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  1. Lil big knights! 368698878_10161052381015797_2401397191367279107_n As a bit of an intermission, our group is doing a throwback to our classic apocalypse games with a 30k, 30k game and after a weekend with a horde adjacent Anathema army i really wanted to run something Elite, and aint nothing more elite than Knights with Custodes allies! Both forces having barely seen table time all together, essentially being allies and addons to myriad other forces over the years (Especially the Red King!). It was also a great excuse to pick up a couple of War dogs and marginally de-Chaos them as my faction of House Gevauden is technically a traitor force but the sides needed me to play loyalist, just ignore some of the heraldry ;) 400303054_10161244507290797_8257101360268758453_n I also tried a few new techniques on these, fully switching basing scheme and trying a semi metallic metals scheme on the skeleton and trim from Eons of Battle (Check him out on Youtube!) 400006884_10161244507150797_3023115354319267329_n This is the Talon leader, marked by the Eye of Horus and lack of chains, but still only allowed a Crescent moon rather than full house colours. Oh and a battered Eagle head :D 399880337_10161244507090797_7942327079519253352_n The Leader also has a Claw instead of a chain cleaver because i presumably used it somewhere else, i was working with two Wardogs and a Helevrin but had spares from previous projects that provided the melta guns and one melta lance. 400415867_10161244506935797_5570782737444248837_n On to the next doggo, the basing went a bit wrong on these when you look, i mixed some foamboard in under the basing foil and no amount of filler or glue would make it sit right! Its fine at eye level though. I hope :P 399797527_10161244506625797_8193884184582457400_n Armiger pilots not of noble lineage are chained into their thrones, they arent trusted not to eject too early, this way the hull has to take a few good hits to make that possible... 399790842_10161244506255797_4945938056430139404_n The aged metal effect from Eons of battle really works for knight skeletons, i hate spraying them silver and working down, this comes up from zenithal black/grey with only a sprinkle of silver/gold drybrush, i thing i did too much honestly but im quite happy with how irregular it is :D 400221941_10161244506185797_6771008524261359581_n Their arms are technically poseable a little, if a bit stiff, but saves me a job trying to glue them mid painting! 400575055_10161244506110797_4002206168623378400_n There is logic to all the seemingly random pauldron art, i had a depository of all my AT scale knights designs unfortunately lost in a Harddrive dying (always backup kids!) Some nice battle damage on this angle too! 400209212_10161244505905797_1777089904988940389_n So three more Armigers for House Gevauden, hopefully the new model curse is merciful... Im sure ive spotted a few errors of course looking at the shots, always more work lol Thanks for bearing with me!
  2. KNIGHTS OF THE GOLDEN THRONE ++ A TIME OF CHIVALRY AND FEALTY, IN AN AGE OF SACRIFICE ++ "Who could have seen it? What man in their right mind, would have questioned it at the time? Who could have foreseen that the Dragon of Horus was not some Imperial Messenger sent to bring wonder and fortune, but a Tyrant of Iron, who brought only fire, and granted death?" - Freidrich Goetz, "The Iron Hand", Freeblade. What is KOGT? Many moons ago, a noble frater by the name of Noctus Cornix came up with an idea for a Black Crusade RPG game which focussed on the Horus Heresy. This spiralled into a discussion on the Imperial Knight Houses, namely Scions, who might find themselves on different sides, vying for overall control of the House. Part BC and part 'Game Of Thrones', it generated a lot of passionate interest. Now GoT has passed us all by, it has gone off the boil somewhat, but the ghost of both the TV Series and the idea of the game stalk the halls of the RPG Forum. This thread is intended to open the discussion of such a premise being viable, what steps to take to make it work, and how to cater it to both this forum and our frater. Privately, I have conversed briefly with some frater versed in the matter of tabletop stompy robots (Battletech/Mechwarrior to be specific) and they presented several options to me to make a mechanical (pardon the pun) framework upon which to hang an RPG game. This is step away from Fantasy Flight or Cubicle 7 games, providing us with an opportunity to develop an RPG within the Warhammer universe that covers an aspect of the game no other books have outside of individual GM's and their adaptations of already existing materials. So, to move this forward, first things first: What do you all think of the premise, and in order to ascertain how much work is involved, do you consider a ruleset framework to be of value in such a game as this?
  3. To start just some pics of a few of the tournaments tables. They were designated Heavy, Medium, and Light. I have detailed pictures of the first game I'll post below. In each case the opposing team chose to have the Raven Guard player fight the Knights ... I assume because, you know ... Centurions. In the first game it was Assault variety and the second with Grav/Missiles. I did win the roll to see who went first 5 out of 5, so that helped a little lol. My first opponent deployed aggressively with Incursors and Invictors. I would have also, given the middle Ruin Obscured 75% of the boards LoS from one side to the next. The positive side is it was tall enough to deny true LoS also. I wasn't worried so much about his board presence as his Reserves. I knew the Knight-Lancer could wreck the Invictors while the other Knights could shoot up the Incursors. The Aggressors and Impulsor loaded with a Chapter Master, Blade Guard and Judiciar held back die to Thermal Cannons I assume. I pushed up guaranteeing he would deep strike something behind me. A number of things happened here. First of all my original plan to melee the Invictors to death with the Knight-Lancer became moot when I was able to get two Knights to touch the middle ruin and shoot through it.They did enough damage to the Invictors that when one blew up it also insured the death of the second. This left the Lancer in the open and the prime target for the Centurions. As it happens I focused the Paladins fire that blew up the Impulsor, weakening the Blade Guard, Chaplain, Judiciar, and killing the Chapter Master, My opponent thought he had brought the Centurions in T2 but my pictures show they arrived T3. Promptly killing the Lancer. But now his heaviest firepower was cut in half. The Paladin took a beating from the Blade Guard and Aggressors, but they were both reduced in size that made Grind Them Down throughout rest of the game. I withdrew as far as possible from the Centurions rest of the game after taking the Grav-Marines and Drop Pod out. At all times either camping on or rotating Knights from one Objective to the next. Summary: I think my opponent (who won best looking army) needed more ObSec, more ObSec and better use of SftS. I'd have hidden everything I could and brought down a 1000 points T2. I'd lose a couple hundred points in Infiltrators but thats why you toss as many MSU of ObSec out as possible (using Infiltrator strat). I also believe straight Raven Guard is a better way to go than Successor in 9th. I'm a fan of Long Range Marksman and Master Artisan too, but with the coming changes I think giving up the full benefits of the Raven Guard abilities and Relics isn't worth it. It's why I'm painting my Warhawk version of Shrike. I was going to go through my second game with a different Raven Guard player (no photos) but it's late. I'll go through that one tomorrow. If you look at the initial set of pictures its the one with the reddish brown ruins and stacks of pipes on the field. I forgot until just now that in this game the other team chose the table I got to choose the opponent. They gave me the choice of Raven Guard or a 120+ Ork list. I didn't feel I had enough bullets for than, and knowing Raven Guard so well meant my team mates wouldn't be surprised by our shenanigans. I find it strange players aren't more in tune with what RG do considering LVO last year. No way I'm buying all the Codexes like I use to in 3rd and 4th edition, but using Battlescribe in between games to get a feel for what your opponent has is a great tool ata tournament. Back tomorrow
  4. I haven't gotten a chance to test anything yet but how have our stompy death machines been doing so far? On paper i have some questions as to obj holding and the efficacy of straight up murdering everything. Seems like wardogs are going to be pretty valuable at least. Anyone care to share any experiences?
  5. Okay then. I have been bitten by the Knight bug - after seeing Kraut Scientist, Tibbs and everyone else doing them it was but a matter of time! Since I also have a deep fascination with Ancient Egypt it's no surprise what theme I'll be going for - to this end I have purchased several 3rd Party bits and most like will get some more. Since I wasn't sure about the rules for such things, I asked Grotsmasha who said it was okay as long as I didn't name the companies - so please don't ask . First, to set the tone, the obligatory Fluff 'Wall of Text' tm. " The Household had been formed by the first settlers on Tarnis many thousands of years before, as had so many others throughout the galaxy. Taking a new name from the Tarnisian pantheon, what had been House Gentica renamed itself House Montu – as the pre-eminent war god, it seemed a perfectly justifiable comparison. In time the High King became known as the Pharaoh whilst his leading retainers became Nomarchs; each responsible for a Nome, or region, of the planet and all that happened there. Each Questoris suit was inevitably soon adapted itself, often bearing the image of a Tarnisian god instead of the more usual faceplate amongst many local-inspired changes. Modifications to traction units to enable better stability on loose sand was also common, though it made some of the more traditionally-minded Sacristans uneasy. As the ruling and pre-eminent house in the entire Tarnis system, Montu’s copious number of suits meant that even the meanest Noble was able to pilot a Questoris-class chassis. Whereas in other, lesser Houses, several of the low ranking nobility might have at best served as Armiger pilots, in Montu the Armigers were almost non-existent; something which would prove to be a dangerous omission if any had had the whit to realise it. Armigers were fit only for defence of House facilities, not more honourable pursuits. Something that House Montu did still share with its brother-Houses from other worlds was a pride-driven determination to brook no outside interference. Thus when long-range augers heralded the arrival of a space fleet of immense size, House Montu assembled at the fortress of Buhen and sallied forth; eager to give battle and destroy the interlopers. This proved to be most unwise. The new arrivals were sections of the 423rd Reclamation Expedition, the ‘home fleet’ of the 25th Heavy Assault Company, Legion 12. World Eaters are notorious for their predilection for close engagement and soon found to their delight that House Montu was perfectly willing to oblige them. What followed was nothing less than a brutal slugging match. Initial results favoured the Tarnisians since they were intimately familiar with local conditions. But as all Astartes, the 25th were quick to adapt and having fought Knights before were at first puzzled and then ecstatic at the absence of Armigers. With no light units to harass them, the World Eaters deployed their heaviest assets in perfect safety. Designed to fell Titans, the dual turbo-lasers of Falchions tore through Questoris with ease whilst Buhens’ metres thick walls proved little obstacle to a trio of Mastodons and their howling occupants. The last to fall was the Pharaoh himself, defending the breach in his Dominus-class Breath of Ra. Following the Scouring and reclamation of Tarnis by the Imperium, Montu has seen a rebirth in the last few centuries, though now there are only 3 Questoris-class that were salvaged: Bastet, Apopis and Anubis. "
  6. From the album: Inquisition

    Grey Knights squad with Inquisitor at the center. (A converted Reaper mini, Talus Tenspell).
  7. Version 1.0


    The old House Hyperion look just isn't doing it, so I thought I'd give it a bit of an update. Included are as many little stripes and crescent moons as I could fit, including a custom aquila, and more, including some reproduced details from other B&C decal sheets. This is a LARGE file, designed for designed to be printed in FULL colour, on 200x330mm paper. Typically using an ALPS printer, or a laser that supports white content. Printing this on traditional clear decal paper WILL NOT yield a final product close to what you see on your computer screen. If you don't have access to either of the above printer types, or a special inkjet, If possible, I recommend using a reputable custom decal print shop (I used Bedlam Creations) to have this printed. It may cost some decent cash, but you'll be happier with the result. The uploaded version is 150dpi which should be fine for most uses. A 600dpi version can be had by emailing PMing me.
  8. With another year finished and more side projects building up, I've decided to try and focus myself by showing my progress (or lack thereof) focusing on my Imperial Projects (first?) Although there will be periods of inactivity when I'm working on some of my historicals and my Death guard. I don't expect to hit all my targets, but the visible reminder they are out there should stop me from quite as many impulse purchases... Project 1: Blood Angels - Target reached Target - Get the 5th (Primaris) company to nominal company strength (circa 100 Marines, plus Officers and at least 3 Vehicles/walkers) Progress pre 2020 - Officers and 45 Marines 2020 Progress: 15 Intercessors: 10 Reivers: 6 Inceptors Redemptor Dreadnoughts 10 Assault Intercessors 5 Helblasters 3 Eradicators 10 Incursers 3 BladeGuard 3 Bladeguard Characters Repulsor Charaters: Model Backlog: 10 25 Intercessors 15 done, last ten might get bounced if 'Heavy Intercessors turn up) 10 Reivers Done 6 Inceptors Done 5 HellBlasters Done 3 Aggressors 2 Redemptor Dreadnoughts 1 Repulsors - One cone Extras 10 Incursors - Done 10 Assault Intercessors 3 Bladeguard Done 3 Eradicators 5 Indominus Characters Project 2: House Raven Target: Paint my Knight Backlog.... - Failed... Progress pre 2020 - 1 Questoris, 2 Armigers 2020 Progress: Knight 2 Helverins Model Backlog: 1 Knight Castellan 1 2 Questoris Knights 1 Armiger 1 3 Helverins Project 3: Ad Mech - COMPLETE Target: A well populated Battalion Detachment Progress pre 2020 - 2 Enginseers, 16 Vanguard, 9 Rangers, all still needing basing. 2020 Progress: 2019 progress completed & based Datasmiths and robots: Onager: Dominus 2nd Dominus and his smithy friend Kataphrons Skitarii Model Backlog: 2 Magos Dominus Done 4 Vanguard (part painted) Done 1 Ranger (part painted) Done 10 Skitarii Done 1 Onager -Done 6 Robots Done 3 Datasmiths Done 3 Kataphrons - Done Project 4: Deathwatch - FAILED Target: A Battalion Detachment Progress pre 2020 - A 4th Ed Kill team, somewhere in one of my cases.... 2020 Progress: Characters and Powr armur marines from Kill team Cassius Model Backlog: 1 Captain Artemis 1 Kill team Cassius 9 of 11 models done 2 Veteran Kill teams 1 Primaris Kill team 1 Venerable Dreadnought Project 5: Space Wolves - COMPLETE Target: A Battalion Detachment 2020 Progress: 20 Grey hunters: 10 Blood Claws: Heroes: Terminators: ThunderWolves: Intercessors Model Backlog: 1 Krom Dragongaze - 1 Primaris Battle leader (I think Hastor Icepelt or something like that) 1 Battle leader - forgot I had the chap from the Prospero box 20 Grey hunters 10 Blood Claws 5 Wolf Guard Terminators - Built 5 Intercessors 3 Thunderwolves Project 6: Dark Angels - COMPLETE Target: A strong Patrol Detachment 2020 Progress: Tactical Squad: Deathwing: Intercessors: Dark Vengance Characters Extras: Model Backlog: 1 Master 1 Chaplain 1 Librarian 10 Tactical Marines 5 Deathwing 5 Intercessors Extras allocated: 1 Ancient 1 Primaris Lt Project 7 Talons - COMPLETE Target: A Custodes Patrol 2020 Progress Vexalia and 4 Sword and shield Custodes: Impulse buy captain Spear Custodes including maybe captain 5 Sisters: 5 more Sisters: Model Backlog: 5 10 Custodes 5 10 Sisters of Silence And Oh dear, typing that out its a lot more than I thought.... Well lets see how I get on.
  9. Howdilidoodles to you all, I come seeking advice on starting my own Knight army. For some background, I play BA and IG, and recently picked up a pair of warglaives for pennies, and am now thinking of expanding my force of oversized deathdealers. I quite like the armigers, and would like to know if a list built around them, lead by a Preceptor, is viable, as well as asking if using them as allies is better than running solo Knights. While I'm here, I would also like to ask about general strategies more experienced Barons and High Kings have come upon and would be willing to share with a Noble only just having undertaken the Ritual of Becoming, such as myself.
  10. Been taking a break from posting here, moving to Instagram instead, since my hobby ADHD makes it kind of incoherent to keep a log. Now, however, with the release of GWs best models in years (subjective, but hey), it seems I'm again on track to actually produce some kind of coherent, and maybe even playable, army again. So, already finished after months of slogging progress, the Warlord Titan 'Incantamentum Mori': Kind of rusty with the forum posting skills, so hope the images worked out alright. Next up is a banner of two Cerastus Knights, one is 95% finished so should be up pretty soon, fingers crossed. Feels so weird completing a model in a morning after this humongous beast of a kit. Cheers, BTB
  11. Knight House Romlas Title: The Jannissary Court of House Romlas Household Rank: Secondus Patent: Warrant of Imperial Immediacy recorded .930 M30. Allied Legions/Forgeworlds: Bound servants of Forgeworld Iskolaa Warden Domain: The Locast Plains, Forgeworld Iskolaa Cogonem: None Motto: We are Bonded in Ruin! Alliegence: Fedelitas Constantus The tale of House Romlas is full of darkness and misery. Initially founded when a Knight World title was granted to the world of Peltan, House Romlas was one of five noble houses to settle on the world. Peltan was a relatively gentle world for a Knight House, with vast plains for agricultural herds and high mountains perfect for Knight keeps. The local fauna was dangerous to the human colonists, but with five strong Knight houses the conditions improved greatly. Unfortunately, the coming Age of Strife threw Peltan's pastoral lifestyle into chaos as multiple incurions by xenos raiders decimated the human forces. After millenia of struggle, records show House Romlas and their brethren at last broke the final xenos bands and reclaimed their world purely for humanity. This was not to last, as the treacherous xenos (still unknown to the Imperium, though the mysterious Eldar stand high in investigators theories) had seeded Peltan with a genetic timebomb. When the nearby Forgeworld Iskolaa sent out Explorator fleets, Peltan was discovered to have been changed beyond all recognition. Once grass-clad plains had become disease-rotted marshes, the air itself toxic and foul. Magos Biolagis adepts were startled to find the remants of the human colony clinging to life in the mountain fastnesses, reduced to near-feral levels of technology and culture. Locating what had been House Romlas' seat of power, the Locast Keep, the Magos of Iskolaa found buried in the mountainside an enormous sealed vault of Knight armor. Retrieving old databanks and combining them with the feral tribe's oral myths, the tech-adepts learned that the Knight Houses of Peltan had acted swiftly when the genetic plague erupted by sealing all their armor in Locast Keep and attempting to shepherd as many of the colonists as possible to the hopeful safety of the higher mountains. It is unknown what happened to the last scions of the Knight Houses, but the tribes' stories speak of ancient warriors that faced death clade in naught but skin, welcoming the deadly plague-spoors. The adepts of Iskolaa made the decision to take all the Knight armor and the remaining feral humans from Peltan, leaving the world to decay and rot. Forgeworld Iskolaa became the new home of the former Peltans, and soon the Taghmata Iskolaa took control of the tribes. The vast majority of the former tribesmen were inducted into the Skitarii of Iskolaa, to bleed for the Forgeworld in thousands of battles. A few though, were destined for greater things. House Romlas was birthed anew, on the renamed bedrock of the Locast Plain. The Magos of Iskolaa gene-screened and selected the best and brightest of the former tribes and forgeworld workers to become the new House. Pyscho-indoctrinated and mechanically-augmented, these new scions strode to war in both the recovered Knight armor from the old houses and newly forged suits from the factorium of Iskolaa. The Binary Council and the Lord-Korbaci Perhaps unique among the Knight Houses, House Romlas is governed by a council of eight, headed by the elected Lord-Korbaki. The Lord-Korbaki is not a King, but the first among equals, and has the final deciding vote on all matters pertaining to war. The Binary Council rules the Knight House, and wherever House Romlas strides so does the will of the Council. The ruination of their ancient Houses and former homeworld has left House Romlas with a grim duty to scour the stars of the enemies of Man. The motto of the House states both their purpose and status, "We are Bonded in Ruin", for the Knights of Romlas bring about burning destruction at the bidding of their Mechanicus masters. The Lasthold and the Scarving The Lasthold is the vast fortress of House Romlas. Massive tracts of desolate rock stretch from tall, black walls constantly washed in the oily hydrocarbon rains of Iskolaa. On these barren plains do the Knights of Romlas train in their arts of war. Gouts of fire, lances of energy, and the thudding reports of hard rounds echo on firing range, while massive servitor-forms in combat arenas get cut down by revving chain-weapons and crackling fists. Deep in the depths of the Lasthold is the Scarving chamber. The magos of Iskolaa use the chamber to bond the scions of Romlas to the will of the Mechanicus. Ranks of ancient steel cylinders line the chamber, each with room for a single Scion's body. The cylinders are comprised of psych-scourges, pain-goads, and memory blanking augers- this is the Scarving. By going through the Scarving, Romlas Knight pilots are permanently bonded to the Mechanicus of Iskolaa, loyalty coded and emotion-repressed deep in their brains. This process makes the scions cold and distant when interacting with their Imperial allies and has led to a reputation of a House that is utterly without emotion and capable of any act of destruction against their enemies.
  12. From the album: Christmas Models

    Here is a Christmas model I made. He is a grey knight.
  13. From the album: Legio Crucius

    © Martin Evans 2019

  14. Macrossmartin

    Knights 01

    From the album: Legio Crucius

    © Martin Evans 2019

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