Erren Posted October 15, 2016 Share Posted October 15, 2016 I like a smattering on all types for the First Legion. One of the things I came up with for my First Legion was that after Horus became Warmaster, he slowly started screwing us over under the guise of honoring our place as the First. In extended military actions, far from resupply (as the Expedition Fleets often were), you want to be able to fix your own gear as best you can during campaigns. This is far easier when everyone's using the same stuff. So if the whole legion were equipped with MkII, they could easily scrap a suit or two to repair maybe a whole squad's worth of damage. But when a third of your legion is in each type of armor and you're using 3-4 different types of bolters, you've got to keep way more spare parts on hand. So in my headcanon, Horus would send the First Legion maybe a company's worth of each new type of armor (MkIV, MkVI, etc). They got new gear because they think they should as the First Legion, but in reality they'd have been better off with more shipments of MkII if the Warmaster wasn't going to give them enough for the whole Legion. Also, this gives me an excuse for not caring that the marines riding bikes and jet bikes are in MkIV, when I'd have preferred everyone in MkII, too. Death by Logistics! Brother Sutek 1 Back to top Link to comment https://bolterandchainsword.com/topic/317090-hh10-dark-angels-tactics/page/23/#findComment-4532428 Share on other sites More sharing options...
rendingon1+ Posted October 15, 2016 Share Posted October 15, 2016 (edited) Actually mk4 was common in 1st legion. 1) Mk4 was produced on Caliban (or in the system) 2) Every expeditionary fleet had Mechanicum forge ships 3) Legion techs were able to produce Mk4 With the new heresy box in mind I'm trying to figure out what to do with my Dark Angels, atm I have two units of 20 marines, I'm thinking of adding another 20 man squad and using the last 10 models from the new prospero box on a unit of veterans with two meltaguns, do you think walking across the table will work with Dark Angels? I also plan to have the 5 tartaros terminators with that legion praetor tribune model which I'm thinking of sticking in a land raider perhaps. Pride of the legion with veterans as troops works really, really well. Especially with Snipers, who also have outflank which is gold. No matter the list always try to take at least 5 jetbikes with acid shells. Edited October 15, 2016 by rendingon1+ Link to comment https://bolterandchainsword.com/topic/317090-hh10-dark-angels-tactics/page/23/#findComment-4532436 Share on other sites More sharing options...
Breakthrough Posted October 16, 2016 Share Posted October 16, 2016 Hi guys, I plan to start with the Dark Angels, and when finally the Prospero Box will be released, I will build me up an Command Squad for my Praetor. So what would you suggest for a loadout for an Command Squad? I plan to let them drive with the Praetor in a Land Raider. Best regards Link to comment https://bolterandchainsword.com/topic/317090-hh10-dark-angels-tactics/page/23/#findComment-4533617 Share on other sites More sharing options...
Charlo Posted October 16, 2016 Share Posted October 16, 2016 Charnable sabres with a fist on the banner. Breakthrough and Flint13 2 Back to top Link to comment https://bolterandchainsword.com/topic/317090-hh10-dark-angels-tactics/page/23/#findComment-4533797 Share on other sites More sharing options...
depthcharge12 Posted October 16, 2016 Share Posted October 16, 2016 Definitely going to kit out vet squads with an acid bolter and stasis missiles, although I'm tempted to do two stasis missiles because I usually have bad luck with blasts. Give them all weapon masters and power weapons, throw them into a Phobos and let them fly. Will be expensive but I believe our vets are potentially much stronger than other legions. On a side note, what do you guys think about doing MkIII for DA fluff wise? I already have a ton of MkIII from my IH but the new plastic MkIII looks too good to pass up unless I wait for plastic MkII. Much better to do two heavy acid bolters on the vet squads and just give the sgt a combi stasis grenade launcher. You're at most going to be assaulting a squad or two - acid bolters perform better. shandwen 1 Back to top Link to comment https://bolterandchainsword.com/topic/317090-hh10-dark-angels-tactics/page/23/#findComment-4533814 Share on other sites More sharing options...
Silk Posted October 16, 2016 Share Posted October 16, 2016 (edited) What the hell are acid shells? Edited October 16, 2016 by Silk Link to comment https://bolterandchainsword.com/topic/317090-hh10-dark-angels-tactics/page/23/#findComment-4533947 Share on other sites More sharing options...
Erren Posted October 16, 2016 Share Posted October 16, 2016 Hi guys, I plan to start with the Dark Angels, and when finally the Prospero Box will be released, I will build me up an Command Squad for my Praetor. So what would you suggest for a loadout for an Command Squad? I plan to let them drive with the Praetor in a Land Raider. Best regards To answer your question directly, I'd put them on bikes for Ravenwing Protocols. But since that doesn't fit in a landraider, my next question is are you talking Terminator or Artificer Armor? If it's Tartaros terminator armor, then I'd probably give them 2 Power Fists and 2 Chainfists. Maybe a couple combi-meltas if armored ceramite isn't too common in your meta. If they're in Artificer Armor, I'm not sure how I'd equip it. Certainly not without knowing the rest of the list and what your meta's like. Link to comment https://bolterandchainsword.com/topic/317090-hh10-dark-angels-tactics/page/23/#findComment-4534046 Share on other sites More sharing options...
Erren Posted October 16, 2016 Share Posted October 16, 2016 What the hell are acid shells? They're in Book 6 with the rest of the DA rules. For the cost of a meltabomb, your heavy bolters can be S2, Poisoned (2+), Heavy 3, with an Armor Penetration of D6. They're one of the best things about DA right now, imho. shandwen 1 Back to top Link to comment https://bolterandchainsword.com/topic/317090-hh10-dark-angels-tactics/page/23/#findComment-4534049 Share on other sites More sharing options...
depthcharge12 Posted October 17, 2016 Share Posted October 17, 2016 What the hell are acid shells? They're in Book 6 with the rest of the DA rules. For the cost of a meltabomb, your heavy bolters can be S2, Poisoned (2+), Heavy 3, with an Armor Penetration of D6. They're one of the best things about DA right now, imho. Some real Dark Age cheese is what ;) We are pretty much the Witcher Legion...which is actually pretty dang cool. Plaguecaster 1 Back to top Link to comment https://bolterandchainsword.com/topic/317090-hh10-dark-angels-tactics/page/23/#findComment-4534080 Share on other sites More sharing options...
Charlo Posted October 17, 2016 Share Posted October 17, 2016 Great thing too is that you roll per heavy bolter, instead of per squad (wording says "when the weapon is fired"). It's a little bit lengthy, but it means you get a nice average of AP results, as opposed to 3 turns of rolling 5+ and doing nothing. Link to comment https://bolterandchainsword.com/topic/317090-hh10-dark-angels-tactics/page/23/#findComment-4534384 Share on other sites More sharing options...
depthcharge12 Posted October 17, 2016 Share Posted October 17, 2016 Great thing too is that you roll per heavy bolter, instead of per squad (wording says "when the weapon is fired"). It's a little bit lengthy, but it means you get a nice average of AP results, as opposed to 3 turns of rolling 5+ and doing nothing. I just do roll to hit/ roll to wound/ roll for AP. About 1/3 of your shots will ignore terminator armor :) Link to comment https://bolterandchainsword.com/topic/317090-hh10-dark-angels-tactics/page/23/#findComment-4534776 Share on other sites More sharing options...
Charlo Posted October 17, 2016 Share Posted October 17, 2016 Great thing too is that you roll per heavy bolter, instead of per squad (wording says "when the weapon is fired"). It's a little bit lengthy, but it means you get a nice average of AP results, as opposed to 3 turns of rolling 5+ and doing nothing. I just do roll to hit/ roll to wound/ roll for AP. About 1/3 of your shots will ignore terminator armor That is... Another option for sure! But doesn't exactly work as you'd need to still keep track of each individual weapon's hits/ wounds so would get a little messier. At least with rolling for AP before hand you can roll shots in group of where it counts (so AP1-3 against mariens would be one set of dice and 4-6 another!) Link to comment https://bolterandchainsword.com/topic/317090-hh10-dark-angels-tactics/page/23/#findComment-4534792 Share on other sites More sharing options...
Erren Posted October 17, 2016 Share Posted October 17, 2016 (edited) I forget who said it, but the best method I've seen posted is to roll a d6 for each bolter you're firing. Then divide your dice in 2 (maybe 3) groups: those with a low enough AP to ignore your target's armor, and the ones that the target will get an armor save on. There's no need to differentiate between AP4 and AP6 shots when shooting at power armor. It only adds 2 rolls to your shooting phase and accurately represents how the ammo is supposed to work. Edit: beaten. Edited October 17, 2016 by Erren Gabriel Santar 1 Back to top Link to comment https://bolterandchainsword.com/topic/317090-hh10-dark-angels-tactics/page/23/#findComment-4534801 Share on other sites More sharing options...
rendingon1+ Posted October 17, 2016 Share Posted October 17, 2016 Great thing too is that you roll per heavy bolter, instead of per squad (wording says "when the weapon is fired"). It's a little bit lengthy, but it means you get a nice average of AP results, as opposed to 3 turns of rolling 5+ and doing nothing. I just do roll to hit/ roll to wound/ roll for AP. About 1/3 of your shots will ignore terminator armor Especially usefull with veterans/rending. BTW mayby not a great discovery but today I noticed that deredeo can take them. yay. Erren 1 Back to top Link to comment https://bolterandchainsword.com/topic/317090-hh10-dark-angels-tactics/page/23/#findComment-4535102 Share on other sites More sharing options...
Charlo Posted October 17, 2016 Share Posted October 17, 2016 Great thing too is that you roll per heavy bolter, instead of per squad (wording says "when the weapon is fired"). It's a little bit lengthy, but it means you get a nice average of AP results, as opposed to 3 turns of rolling 5+ and doing nothing. I just do roll to hit/ roll to wound/ roll for AP. About 1/3 of your shots will ignore terminator armor Especially usefull with veterans/rending. BTW mayby not a great discovery but today I noticed that deredeo can take them. yay. They can! Which is nice - but seeing as you always need to shoot the Heavy Bolters at the same target as your Anvilus Autos... Not a lot of crossover. A Plasma Deredeo however... Link to comment https://bolterandchainsword.com/topic/317090-hh10-dark-angels-tactics/page/23/#findComment-4535126 Share on other sites More sharing options...
Breakthrough Posted October 17, 2016 Share Posted October 17, 2016 Charnable sabres with a fist on the banner. Just Sabres, or should i add shields or anything else? All five men, or is this toooo much? Is this fine, or should i use terminators instead? Link to comment https://bolterandchainsword.com/topic/317090-hh10-dark-angels-tactics/page/23/#findComment-4535225 Share on other sites More sharing options...
Charlo Posted October 17, 2016 Share Posted October 17, 2016 Well Shields too yes. Then you essentially have Tartaros with extra attacks that strike first, better and with a chance to rend. Plus you an add an apothecary. Link to comment https://bolterandchainsword.com/topic/317090-hh10-dark-angels-tactics/page/23/#findComment-4535229 Share on other sites More sharing options...
depthcharge12 Posted October 18, 2016 Share Posted October 18, 2016 (edited) Glasscannon Fluffwing :P Ravenwing - 2000 points HQ Praetor (210) + paragon blade, iron halo, digital weapons, rad grenades, jetbike, acid HB Command squad (355) + 2 members, 5 jetbikes, 5 charnabal sabres, 5 combat shields, 5 acid HBs Senior Knight Armor/Forge Lord (160) + jetbike, refractor field, acid HB, power axe, cortex controller Troops 6 jetbikes (305) + 6 acid HBs, sgt w/caliban blade/rad grenades 6 jetbikes (305) + 6 acid HBs, sgt w/caliban blade/rad grenades Fast Attack 2 Javelins (140) + 2 lascannons, 2 MMs 2 Javelins (140) + 2 lascannons, 2 MMs Xiphon (205) Heavy Support 3 Thallax (160) + photon thruster Squad of superfriends with the command squad, praetor, and forge lord all together to wreck face. 2 squads of jetbikes to unleash APx hell, Javelins to kill armor, Xiphon for armor and air, Thallax just as a distraction. I just thought it'd be cool to have the senior forgelord/armor for the Ravenwing occasionally go out with all his toys that he constantly fixes. He brings along his Cyborg bodyguard (oh dang that sounds so cool) to lay down some hate while he knocks some heads. Extremely glass cannon-y and will die horribly to a 3 Sicaran army and Kheresnaughts. But lots of fun and will eat infantry like no tomorrow. I could always go for a Storm eagle or the like, but I don't want to have too many things in reserve. Edit: should I swap one of the Javelin squads for 3 grav land speeders? Edited October 18, 2016 by depthcharge12 Link to comment https://bolterandchainsword.com/topic/317090-hh10-dark-angels-tactics/page/23/#findComment-4535412 Share on other sites More sharing options...
Erren Posted October 18, 2016 Share Posted October 18, 2016 Yeah, I'd grab some grav landspeeders, definitely. Also, I don't think you can take those Thallax due to the Ravenwing restriction on infantry. Maybe some Acid Shell Attack Bikes? Link to comment https://bolterandchainsword.com/topic/317090-hh10-dark-angels-tactics/page/23/#findComment-4535995 Share on other sites More sharing options...
rendingon1+ Posted October 18, 2016 Share Posted October 18, 2016 (edited) Yeah, I'd grab some grav landspeeders, definitely. Also, I don't think you can take those Thallax due to the Ravenwing restriction on infantry. Maybe some Acid Shell Attack Bikes? You're right, Thallax are a 'no' but... Castellax can be taken I agree with attack bikes only I'd rather take autocannons/melta. Or skyslayers. Edited October 18, 2016 by rendingon1+ Erren 1 Back to top Link to comment https://bolterandchainsword.com/topic/317090-hh10-dark-angels-tactics/page/23/#findComment-4536142 Share on other sites More sharing options...
depthcharge12 Posted October 18, 2016 Share Posted October 18, 2016 Yeah, I'd grab some grav landspeeders, definitely. Also, I don't think you can take those Thallax due to the Ravenwing restriction on infantry. Maybe some Acid Shell Attack Bikes? You're right, Thallax are a 'no' but...Castellax can be taken I agree with attack bikes only I'd rather take autocannons/melta. Or skyslayers. Aren't Thallax excepted because they are jet pack infantry, not regular infantry? Lol And I guess Castellax can join can't they...? Link to comment https://bolterandchainsword.com/topic/317090-hh10-dark-angels-tactics/page/23/#findComment-4536307 Share on other sites More sharing options...
rendingon1+ Posted October 18, 2016 Share Posted October 18, 2016 (edited) Most people take it as "all types of infantry". That's if you want to be super politically correct. For me it's hard to tell - they are jetinfantry but fall into broader infantry category. Both interpretations are right. On the other hand if RWP allowed nontransport assault squad I would be super happy. Castellax are monstrous creatures so they are legal. Edited October 18, 2016 by rendingon1+ Link to comment https://bolterandchainsword.com/topic/317090-hh10-dark-angels-tactics/page/23/#findComment-4536322 Share on other sites More sharing options...
Breakthrough Posted October 19, 2016 Share Posted October 19, 2016 Hi guys again its me, Because of the command squad. What do you suggest would it be ok in the heresy if I build it from the dark angels veterans squad ( this with the frocks :) ) Or would it be too new but I think with the frocks u can't really see the mk from the armour. With another heads and so or you think stupid Idea? Link to comment https://bolterandchainsword.com/topic/317090-hh10-dark-angels-tactics/page/23/#findComment-4537565 Share on other sites More sharing options...
depthcharge12 Posted October 20, 2016 Share Posted October 20, 2016 Hi guys again its me, Because of the command squad. What do you suggest would it be ok in the heresy if I build it from the dark angels veterans squad ( this with the frocks :) ) Or would it be too new but I think with the frocks u can't really see the mk from the armour. With another heads and so or you think stupid Idea? Might want to post in the general discussion area rather than tactics ;) That being said, you can always use the set, but I'd advise buying mkIV helmets from the BaC box set on eBay to swap out. Straight up mkVII will look heretical in the heresy lol Link to comment https://bolterandchainsword.com/topic/317090-hh10-dark-angels-tactics/page/23/#findComment-4537762 Share on other sites More sharing options...
Erren Posted October 20, 2016 Share Posted October 20, 2016 I've played with the idea some, but haven't built anything with it yet. Two of the open-front chest pieces have exposed MkVII armor, so that's not good. One of the remaining three has the 40k DA symbol (GW and BL have been inconsistent whether the 30k DA symbol is different or not. FW has been consistent that they have slightly different symbols). The legs with an open front look like MkVI, so you might want to find matching MkVI shoulder/helm (which I found easier said than done). The legs with closed robes in the front look like MkVII knees (if anything), but you have to look pretty closely. They'd definitely pass as MkIV from across the table. So it really seems to come down to how picky you want to be. Thus far I've been kinda picky cause I have other hobby projects that I'm working on while waiting to see what legion-specific units and models FW comes out with for us in 2017/2018/whenever. My #1 guess is they make something in power armor wearing robes and wielding either swords or plasma repeaters. Hopefully swords. Fenbain and rendingon1+ 2 Back to top Link to comment https://bolterandchainsword.com/topic/317090-hh10-dark-angels-tactics/page/23/#findComment-4537789 Share on other sites More sharing options...
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