus cannons are a bit of a letdown on knights. They're way too expensive for two additional autocannon shots. You could essentially afford two of the Lighting-Primaris I just outlined above for what it would cost to bring the Knight.

 

Then again, if you wanna try something out there (and mean as hell), you could always go for a small allied Knight list. The Arbalester gives you Tank Hunter and the option of sky-fire if you're stationary. It's pretty amazing on a Knight-Styrix.   

@Flint: thanks for the flyer tip, I'll definitely look into the Lightning. I think I may have blocked it feeling it was too much of a "human" flyer, but if it's that effective i have to give it a second look.

I've tried a lone Hyperios battery before, and found the BS 3 to be a letdown. Maybe in units of 3 it'll work out better, something I'll try out for sure.

I figured the Autocanon on a Knight was crap, but love the look of it. I figure it's real role will be making flyers jink and any damage will be additional fun. With it intercepting it'll allow my gallant to run in my phase.

 

@Bladewolf: I know Sigismund has issues following orders, but actively aiding a traitor in a loyalist thread?! I fear the witch has done permanent damage to the First Templar

 

@Rayray: keep building your fires, I'll show you what real hate looks like.

Victory for the living, vengeance for our Dead!

 

WLK

The knight autocannons do look cool, I'll give you. And they wouldn't be terribad for like 15pts. But for the 40-ish they're asking for?

 

That's two twin-linked autocannons on a Lightning-Primaris. The great thing about the "Battle Servitor Control" is not only that it gives you tank hunter, but fluff-wise, replaces the crew with a combat-automaton with anti-tank software. Not human at all :biggrin.:

Edited by Flint13

The issue is that they want the 35 points ontop of the cost of the knight which dont get me wrong is  not that bad. But in 30k your paying minimum 25 points fer the HQ or 50 is you want the seneschal  then lets say you take the second one as a bare bones troops choice then add 70 pints for the two autocannon batteries  , it adds up quickly add another 25 ( i think it might be 35 I dont remember ) for the ability to give the knight skyfire in the heavy support slot and the price of a third knight to maintain a troop choice.  It just starts eating up a good bit of points, not that this is a real issue just something to keep in mind. 

As an aside all I would want nothing more than to butcher RayRay's filthy chaos hordes with withering  fire from my tanks and the sweeping destruction of a well times shot from my glaive.  ( IGNORES COVER AND DEFLAGERATE BOYS ! )  but  this is a difficult task given my current distance from the best coast T n T  

 

@Flint: A question on the Lightning...the twin linked missile launcher only costs a melta bomb more than the autocannons.

 

I'd gain a point in S and AP for the lost of 1 shot. I was wondering if that may be the better flyer/armor hunter?

 

@Bladewolf: all very true. The RG restriction on fortifications has me looking in odd places for combinations. 

 

and who knows, maybe one day we can try and make a meet up happen. We'll need a traitor so Rayray doesnt feel picked on though!

 

WLK

The missile launcher bit is true. It depends on what you're going after with it.

 

I like having the extra shots since everything is twin-linked and tank hunter, it's super reliable. I rarely have to worry about penetrating AV11, so I like having the extra shots to pile up HP damage.

 

Missile launchers are good if you want to take rad missiles (since that and destroyers are the only place you can get them in the legion list) but a lot of flyers have chaff launchers as well, for a 4+ invuln against anything with missile in the name.

Ohhh, didn't think of chaff launchers.

The only reason I thought of missiles is the ability to threaten arm14 tanks, but the idea of laying down massed dakka is very appealing

 

The more I look at the Lightning the less I like the Xiphon

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