skeletoro Posted May 11, 2015 Share Posted May 11, 2015 on Friday I assembled (mostly anyway) Ironstrider #2 and 3. EIGHT HOURS OF WORK. Since then I've been putting together Vanguard unit #1 (plasma calivers x3) and am trying to decide whether my 3 arc rifles belong in Rangers #2 or Vanguard #2. i'm leaning towards the latter. Waiting for the next delivery to arrive - 3 Onagers and a Knight Warden (knight #2). although my hands are BEYOND full, so it won't hurt if it takes another week for then to arrive. Link to comment https://bolterandchainsword.com/topic/307101-ad-mech-today/page/6/#findComment-4038953 Share on other sites More sharing options...
Vel'Cona Posted May 11, 2015 Share Posted May 11, 2015 Oh my, 8 hours to assemble two small walkers? E-GADS!!! I'm definitely avoiding those with my shaky hands! Link to comment https://bolterandchainsword.com/topic/307101-ad-mech-today/page/6/#findComment-4038956 Share on other sites More sharing options...
MithrilForge Posted May 12, 2015 Share Posted May 12, 2015 Good to see the mechanicum is busy like a Martian bee hive Today i have been doing the somewhat laborious task of painting the leather on my rangers Backpacks the detail of these models on one hand is great but on the other...a bit annoying(i shouldn't complain as they are really nice models) i cannot wait to finish these guys and start on my Onager (there's something cool about painting a large tank thats more rewarding than the wee troops,perhaps thats the motivation to finish the troops then ) Mithril @Vel'cona - yeah im dreading the ironstrider when it arrives....maybe that will be penance after enjoying the onager Link to comment https://bolterandchainsword.com/topic/307101-ad-mech-today/page/6/#findComment-4039065 Share on other sites More sharing options...
CommodusXIII Posted May 12, 2015 Share Posted May 12, 2015 Today I finally got the last of the bits I needed to complete the volcano cannon arm and the torso. I also did the metalwork on the arm shields. Link to comment https://bolterandchainsword.com/topic/307101-ad-mech-today/page/6/#findComment-4039091 Share on other sites More sharing options...
skeletoro Posted May 12, 2015 Share Posted May 12, 2015 For what it's worth, my perfectionism makes me really slow. ;) Vanguard squad more or less done, yay! Link to comment https://bolterandchainsword.com/topic/307101-ad-mech-today/page/6/#findComment-4039129 Share on other sites More sharing options...
Gorthaur Posted May 12, 2015 Share Posted May 12, 2015 I basically finished assembling my Sicarian infiltrators, Aside from some minor gap filling and looking for stuff to add to their bases like debris. I think they are about ready for a coat of primer. Ive also been practicing weathering and red colors for the Kastelan robots that I should get in the mail later next week. Link to comment https://bolterandchainsword.com/topic/307101-ad-mech-today/page/6/#findComment-4039140 Share on other sites More sharing options...
Kilofix Posted May 12, 2015 Share Posted May 12, 2015 Finished my Vow 1: http://www.bolterandchainsword.com/topic/307146-kilofixs-etl-iv-wip-ryza-ad-mech-skitarii/?p=4039019 Finished my Liber II Challenge: http://www.bolterandchainsword.com/topic/306266-liber-challenge-part-ii-ad-mechdark-mechknight-houses/?p=4037973 Just waiting on Kastelans to release this weekend for Vow 2. Already built my Thallax, etc. that will also be part of that vow. Link to comment https://bolterandchainsword.com/topic/307101-ad-mech-today/page/6/#findComment-4039141 Share on other sites More sharing options...
Vel'Cona Posted May 12, 2015 Share Posted May 12, 2015 2/10 third basecoat color. I need to play less computer games. Awesome job Kilofix!!! Update: 3rd basecoat color done (metallic are a bear). 2 more to go! Link to comment https://bolterandchainsword.com/topic/307101-ad-mech-today/page/6/#findComment-4039576 Share on other sites More sharing options...
Frater Cornelius Posted May 12, 2015 Share Posted May 12, 2015 Computer games are heresy. They are filled with artificial intelligences and are soulless abominations in the eyes of the Machine God! But yeah, there's a few good ones :D Link to comment https://bolterandchainsword.com/topic/307101-ad-mech-today/page/6/#findComment-4039692 Share on other sites More sharing options...
Frater Cornelius Posted May 13, 2015 Share Posted May 13, 2015 Today I pleased the Omnissiah by doing some hardcore math hammer. I think I have found a legit way of how to calculate the probabiltiy that a certain blast marker will hit a vehicle chassis of your choice. For example, I have come to the result that the probability that an Errant Knight hits a Rhino with its Thermal Cannon when aiming at the center of the vehicle is around 83%. It checks out since the probability of scattering 3 inches or less for the Errant is around 72% and the average scatter tolerance for a Rhino is a bit more forgiving. That way you can also calculate the chance of hitting if aiming at any point on the vehicle hull, as long as you have the dimensions of the vehicle. Pretty cool. I'll see if I can transform my doodles into an Excel Spreadsheet for general use, where you just have to type in your BS and the type of blast marker you are using and get a result for every vehicle chassis on the game. Need to double check it with my Statistics Prof at uni in case I did any mistakes. Link to comment https://bolterandchainsword.com/topic/307101-ad-mech-today/page/6/#findComment-4040602 Share on other sites More sharing options...
skeletoro Posted May 13, 2015 Share Posted May 13, 2015 would be interested to see the excel spreadsheet, immer. Link to comment https://bolterandchainsword.com/topic/307101-ad-mech-today/page/6/#findComment-4040644 Share on other sites More sharing options...
marshall Egregorius Posted May 13, 2015 Share Posted May 13, 2015 Today I pleased the Omnissiah by doing some hardcore math hammer. I think I have found a legit way of how to calculate the probabiltiy that a certain blast marker will hit a vehicle chassis of your choice. For example, I have come to the result that the probability that an Errant Knight hits a Rhino with its Thermal Cannon when aiming at the center of the vehicle is around 83%. It checks out since the probability of scattering 3 inches or less for the Errant is around 72% and the average scatter tolerance for a Rhino is a bit more forgiving. That way you can also calculate the chance of hitting if aiming at any point on the vehicle hull, as long as you have the dimensions of the vehicle. Pretty cool. I'll see if I can transform my doodles into an Excel Spreadsheet for general use, where you just have to type in your BS and the type of blast marker you are using and get a result for every vehicle chassis on the game. Need to double check it with my Statistics Prof at uni in case I did any mistakes. Praise the Omnissiah and his holy Hexamathic prophets! Very interested in this excel sheet. Link to comment https://bolterandchainsword.com/topic/307101-ad-mech-today/page/6/#findComment-4040677 Share on other sites More sharing options...
Frater Cornelius Posted May 13, 2015 Share Posted May 13, 2015 Today I pleased the Omnissiah by doing some hardcore math hammer. I think I have found a legit way of how to calculate the probabiltiy that a certain blast marker will hit a vehicle chassis of your choice. For example, I have come to the result that the probability that an Errant Knight hits a Rhino with its Thermal Cannon when aiming at the center of the vehicle is around 83%. It checks out since the probability of scattering 3 inches or less for the Errant is around 72% and the average scatter tolerance for a Rhino is a bit more forgiving. That way you can also calculate the chance of hitting if aiming at any point on the vehicle hull, as long as you have the dimensions of the vehicle. Pretty cool. I'll see if I can transform my doodles into an Excel Spreadsheet for general use, where you just have to type in your BS and the type of blast marker you are using and get a result for every vehicle chassis on the game. Need to double check it with my Statistics Prof at uni in case I did any mistakes. Praise the Omnissiah and his holy Hexamathic prophets! Very interested in this excel sheet. Might take a while though. Right I do it by entering all respective values directly. Turning this into a genralized equation for those not as trained in the way of the number, so that you just need to enter blast size and BS to get your probabilities for a number of chosen points on the hull, will be a challenge all in itself. But hey, at least the first step is done ;) Link to comment https://bolterandchainsword.com/topic/307101-ad-mech-today/page/6/#findComment-4040745 Share on other sites More sharing options...
Engineerharry Posted May 13, 2015 Share Posted May 13, 2015 Finished another three rangers this morning. http://i.imgur.com/IM9M48z.jpg Link to comment https://bolterandchainsword.com/topic/307101-ad-mech-today/page/6/#findComment-4041591 Share on other sites More sharing options...
MithrilForge Posted May 14, 2015 Share Posted May 14, 2015 Today I pleased the Omnissiah by doing some hardcore math hammer. I think I have found a legit way of how to calculate the probabiltiy that a certain blast marker will hit a vehicle chassis of your choice. For example, I have come to the result that the probability that an Errant Knight hits a Rhino with its Thermal Cannon when aiming at the center of the vehicle is around 83%. It checks out since the probability of scattering 3 inches or less for the Errant is around 72% and the average scatter tolerance for a Rhino is a bit more forgiving. That way you can also calculate the chance of hitting if aiming at any point on the vehicle hull, as long as you have the dimensions of the vehicle. Pretty cool. I'll see if I can transform my doodles into an Excel Spreadsheet for general use, where you just have to type in your BS and the type of blast marker you are using and get a result for every vehicle chassis on the game. Need to double check it with my Statistics Prof at uni in case I did any mistakes. .....i'm not sure but i think you just stole all the Fun out of the game with that statement... that's just a way too serious outlook on 40k... Mithril Link to comment https://bolterandchainsword.com/topic/307101-ad-mech-today/page/6/#findComment-4041627 Share on other sites More sharing options...
CommodusXIII Posted May 14, 2015 Share Posted May 14, 2015 I'm aiming to finish the arm shields tonight, and maybe start on the volcano cannon arm. Might be able to finish both arms this weekend, or at least put a serious dent in them! Link to comment https://bolterandchainsword.com/topic/307101-ad-mech-today/page/6/#findComment-4041639 Share on other sites More sharing options...
Kilofix Posted May 14, 2015 Share Posted May 14, 2015 Finished another three rangers this morning. http://i.imgur.com/IM9M48z.jpg O.o the blue is cool. Link to comment https://bolterandchainsword.com/topic/307101-ad-mech-today/page/6/#findComment-4041678 Share on other sites More sharing options...
skeletoro Posted May 14, 2015 Share Posted May 14, 2015 How do you represent the shape of the hull when doing the calculations? Link to comment https://bolterandchainsword.com/topic/307101-ad-mech-today/page/6/#findComment-4041721 Share on other sites More sharing options...
Frater Cornelius Posted May 14, 2015 Share Posted May 14, 2015 Today I pleased the Omnissiah by doing some hardcore math hammer. I think I have found a legit way of how to calculate the probabiltiy that a certain blast marker will hit a vehicle chassis of your choice. For example, I have come to the result that the probability that an Errant Knight hits a Rhino with its Thermal Cannon when aiming at the center of the vehicle is around 83%. It checks out since the probability of scattering 3 inches or less for the Errant is around 72% and the average scatter tolerance for a Rhino is a bit more forgiving. That way you can also calculate the chance of hitting if aiming at any point on the vehicle hull, as long as you have the dimensions of the vehicle. Pretty cool. I'll see if I can transform my doodles into an Excel Spreadsheet for general use, where you just have to type in your BS and the type of blast marker you are using and get a result for every vehicle chassis on the game. Need to double check it with my Statistics Prof at uni in case I did any mistakes. .....i'm not sure but i think you just stole all the Fun out of the game with that statement... that's just a way too serious outlook on 40k... Mithril I am having fun solving mathematical problems :P @ skeletoro - For now I am simply working with exact dimensions. I do not think that the hull can ever be a variable in the equation. You would just need to be given a prepared set of equations for different hulls. Link to comment https://bolterandchainsword.com/topic/307101-ad-mech-today/page/6/#findComment-4041738 Share on other sites More sharing options...
nziv Posted May 14, 2015 Share Posted May 14, 2015 Today I finished putting together the Avenger Fighter and the Archmagos Time to start painting soon, hopefully bases will be here right quick Link to comment https://bolterandchainsword.com/topic/307101-ad-mech-today/page/6/#findComment-4041793 Share on other sites More sharing options...
Vash Posted May 14, 2015 Share Posted May 14, 2015 Been slacking off for a couple of days. Been playing a game on Playstation... Yes I know I am a sinner for not dedicating my self to the Machine God. But anyhow, back to the forge. Assembled some more miniatures, sprayed them. Now I have almost completed a "counts as" unit. Space Marine scouts made from skitarii. Using the bare heads, stub carbine from the Sicarian kit as a boltgun. Pretty happy with the result of the counts as scouts. Link to comment https://bolterandchainsword.com/topic/307101-ad-mech-today/page/6/#findComment-4041950 Share on other sites More sharing options...
Kilofix Posted May 14, 2015 Share Posted May 14, 2015 Been slacking off for a couple of days. Been playing a game on Playstation... Yes I know I am a sinner for not dedicating my self to the Machine God. But anyhow, back to the forge. Assembled some more miniatures, sprayed them. Now I have almost completed a "counts as" unit. Space Marine scouts made from skitarii. Using the bare heads, stub carbine from the Sicarian kit as a boltgun. Pretty happy with the result of the counts as scouts. But the Playstation is also part of the Omnissiah's sacred works.... Link to comment https://bolterandchainsword.com/topic/307101-ad-mech-today/page/6/#findComment-4041960 Share on other sites More sharing options...
Vash Posted May 14, 2015 Share Posted May 14, 2015 Been slacking off for a couple of days. Been playing a game on Playstation... Yes I know I am a sinner for not dedicating my self to the Machine God. But anyhow, back to the forge. Assembled some more miniatures, sprayed them. Now I have almost completed a "counts as" unit. Space Marine scouts made from skitarii. Using the bare heads, stub carbine from the Sicarian kit as a boltgun. Pretty happy with the result of the counts as scouts. But the Playstation is also part of the Omnissiah's sacred works.... Aaah good one :) Then I can game on safely. Link to comment https://bolterandchainsword.com/topic/307101-ad-mech-today/page/6/#findComment-4042017 Share on other sites More sharing options...
Frater Cornelius Posted May 14, 2015 Share Posted May 14, 2015 Just make sure to destroy all AIs. They are soulless abominations in the eyes of the Omnissiah ;) Link to comment https://bolterandchainsword.com/topic/307101-ad-mech-today/page/6/#findComment-4042035 Share on other sites More sharing options...
Vash Posted May 14, 2015 Share Posted May 14, 2015 Just make sure to destroy all AIs. They are soulless abominations in the eyes of the Omnissiah Thing is... one of the enemies is Cyborgs... But I am pretending they are heretical ones. Other enemies are buggs and some strange alien race. Link to comment https://bolterandchainsword.com/topic/307101-ad-mech-today/page/6/#findComment-4042040 Share on other sites More sharing options...
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