Dantay VI Posted March 14, 2016 Share Posted March 14, 2016 At the moment while waiting for book 7 I have shied away from infantry I do have 20 assault marines 10 breachers and around 30 terminators, plus 2 veteran squads and a seeker squad :D I imagine breachers being on the list. The shield wall was synonymous with the Viking way of war, assault marines are the baresarks, men who have an overwhelming urge to get to grips with their foe, seekers to go after a target and the veterans to back them up. And some recon marines, because they are just cool. The Fenryka rely a lot on knowing their enemy, so intelligence gathering and knowing how o neutralize a foes advantages are key. Flexibility therefore is a must Terminators? Because who doesn't love them. At the weekender it was stated that Space Wolves will NOT have access to all the troops types, and we WILL be getting our own unique centurion types. As for vehicles, I really need to get drop pods or rhinos. Running A Spartan, Typhon, Fellblade, Glaive 2 Fire Raptors a Sicaran a Storm Eagle and a Caestus. Oh and a scorpius, and a plasma pred. The 3 big tanks, for when you absolutely have to kill something. The Spartan, Ram and Eagle drop in the heavy hitters while the tanks move in support of the troops Sometimes armoured assault is the only way to go :D I reckon the OP has more or less nailed the Wolves way of war on the head. And their strategic advantage at last years whw event was interesting. Link to comment https://bolterandchainsword.com/topic/316804-hh10-30k-space-wolves-tactics/page/2/#findComment-4335375 Share on other sites More sharing options...
Charlo Posted February 3, 2017 Share Posted February 3, 2017 SPACE WOLVES gain +1WS if they are successfully charged, and also have counterattack models without jump packs or terminator armour gain +1 to run and consolidation moves ignore night fighting, may reroll outflank, and infiltrators may not deploy within 18" regardless of line of sight consuls may not be chosen as compulsory HQ choices must take at less 1HQ for each 1,000pts (1,500pts etc must take 2) champlain, libraran and primus medicae are not allowed (replaced) all existing troops choices gain 'support squad' space wolves have their own Warlord traits (sagas) can ONLY take these, not others. rites of war number 1 +1 to reserves all units without terminator armour gain hit and run, but only run 2d6 rather than 3d6 as usual successful charges gain an additional +1 to attack (stacks with rage, regular charge bonus, etc) no artillery or drop pods of any kind only a single Heavy support choice number 2 all grey slayer and assault squads must attempt a charge if in range +1 to combat resolution if in enemy deployment zone gains a certain warlord trait that allows all units to reroll all charges and run rolls for a single turn, warlord can still get this trait allowing for 2 turns no allied space marines, and no immobile. artillery or slow and purposeful units allowed either fernisan wolves can be purchased for praetors or centurions for cost frost blades are in, blade, axe, claw and great blade are choices aether-rune armour gives +1W and reroll deny the witch Deathsworn pack comes with power axe and bolt pistol, may take rad grenades, are fearless while in combat, also any model killed before it attack in closecombat, may still attack, instead at I1 as long as the squad isn't wiped out. Varagyr wolf guard terminators terminators all with frost weapons if charges over 6", makes a str5 hammer of wrath attack, chosen warriors, gains +1 to combat resolation if enemy challenger is killed grey slayers 10-20 man troops choice 1in5 can swap out for power fists etc start with just CCW and bolt pistol, but can buy bolter, combat shield, heavy chainblade, or power weapon for price can not go to ground. may charge after runnning or firing bolters, but has -1" to charge range Geigor fellhand (from burning of prospero boxset) ap2 mastercrafted lightning claw,may charge after runnning or firing bolters, but has -1" to charge range Hvarl Red-blade up to 3 infantry units gain scout ap2 +2str axe, not unwieldy in tartarus terminator armour preist of fernis general consul upgrades, must choose to be a 'speaker of the dead' or 'caster of runes' gaining abilites depending Leman russ wolf guard and veteran tactical squads are troops, all wolves gain +1leadership sword is ap2 with shred, axe is +2str ap2 sunder non unwieldy wolfkin of russ 1 model units, take must start within 6" of russ, then run off. pretty nasty against small units or stragglers. Link to comment https://bolterandchainsword.com/topic/316804-hh10-30k-space-wolves-tactics/page/2/#findComment-4642918 Share on other sites More sharing options...
Runefyre Posted February 3, 2017 Share Posted February 3, 2017 So our first RoW looks like it'll be tanks supported by flyers thanks to that sweet 2+ reserve roll (especially combined with a DCR). Only a single HSS is almost crippling though. Second RoW appears to be more utilitarian, I can see it being useful for Zone Mortalis. All our unique units will benefit immensely from assault transports. I think Land Raiders and Storm Eagles will be common-place. I'm curious to know if Fell-hand and Red-blade's special rules are their warlord trait, or a USR? Link to comment https://bolterandchainsword.com/topic/316804-hh10-30k-space-wolves-tactics/page/2/#findComment-4643327 Share on other sites More sharing options...
helterskelter Posted February 3, 2017 Share Posted February 3, 2017 . Only a single HSS is almost crippling though. Welcome to our world. Love, VIII legion :p Balthamal and Lord Asvaldir 2 Back to top Link to comment https://bolterandchainsword.com/topic/316804-hh10-30k-space-wolves-tactics/page/2/#findComment-4643336 Share on other sites More sharing options...
Runefyre Posted February 3, 2017 Share Posted February 3, 2017 . Only a single HSS is almost crippling though. Welcome to our world. Love, VIII legion I know, I play them It's very annoying. On the Night Lords topic, looks like the Nl's will struggle against the Wolves. No infiltration closer than 18 inches, ignore NF, and Wolves love being charged. Link to comment https://bolterandchainsword.com/topic/316804-hh10-30k-space-wolves-tactics/page/2/#findComment-4643356 Share on other sites More sharing options...
helterskelter Posted February 3, 2017 Share Posted February 3, 2017 There's still the outnumbering bonuses to be had, just need to be way more savvy about it. Seekers are probably going to be auto take from hereon for me too now Link to comment https://bolterandchainsword.com/topic/316804-hh10-30k-space-wolves-tactics/page/2/#findComment-4643369 Share on other sites More sharing options...
Charlo Posted February 3, 2017 Share Posted February 3, 2017 Surprised no one is over the moon at the Wolf priest and rune priest things, you guys got what you were clamoring for! Link to comment https://bolterandchainsword.com/topic/316804-hh10-30k-space-wolves-tactics/page/2/#findComment-4643601 Share on other sites More sharing options...
The Native Posted February 3, 2017 Share Posted February 3, 2017 Has anyone seen the rules for the wolf and rune priests? Link to comment https://bolterandchainsword.com/topic/316804-hh10-30k-space-wolves-tactics/page/2/#findComment-4643604 Share on other sites More sharing options...
Baluc Posted February 4, 2017 Share Posted February 4, 2017 Surprised no one is over the moon at the Wolf priest and rune priest things, you guys got what you were clamoring for! We don't know what they do... Link to comment https://bolterandchainsword.com/topic/316804-hh10-30k-space-wolves-tactics/page/2/#findComment-4643629 Share on other sites More sharing options...
Charlo Posted February 4, 2017 Share Posted February 4, 2017 Considering they replace Librarian, chaplain and Primus Medicae I'm sure we can hazard a good guess. Link to comment https://bolterandchainsword.com/topic/316804-hh10-30k-space-wolves-tactics/page/2/#findComment-4643646 Share on other sites More sharing options...
Ranwulf Posted February 4, 2017 Share Posted February 4, 2017 Considering they replace Librarian, chaplain and Primus Medicae I'm sure we can hazard a good guess. Without their skills and attributes, how is anyone suppose to come with anytype of tactica? Ran Link to comment https://bolterandchainsword.com/topic/316804-hh10-30k-space-wolves-tactics/page/2/#findComment-4643651 Share on other sites More sharing options...
1ncarnadine Posted February 4, 2017 Share Posted February 4, 2017 Without their skills and attributes, how is anyone suppose to come with anytype of tactica? Ran Fair enough! Priest of Fenris (HQ) Regular Consul statline Wargear & Special Rules(Both): Bolt Pistol, Frag & Krak, Power Armour, Refractor Field LA (Space Wolves, IC, Priest of Fenris (it's just a rule that says they must select if Speaker of the Dead or Caster of Runes) Wargear & Rules (Speaker of the Dead) Power Maul, Healing Balms (FNP 5+ to model & unit), Garm-blood vial (8" range, Assault D3+1 one-use, S1 AP-, Poison (4+), Rending) Fearless, Oath of the Dead (Speaker & any unit w/ LA(SW) he joins gains Preferred Enemy (Infantry) ) Wargear & Rules (Caster of Runes) Force Weapon of your choice & Runic Matrix (re-roll a single Deny the Witch per turn, but may not use more than 4 Warp Charge dice to manifest any single power) ML1, can be upgraded to ML2 Basic Wargear access looks a lot like that for a normal Centurion, except can take Combat Shields & Hand Flamers. No access to Thunder Hammer, Charnabal Sabres or Heavy Chainsword for some reason...? Also the Priest has access to the Aether-rune Armour that gives you 2+ save, +1 wound (!!!) and allows the wearer & any unit they join to re-roll Deny the Witch rolls. There's a lot of Deny the Witch re-rolling with the Space Wolves. There's also a box under the Priest entry for... The Priests of Iron represented by Forge Lord, Master of Signal or Praevian consul types the above gain access to Aether-rune Armour Forge Lord can take Fenrisian Cyberwolves instead of Servo-automata. I think this is on top of the 2 normal Wolves/Cyberwolves any Centurion is allowed to take? Praevian can give his Automata counter-attack as a paid-for upgrade under Legion Inductees, which looks pointless because I think they gain this by having LA (Space Wolves) anyway??? worldshatterer and ThatOneMarshal 2 Back to top Link to comment https://bolterandchainsword.com/topic/316804-hh10-30k-space-wolves-tactics/page/2/#findComment-4643793 Share on other sites More sharing options...
Ranwulf Posted February 4, 2017 Share Posted February 4, 2017 The Grey Slayers Pack wargear allows you to buy any model power weapons. That means you can make a 20 strong unit with power weapons. Now, personally that is not THAT expensive, specially since you don't have to buy them the bolters (though I would, seeing how useful mass shooting followed by mass assault can be). My idea is making a 15/20 unit strong, with three Power Axes hidden in the middle of the pack. That alone makes any enemy think twice before attacking with their superspecial unit, because not only you have to deal with mass bolters, but also counter attack boosting Power Axes. The Warrior's Mantle is a rule that I really love, because it states that you can either Run then Assault, or Shoot with bolters then Assault. With that in mind, you can be damn sure that either you are getting a charge or you are killing a bit more with them. Using these guys with the second Rite of War, that benefits them (giving them Furious Assault, and the cool Howl of the Death Wolf, a Warlord Trait/Saga/Special Rule that allows you to reroll charges and runs for a turn) seems to be the way to go. Ran Link to comment https://bolterandchainsword.com/topic/316804-hh10-30k-space-wolves-tactics/page/2/#findComment-4643873 Share on other sites More sharing options...
The Native Posted February 4, 2017 Share Posted February 4, 2017 So grey slayers is all an out power weapons, not 1 in 5? Link to comment https://bolterandchainsword.com/topic/316804-hh10-30k-space-wolves-tactics/page/2/#findComment-4643886 Share on other sites More sharing options...
Ranwulf Posted February 4, 2017 Share Posted February 4, 2017 So grey slayers is all an out power weapons, not 1 in 5? Grey Slayer Pack: Unit Composition: 9 Grey Slayer 1 Huscarl Unit Type: Grey Slayer: Infantry Huscarl: Infantry (Character) Wargear: Bolt Pistol Combat blade or chainsword Frag and Krak grenades Power Armor Special Rules: Legiones Astartes (Space Wolves) Warrior's Mantle (Models with this special rule may not voluntarily Go to Ground, but may re-roll failed Pinning tests and may take Charge moves both after running and/or after firing their bolters, but suffer -1 to their charge distance if they do so). Options: The Grey Slayer Squad may include: -Up to ten additional Grey Slayers Any model in the squad may take one of the following options: -Bolter -Combat Shield -Heavy Chainblade -Exchange their close combat weapon for a power weapon. For every five models in the squad, one model may take one of the following options instead of those listed previously: -Combi-weapon -Exchange their close combat weapon for a power fist; -Exchange their close combat weapon for a lightning claw; -Exchange their bolt pistol for a hand flamer; -Exchange their bolt pistol for a plasma pistol; One Grey Slayer may take a nuncio-vox; One Grey Slayer may take a Legion Vexilla The Huscarl may take one of the following options: Exchange their close combat weapon for a power fist/lightning claw/frost weapon/thunder hammer; Exchange their bolt pistol for a hand flamer/plasma pistol Exchange both for a pair of lightning claws The Huscarl may take an artificer armour; The Huscarl may take melta bombs. Now, as I reread this, I realize you would not be allowed to take a bolter with the Grey Slayers that are equipped with Power Axes. Link to comment https://bolterandchainsword.com/topic/316804-hh10-30k-space-wolves-tactics/page/2/#findComment-4643911 Share on other sites More sharing options...
The Native Posted February 4, 2017 Share Posted February 4, 2017 Thanks for the info. Can't wait to get my hands on the book. Looking forward to the fluff as well. Link to comment https://bolterandchainsword.com/topic/316804-hh10-30k-space-wolves-tactics/page/2/#findComment-4643916 Share on other sites More sharing options...
Baluc Posted February 4, 2017 Share Posted February 4, 2017 The rules force infantry heavy, but I don't think they are strong enough to carry the day... more to follow. Link to comment https://bolterandchainsword.com/topic/316804-hh10-30k-space-wolves-tactics/page/2/#findComment-4643937 Share on other sites More sharing options...
temneb Posted February 4, 2017 Share Posted February 4, 2017 Now, as I reread this, I realize you would not be allowed to take a bolter with the Grey Slayers that are equipped with Power Axes. Why not? Link to comment https://bolterandchainsword.com/topic/316804-hh10-30k-space-wolves-tactics/page/2/#findComment-4643943 Share on other sites More sharing options...
Jarl Kjaran Coldheart Posted February 4, 2017 Share Posted February 4, 2017 So, paragon blade or great frost blade? Neither allow additional CC weapons (easily), the GFB grants an extra attack when outnumbered but at -1I and is MC. the Paragon blade has killing blow on a roll of 6. Im kinda torn on which would be better for a Cataphractii Jarl Link to comment https://bolterandchainsword.com/topic/316804-hh10-30k-space-wolves-tactics/page/2/#findComment-4643948 Share on other sites More sharing options...
Ranwulf Posted February 4, 2017 Share Posted February 4, 2017 So, paragon blade or great frost blade? Neither allow additional CC weapons (easily), the GFB grants an extra attack when outnumbered but at -1I and is MC. the Paragon blade has killing blow on a roll of 6. Im kinda torn on which would be better for a Cataphractii Jarl Frost blade for fluffiness, paragon for eficiency. Initiative can determine survival (one of the reason why EC fight faster in duels), and the Killing Blow rule is pretty good dealing with other characters. Ran Link to comment https://bolterandchainsword.com/topic/316804-hh10-30k-space-wolves-tactics/page/2/#findComment-4643951 Share on other sites More sharing options...
The Native Posted February 4, 2017 Share Posted February 4, 2017 The Deathsworn's grenades are going to give some enemy units the shivers. Link to comment https://bolterandchainsword.com/topic/316804-hh10-30k-space-wolves-tactics/page/2/#findComment-4643955 Share on other sites More sharing options...
Jarl Kjaran Coldheart Posted February 4, 2017 Share Posted February 4, 2017 So, paragon blade or great frost blade? Neither allow additional CC weapons (easily), the GFB grants an extra attack when outnumbered but at -1I and is MC. the Paragon blade has killing blow on a roll of 6. Im kinda torn on which would be better for a Cataphractii Jarl Frost blade for fluffiness, paragon for eficiency. Initiative can determine survival (one of the reason why EC fight faster in duels), and the Killing Blow rule is pretty good dealing with other characters. Ran GFB it is. The day I play efficiency over fluff I want my models destroyed Link to comment https://bolterandchainsword.com/topic/316804-hh10-30k-space-wolves-tactics/page/2/#findComment-4643956 Share on other sites More sharing options...
Ranwulf Posted February 4, 2017 Share Posted February 4, 2017 The Deathsworn's grenades are going to give some enemy units the shivers. Wounding on a 2+? Yup, pretty nasty. Ran Link to comment https://bolterandchainsword.com/topic/316804-hh10-30k-space-wolves-tactics/page/2/#findComment-4643958 Share on other sites More sharing options...
Slips Posted February 4, 2017 Share Posted February 4, 2017 For posting pics, its a weird grey area. Once the book is up for General Sale (Even though some already physically have it), then posting some pics of the book is fine (don't post the entire thing). Once its legit out there for everyone its a no-go. Link to comment https://bolterandchainsword.com/topic/316804-hh10-30k-space-wolves-tactics/page/2/#findComment-4643964 Share on other sites More sharing options...
The Native Posted February 4, 2017 Share Posted February 4, 2017 The Deathsworn's grenades are going to give some enemy units the shivers. Wounding on a 2+? Yup, pretty nasty. Ran Plus AP2 and pinning. Real nasty. Link to comment https://bolterandchainsword.com/topic/316804-hh10-30k-space-wolves-tactics/page/2/#findComment-4643965 Share on other sites More sharing options...
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