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XIth: Wardens of Light - Destined to be forgotten


MikhalLeNoir
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Soooo time for a small update.

Today I went in a korean restaurant and although the food was delicious, I was catched by a few koreans who had those cool dreadlocks. Asian and dreads look actually really cool and strange at the same time. And so I tried with my cheap sculpting skills to make some reggae veterans ;)

 

http://images.dakkadakka.com/gallery/2015/12/4/762007_sm-.jpeg

 

http://images.dakkadakka.com/gallery/2015/12/4/762008_sm-.jpeg

 

http://images.dakkadakka.com/gallery/2015/12/4/762009_sm-.jpeg

 

http://images.dakkadakka.com/gallery/2015/12/4/762010_sm-.jpeg

 

http://images.dakkadakka.com/gallery/2015/12/4/762011_sm-.jpeg

 

http://images.dakkadakka.com/gallery/2015/12/4/762012_sm-.jpeg

Edited by MikhalLeNoir
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Thx all.

I am not really content with my terminators. They look imho kinda boring. So I want to redo them. Anybody an Idea how to "deglue" them?

 

@helterskelter: maybe you can come up with some cool rules for the dual saber. I might take them then ;)

 

@Asamodai: Now that you mention it, yes. Hmmm. Maybe I let them appear throughout the army more often as I like the look too. Or the destroyers will completly look that way;)

 

@Argen aquila: Thx, I try my best to kill them off;) I lured around the tundaran knights a lot and hope that I can reach your quality in the whole thing somewhere in the future

Edited by MikhalLeNoir
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Aw man that's easy enough

Dual sabre: str +1 Ap3 shred, rending. Nice and simple, with shred buffing it just a bit more than a regular chain glaive for normal chaps armed with it. If you're doing it for one of your characters add master crafted and jobs a good un

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Special unit could have "stances" so the offensive stance gives plus 1 attack at minus 1 to WS as basically they're trying to hammer the snot out of the opposing unit without heed to themselves. Then the defensive one takes away any bonus attacks the enemy might get for extra weapons for a similar negative effect to initiative as the warrior is concentrating on deflecting blows.

For characters just stick to the profile and add master crafted so you'd be re rolling in both hits and wounds making it quite potent. Not really a rules crafter so see if some other frater could voice their ideas too :)

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For the de-gluing subject, it depends on what type of glue was used. If its super glue on any type of surface, stick it in the freezer for about an hour and then carefully take a sharp knife blade to where the parts are joined.

 

If its plastic glue used on plastic, you're screwed unless you're extremely careful with just a knife.

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@Simison: yes mate;)

 

@Sanguinius: Yap. He is the former leader of the Apostles of War( when the wardens where without primarch). Guaire Amalasan is his name. A reference to the wheel of time series. Formerly I named him Kain de la Brutus ;)

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The stances thing is a good idea:) I had deflect or parry in mind. The current rules are .

 

Dual Sabre: R- S: user Ap3 duelist edge, rending (5+), warding,+1A, may not shoot any weapons, two handed warding: enemy models count as having -1I when fighting a model/unit equiped with weapons with this special rule.

 

The special unit ignores the not shooting rule. Was crafted by a fellow frater but more opinions are always cool, as for now the weapon is very strong.

 

@marine...: of course i used plasticglue.... Damn...

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