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IHF's Archive: Sketching the Heresy - The Manufactorum


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Dude, awesome work.

 

By any chance do you work commission?

 

Fraid not :confused: :

 

....Sorry:

 

I just wanna say straight off the bat, that I don't take requests, and I don't do commisions.

 

This is partly because of the amount of requests I get for this kinda stuff, and partly because of the time it actually takes to produce a design that's up to the standard I'm happy with - I've got my own plans / narrative for the designs I do, and even if I did take requests, I'd encounter the problem of selecting which ones I'd want to do whilst avoiding any kind of favoritism. 

 

Plus, this is a hobby for me, and the time I spend on it waxes and wanes depending primarily on how much I have to focus on my Degree, amongst other things - the time I do spend making new artwork is best spent if I'm really enthusiastic about a project.

 

Now, occasionally in the past, I have included factions designed by other members of the board amongst the work, but that's primarily if I'm being lazy - ultimately, I don't have to make new background or design new insignia because I get to draw from other users' crazy imaginations. This is pretty rare, becuase I have ideas for pretty much all of the different 30k factions, and the faction in question has to fit into the narrative I've got planned.

 

 

Plus, I think there's some legal dodgy-ness about earning money from an IP you don't own

 

Edit: I've also done a bit of editing to the Caliban Jaegers concept sketch to show the mask / helmet being worn

Edited by Iron Hands Fanatic
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What with gradually working through concepts for the Legions in ascending numerical order, some more EC stuff was forthcoming, so say high to the Seraph Strike squads & Fabius Bile's Enhanced Astartes:

gallery_53779_9225_1480403.jpg

Obviously with the Seraphs, I drew heavily from the previous chaos raptor models, utilising the arched jump pack intakes & re-purposing the grilled pauldrons as the speakers for the sonic shriekers. In terms of making them Mk V, it was really an attempt to add some variety to a Legion which seems to field Mk IV plate pretty heavily, and I think the Heresy Armour ties in pretty well with the Raptor's aesthetic.

For the Enhanced Astartes (and yes, I am working on a snappier title along the lines of 'Kakophoni') the design was far easier, as most of the work was already done in Collected Visions. One feature I definitely wanted to include was a form of Narthecium for extracting the geneseed of dead foes for Fabius' collection, which will tie into their rules (think Tacticals+, with Banestrike bolters, FNP, Fearless & Fleet, plus some kind of special rule for a boost after successful sweeping advances, but additional susceptibility to poison, fleshbane & rad-weapons).

Edited by Iron Hands Fanatic
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Why would an enhanced Astartes have higher susceptibility to rad poison and fleshbane? If anything I would imagine that they would have a higher resistance to it due to the fact they are monster that are injected with copious amounts of chemicals and additional organs. If anything I would think they would get a +1 to their FNP rolls against those weapons.

 

I would however make them more combustible (again filled with chemicals)

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Bile's modifications to astartes are rarely stable.  Now one could argue that the instability is caused by Bile's lack of proper resources while in the eye, but I would say it has more to do with his skill.

 

Instead of making the enhanced marines weaker to one type of attack or other, how about every time they fail a leadership check, the squad takes D3 wounds (no armor or cover saves) in order to represent how unstable they are.  This could make them vulnerable to pinning checks and morale checks for losses be explained by suffering burnout/overdose of drugs under high stress situations.

 

Just a thought.

 

Amazing artwork.

Edited by blackoption
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Well, it began with the need to give them a flaw to balance out all their abilities, and I drew inspiration from the potions in the Witcher series - drinking potions alter physiology in incredible ways, but are also ultimately toxic. All the chemicals rushing through their bloodstreams makes their physiology pretty unstable, so whilst their abilities extend beyond those of conventional Astartes, any attacks that are particularly effective against biological systems are even more dangerous.

 

On a completely random note, I just discovered that GW are literally advertising for a job which consists of exactly what I'm doing right now :P

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Well, it began with the need to give them a flaw to balance out all their abilities, and I drew inspiration from the potions in the Witcher series - drinking potions alter physiology in incredible ways, but are also ultimately toxic. All the chemicals rushing through their bloodstreams makes their physiology pretty unstable, so whilst their abilities extend beyond those of conventional Astartes, any attacks that are particularly effective against biological systems are even more dangerous.

 

On a completely random note, I just discovered that GW are literally advertising for a job which consists of exactly what I'm doing right now :P

Give your soul to Alan Bligh! Now!

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Wow, thanks for all the support - problem is, I'm in two minds about it:

 

First off, there's no way I'd actually be able to do it, as I've still got three years of my degree left, and there's no indicator that it's part time (even if it was, I'm still unsure about whether it'd be feasible - my course is pretty full on). So I've got two options:

 

* Ignore it, and maybe apply for something similar in the future if such an opportunity came up when I'm free to pursue it

 

* Apply for it too see how far I could get at my current level, but risk any future possibility of a similar position by rejecting it at the last stage

 

:wacko.:

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I do not feel that it would risk future employment by rejecting an offer now on the contrary I believe it would be great experience for you to attempt the hiring process if you do well and that offer you a position there is nothing wrong with telling them you cannot assume the position due to other life factors and they may even give you contact info for if youre life changes . if you don't get an offer it'll just be good experience to fine tune you're application for similar positions in future you have nothing to lose by applying but do what you're comfortable with
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yeah try it^^

 

 

back on topic of these awesome Seraphs:

 

I guess i could use old Raptor jumppacks and shoulderpacks, mark V chests, legs made from Mk V and MK IV/VI (what would fit better for the lower part?) for them. Can't wait for more art^^ only problem i think i only have 4 old jump packs here ... gnah xD 

 

Edit: the Chaos Lord with jump pack uses the same style .... hmmm

 

http://www.games-workshop.com/resources/catalog/product/600x620/99800102012_ChaosLordJumpPackNEW_01.jpg

 

little question, are the artworks meant to represent post-Istvaan ones? or GC ones? or both?^^

Edited by Atia
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Hmmmmm, yeah - thanks for the feedback, I'm gonna have to give this one a ponder

 

yeah try it^^

 

 

back on topic of these awesome Seraphs:

 

I guess i could use old Raptor jumppacks and shoulderpacks, mark V chests, legs made from Mk V and MK IV/VI (what would fit better for the lower part?) for them. Can't wait for more art^^ only problem i think i only have 4 old jump packs here ... gnah xD 

 

Edit: the Chaos Lord with jump pack uses the same style .... hmmm

 

http://www.games-workshop.com/resources/catalog/product/600x620/99800102012_ChaosLordJumpPackNEW_01.jpg

 

little question, are the artworks meant to represent post-Istvaan ones? or GC ones? or both?^^

 

Mk VI would probably be the easiest base for the lower legs to be honest, but if you could find studded ones as is, obviously that'd make your life a whole lot easier :P

 

All of the sketches are supposed to be late GC / early Heresy (with some slight variations - f'rex, the Enhanced Astartes are only post Isstvan III), in keeping with FW's current timeline. Some of the sketches I'll be doing will be going a bit chaosy, but they're only showing the very earliest signs of corruption, before Chaos was an overt a factor within the Traitor forces. 

 

I'm saving up the next few sketches so I can splurge them all out at once - I'm not giving specifics, but we all know what comes after three :biggrin.:

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I'm not giving specifics, but we all know what comes after three :biggrin.:

oh god no - you are cruel :D can't wait for the Decimator Siege Squad :P (you know, back then, Space Marines also could use a mole-launcher :devil:)
Genetically engineered super moles? XD
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I'm not giving specifics, but we all know what comes after three :biggrin.:

oh god no - you are cruel :biggrin.: can't wait for the Decimator Siege Squad :tongue.: (you know, back then, Space Marines also could use a mole-launcher :devil:)
Genetically engineered super moles? XD

 

:ohmy.:

 

aww

 

oh my god that would be both cute and awesome XD

Edited by Atia
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Weeeeeellllll.....bad news: the Decimators are gone - with the IW already basically having two specialist heavy support units, I've decided to scrap em :unsure.:

 

Instead, you have:

 

Iron Warriors Stormbreaker Veteran Squad:

Based off the idea that IW Legionaries train in multiple specialties, these veterans kinda cross the border between Tacticals / Seekers / Destroyers, with the idea being that they're line-breaker units deployed to force a breach via any means necessary. Think:

Combi-weapons, Heavy Chainswords, Rad Grenades, Breaching Charges, Hardened Armour (and like normal vets, they get a couple of special weapons, which may include mole mortars:P )

 

Iron Warriors ******* Terminator Squad:

Putting it simply, they're Breachers in Tartaros TDA, based off one of the red page images in the FW books which features a Boarding Shield behind a trio of Terminator Helmets, with a central Combi-bolter slot which seems designed for Terminators. Fluff-wise, they originated in the days pre-dating Phall, where the IW Warsmiths mass-produced modified boarding shields for Terminator units to give them increased staying power against their counterparts in the VIIth Legion. They'll have Banestrike Combi-bolters, CCWs, & some kind of special boarding shield which integrates a Frag Assault Launcher.

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Iron Warriors Stormbreaker Veteran Squad:

Based off the idea that IW Legionaries train in multiple specialties, these veterans kinda cross the border between Tacticals / Seekers / Destroyers, with the idea being that they're line-breaker units deployed to force a breach via any means necessary. Think:

Combi-weapons, Heavy Chainswords, Rad Grenades, Breaching Charges, Hardened Armour (and like normal vets, they get a couple of special weapons, which may include mole mortars:P )

 

Iron Warriors ******* Terminator Squad:

Putting it simply, they're Breachers in Tartaros TDA, based off one of the red page images in the FW books which features a Boarding Shield behind a trio of Terminator Helmets, with a central Combi-bolter slot which seems designed for Terminators. Fluff-wise, they originated in the days pre-dating Phall, where the IW Warsmiths mass-produced modified boarding shields for Terminator units to give them increased staying power against their counterparts in the VIIth Legion. They'll have Banestrike Combi-bolters, CCWs, & some kind of special boarding shield which integrates a Frag Assault Launcher.

 

Love it. If you're looking for some name inspiration for the shield-carrying terminators, perhaps something based around Thyreos (shield) or Takabara (a type of shieldbearer); akin to the Cataphractii/Katafractoi? Terroros Terminators sounds appropriately pseudo-Greek/Latin for 30k. You might carry the Cataphract idea through to the shield – have the front covered with scales, which can be detonated like a one-use claymore mine.

 

While I'm thinking about names, anything spring to mind with Nyktophylax? It translates as 'night guard'. I thought it might work as an in-Legion term for the Stormbreakers (i.e. it's the Olympian word), but perhaps it might work better for VIII or XIX Legions?

 

Anyway, I think the ideas – as usual – are great. I'm very tempted to build a couple!

 

+++Edit+++

While I'm writing, I was thinking about your ideas for the various militia regiments. It struck me that the Salamanders are pragmatic and humble enough to admit when some things are beyond them. As a result you might play around with some specialist unit (a la Catachan jungle fighters) that can work in concert with the Astartes as scouts or specialists; or a group with unique equipment or wargear (skyboards, bionic enhancements or something) that gives them an edge in speed or agility over the Salamanders. Just a thought :)

Edited by Apologist
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