DietOfLiquor Posted February 11, 2016 Share Posted February 11, 2016 I'm toying with ideas now. But I love the rite of war. Pair it with say a squad of seekers in a proteus and web to get that reroll on reserves, they're just too good with the addition of outflanking and all combi plasma. Use them and javelin speeders to bring in a sicaran and venator then fill out the rest with bikes is awesome. I do want to do two out rider squads. One five man with plasma, the other six man with three glaives. Then jetbikes. Two squads of six should suffice with melta bombs and Volkite. Then a command squad with praetor and Medicae on jetbikes as well with all glaives. This whole force seems like fun! I can't wait for a stormbird now to play with. Mors Vincit 1 Back to top Link to comment https://bolterandchainsword.com/topic/318981-hh10-white-scars-tactica/page/2/#findComment-4303009 Share on other sites More sharing options...
Ironwithout Posted February 11, 2016 Author Share Posted February 11, 2016 (edited) I'm toying with ideas now. But I love the rite of war. Pair it with say a squad of seekers in a proteus and web to get that reroll on reserves, they're just too good with the addition of outflanking and all combi plasma. Use them and javelin speeders to bring in a sicaran and venator then fill out the rest with bikes is awesome. I do want to do two out rider squads. One five man with plasma, the other six man with three glaives. Then jetbikes. Two squads of six should suffice with melta bombs and Volkite. Then a command squad with praetor and Medicae on jetbikes as well with all glaives. This whole force seems like fun! I can't wait for a stormbird now to play with. This is an awesomme idea. Although only characters can take the glaives so the command squad can't ond only the sargents on the outriders can Edited February 11, 2016 by Ironwithout Link to comment https://bolterandchainsword.com/topic/318981-hh10-white-scars-tactica/page/2/#findComment-4303323 Share on other sites More sharing options...
DietOfLiquor Posted February 11, 2016 Share Posted February 11, 2016 Totally missed that. Here's a question. Power lances. They're mentioned under wargear in the red book but under it, they only mention maul, axe and sword. Is the lance not available or is it and I'm just missing it? Link to comment https://bolterandchainsword.com/topic/318981-hh10-white-scars-tactica/page/2/#findComment-4303355 Share on other sites More sharing options...
Hesh Kadesh Posted February 11, 2016 Share Posted February 11, 2016 It is not available sadly. Back when FW thought that S5 AP3 en mass was too powerful. Link to comment https://bolterandchainsword.com/topic/318981-hh10-white-scars-tactica/page/2/#findComment-4303368 Share on other sites More sharing options...
DietOfLiquor Posted February 12, 2016 Share Posted February 12, 2016 Well that does kind of suck. I was hoping to throw it on all toys. I don't know if it's worth it to wait for the new Red Book with point changes to drop with some rules addition or just model them all with glaives and use them as counts-as power swords and hope that command squads will get the character rule. Link to comment https://bolterandchainsword.com/topic/318981-hh10-white-scars-tactica/page/2/#findComment-4304285 Share on other sites More sharing options...
Hammer of Olympia Posted February 14, 2016 Share Posted February 14, 2016 holla I see you all have start discussing about the scars :D So I've seen the new legion rules and the Chogorian Brotherhood RoW and I've gotta say they are quite brutalSo do you think,,can I build a 1000 points army of WS with the Chogorian Brotherhood RoW?So it's all jetbikes,like the one in the Brotherhood of the Storm Novella.and I was hoping that there is 1 squad where the Centurion/Khan could team up and chop people up with their Guan Daos Link to comment https://bolterandchainsword.com/topic/318981-hh10-white-scars-tactica/page/2/#findComment-4305843 Share on other sites More sharing options...
exsanguis Posted February 14, 2016 Share Posted February 14, 2016 What about something like: HQ Delegatus - Jetbike, AA, Refractor Field, Glaive, Melta Bombs Command Squad x4 - Jetbikes, 4x Power Weapons, Melta Bombs TROOPS Jetbikes x6 - Volkite x2, Melta Bombs Jetbikes x6 - Volkite x2, Melta Bombs FAST ATTACK Outriders x6 - Plasma Guns Outriders x3 - Melta Guns, Melta Bombs HEAVY SUPPORT Sicaran Battle Tank - Lascannons, Ceramite Sicaran Venator - Ceramite Should be 2000 points on the dot (can't be certain since Battlescribe hasn't got the new Rites or wargear yet). Jetbikes handle all your AA, and can charge in with MB in a pinch. The 3 Outriders with melta are suicide tank hunters, and the plasma Outriders hunt TEQ's. The Sicaran's are there to absorb AT fire and hopefully take out any vehicle threats. Link to comment https://bolterandchainsword.com/topic/318981-hh10-white-scars-tactica/page/2/#findComment-4305879 Share on other sites More sharing options...
Hammer of Olympia Posted February 14, 2016 Share Posted February 14, 2016 What about something like: HQ Delegatus - Jetbike, AA, Refractor Field, Glaive, Melta Bombs Command Squad x4 - Jetbikes, 4x Power Weapons, Melta Bombs TROOPS Jetbikes x6 - Volkite x2, Melta Bombs Jetbikes x6 - Volkite x2, Melta Bombs FAST ATTACK Outriders x6 - Plasma Guns Outriders x3 - Melta Guns, Melta Bombs HEAVY SUPPORT Sicaran Battle Tank - Lascannons, Ceramite Sicaran Venator - Ceramite Should be 2000 points on the dot (can't be certain since Battlescribe hasn't got the new Rites or wargear yet). Jetbikes handle all your AA, and can charge in with MB in a pinch. The 3 Outriders with melta are suicide tank hunters, and the plasma Outriders hunt TEQ's. The Sicaran's are there to absorb AT fire and hopefully take out any vehicle threats. that that is brutal,but any ideas on how to shrink it to 1000 pts? Link to comment https://bolterandchainsword.com/topic/318981-hh10-white-scars-tactica/page/2/#findComment-4305896 Share on other sites More sharing options...
exsanguis Posted February 14, 2016 Share Posted February 14, 2016 975 points gets you: HQ Delegatus - AA, RF, Melta Bombs, Glaive, Jetbike TROOPS Jetbikes x6 - Melta Bombs, Volkite x2 (HQ here) Outriders x3 - Plasma Guns FAST Outriders x3 - Melta Guns HEAVY Sicaran Battle Tank - Ceramite, Lascannons Again, the caveat is that the points might be off, but these are pretty nasty lists at 1 and 2k points! Link to comment https://bolterandchainsword.com/topic/318981-hh10-white-scars-tactica/page/2/#findComment-4305905 Share on other sites More sharing options...
Hammer of Olympia Posted February 14, 2016 Share Posted February 14, 2016 Oho,this list I like Also the list actually falls right to 955,why do you add Artificier armour to the Delegatus? didn't he get 2+ armor from the bike? any idea on what to add for 45 pts? maybe upgrade a sergeant then give him some sweet glaive? Link to comment https://bolterandchainsword.com/topic/318981-hh10-white-scars-tactica/page/2/#findComment-4305975 Share on other sites More sharing options...
Ironwithout Posted February 14, 2016 Author Share Posted February 14, 2016 (edited) Exsanguis has written a really solid list. The only thing i would change is drop the melta bombs off the Delegatus which leaves 30 points. Give the 6 man jetbike unit a sargent and power glaive as the character is going in there Edited February 14, 2016 by Ironwithout Link to comment https://bolterandchainsword.com/topic/318981-hh10-white-scars-tactica/page/2/#findComment-4305978 Share on other sites More sharing options...
exsanguis Posted February 14, 2016 Share Posted February 14, 2016 (edited) Good points. No need for AA with a jetbike! Edited February 14, 2016 by exsanguis Link to comment https://bolterandchainsword.com/topic/318981-hh10-white-scars-tactica/page/2/#findComment-4306035 Share on other sites More sharing options...
Caillum Posted February 14, 2016 Share Posted February 14, 2016 (edited) Unfortunately, those lists are illegal because of the Rite of War restrictions. This is the Chogorian Brotherhood, copied from 1d4chan, but edited for better clarity: Ride Like the Wind: - Outriders and Skyhunters count as Troops choices & scoring units, not Fast Attack any more. Lightning Strike: - Bikes and Jetbikes get Hit & Run. - Infantry not in a Vehicle, or Vehicles with more than 3 HP that do not have the Fast type, must begin the game held in Reserve. - Infantry units without any Heavy, Salvo or Ordnance weapons get Hit & Run and Outflank. - Infantry units with any Heavy, Salvo or Ordnance weapons just get Hit & Run. Restrictions: - Outriders or Skyhunters must be the compulsory Troops choices. - The Warlord must have a Bike or a Jetbike. - Can't have more Heavy Support than Fast Attack. A couple of pointers: - most vehicles are fine to start on the board, as only some have 4 HP or more. - you can have Terminator Squads in Land Raider DT's that Outflank! Just don't give them Reaper autocannons, as they'll lose that Outflank. - Tactical Squads on foot must go in Reserve, but they gain Outflank and H&R. Put them in a Rhino and they can either start on the board or Outflank. Not that you need Tac Squads. I'm thinking that Javelins and Landspeeders are going to be popular, as they fill Fast Attack slots cheaply, letting you get more Heavy Support choices on the board. It's also super fluffy, and pretty damn strong a RoW, especially when you have power glaives on some characters! :) Edited February 14, 2016 by Caillum Link to comment https://bolterandchainsword.com/topic/318981-hh10-white-scars-tactica/page/2/#findComment-4306072 Share on other sites More sharing options...
Ironwithout Posted February 14, 2016 Author Share Posted February 14, 2016 (edited) Caillum the wording the jetbikes having to be troops is wrong. It only specifies compulsory troops have to be jetbikes or outriders not jetbikes and outriders haven to be troops. I dont believe im alowed to link the rules now as the book is now up for pre order Edited February 14, 2016 by Ironwithout Link to comment https://bolterandchainsword.com/topic/318981-hh10-white-scars-tactica/page/2/#findComment-4306076 Share on other sites More sharing options...
Caillum Posted February 14, 2016 Share Posted February 14, 2016 Sure. That's what I get for starting with 1d4chan's summary and editing it. Should have typed it myself. :) Link to comment https://bolterandchainsword.com/topic/318981-hh10-white-scars-tactica/page/2/#findComment-4306090 Share on other sites More sharing options...
DietOfLiquor Posted February 14, 2016 Share Posted February 14, 2016 Outriders become troops. So I think they're unusable in a fast attack slot? Link to comment https://bolterandchainsword.com/topic/318981-hh10-white-scars-tactica/page/2/#findComment-4306091 Share on other sites More sharing options...
Caillum Posted February 14, 2016 Share Posted February 14, 2016 Yep, that's what it says. Link to comment https://bolterandchainsword.com/topic/318981-hh10-white-scars-tactica/page/2/#findComment-4306094 Share on other sites More sharing options...
Ironwithout Posted February 14, 2016 Author Share Posted February 14, 2016 Yep, that's what it says. Yep i owe you an apology. I missed a bit of the rule. Yes they would have to be a troops choice so you are correct. This is why im taking 2 lightnings and at 2500 a unit of Javelins Link to comment https://bolterandchainsword.com/topic/318981-hh10-white-scars-tactica/page/2/#findComment-4306099 Share on other sites More sharing options...
Hammer of Olympia Posted February 14, 2016 Share Posted February 14, 2016 oh man,no sicaran in 1000 pts then, but more jetbikes is always welcomed! Link to comment https://bolterandchainsword.com/topic/318981-hh10-white-scars-tactica/page/2/#findComment-4306136 Share on other sites More sharing options...
depthcharge12 Posted February 14, 2016 Share Posted February 14, 2016 Here's something I was discussing with Hesh that might be useful: "Also, Dreadclaws are god tier for WS. It's an assault transport, but also gets +1 to cover save (read 3+ jink) when moving more than 12". It doesn't even specify that it has to be during the movement phase! Oh, and to top the cake, it gets rerolls of 1's to wound with the flame attack. Oh, did I mention it's a fast attack slot...so that means you satisfy your 1 FA before HS usage for your LA rules?" Hesh Kadesh 1 Back to top Link to comment https://bolterandchainsword.com/topic/318981-hh10-white-scars-tactica/page/2/#findComment-4306138 Share on other sites More sharing options...
helterskelter Posted February 14, 2016 Share Posted February 14, 2016 Why does it read 3+ jink? A jink save isn't a cover save? Just to clarify for me please so I can understand Link to comment https://bolterandchainsword.com/topic/318981-hh10-white-scars-tactica/page/2/#findComment-4306158 Share on other sites More sharing options...
Ironwithout Posted February 14, 2016 Author Share Posted February 14, 2016 (edited) Here's something I was discussing with Hesh that might be useful: "Also, Dreadclaws are god tier for WS. It's an assault transport, but also gets +1 to cover save (read 3+ jink) when moving more than 12". It doesn't even specify that it has to be during the movement phase! Oh, and to top the cake, it gets rerolls of 1's to wound with the flame attack. Oh, did I mention it's a fast attack slot...so that means you satisfy your 1 FA before HS usage for your LA rules?" It would if it had the Legions Astartes special rule which is a real shame. Saying that your point does stand it is incredibly useful for WS just doesnt have all the benefits you listed Edited February 14, 2016 by Ironwithout Link to comment https://bolterandchainsword.com/topic/318981-hh10-white-scars-tactica/page/2/#findComment-4306159 Share on other sites More sharing options...
depthcharge12 Posted February 14, 2016 Share Posted February 14, 2016 Here's something I was discussing with Hesh that might be useful: "Also, Dreadclaws are god tier for WS. It's an assault transport, but also gets +1 to cover save (read 3+ jink) when moving more than 12". It doesn't even specify that it has to be during the movement phase! Oh, and to top the cake, it gets rerolls of 1's to wound with the flame attack. Oh, did I mention it's a fast attack slot...so that means you satisfy your 1 FA before HS usage for your LA rules?" It would if it had the Legions Astartes special rule which is a real shame. Saying that your point does stand it is incredibly useful for WS just doesnt have all the benefits you listed Maybe I misread the rumors, but I thought vehicles also get rerolls of 1's to wound and +1 to cover saves if they moved 12"? As for the 3+ save, you get a 5+ jink (which is a cover save), +1 for flat out, +1 for LA:WS. Link to comment https://bolterandchainsword.com/topic/318981-hh10-white-scars-tactica/page/2/#findComment-4306166 Share on other sites More sharing options...
Ironwithout Posted February 14, 2016 Author Share Posted February 14, 2016 (edited) Here's something I was discussing with Hesh that might be useful: "Also, Dreadclaws are god tier for WS. It's an assault transport, but also gets +1 to cover save (read 3+ jink) when moving more than 12". It doesn't even specify that it has to be during the movement phase! Oh, and to top the cake, it gets rerolls of 1's to wound with the flame attack. Oh, did I mention it's a fast attack slot...so that means you satisfy your 1 FA before HS usage for your LA rules?" It would if it had the Legions Astartes special rule which is a real shame. Saying that your point does stand it is incredibly useful for WS just doesnt have all the benefits you listedMaybe I misread the rumors, but I thought vehicles also get rerolls of 1's to wound and +1 to cover saves if they moved 12"? As for the 3+ save, you get a 5+ jink (which is a cover save), +1 for flat out, +1 for LA:WS. Just checked to make sure. It does specify vehicles but it still says with the LA:WS. Im assuming they put that in so we had no debate about whether Land Speeders got the benefit Could you imagine if it was right though. Fire Raptors with 3+jink re rolling 1s to wound. Ouch Edited February 14, 2016 by Ironwithout Link to comment https://bolterandchainsword.com/topic/318981-hh10-white-scars-tactica/page/2/#findComment-4306172 Share on other sites More sharing options...
depthcharge12 Posted February 14, 2016 Share Posted February 14, 2016 Here's something I was discussing with Hesh that might be useful: "Also, Dreadclaws are god tier for WS. It's an assault transport, but also gets +1 to cover save (read 3+ jink) when moving more than 12". It doesn't even specify that it has to be during the movement phase! Oh, and to top the cake, it gets rerolls of 1's to wound with the flame attack. Oh, did I mention it's a fast attack slot...so that means you satisfy your 1 FA before HS usage for your LA rules?" It would if it had the Legions Astartes special rule which is a real shame. Saying that your point does stand it is incredibly useful for WS just doesnt have all the benefits you listedMaybe I misread the rumors, but I thought vehicles also get rerolls of 1's to wound and +1 to cover saves if they moved 12"? As for the 3+ save, you get a 5+ jink (which is a cover save), +1 for flat out, +1 for LA:WS. Just checked to make sure. It does specify vehicles but it still says with the LA:WS. Im assuming they put that in so we had no debate about whether Land Speeders got the benefit Could you imagine if it was right though. Fire Raptors with 3+jink re rolling 1s to wound. Ouch Lol a vehicle, but with LA:WS? That doesn't make sense :D Care to explain? Link to comment https://bolterandchainsword.com/topic/318981-hh10-white-scars-tactica/page/2/#findComment-4306178 Share on other sites More sharing options...
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