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Khorne Daemonkin - Discussion, Tactics, Background


Tenebris

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You might as well make it an unbound army and just bring a Land Raider, IMO. You didn't have objective secured on those troops in the Slaughtercult, and it's not like you're spamming Riptides or something.

But if he goes unbound then he loses the bonuses for both the formation and CAD. Why not go with a straight CAD army, take up to 3 landraiders with zerkers if he wants and have obsec to boot?

 

You might as well make it an unbound army and just bring a Land Raider, IMO. You didn't have objective secured on those troops in the Slaughtercult, and it's not like you're spamming Riptides or something.

But if he goes unbound then he loses the bonuses for both the formation and CAD. Why not go with a straight CAD army, take up to 3 landraiders with zerkers if he wants and have obsec to boot?

 

He doesn't lose the benefit of the Slaughtercult formation in unbound. Only the Blood Host detachment bonuses.

I keep trying to write up lists from this Codex and I just keep failing at it, the more and more I do stuff with it the more and more I dislike it. From a competitive standpoint you give up A LOT to delve into this book and what you gain can be pretty poor. 

 

Cultists - More points for 8 than 10 from normal CSM Codex.

 

Maulerfriends - I am one of the few who swears by the MFs but I have to tell ya. . . They went up in points and all you gain is Furious Charge (Daemon of Khorne) for those str10 attacks, super super poorly thought out by Devs. Like no excuse on this one, shows they just Copy/Pasted and then added the Daemon Of/Mark cost to everything. 

 

Heralds cannot take an Axe of Khorne. Huh? So base Daemons he can take one for 10pts, but this Codex it is not acceptable at 30pts?

 

I keep trying to write a list and ally in Daemons for some Heralds and Warp Charge and such, but I end up missing out on too much and keep tossing it away. Really odd cause I love the brutishness of a lot of the units. 

I keep trying to write up lists from this Codex and I just keep failing at it, the more and more I do stuff with it the more and more I dislike it. From a competitive standpoint you give up A LOT to delve into this book and what you gain can be pretty poor. 

 

Cultists - More points for 8 than 10 from normal CSM Codex.

 

Maulerfriends - I am one of the few who swears by the MFs but I have to tell ya. . . They went up in points and all you gain is Furious Charge (Daemon of Khorne) for those str10 attacks, super super poorly thought out by Devs. Like no excuse on this one, shows they just Copy/Pasted and then added the Daemon Of/Mark cost to everything. 

 

Heralds cannot take an Axe of Khorne. Huh? So base Daemons he can take one for 10pts, but this Codex it is not acceptable at 30pts?

 

I keep trying to write a list and ally in Daemons for some Heralds and Warp Charge and such, but I end up missing out on too much and keep tossing it away. Really odd cause I love the brutishness of a lot of the units. 

 

To be honest the main reason i like the Daemonkin list is my World Eaters die by the bucketload when i play anyway, at least with this codex i get a bit of a reward for it :P

I really need to get some games in with this, hopefully this weekend.

 

My hope is that the Tithe 4/3 buff is enough to turn games on, meaning getting your guys in place for a meaningful charge and getting the extra attack/FNP will be enough to then power you into another set, and hopefully close out the game.

 

Not sure it will work out that way, but thats the intent I think.

 

Did warp talons gain the daemon of khorne rule?

 

Yup!

 

So they are now daemon and mark of khorne in that dex? Do they cost a lot more than before? If not, I might be able to find space for a unit of 5 to really tear apart meq.

I really need to get some games in with this, hopefully this weekend.

 

My hope is that the Tithe 4/3 buff is enough to turn games on, meaning getting your guys in place for a meaningful charge and getting the extra attack/FNP will be enough to then power you into another set, and hopefully close out the game.

 

Not sure it will work out that way, but thats the intent I think.

 

I think a Rage turn 2 for the guys that do not have it is pretty solid if you know you are going to be charging. Hounds and such. 

 

 

Did warp talons gain the daemon of khorne rule?

 

Yup!

 

So they are now daemon and mark of khorne in that dex? Do they cost a lot more than before? If not, I might be able to find space for a unit of 5 to really tear apart meq.

 

Yeah, they cost a few more points per model. Basically everything that could have a Mark that did not have one costs more. 

So they are now daemon and mark of khorne in that dex? Do they cost a lot more than before? If not, I might be able to find space for a unit of 5 to really tear apart meq.

They cost one point more than talons w mok, but keep in mind thay mok is rather painfully overpriced on them to begin with, and they still lack grenades or reliable damage against vehicles or 2+ saves. Yeah, they shred marines, if they don' die first to bolter fire, overwatch, and striking last due to difficult terrain. But did you really need a crazy expensive, super fragile specialist unit to hunt tacticals? Dogs with a jugger lord also shred marines, and they're way more durable.

Got my Gaming T-Shirt in the mail yesterday.
http://imagizer.imageshack.us/v2/640x480q90/538/SV1p3W.jpg

Also finnaly got my LE book!!!
http://imagizer.imageshack.us/v2/640x480q90/540/9gHWn8.jpg
sadly its only the copy number 220, woumd have hopped for 888, oh well.

The Case wich contains the book is nice, with a nice feeling to the touch and nicely done artworks, front is the codex artwork, back its the Terminator Lord artwork you can find in the codex.
http://imagizer.imageshack.us/v2/640x480q90/913/E9tRxb.jpg

You have the Book in it self, with an Herald on jugger on the cover, and the thing with Khârn on it is the case that contains the goodies just like you can see on GW site.

http://imagizer.imageshack.us/v2/640x480q90/540/U5W3po.jpg

The Cards with the specific KDK objectives, i was a bit dissapointed that there was no Blood Tithe cards like there is Psy Powers cards, but hey.

http://imagizer.imageshack.us/v2/640x480q90/673/cKdWAE.jpg

The Skulls and Coins are made in a good quelity pewter with a used and aged brass look.
They have quite a good feel in the hand, they have some weight, wich make it really enjoyable and they have a nice tint when they roll on the table.


Would have personnaly liked to have some proper box or container for the coins and skulls, like an miniature altar in wich you could fit all the skulls and coins, also the box for the cards is made of some thick carton, wich is nice, but i don't think it would withstand pronlonged use.

I keep trying to write up lists from this Codex and I just keep failing at it, the more and more I do stuff with it the more and more I dislike it. From a competitive standpoint you give up A LOT to delve into this book and what you gain can be pretty poor. 

 

Cultists - More points for 8 than 10 from normal CSM Codex.

 

Maulerfriends - I am one of the few who swears by the MFs but I have to tell ya. . . They went up in points and all you gain is Furious Charge (Daemon of Khorne) for those str10 attacks, super super poorly thought out by Devs. Like no excuse on this one, shows they just Copy/Pasted and then added the Daemon Of/Mark cost to everything. 

 

Heralds cannot take an Axe of Khorne. Huh? So base Daemons he can take one for 10pts, but this Codex it is not acceptable at 30pts?

 

I keep trying to write a list and ally in Daemons for some Heralds and Warp Charge and such, but I end up missing out on too much and keep tossing it away. Really odd cause I love the brutishness of a lot of the units. 

 

I think the issue is going to hinge upon if maxing out the Slaughtercult is worth it or not. It really ties your hands due to the high cost of the units you want to put in here to maximize it, and at the points levels I play at, its tough to do without really skewing your army one way or the other. For example another at 1750.

 

Slaughtercult
Chaos Lord, Juggernaught, Axe of Khorne, The Blood-forged Armour, Meltabomb
7 Possessed
10 CSM, 2 x Melta, Rhino
8 Berzerkers, Rhino x 2
 
CAD
Chaos Lord, Blade of Endless Bloodshed, Sigil (with Possessed)
8 Cultists x 2
15 Flesh Hounds
Landraider (Possessed go here)
 
Tough to make it work I'm finding as this would eat up...infantry? It would fold hard to high toughness things if people in your meta are rocking several Riptides, Knights, ect, would fold to daemons or nids MC's, and would struggle to catch anyone running away. I dont think it's gonna fly.
 
Thankfully I enjoy playing with writing lists. :]
 
EDIT: So the units that where not great before, continue to not be great. Can Blood Tithe make up the difference is the question to me.

Ok, I want to clarify this:

I use Blood Host detachment with allied CSM, I take a squad of 8 Slaughtercult Berzerkers and put them into allied Land Raider with Khârn.

When Khârn kills enemy unit (not in a challenge) while attached to berzerkers, I get a blood tithe point. When I expend blood tithe points to take Apocalyptic Fury, Berzerkers and Khârn get +1 attack and FNP.

And can Khârn be my warlord in this army?

If I attach Juggerlord from CSM codex to Gorepack hounds and expend blood tithe points for Apocalyptic Fury, Lord and hounds get +1 attack, but no FNP.

Am I right?

Khârn isnt going to get the +1 Attack, or any Benefit, and if Khârn kills a unit in a challenge, he's not getting you a Tithe either as he doesnt have Blood for the Blood God.

 

Khârn, as an Allied Unit, can also not be your Warlord.

 

The Gorepack, being outside Slaughtercult, do not get the secondary bonus, but the Lord does not get anything.

So took the dog (not a Flesh Hound) out for his last walk of the night and was thinking on Wades questions, and looked at the table again. Forgive this info that you can all access, I am just thinking this out as I type.

 

Daemons have Furious Charge (FC/Rage Reward 2)

MoK has Rage/Counter Attack (FC/Rage, Reward 2)

FNP is 3

+1 Attack is 4

 

Slaughtercult allows for the extra Reward, and Blood Host Detachment generates you a point at the start of each turn, including the first and is BEFORE you choose to use the Reward, allowing for a 100% ability to fire off Reward 2 if you have the chance for a T2 charge. I'd overlooked that Blood Host bonus, its enough to push me to drop the idea of the Endless Bloodshed sword completely, so maybe I dont even need a CAD for a second Lord, I could go for a Prince from the Cohort, and give it Goredrinker to bypass unwieldy? Not ideal, but Heralds are pretty lame I think.

 

A Juggerlord w/Flesh Hounds is likely a default staple for my lists as I love my Juggerlords, and picked up a bunch of Flesh Hounds proxy models that are wicked...and they can do good good work.

 

The issue I have left really is what to do with the possessed tax. :]

@totgeboren, only 1/6 Dark Channelling is possessed (Daemon), isn't it? Otherwise it's things like Zeolot and Furious Change (going off memory).  So 1/6 of some units in the Word Bearers army are possessed (on top of the Elite Gal Vorbak)

 

What I ment was that the CS are all semi-possessed, where some can become full out possessed at any given time (hence Possessed as Troops), while the rest get Fear to account for the background.

WB in the FW rules can be given Dark Channelling, which makes them "Possessed light" as I said. They get one only a part of the full on Possession rules. Daemon is one part, but basic Possessed have S5, which is one result, and they are fearless too, which is part of the Zealot rule. They are still semi-possessed, even if you don't roll a 6 on the table.

 

Perhaps off topic, but yeah. All in all I am not convinced the Daemonkin codex is a better representation of a WE warband than the basic codex.

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