Terminus Posted January 6, 2016 Share Posted January 6, 2016 I stand corrected, I could have sworn I read battle automata. Lord Blackwood 1 Back to top Link to comment https://bolterandchainsword.com/topic/313500-hh10-mechanicum-tactica/page/5/#findComment-4269779 Share on other sites More sharing options...
Vaz Posted January 11, 2016 Share Posted January 11, 2016 Anyone use Scyllax? It's one unit I have a hard time placing on where I would stick them. Just recently picked up my first set of 20 Thrall's to sit on objectives. Link to comment https://bolterandchainsword.com/topic/313500-hh10-mechanicum-tactica/page/5/#findComment-4273103 Share on other sites More sharing options...
Caillum Posted January 11, 2016 Author Share Posted January 11, 2016 I really want to use Scyllax, but finding a role for them is hard: - more expensive than Thralls, but tougher. - squishier than Castellax, but scoring. - weaker than Thallax, but can be Fearless with ease. They fill a variety of roles, but don't really excel in any. I'm tempted to get them for my Legio Cybernetica as some scoring units, given the compulsory Castellax won't be doing that. Link to comment https://bolterandchainsword.com/topic/313500-hh10-mechanicum-tactica/page/5/#findComment-4273134 Share on other sites More sharing options...
fedratsailor Posted January 11, 2016 Share Posted January 11, 2016 scyllax can be taken by an Ordo Reductor Magos/Archmagos as a bodyguard unit. ive been playing around with multiple lists seeing how they can be used. Link to comment https://bolterandchainsword.com/topic/313500-hh10-mechanicum-tactica/page/5/#findComment-4273140 Share on other sites More sharing options...
Terminus Posted January 11, 2016 Share Posted January 11, 2016 (edited) The Ordo Reductor Magos for some reason pays premium for melee upgrades, so I don't know if he's your best choice for what is essentially a melee unit. My Ordo Reductor Magos of choice gets a conversion beamer and NOTHING ELSE. Then give him a Reductor Adepts bodyguard with conversion beamers. 285 points for three tank hunting, wrecking conversion beamers with T5 servitors to take wounds (can take up to 8). Park next to some Tarantula Sentry guns with quad guns or volkite culverins, you got yourself Home Base. Scyllax by themselves are potentially not a terrible drop pod unit if you're willing to pay for it (and boy do you pay for it). You can either use a FA Arvus Lighter or take a Support Wing of 1-3 Dreadclaws as your LoW choice. Going the Lighter route (no pun intended), you can actually fit 12 of these suckers in there, but let's stick with a more reasonable 8 for either option. That's 305 points with frag grenades and enhanced arrays on 6 of them, plus another 20 or 40 points for flamers or plasma guns (they get honest to goodness S7 Ap2 rapid fire plasma guns with relentless). With transport, you're looking at 400 points, but they will make a mess of something when they reach it. On a charge, that's 30 S4 AP5 attacks that generate an additional one on wound rolls of 6, with rad furnace dropping enemy toughness by 1. I don't know, seems pretty janky. So far I am thinking mine will be extra cool servitors. -------- Speaking of drop pods, though, has anyone tried dropping a blinged out Castellax (ETA, siege-wrecker, flamer, multi-melta, paragon) in a modified Arvus? Seems pretty fun. Finally, I just want to issue an apology to Secutors. I've been really hard on them, but with the triple increase on Myrmidon Destructor base price, additional price, and irrad engine price, they are no longer the crappy Myrmidon choice. Really, Myrmidons with Irradiation Engines serve no purpose anymore. You can get three of those for 255 points, or for 250 points a Macrocarid Explorer with a graviton imploder and 2 irradiation engines. I know which option I'll always reach for first. As a further apology, I've placed an order for 3 Secutors, and as soon as they come in, this will be the core of my Myrmidax Cult of HEAVY Metal (get it, cuz it's all grav? badum tsh): HQ Myrmidax Prime - 215 Cyber Familiar, Machinator Array, Powerfist, Chainfist, two Graviton guns, rad grenades Elites 3x Myrmidon Secutors - 210 double Graviton guns Heavy Support 4x Myrmidon Destructors - 460 3x graviton imploders, 1x photon thruster Triaros with smoke launchers, blessed autosimulacra 4x Myrmidon Destructors - 275 4x volkite culverins Macrocarid Explorator - 295 graviton imploder, 2x irradiation engines, flare shield, armoured ceramite (optional) 1435-55 points, so plenty of flex room left. Troops can be filled with Adsecularis, leaving room for a Knight or Cybernetica allies. Or this can be weaved into an Ordo Reductor list, giving me more heavy support and making the tanks scoring. Alternatively can go heavy on Thallax, because what is more heavy metal than Thallax? Edited January 11, 2016 by Terminus Caillum, Flint13 and N1SB 3 Back to top Link to comment https://bolterandchainsword.com/topic/313500-hh10-mechanicum-tactica/page/5/#findComment-4273153 Share on other sites More sharing options...
Shaolin_Monkey Posted January 11, 2016 Share Posted January 11, 2016 I would have thought as Monstrous Creatures Castellax can't go in any transport sadly. Love to be wrong though. Link to comment https://bolterandchainsword.com/topic/313500-hh10-mechanicum-tactica/page/5/#findComment-4273180 Share on other sites More sharing options...
Terminus Posted January 11, 2016 Share Posted January 11, 2016 Arvus Lighters can be modified for 20 points to carry a single Castellax or a pair of Vorax. So essentially 95 points for a flyer with deep strike. For 15 more points, give it a twin-linked autocannon so it can go after flyers or something afterwards. Shaolin_Monkey 1 Back to top Link to comment https://bolterandchainsword.com/topic/313500-hh10-mechanicum-tactica/page/5/#findComment-4273185 Share on other sites More sharing options...
Shaolin_Monkey Posted January 11, 2016 Share Posted January 11, 2016 Arvus Lighters can be modified for 20 points to carry a single Castellax or a pair of Vorax. So essentially 95 points for a flyer with deep strike. For 15 more points, give it a twin-linked autocannon so it can go after flyers or something afterwards. Excellent! Tbh I've never been a fan of the model for the Arvus do skipped the rules. Will go back and have a read now! Link to comment https://bolterandchainsword.com/topic/313500-hh10-mechanicum-tactica/page/5/#findComment-4273190 Share on other sites More sharing options...
Brofist Posted January 11, 2016 Share Posted January 11, 2016 I've looked into airlifting a Castellax, but for the points I think I'd rather outflank Vorax or ally in a siege dreadnought. Link to comment https://bolterandchainsword.com/topic/313500-hh10-mechanicum-tactica/page/5/#findComment-4273203 Share on other sites More sharing options...
Terminus Posted January 11, 2016 Share Posted January 11, 2016 (edited) Well, Vorax hunt infantry and other monstrous creatures. S6 even with rend isn't the best unless you're assaulting rhino or chimera chassis. But yeah, it honestly is more of a rule of cool thing than anything. After all is said and done, you're less than 50 points off from taking a pair of Krios Venators, and those 8 ordnance shots will probably deal with most of those vehicles just fine. Edited January 11, 2016 by Terminus Link to comment https://bolterandchainsword.com/topic/313500-hh10-mechanicum-tactica/page/5/#findComment-4273209 Share on other sites More sharing options...
Shaolin_Monkey Posted January 11, 2016 Share Posted January 11, 2016 Rule of cool is the best reason to do anything! It's the reason I want an army of big stompy robots in the first place! Link to comment https://bolterandchainsword.com/topic/313500-hh10-mechanicum-tactica/page/5/#findComment-4273250 Share on other sites More sharing options...
Noserenda Posted January 19, 2016 Share Posted January 19, 2016 Hiya guys, ive been considering converting a few old land raiders into a squadron of these mechanicum bad boys but information is pretty sparse on the interwebs (even the mighty 4chan is horribly out of date!) based on the stats in the Red book what are peoples thoughts on loadouts or experiences using them?For context ill be using them in a reductor army possibly backing up (Or visa versa) Iron warriors in 30k and generally with the matrix of ruin to be scoring :) Link to comment https://bolterandchainsword.com/topic/313500-hh10-mechanicum-tactica/page/5/#findComment-4279198 Share on other sites More sharing options...
Charlo Posted January 19, 2016 Share Posted January 19, 2016 I hear Irad engines are pretty amazing. Link to comment https://bolterandchainsword.com/topic/313500-hh10-mechanicum-tactica/page/5/#findComment-4279341 Share on other sites More sharing options...
captainblow Posted January 20, 2016 Share Posted January 20, 2016 I'd say go big or go home. Irad engines, graviton imploder, explorator web, ceramite and flareshield. Does get somewhat expensive. Especially if you have some myrmidons in there :) Shaolin_Monkey, Flint13, Terminus and 1 other 4 Back to top Link to comment https://bolterandchainsword.com/topic/313500-hh10-mechanicum-tactica/page/5/#findComment-4279758 Share on other sites More sharing options...
Noserenda Posted January 20, 2016 Share Posted January 20, 2016 Thats my theory too, im thinking of sticking some Lacyraemarta inside to do basic repairs and support 40 Heavy Chainsword wielding Adsecularis swarming around it, should be enough to ruin anything and anyone :DMaybe one with Lascannon Sponsons and a conversion beamer sat back for fire support? But i suspect artillery would be a better choice for that slot. Link to comment https://bolterandchainsword.com/topic/313500-hh10-mechanicum-tactica/page/5/#findComment-4280216 Share on other sites More sharing options...
depthcharge12 Posted January 20, 2016 Share Posted January 20, 2016 Has anyone experimented with conversion Beamer Myrmidons? Link to comment https://bolterandchainsword.com/topic/313500-hh10-mechanicum-tactica/page/5/#findComment-4280240 Share on other sites More sharing options...
Terminus Posted January 21, 2016 Share Posted January 21, 2016 It doesn't seem bad for the points, but I am not a huge fan of the option in theory, since it kind of wastes their preferred enemy and BS5. It's also worth mentioning that against flare shielded AV14, you only glance on a 6. So this unit would basically go against regular tanks, and multi-wound T5 or general high T targets. That's 240 points for three Myrmidons. For 135 points you can get two reductor adepts with conversion beamers and 4 ablative servitors. You do lose relentless, but gain tank hunter and wrecker, and only use elite slots. They can also take a cortex controller. These can make a great bodyguards for a Ordinatus Magos, who now has a two-shot S6 AP2 armourbane lance weapon with tank hunter (and tank-hunter on his bombardment). If you have the points to make him an Archmagos, you get a decent bullet catcher and relentless for the adepts. Alternatively, for 300 points you can get a pair of Krios Venators. All in all, not a terrible option, but it's just highly competitive in the heavy support slot, and Volkites/Graviton Imploders are more unique options not available elsewhere in such quality or quantity. Flint13 and N1SB 2 Back to top Link to comment https://bolterandchainsword.com/topic/313500-hh10-mechanicum-tactica/page/5/#findComment-4280665 Share on other sites More sharing options...
GogglesDown Posted January 24, 2016 Share Posted January 24, 2016 Anyone use Vorax in Zone Mortalis? I am considering picking some up so I can eventually add an Avenger Strike Fighter to my Cybernetica but would like to get some use out of them at a lower points level. Link to comment https://bolterandchainsword.com/topic/313500-hh10-mechanicum-tactica/page/5/#findComment-4282966 Share on other sites More sharing options...
Commander Dawnstar Posted February 3, 2016 Share Posted February 3, 2016 So with the apparent arrival of a model for the Domitar at the Weekender I'm wondering how if anyone has any suggestions for when it's actually worth using one, much less a several, instead of Castellax? Link to comment https://bolterandchainsword.com/topic/313500-hh10-mechanicum-tactica/page/5/#findComment-4292995 Share on other sites More sharing options...
Terminus Posted February 3, 2016 Share Posted February 3, 2016 No, not at all, unless they errata it to be a jump monstrous creature. Compare a naked Domitar to a Paragon Castellax with ETA, siege wrecker, and multi-melta. Compare a Paragon Domitar to two naked Castellax. Just terrible. Link to comment https://bolterandchainsword.com/topic/313500-hh10-mechanicum-tactica/page/5/#findComment-4293046 Share on other sites More sharing options...
Shaolin_Monkey Posted February 3, 2016 Share Posted February 3, 2016 Given that the model has more of the look and aesthetics of the Thallax than the rest of the mechanicum range it may well be changed to jump MC. We can hope anyway. Link to comment https://bolterandchainsword.com/topic/313500-hh10-mechanicum-tactica/page/5/#findComment-4293070 Share on other sites More sharing options...
Slips Posted February 3, 2016 Share Posted February 3, 2016 GOD I HOPE HE GETS JUMP. Ive tried really hard to make him work for a list but 6" movement on a CC MC is damn worthless for his points. Shaolin_Monkey 1 Back to top Link to comment https://bolterandchainsword.com/topic/313500-hh10-mechanicum-tactica/page/5/#findComment-4293092 Share on other sites More sharing options...
depthcharge12 Posted February 3, 2016 Share Posted February 3, 2016 GOD I HOPE HE GETS JUMP. Ive tried really hard to make him work for a list but 6" movement on a CC MC is damn worthless for his points. Either a jet pack or run and shoot like Eldar then I'd be happy. Honestly, for the points cost, they need to give him something. I'd see if I can house rule it. Link to comment https://bolterandchainsword.com/topic/313500-hh10-mechanicum-tactica/page/5/#findComment-4293144 Share on other sites More sharing options...
Hesh Kadesh Posted February 3, 2016 Share Posted February 3, 2016 Changes I'd make; no removals drop points by 35 +1 BS Unit Type; Jet pack Scout Rage Flak Missiles included for free, upgrade 5pts to Heatseekers (reroll misses), counts as being equipped with Frag Grenades if Ignis missile hits model/models charged, ignis frag gains AP5 Brutal Charge; ignores Defensive Grenades, Hammer of Wrath also gains the Blind and Concussive Special Rules Second Ranged weapon, like a Poisoned Heavy Stubber, and the ability to target a different unit to the missile launcher +1 Cover Save to units behind it. So, it's not an autotake, but at 140pts, it gives you a 2 shot AA weapon if nothing better to do. It can fire Poisoned Heavy Stubber at unit, and it brings down flying transports, only to slam into them Scout forward, with Jetpacks and Crusader letting it strip way ahead of friendly troops, providing a better cover save as they step in front of big guns. A Magos Dominus gives its AA interceptor via Augury Scanner if that's what you want, as well as +2 Init by Rite of Celerity, or Rite of Destruction to blat something out of the sky, before split firing into the It's not an autotake, by any means, but it's a lot better, and buffs an army if you can play to advantages better. 1ncarnadine 1 Back to top Link to comment https://bolterandchainsword.com/topic/313500-hh10-mechanicum-tactica/page/5/#findComment-4293203 Share on other sites More sharing options...
Terminus Posted February 3, 2016 Share Posted February 3, 2016 I would take two of those, at the current 175 points a pop, if given those rules! Link to comment https://bolterandchainsword.com/topic/313500-hh10-mechanicum-tactica/page/5/#findComment-4293314 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now