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IHF's Archive: Sketching the Heresy - The Manufactorum


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I'm away from my scanner at the moment, so I can't show you anything, but rest assured in the past few weeks I've been churning out concept sketches for new Mechanicum units, as well as gradually filling in the fluff for them (I'm doing a number of units which belong to Mechanicum factions we haven't seen much of yet).

 

So here's the names of said units to keep you guessing :wink:

 

* Venatorii Sanctoris Covenant (Prefecture Magisterium)

* Agrimensor Cadre (Explorator Forces)

* Interfector Death-Clave (Prefecture Magisterium)

* Petraria Dunecrawler (Taghmata)

* Lelantus Air-Defence Tank (Taghmata)

* Perditax Stratos-Automata (Basilikon Astra)

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I hate to say it, but I'm not super keen on the Wolves - hopefully that'll change when Inferno comes out and Forge World inevitably put an awesome spin on them, but at the moment, I'm just fatigued by the constant over-theming and special snowflake treatment they get.

 

That said, I did a couple of sketches for them when I was doing my series of concepts for all the Legions, and if I continue the Legion Command designs, they'll get covered too - I try and cover most factions pretty equally unless I have a particularly interesting concept, so they certainly won't get left behind any Legion stuff I do in the future.

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  • 3 weeks later...

Just a little tease for an upcoming splurge of (mainly Mechanicum) designs which I'm holding back for the launch of a Blog I'm prepping:

med_gallery_53779_9225_12974.png

Ohhh what could it be? It has a mightily funny looking chin :cool.:

(or should that be "she has" :wink: )

Edited by Iron Hands Fanatic
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Ladies & Gents, I've a brief announcement to make:


I've started a blog!


 


The Manufactorum:


My 30k/40k/AoS Design Blog


 


 


It's purpose is to catalogue my designs, as well as provide a place where I can post concepts outside the 30/40k and 'Armies of Humanity' Remit.


 


But don't worry, I'll keep posting my designs here, as well as their design process - the blog will only be for the finished concepts.


 


The first post has three units for the Mechanicum's Prefecture Magisterium, the second has three units for the Legio Cybernetica - I will be posting them over here, but considering that it's only just been launched, the Blog will get a head start.


 


Thanks for looking, and thanks for all the support you've given me over the years - without you folks, this wouldn't have happened :smile.:

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As a general question, you mention you've done (or are doing) Age of Sigmar designs - is there another forum or site they're presently up on, if already done? (didn't seem to be any on the blog when I checked)

Excellent work, as per always, with your Mechanicum concepts which were, though! Can't wait to give some of them a go in resin. 

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As a general question, you mention you've done (or are doing) Age of Sigmar designs - is there another forum or site they're presently up on, if already done? (didn't seem to be any on the blog when I checked)

 

Excellent work, as per always, with your Mechanicum concepts which were, though! Can't wait to give some of them a go in resin. 

 

Nah, Aos & non armies of humanity stuff is in the pipeline but not yet done; what with my Degree as well as other non Warhammer artwork and everything else, my speed at producing designs is always outpaced by the rate with which I have ideas for them

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What happened to all of the old pictures?

 

You mean all the existing stuff on here & the vehicle thread? I'll be gradually uploading & updating them - quite a few of them need rules, some of them need stock text, and all of the images I've edited from photos will be re-designed via lineart, so they'll all be actual illustrations

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Now the blog's had a 'grace period', here's all the stuff for the Prefecture Magisterium & Legio Cybernetica:

The first three unit designs are for the Prefecture Magisterium, basically the doctrinal enforcers of the 30k Mechanicum - you've got an assassin unit, inspire by Remiare; an anti-armour version of the Vorax, and the rank-and file mass cultists of the Magisterium.

One concept I've wanted to do for ages is to have an Automata fighter, and in terms of looking for an aesthetic, I thought it'd be cool to draw from the Hell Blade / Hell Talon design, so you've got the Perditax; second I wanted an excuse to slap Charonite Ogryn claws on a Castellax, which resulted in the Charnax; and finally there's the Menoetar, which just started as a visual concept I kinda ran with, functioning as frames which can carry the Legio's Tech-Priests into battle along side their charges.

30k TAGHMATA OMNISSIAH: THE PREFECTURE MAGISTERIUM


INTERFECTOR DEATH-CLAVE:
The Interfector Death-Claves of the Prefecture Magisterium are the shadowed hand of the Archmagos Intendant, utilised to expunge internal threats to the dogma of their particular Forge World, as well as to liquidate the proponents of techno-heresy before it can spread, whether they lie under the jurisdiction of the Archmagos or represent an extraneous threat. Irrevocably tied to the particular structure and doctrine of their Forge World, such Death-Claves have often evolved their own shadowed and morose identity, with the most notorious undoubtedly being the Cydonian Sisterhood of Mars.
Whatever their given title and practices, and Interfector Scourge is a singularly lethal assassin, almost entirely rebuilt in a deadly parody of their organic form, sinuous and elegant, armed to overcome the defences of any Magos who should decry the will of the Omnissiah.



gallery_53779_12611_546443.png

Interfector Scourge: WS: 4 BS: 4 S: 4 T: 3 W: 2 I: 5 A: 2 Ld: 9 Sv: 3+
Unit Composition:
* 1-3 Interfector Scourges may be taken as a single Elites choice for the army. Each Interfector Scourge functions as a separate unit in the game.
Unit Type:
* Infantry (character)
Wargear:
* Photon gauntlet
* Master-crafted charnabal sabre
* Refractor field
Special Rules:
* Fleet
* Hit & Run
* Infiltrate
* Marked for Death
* Precision Shots
* Precision Strikes
* Stealth

Options:
* Any Interfector Scourge may take one of the following options:
- Jet pack
- Rad furnace
- Mechadendrite combat array
* Any Interfector Scourge may exchange their photon gauntlet for one of the following options:
- Lucifex
- Archaeotech pistol

IDOLUM CLASS BATTLE-AUTOMATA MANIPLE:
Throughout the darkness of Old Night, the Idolum were held under the exclusive purview of the Prefecture Magisterium, built as counterpart to the Vorax upon the shared schematic of the venerated Crusader template. Unleashed in times of the direst doctrinal crises, where the most powerful machines of the Mechanicum had been corrupted against their sacred purpose, Maniples of Idolum Battle-automata would bring ruin to the heretek engines of any Magos who overstepped the sacred tenets of the Omnissiah.
With Unification, the Idolum were given fresh purpose, produced in greater numbers and ceded by the Malagra Magos-warlords of the Magisterium to the Taghmata fleets of the Great Crusade, to purge the Galaxy of the blasphemous machines of Xenos civilisations and errant human conclaves alike. Upon the battlegrounds of the Heresy, the weapons of the sinister Idolum were once again turned against the constructs of the Mechanicum itself, fierce machine-animas uncaring of anything but the will to hunt.

gallery_53779_12611_1353138.jpg


Idolum: WS: 4 BS: 4 S: 6 T: 6 W: 3 I: 4 A: 2(3) Ld: 7 Sv: 4+
Unit Composition:
* 1 Idolum Class Battle-automata
Unit Type:
* Monstrous Creature
Wargear:
* Graviton gun
* Two corposant shock-lances
* Infravisor
Special Rules:
* Cybernetica Cortex
* Fleet
* Scout
* Energy Shroud
Options:
* The unit may include:
- Up to five additional Idolum Class Battle-automata
* Any Battle-automata Maniple may be given any of the following options – all Battle-automata in the Maniple must have the same upgrade:
- Searchlight
- Frag grenades
- Enhanced targeting array
* Any Idolum Class Battle-automata may exchange its graviton gun for:
- Multi-melta
- Photon thruster
Special Option:
* A single Maniple composed solely of a single Battle-automata (of any type) in the detachment may be given:
- The Paragon of Metal special rule
Corposant Shock-Lance:
A modification on the esoteric corposant stave performed in emulation of the shock lances borne by the mighty Cerastus Knights, corposant shock-lances strike with terrifying speed, unleashing surges of energy which burn out circuits and haemorrhage neural tissue.
Corposant Shock-Lance: Range: - Str: As User AP: 2 Type: Melee, Concussive, Swift Strike, Haywire
Energy Shroud:
A potent side-effect of the powerful energy capacitors required by their twin corposant shock-lances, Idolum Class Battle-automata are cloaked by a crackling haze of electromagnetic radiation, which serves to confuse targeting systems and sensors, confounding the defences of their prey just as they move to strike. Idolum Class Battle-automata gain the Shrouded special rule and count as being equipped with defensive grenades.
VENATORII SANCTORIS COVENANT:
The standing militia of the Prefecture Magisterium, the Sanctoris are an auxiliary force which can be assembled by the Magisterium Cohorts of any Forge World in times of doctrinal crises. Drawn from amongst the ranks of the Mechanicum’s priesthood, any ordained member of the clergy may submit themselves for induction into the ranks of the Sanctoris, from the lowliest Lexmechanic to the highest Magi. Far from the disordered and poorly-equipped militia reserves maintained by many worlds in the wake of the Great Crusade’s front, heeding the call of the Prefecture Magisterium requires submission to total cybernetic reconstruction and neural programming, turning any Venatorii Sanctoris into a relentless warrior utterly devoted to the three tenets of castigation laid down by the Prefecture Magisterium: eradication of the flesh, sundering of the machine and termination of the animus.
Every Taghmata fleet of significant size deployed during the Great Crusade maintained a detachment drawn from the forces of the Prefecture Magisterium, usually accompanied by a number of Sanctoris Covenants, which often fluctuated in size as hosts of Tech Priests from across the fleet submitted themselves to the Venatorii as non-compliant worlds were encountered which presented a particular blasphemy against the Omnissiah.

gallery_53779_12611_723088.png

Venatorii Sanctoris: WS: 4 BS: 3 S: 4 T: 5 W: 1 I: 3 A: 1 Ld: 8 Sv: 4+
Sanctoris Cantor: WS: 4 BS: 3 S: 4 T: 5 W: 1 I: 3 A: 2 Ld: 9 Sv: 4+
Unit Composition:
* 10 Venatorii Sanctoris
Unit Type:
* Venatorii Sanctoris: Infantry
* Sanctoris Cantor: Infantry (Character)
Wargear (Venatorii Sanctoris):
* Maxima bolter
* Chainsword
Wargear (Sanctoris Cantor):
* Maxima bolter
* Corposant stave
Special Rules:
* Castigation Arsenal
* Feel No Pain (5+)
* Zealot
Dedicated Transport:
* A Venatorii Sanctoris Covenant may take a Triaros Armoured Conveyor as a Dedicated Transport

Options:
* The squad may include:
- Up to an additional 10 Venatorii Sanctoris
* A single Venatorii Sanctoris in the unit may be upgraded to a:
- Sanctoris Cantor
* For every five models in the unit, one Venatorii Sanctoris may exchange their chainsword for one of the following:
- Power weapon
- Lightning claw
- Power fist
Castigation Arsenal:
The driving principals enacted by the Venatorii Sanctoris in battle are rooted in the ‘tenets of castigation’ dictated by the Malagra Magos-warlords of the Prefecture Magisterium, principals which extend even to their weapons of war, for each Sanctor carries a colossal ammunition silo upon their back, containing a trinity of munitions selectively capable of sundering flesh, steel or the very mind of their target. Models with this special rule are equipped with Iron-sunder and Mind-purge bolt shells for their Maxima bolters (in addition to their normal weapon profile), and may choose which to shoot each turn they fire.

Iron-sunder bolt shells: Range: 12” Str: 4 AP: 5 Type: Salvo 2/3, Rending, Shred
Mind-purge bolt shells: Range: 12” Str: 3 AP: - Type: Salvo 2/3, Blind, Haywire
30k TAGHMATA OMNISSIAH: THE LEGIO CYBERNETICA



PERDITAX CLASS STRATOS-AUTOMATA:
Although similar analogues existed in the arsenals of a handful of separate Forge Worlds, suggesting a shared lineage, the Perditax Stratos-Automata only entered service with the Mechanicum at large when the design was ceded by the Vodian Consistory of Xana as part the treaty that brought the Forge World into the fold of the Imperial war machine. A single stage void to atmosphere interface craft, the Perditax is armed and armoured to be equally potent in both spheres of combat, and capable of engaging both mobile fighter craft and stationary or ground-based targets, though its limited operational range compared to dedicated void fighters relegates it to a primarily defensive role out of atmosphere.
This versatility may be the key to the Automata’s prevalence in the latter days of the Great Crusade, despite Xana’s unenviable reputation amidst the other enclaves of the Mechanicum, with the Stratos-Automata carried in the launch bays of most Forge Worlds’ expeditionary vessels. Whether fielded to defend the vessels of the Mechanicum or to assault the military of a non-compliant world, the Periditax’s nature as a Stratos-Automata enables it to achieve aeronautical feats impossible for any living pilot, bringing ruin to whatever target it is assigned.
gallery_53779_12611_1111352.png

gallery_53779_12611_1188697.png
Perditax: BS: 4 Armour (Front/Side/Rear): 11/10/10 HP: 4
Unit Composition:
* 1 Perditax Class Stratos-automata
Unit Type:
* Vehicle (Flyer, Hover)
Wargear:
* Twin-linked hellfire plasma carronade
* Twin-linked missile launcher with ignis-frag missiles
* Flare shield
* Ramjet diffraction grid
* Infra-red targeting
Special Rules:
* Koios Cybernetica Cortex
* Agile
* Deep Strike
* Supersonic
Options:
* The Perditax Stratos-automata may exchange its missile launcher’s ignis-frag missiles for one of the following:
- Krak missiles
- Rad missiles
* The Perditax Stratos-automata may be equipped with any of the following:
- Ground tracking auguries
- Chaff launcher

Koios Cybernetica Cortex:
To accommodate the reaction speeds and navigational abilities required by void and atmospheric combat, the koios cortex removes a number of behavioural locks found within the cybernetica cortex of most other automata, granting the stratos-automata a degree of independence necessary for its role, but which cuts dangerously close to the level of self-awareness possessed by the reviled ‘abominable intelligence’ in the eyes of more outspoken facets of the mechanicum.
A model with a Koios Cybernetica Cortex has the Machine Creature and Programmed Behaviour special rules as provided by a Cybernetica Cortex, ignoring the ‘Methodical’ provision of the latter, and when applying the ‘Target Priority’ provision of this special rule, the controlling player may always attempt to target the nearest enemy Flyer or Flying Creature rather than just the closest enemy model when this special rule comes into effect. Additionally, any such model ignores results of Crew Shaken and Crew Stunned.

CHARNAX CLASS BATTLE-AUTOMATA MANIPLE:
Product of the particularly warlike Incaladion Mechanicum, the Charnax stems from the same Castellan STC as the ubiquitous Castellax, slowly adapted over the centuries to better counter the Xenos raiders which plagued the Forge World, as well as its own creators as the world’s fractious masters fell upon each other in the days of Old Night, before the coming of the Imperium. Disseminated amongst the myriad Forge Worlds of the Mechanicum alongside Incaladion’s other novel inventions – the price of salvation – the Charnax attained little widespread acceptance, its particularly malevolent animus and specialised role leaving it overlooked, a fate which would soon change as the Ullanor Crusade was launched in a tide of blood and fire.
Brutally suited to combating the bestial Orks, the Charnax was mass-produced for the conflict at an unprecedented scale, ferried from multiple Forge Worlds directly to the Crusade’s front, deployed en masse to pulverise the Xenos hordes. Though they were never again fielded in such numbers during the Great Crusade, the Heresy’s relentless toll ensured that the reserves of Charnax Battle-Automata retained by many Forge Worlds after Ullanor would be unleashed on both sides of the bitter conflict.
gallery_53779_12611_273216.png
Charnax: WS: 4 BS: 3 S: 6 T: 7 W: 4 I: 2 A: 2 Ld: 7 Sv: 3+
Unit Composition:
* 1 Charnax Class Battle-automata
Unit Type:
* Monstrous Creature
Wargear:
* Aephus pattern rotor cannon
* Charonite claws
* Atomantic shielding
Special Rules:
* Cybernetica Cortex
* Reactor Blast
* Rampage
* Support Unit
Options:
* The unit may include:
- Up to four additional Charnax Class Battle-automata
* Any Battle-automata Maniple may be given any of the following options – all Battle-automata in the Maniple must have the same upgrade:
- Searchlight
- Infravisor
- Frag grenades
- Enhanced targeting array
* Any Charnax Class Battle-automata may exchange its aephus pattern assault cannon for:
- Volkite culverin
Special Option:
* A single Maniple composed solely of a single Battle-automata (of any type) in the detachment may be given:
- The Paragon of Metal special rule
Aephus Pattern Rotor Cannon:
Enhancing the rotor cannon with higher-calibre rounds and an even faster rate of fire, the aephus pattern produces such significant recoil and heat gain that it could only ever be mounted upon a frame as resilient as that of the Charnax, enabling it to cut bloody swathes through the ranks of any foe.
Aephus Rotor Cannon: Range: 30” Str: 4 AP: 5 Type: Heavy 7, Rending, Pinning

VENATORII MENTOETAR BATTLE-COVENANT:
The Menoetar Tech-Priests of the Legio Cybernetica are reknown amongst the fighting forces of the Imperium for the Cyber-corpora which carry them into battle alongside their hulking battle-automata, towering monstrosities replete with burnished plating and arcing power-fields. The Menoetar are amongst the most militant of the Legio Cybernetica’s priesthood, driven to unleash the terrifying power of their Order’s most advanced weaponry upon those who would oppose the might of their steel-clad creations, directing them amidst the maelstrom of battle with unflinching zeal.
Despite their awe-inspiring power, the Battle-Covenants of the Menoetar are held in mixed favour by their peers within the Legio Cybernetica, where some regard them as excessively avaricious, even envious of the automata which they maintain, seeking to outmatch their power over warfare. Whatever their standing at the time, the Menoetar grew in significance parallel to that of the Legio Cybernetica at large during the years of the Heresy, with some Taghmata even enforcing compulsory induction into the Cybernetica sub-cult for those Tech-Priests who held dominion over their battle-automata cohorts.


gallery_53779_12611_117386.jpg
Menoetar Adept: WS: 3 BS: 3(4) S: 5 T: 6 W: 3 I: 3 A: 1 Ld: 8 Sv: 3+
Menoetar Magos: WS: 3 BS: 4(5) S: 5 T: 6 W: 3 I: 3 A: 2 Ld: 9 Sv: 3+
Unit Composition:
* 1 Menoetar Adept
Unit Type:
* Menoetar Adept: Monstrous Creature
* Menoetar Magos: Monstrous Creature (Character)
Wargear:
* Menoetar Cyber-corpus
* Cortex controller
* Twin-linked lightning gun
* Mauler bolt cannon
* Enhanced targeting array (increased Ballistic Skill already included in profile)
Special Rules:
* Stubborn
* Covenant Cybertheurgy
* Bonded Tech-Priests

Options:
* The unit may include:
- Up to two additional Menoetar Adepts
* A single Menoetar Adept may be upgraded to a Menoetar Magos
* Any model in the unit may exchange their twin-linked lightning gun for one of the following:
- Twin-linked multi-laser
- Twin-linked phase plasma-fusil
- Twin-linked photon thruster
- Twin-linked irad-cleanser
* Any model in the unit may exchange their mauler bolt cannon for one of the following:
- Volkite culverin
- Multi-melta
- Conversion beamer
Menoetar Cyber-corpus:
Lumbering armoured exoskeletons, Menoetar Cyber-corpora are constructed by the tech-priests of the Legio Cybernetica to grant them sufficient destructive and defensive capabilities to accompany their automata charges into the most hazardous of warzones, so they might experience but a fragment of the Omnissiah’s power.
A model equipped with a Menoetar Cyber-corpus has a 3+ armour save and a 5+ invulnerable save. Additionally, the model has the Extremely Bulky, Lumbering Advance and Feel no Pain (6+) special rules and replaces it’s Strength, Toughness and Wounds characteristics with the following: S: 5, T: 6, W: 3 (increases already included in profile).
Covenant Cybertheurgy:
Every model in the unit has the cybertheurgy special rule - however, only one model in the unit may use a cybertheurgy power each turn, but for each additional model in the unit the model attempting to use a power gains a +1 modifier to their Leadership value for the purpose of determining whether the power takes effect.
Bonded Tech-Priests:
An army may not contain more Menoetar Battle-Covenant units than it has units with the Cybernetica Cortex special rule.
Edited by Iron Hands Fanatic
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Additionally, the next two 'sections' which will be getting 3 designs each will be the Ordo Reductor and Explorator Forces.

Current list for the Ordo Reductor is:

* Matarax Cohort

* Mangonel Dunecrawler

* Plus a Heavy Assault tank based off the Macrocarid Explorator - really janky initial concept here

And for the Exploratory Cohorts, we've got:

* Magos Explorator - considering they aren't represented in the current Orders of Techno-Arcana, I thought it'd be cool to have a Magos variant with an array of options that aren't directly combat based, but will effect stuff like cover saves, reserves etc to represent surveyor / scout capabilities

* Agrimensor Cadre:

gallery_53779_12611_293585.png

These are basically surveyor-thralls - they'll be jump infantry with night vision, acute senses, scout etc. Wargear-wise, they'll start off with Volkite Calivers, and a number of them will be able to swap for a Graviton Gun or Phase-plasma Fusil (all with suspensor webs)

* And finally, they'll have a skimmer I think I'll call the Jocasta Grav-Attack :wink: It'll come with an Accelerator Autocannon, a Setheno Pattern Havoc Launcher, two Volkite Sentinels, a Flare Shield and a transport capacity of 5 for ferrying around Tech-Priest Auxilia / Magos, which can be swapped out for an Exploratory Augary web in the same vein as the LR Proteus (and yes, it's design will be based of this)

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  • 1 month later...

With the preview of the Dark Angels upgrade in this week's FW bulletin, I thought I'd share a concept sketch for Heresy-era Angels (plus a decent quality scan of the RG honour guard concept):

gallery_53779_9225_1578.jpg

gallery_53779_9225_1465612.jpg

I'm planning on doing concepts like these for all of the unit's I've got planned (and some other stuff) because I'm aware that it tends to be a pretty lengthy period between the full quality illustrations, and it's a really useful stage for pinning down concepts

I tried my best to represent the top right guy finally, until my plasticard skills manifest:

http://i911.photobucket.com/albums/ac316/treacyjohn2/BC6E8E56-23BC-42F3-BCB0-4E232E61C0E6_zpsu9hz6ncy.jpg

I'd like to thank you for the inspiration.

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With the preview of the Dark Angels upgrade in this week's FW bulletin, I thought I'd share a concept sketch for Heresy-era Angels (plus a decent quality scan of the RG honour guard concept):

gallery_53779_9225_1578.jpg

gallery_53779_9225_1465612.jpg

I'm planning on doing concepts like these for all of the unit's I've got planned (and some other stuff) because I'm aware that it tends to be a pretty lengthy period between the full quality illustrations, and it's a really useful stage for pinning down concepts

I tried my best to represent the top right guy finally, until my plasticard skills manifest:

http://i911.photobucket.com/albums/ac316/treacyjohn2/BC6E8E56-23BC-42F3-BCB0-4E232E61C0E6_zpsu9hz6ncy.jpg

I'd like to thank you for the inspiration.

Man, that's awesome, he looks rad :thumbsup:

Dude, you are outright better than FW with some of that stuff

:jawdrop:

Whoaaaaa, I mean that's really kind, but I can't agree with you there :happy.:

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  • 3 weeks later...
  • 3 weeks later...

Just a quick prod to get some feedback on a homebrew ruleset I've come up with - I'm gonna be doing some Heresy-era artwork for Lheor, and I thought I'd go the whole hog and make a rules page for him in the style of Julius. The artwork will be full-colour, a higher detail version of the style I used for my 40k Khornate Berzerker concepts, and will (hopefully) be followed by rulesets & concept work for 4 more 30k World Eater units, in response to the inspiration hit I get with every Black Book release.

 

Anyway, here's the protoype rules - I didn't want him to be too crazy, considering he's just a line Centurion, so his statline is based off the standard Legion Centurion & Shabran Darr with a couple of lore-friendly additions. In regard to the 'Subjugator Death Squads', they're one of the units which will be getting some concept art, but I posted up their rules ages ago here. Anyway, any feedback you have would be appreciated, and any ideas for an appropriate points value would be very welcome :happy.:

 

LHEORVINE UKRIS

Centurion of the World Eaters 50th Heavy Support Company

 

Lheorvine Ukris:   WS: 5   BS: 6   S: 4   T: 4   W: 2   I: 5   A: 3   Ld: 9   Sv: 3+

 

Unit Composition:

* 1 (unique)

 

Unit Type:

* Infantry (character)

 

Wargear:

* Power armour

* Heavy bolter with suspensor web

* Bolt pistol

* Chainaxe

* Refractor field

* Frag & krak grenades

 

Special Rules:

* Independent Character

* Legiones Astartes: World Eaters

* Legion Support

* Preferred Enemy (Infantry)

* Precision Shots

 

Warlord Trait:

  • The Whites of their Eyes: If Lheorvine is the army’s Warlord, then any model in the army with the Legiones Astartes: World Eater special rule which makes a ranged attack with a Heavy or Salvo weapon against a target which is less than half that weapon’s maximum range away, does so at +1 Ballistic Skill.

 

Legion Support:

Any World Eaters detachment which includes Lheorvine may select Tactical Support Squads as compulsory Troops and Heavy Support Squads as non-compulsory Troops choices.

 

Crimson Path:

Throughout his career as centurion of the 50th heavy support company, Lheorvine was known to wield a plethora of heavy weapons as befitted his station, particularly favoring shorter ranged weaponry that would place him at the forefront of some of the bloodiest battles of the Heresy. Lheorvine may exchange his heavy bolter and suspensor web for a plasma cannon for +10 points

Edited by Iron Hands Fanatic
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Looks good to me :-) Fluffy and not too complex, though without a points cost it's obviously kinda difficult to judge.

 

Can't wait to see the rest!

 

Thanks, that was kinda what I was going for, I quite like exploring rules for the less important characters present in the Heresy, and Lheor seemed like a perfect opportunity. I'm still figuring out his points cost, but I've added the option to swap out his heavy bolter & suspensor web for a plasma cannon, which seemed appropriate as that's what took his arms on Terra.

 

Anyhow, I'll give you a quick teaser of the other 4 new units for the World Eaters:

 

ELITE:

  • Contemptor-Caedis Dreadnought Talon
  • Dimachaerii Terminator Squad

TROOPS:

  • Subjugator Death Squad

FAST ATTACK:

  • Vorax-Trucem Battle-Automata Maniple
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Bit of a filler until I give you a lil' preview of Lheor later this week, I challenged myself to come up with 5 new unique units for each Legion which has been covered by a FW black book. I haven't fully hashed out their rules & gear yet, but I thought I'd present you with a potential roadmap for future concept art:

 

IIIrd Legion: Emperor’s Children:

 

HQ: Peruram Consul

 

ELITES: Terata Reborn Squad

 

ELITES: Seraph Strike Squad

 

FAST ATTACK: Jetbike Tempestor Squadron

 

HEAVY SUPPORT: Sun-killer Devastator Squad

 

IVth Legion: Iron Warriors:

 

ELITE: Archon Terminator Squad

 

ELITE: Stormbreaker Veteran Squad

 

TROOPS: Castellan Rhino Phalanx (0-1)

 

HEAVY SUPPORT: Castellax-Murus Battle-Automata Maniple

 

HEAVY SUPPORT: Whirlwind Fulcrum Artillery Tank Squadron

 

VIth Legion: Space Wolves:

ELITE: Fenris Blood Brotherhood

 

ELITE: Draugr Hunt

 

FAST ATTACK: Storm Claw Biker Pack

 

FAST ATTACK: Ashen Stalker Pack

 

HEAVY SUPPORT: Deimos Leman Russ Battle Squadron

 

VIIth Legion: Imperial Fists:

 

HQ: Castellan Consul

 

ELITES: Hyperion Terminator Squad

 

FAST ATTACK: Voidscourge Seeker Squad

 

FAST ATTACK: Pharus Assault Claw

 

HEAVY SUPPORT: Melta Cannon Support Battery

 

VIIIth Legion: Night Lords:

 

HQ: Maledictor Consul

 

ELITE: Malphaz Breacher Squad

 

ELITE: Atramentar Terminator Squad

 

TROOPS: Nightmare Recon Squad

 

FAST ATTACK: Alastor Seeker Squad

 

Xth Legion: Iron Hands:

 

HQ / ELITE: Contemptor-Victus Dreadnought Talon

 

ELITE: Revenant Veteran Squad

 

ELITE: Vilifier Destroyer Squad

 

FAST ATTACK: Golem Heavy Assault Squad

 

HEAVY SUPPORT: Sthenax Battle-Automata Maniple

 

XIIth Legion: World Eaters:

 

HQ (Unique): Lheorvine Ukris

 

ELITE: Contemptor-Caedis Dreadnought Talon

 

ELITE: Dimachaeron Terminator Squad

 

TROOPS: Subjugator Death Squad

 

FAST ATTACK: Vorax-Trucem Battle-Automata Maniple

 

XIIIth Legion: Ultramarines:

 

HQ: Invictarus Opperior Consul

 

HQ: Varangii Command Cadre

 

ELITE: Frumentarii Strike Squad

 

ELITE: Ultramar Praetorii Squad

 

TROOPS: Evocatii Tactical Squad

 

XIVth Legion: Death Guard:

 

HQ: Alchemex Consul

 

ELITE: Contemptor-Akhlys Dreadnought Talon

 

TROOPS: Harbinger Recon Squad

 

FAST ATTACK: Retaliator Support Squad

 

HEAVY SUPPORT: Whirlwind Aiakos Artillery Tank Squadron

 

XVth Legion: Thousand Sons:

 

HQ: Wadhet Bloodward Cabal

 

ELITE: Heirophant Abolition Cabal

 

TROOPS: Vorax-Achea Battle-Automata Maniple

 

FAST ATTACK: Nekhbet Grav-Attack Squadron

 

FAST ATTACK: Setem Dominion Cabal

 

XVIth Legion: Sons of Horus:

 

HQ: Lodge Chieftain Consul

 

HQ: Punisher Overseer Cadre

 

ELITE: Luperci Chosen Squad

 

ELITE: Dasturkh Destroyer Squad

 

FAST ATTACK: Lycus Seeker Squad

 

XVIIth Legion: Word Bearers:

 

HQ: Harbinger Disciple Cabal

 

ELITE: Anointed Terminator Squad

 

ELITE: Vakrah Jal Veteran Squad

 

FAST ATTACK: Shammaz Urtu Recon Squad

 

HEAVY SUPPORT: Mituu’Izi Support Battery

 

XVIIIth Legion: Salamanders:

 

 

ELITE: Scoria Xenocide Cadre

 

ELITE: Arbiter Siege Squad

 

HEAVY SUPPORT: Aniketax Guardian-Automata

 

HEAVY SUPPORT: Vindicator-Infernus Siege Squadron

 

HEAVY SUPPORT: Pyre Warden Terminator Squad

 

 

XIXth Legion: Raven Guard:

 

HQ: Shadow Warden Cadre

 

ELITE: Deliverer Terminator Squad

 

FAST ATTACK: Umbra Hunter-Killer Squadron

 

FAST ATTACK: Whispercutter Stealth Carrier

 

FAST ATTACK: Sabaziax Battle-Automata Maniple

 

XXth Legion: Alpha Legion:

 

HQ (Unique): Iolous Phorcys 

 

ELITE: Hydra’s Eyes Abomination Squad

 

ELITE: Echidna Destroyer Cadre

 

FAST ATTACK: Charon Strike Ram

 

HEAVY SUPPORT: Entropic Disruptor Support Battery  

Edited by Iron Hands Fanatic
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The Lheor template looks amazing! One quick question though: Do you intend to put some more khornate or World Eater imagery or symbols on the heavy bolter? While it does look amazing (I am a simple man, I see heavy bolters, I like), it looks a tad plain compared to the rest.

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The Lheor template looks amazing! One quick question though: Do you intend to put some more khornate or World Eater imagery or symbols on the heavy bolter? While it does look amazing (I am a simple man, I see heavy bolters, I like), it looks a tad plain compared to the rest.

 

Thanks man

 

Uhhh, probably not to be honest - it's entirely based off the Mars-pattern heavy bolter, and I like the idea of it being pretty utilitarian, as the WEs seem to have a tendency to break their weaponry, so covering them in detailing wouldn't make a great deal of sense. That said, it'll receive a decent amount of weathering to make sure it isn't conspicuously plain.

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